ABILITY_TYPES

  • ABILITY_TYPE_BASIC = 0

  • ABILITY_TYPE_ULTIMATE = 1

  • ABILITY_TYPE_ATTRIBUTES = 2

  • ABILITY_TYPE_HIDDEN = 3

AbilityLearnResult_t

  • ABILITY_CAN_BE_UPGRADED = 0

  • ABILITY_CANNOT_BE_UPGRADED_NOT_UPGRADABLE = 1

  • ABILITY_CANNOT_BE_UPGRADED_AT_MAX = 2

  • ABILITY_CANNOT_BE_UPGRADED_REQUIRES_LEVEL = 3

  • ABILITY_NOT_LEARNABLE = 4

AttributeDerivedStats

  • DOTA_ATTRIBUTE_STRENGTH_DAMAGE = 0

  • DOTA_ATTRIBUTE_STRENGTH_HP = 1

  • DOTA_ATTRIBUTE_STRENGTH_HP_REGEN = 2

  • DOTA_ATTRIBUTE_AGILITY_DAMAGE = 3

  • DOTA_ATTRIBUTE_AGILITY_ARMOR = 4

  • DOTA_ATTRIBUTE_AGILITY_ATTACK_SPEED = 5

  • DOTA_ATTRIBUTE_INTELLIGENCE_DAMAGE = 6

  • DOTA_ATTRIBUTE_INTELLIGENCE_MANA = 7

  • DOTA_ATTRIBUTE_INTELLIGENCE_MANA_REGEN = 8

  • DOTA_ATTRIBUTE_INTELLIGENCE_MAGIC_RESIST = 9

Attributes

  • DOTA_ATTRIBUTE_INVALID = -1

  • DOTA_ATTRIBUTE_STRENGTH = 0

  • DOTA_ATTRIBUTE_AGILITY = 1

  • DOTA_ATTRIBUTE_INTELLECT = 2

  • DOTA_ATTRIBUTE_ALL = 3

  • DOTA_ATTRIBUTE_MAX = 4

CLICK_BEHAVIORS

  • DOTA_CLICK_BEHAVIOR_NONE = 0

  • DOTA_CLICK_BEHAVIOR_MOVE = 1

  • DOTA_CLICK_BEHAVIOR_ATTACK = 2

  • DOTA_CLICK_BEHAVIOR_CAST = 3

  • DOTA_CLICK_BEHAVIOR_DROP_ITEM = 4

  • DOTA_CLICK_BEHAVIOR_DROP_SHOP_ITEM = 5

  • DOTA_CLICK_BEHAVIOR_DRAG = 6

  • DOTA_CLICK_BEHAVIOR_LEARN_ABILITY = 7

  • DOTA_CLICK_BEHAVIOR_PATROL = 8

  • DOTA_CLICK_BEHAVIOR_VECTOR_CAST = 9

  • DOTA_CLICK_BEHAVIOR_UNUSED = 10

  • DOTA_CLICK_BEHAVIOR_RADAR = 11

  • DOTA_CLICK_BEHAVIOR_LAST = 12

DAMAGE_TYPES

  • DAMAGE_TYPE_NONE = 0

  • DAMAGE_TYPE_PHYSICAL = 1

  • DAMAGE_TYPE_MAGICAL = 2

  • DAMAGE_TYPE_PURE = 4

  • DAMAGE_TYPE_ALL = 7

  • DAMAGE_TYPE_HP_REMOVAL = 8

  • DAMAGE_TYPE_ABILITY_DEFINED = 22

DOTAAbilitySpeakTrigger_t

  • DOTA_ABILITY_SPEAK_START_ACTION_PHASE = 0

  • DOTA_ABILITY_SPEAK_CAST = 1

DOTADamageFlag_t

  • DOTA_DAMAGE_FLAG_NONE = 0

  • DOTA_DAMAGE_FLAG_IGNORES_MAGIC_ARMOR = 1

  • DOTA_DAMAGE_FLAG_IGNORES_PHYSICAL_ARMOR = 2

  • DOTA_DAMAGE_FLAG_BYPASSES_INVULNERABILITY = 4

  • DOTA_DAMAGE_FLAG_BYPASSES_BLOCK = 8

  • DOTA_DAMAGE_FLAG_REFLECTION = 16

  • DOTA_DAMAGE_FLAG_HPLOSS = 32

  • DOTA_DAMAGE_FLAG_NO_DIRECTOR_EVENT = 64

  • DOTA_DAMAGE_FLAG_NON_LETHAL = 128

  • DOTA_DAMAGE_FLAG_NO_DAMAGE_MULTIPLIERS = 512

  • DOTA_DAMAGE_FLAG_NO_SPELL_AMPLIFICATION = 1024

  • DOTA_DAMAGE_FLAG_DONT_DISPLAY_DAMAGE_IF_SOURCE_HIDDEN = 2048

  • DOTA_DAMAGE_FLAG_NO_SPELL_LIFESTEAL = 4096

  • DOTA_DAMAGE_FLAG_PROPERTY_FIRE = 8192

  • DOTA_DAMAGE_FLAG_IGNORES_BASE_PHYSICAL_ARMOR = 16384

  • DOTA_DAMAGE_FLAG_SECONDARY_PROJECTILE_ATTACK = 32768

  • DOTA_DAMAGE_FLAG_FORCE_SPELL_AMPLIFICATION = 65536

  • DOTA_DAMAGE_FLAG_MAGIC_AUTO_ATTACK = 131072

  • DOTA_DAMAGE_FLAG_ATTACK_MODIFIER = 262144

DOTAHUDVisibility_t

  • DOTA_HUD_VISIBILITY_INVALID = -1

  • DOTA_HUD_VISIBILITY_TOP_TIMEOFDAY = 0

  • DOTA_HUD_VISIBILITY_TOP_HEROES = 1

  • DOTA_HUD_VISIBILITY_TOP_SCOREBOARD = 2

  • DOTA_HUD_VISIBILITY_ACTION_PANEL = 3

  • DOTA_HUD_VISIBILITY_ACTION_MINIMAP = 4

  • DOTA_HUD_VISIBILITY_INVENTORY_PANEL = 5

  • DOTA_HUD_VISIBILITY_INVENTORY_SHOP = 6

  • DOTA_HUD_VISIBILITY_INVENTORY_ITEMS = 7

  • DOTA_HUD_VISIBILITY_INVENTORY_QUICKBUY = 8

  • DOTA_HUD_VISIBILITY_INVENTORY_COURIER = 9

  • DOTA_HUD_VISIBILITY_INVENTORY_PROTECT = 10

  • DOTA_HUD_VISIBILITY_INVENTORY_GOLD = 11

  • DOTA_HUD_VISIBILITY_SHOP_SUGGESTEDITEMS = 12

  • DOTA_HUD_VISIBILITY_SHOP_COMMONITEMS = 13

  • DOTA_HUD_VISIBILITY_HERO_SELECTION_TEAMS = 14

  • DOTA_HUD_VISIBILITY_HERO_SELECTION_GAME_NAME = 15

  • DOTA_HUD_VISIBILITY_HERO_SELECTION_CLOCK = 16

  • DOTA_HUD_VISIBILITY_HERO_SELECTION_HEADER = 17

  • DOTA_HUD_VISIBILITY_TOP_MENU_BUTTONS = 18

  • DOTA_HUD_VISIBILITY_TOP_BAR_BACKGROUND = 19

  • DOTA_HUD_VISIBILITY_TOP_BAR_RADIANT_TEAM = 20

  • DOTA_HUD_VISIBILITY_TOP_BAR_DIRE_TEAM = 21

  • DOTA_HUD_VISIBILITY_TOP_BAR_SCORE = 22

  • DOTA_HUD_VISIBILITY_ENDGAME = 23

  • DOTA_HUD_VISIBILITY_ENDGAME_CHAT = 24

  • DOTA_HUD_VISIBILITY_QUICK_STATS = 25

  • DOTA_HUD_VISIBILITY_PREGAME_STRATEGYUI = 26

  • DOTA_HUD_VISIBILITY_KILLCAM = 27

  • DOTA_HUD_VISIBILITY_FIGHT_RECAP = 28

  • DOTA_HUD_VISIBILITY_TOP_BAR = 29

  • DOTA_HUD_CUSTOMUI_BEHIND_HUD_ELEMENTS = 30

  • DOTA_HUD_VISIBILITY_AGHANIMS_STATUS = 31

  • DOTA_HUD_VISIBILITY_COUNT = 32

DOTAInventoryFlags_t

  • DOTA_INVENTORY_ALLOW_NONE = 0

  • DOTA_INVENTORY_ALLOW_MAIN = 1

  • DOTA_INVENTORY_ALLOW_STASH = 2

  • DOTA_INVENTORY_ALL_ACCESS = 3

  • DOTA_INVENTORY_ALLOW_DROP_ON_GROUND = 4

  • DOTA_INVENTORY_ALLOW_DROP_AT_FOUNTAIN = 8

  • DOTA_INVENTORY_LIMIT_DROP_ON_GROUND = 16

DOTALimits_t

  • DOTA_DEFAULT_MAX_TEAM = 5

    • Default number of players per team.
  • DOTA_DEFAULT_MAX_TEAM_PLAYERS = 10

    • Default number of non-spectator players supported.
  • DOTA_MAX_PLAYER_TEAMS = 10

    • Max number of player teams supported.
  • DOTA_MAX_SPECTATOR_LOBBY_SIZE = 15

    • Max number of viewers in a spectator lobby.
  • DOTA_MAX_TEAM = 24

    • Max number of players per team.
  • DOTA_MAX_TEAM_PLAYERS = 24

    • Max number of non-spectator players supported.
  • DOTA_MAX_SPECTATOR_TEAM_SIZE = 40

    • How many spectators can watch.
  • DOTA_MAX_PLAYERS = 64

    • Max number of players connected to the server including spectators.

DOTAMinimapEvent_t

  • DOTA_MINIMAP_EVENT_ANCIENT_UNDER_ATTACK = 2

  • DOTA_MINIMAP_EVENT_BASE_UNDER_ATTACK = 4

  • DOTA_MINIMAP_EVENT_BASE_GLYPHED = 8

  • DOTA_MINIMAP_EVENT_TEAMMATE_UNDER_ATTACK = 16

  • DOTA_MINIMAP_EVENT_TEAMMATE_TELEPORTING = 32

  • DOTA_MINIMAP_EVENT_TEAMMATE_DIED = 64

  • DOTA_MINIMAP_EVENT_TUTORIAL_TASK_ACTIVE = 128

  • DOTA_MINIMAP_EVENT_TUTORIAL_TASK_FINISHED = 256

  • DOTA_MINIMAP_EVENT_HINT_LOCATION = 512

  • DOTA_MINIMAP_EVENT_ENEMY_TELEPORTING = 1024

  • DOTA_MINIMAP_EVENT_CANCEL_TELEPORTING = 2048

  • DOTA_MINIMAP_EVENT_RADAR = 4096

  • DOTA_MINIMAP_EVENT_RADAR_TARGET = 8192

  • DOTA_MINIMAP_EVENT_MOVE_TO_TARGET = 16384

DOTAModifierAttribute_t

  • MODIFIER_ATTRIBUTE_NONE = 0

  • MODIFIER_ATTRIBUTE_PERMANENT = 1

  • MODIFIER_ATTRIBUTE_MULTIPLE = 2

  • MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE = 4

  • MODIFIER_ATTRIBUTE_AURA_PRIORITY = 8

  • MODIFIER_ATTRIBUTE_IGNORE_DODGE = 16

DOTAMusicStatus_t

  • DOTA_MUSIC_STATUS_NONE = 0

  • DOTA_MUSIC_STATUS_EXPLORATION = 1

  • DOTA_MUSIC_STATUS_BATTLE = 2

  • DOTA_MUSIC_STATUS_PRE_GAME_EXPLORATION = 3

  • DOTA_MUSIC_STATUS_DEAD = 4

  • DOTA_MUSIC_STATUS_LAST = 5

DOTAPostGameColumn_t

  • DOTA_POST_GAME_COLUMN_LEVEL = 0

  • DOTA_POST_GAME_COLUMN_ITEMS = 1

  • DOTA_POST_GAME_COLUMN_KILLS = 2

  • DOTA_POST_GAME_COLUMN_DEATHS = 3

  • DOTA_POST_GAME_COLUMN_ASSISTS = 4

  • DOTA_POST_GAME_COLUMN_NET_WORTH = 5

  • DOTA_POST_GAME_COLUMN_LAST_HITS = 6

  • DOTA_POST_GAME_COLUMN_DENIES = 7

  • DOTA_POST_GAME_COLUMN_DAMAGE = 8

  • DOTA_POST_GAME_COLUMN_HEALING = 9

  • DOTA_POST_GAME_COLUMN_MAX = 10

DOTAPostGameLayout_t

  • DOTA_POST_GAME_LAYOUT_DOUBLE_COLUMN = 0

  • DOTA_POST_GAME_LAYOUT_SINGLE_COLUMN = 1

  • DOTA_POST_GAME_LAYOUT_MAX = 2

DOTAProjectileAttachment_t

  • DOTA_PROJECTILE_ATTACHMENT_NONE = 0

  • DOTA_PROJECTILE_ATTACHMENT_ATTACK_1 = 1

  • DOTA_PROJECTILE_ATTACHMENT_ATTACK_2 = 2

  • DOTA_PROJECTILE_ATTACHMENT_HITLOCATION = 3

  • DOTA_PROJECTILE_ATTACHMENT_ATTACK_3 = 4

  • DOTA_PROJECTILE_ATTACHMENT_ATTACK_4 = 5

  • DOTA_PROJECTILE_ATTACHMENT_LAST = 6

DOTAScriptInventorySlot_t

  • DOTA_ITEM_SLOT_1 = 0

  • DOTA_ITEM_SLOT_2 = 1

  • DOTA_ITEM_SLOT_3 = 2

  • DOTA_ITEM_SLOT_4 = 3

  • DOTA_ITEM_SLOT_5 = 4

  • DOTA_ITEM_SLOT_6 = 5

  • DOTA_ITEM_SLOT_7 = 6

  • DOTA_ITEM_SLOT_8 = 7

  • DOTA_ITEM_SLOT_9 = 8

  • DOTA_STASH_SLOT_1 = 9

  • DOTA_STASH_SLOT_2 = 10

  • DOTA_STASH_SLOT_3 = 11

  • DOTA_STASH_SLOT_4 = 12

  • DOTA_STASH_SLOT_5 = 13

  • DOTA_STASH_SLOT_6 = 14

DOTASlotType_t

  • DOTA_LOADOUT_TYPE_INVALID = -1

  • DOTA_LOADOUT_TYPE_WEAPON = 0

  • DOTA_LOADOUT_TYPE_OFFHAND_WEAPON = 1

  • DOTA_LOADOUT_TYPE_WEAPON2 = 2

  • DOTA_LOADOUT_TYPE_OFFHAND_WEAPON2 = 3

  • DOTA_LOADOUT_TYPE_HEAD = 4

  • DOTA_LOADOUT_TYPE_SHOULDER = 5

  • DOTA_LOADOUT_TYPE_ARMS = 6

  • DOTA_LOADOUT_TYPE_ARMOR = 7

  • DOTA_LOADOUT_TYPE_BELT = 8

  • DOTA_LOADOUT_TYPE_NECK = 9

  • DOTA_LOADOUT_TYPE_BACK = 10

  • DOTA_LOADOUT_TYPE_GLOVES = 11

  • DOTA_LOADOUT_TYPE_LEGS = 12

  • DOTA_LOADOUT_TYPE_TAIL = 13

  • DOTA_LOADOUT_TYPE_MISC = 14

  • DOTA_LOADOUT_TYPE_COSTUME = 15

  • DOTA_LOADOUT_TYPE_BODY_HEAD = 16

  • DOTA_LOADOUT_TYPE_MOUNT = 17

  • DOTA_LOADOUT_TYPE_SUMMON = 18

  • DOTA_LOADOUT_TYPE_SHAPESHIFT = 19

  • DOTA_LOADOUT_TYPE_TAUNT = 20

  • DOTA_LOADOUT_TYPE_AMBIENT_EFFECTS = 21

  • DOTA_LOADOUT_TYPE_ABILITY_ATTACK = 22

  • DOTA_LOADOUT_TYPE_ABILITY1 = 23

  • DOTA_LOADOUT_TYPE_ABILITY2 = 24

  • DOTA_LOADOUT_TYPE_ABILITY3 = 25

  • DOTA_LOADOUT_TYPE_ABILITY4 = 26

  • DOTA_LOADOUT_TYPE_ABILITY_ULTIMATE = 27

  • DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_1 = 28

  • DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_2 = 29

  • DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_3 = 30

  • DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_4 = 31

  • DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_5 = 32

  • DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_6 = 33

  • DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_7 = 34

  • DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_8 = 35

  • DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_9 = 36

  • DOTA_LOADOUT_TYPE_VOICE = 37

  • DOTA_LOADOUT_PERSONA_1_START = 38

  • DOTA_LOADOUT_TYPE_WEAPON_PERSONA_1 = 38

  • DOTA_LOADOUT_TYPE_OFFHAND_WEAPON_PERSONA_1 = 39

  • DOTA_LOADOUT_TYPE_WEAPON2_PERSONA_1 = 40

  • DOTA_LOADOUT_TYPE_OFFHAND_WEAPON2_PERSONA_1 = 41

  • DOTA_LOADOUT_TYPE_HEAD_PERSONA_1 = 42

  • DOTA_LOADOUT_TYPE_SHOULDER_PERSONA_1 = 43

  • DOTA_LOADOUT_TYPE_ARMS_PERSONA_1 = 44

  • DOTA_LOADOUT_TYPE_ARMOR_PERSONA_1 = 45

  • DOTA_LOADOUT_TYPE_BELT_PERSONA_1 = 46

  • DOTA_LOADOUT_TYPE_NECK_PERSONA_1 = 47

  • DOTA_LOADOUT_TYPE_BACK_PERSONA_1 = 48

  • DOTA_LOADOUT_TYPE_LEGS_PERSONA_1 = 49

  • DOTA_LOADOUT_TYPE_GLOVES_PERSONA_1 = 50

  • DOTA_LOADOUT_TYPE_TAIL_PERSONA_1 = 51

  • DOTA_LOADOUT_TYPE_MISC_PERSONA_1 = 52

  • DOTA_LOADOUT_TYPE_BODY_HEAD_PERSONA_1 = 53

  • DOTA_LOADOUT_TYPE_MOUNT_PERSONA_1 = 54

  • DOTA_LOADOUT_TYPE_SUMMON_PERSONA_1 = 55

  • DOTA_LOADOUT_TYPE_SHAPESHIFT_PERSONA_1 = 56

  • DOTA_LOADOUT_TYPE_TAUNT_PERSONA_1 = 57

  • DOTA_LOADOUT_TYPE_AMBIENT_EFFECTS_PERSONA_1 = 58

  • DOTA_LOADOUT_TYPE_ABILITY_ATTACK_PERSONA_1 = 59

  • DOTA_LOADOUT_TYPE_ABILITY1_PERSONA_1 = 60

  • DOTA_LOADOUT_TYPE_ABILITY2_PERSONA_1 = 61

  • DOTA_LOADOUT_TYPE_ABILITY3_PERSONA_1 = 62

  • DOTA_LOADOUT_TYPE_ABILITY4_PERSONA_1 = 63

  • DOTA_LOADOUT_TYPE_ABILITY_ULTIMATE_PERSONA_1 = 64

  • DOTA_LOADOUT_PERSONA_1_END = 65

  • DOTA_LOADOUT_TYPE_VOICE_PERSONA_1 = 65

  • DOTA_LOADOUT_TYPE_PERSONA_SELECTOR = 66

  • DOTA_LOADOUT_TYPE_COURIER = 67

  • DOTA_PLAYER_LOADOUT_START = 67

  • DOTA_LOADOUT_TYPE_ANNOUNCER = 68

  • DOTA_LOADOUT_TYPE_MEGA_KILLS = 69

  • DOTA_LOADOUT_TYPE_MUSIC = 70

  • DOTA_LOADOUT_TYPE_WARD = 71

  • DOTA_LOADOUT_TYPE_HUD_SKIN = 72

  • DOTA_LOADOUT_TYPE_LOADING_SCREEN = 73

  • DOTA_LOADOUT_TYPE_WEATHER = 74

  • DOTA_LOADOUT_TYPE_HEROIC_STATUE = 75

  • DOTA_LOADOUT_TYPE_MULTIKILL_BANNER = 76

  • DOTA_LOADOUT_TYPE_CURSOR_PACK = 77

  • DOTA_LOADOUT_TYPE_TELEPORT_EFFECT = 78

  • DOTA_LOADOUT_TYPE_BLINK_EFFECT = 79

  • DOTA_LOADOUT_TYPE_EMBLEM = 80

  • DOTA_LOADOUT_TYPE_TERRAIN = 81

  • DOTA_LOADOUT_TYPE_RADIANT_CREEPS = 82

  • DOTA_LOADOUT_TYPE_DIRE_CREEPS = 83

  • DOTA_LOADOUT_TYPE_RADIANT_TOWER = 84

  • DOTA_LOADOUT_TYPE_DIRE_TOWER = 85

  • DOTA_LOADOUT_TYPE_VERSUS_SCREEN = 86

  • DOTA_LOADOUT_TYPE_STREAK_EFFECT = 87

  • DOTA_LOADOUT_TYPE_KILL_EFFECT = 88

  • DOTA_LOADOUT_TYPE_DEATH_EFFECT = 89

  • DOTA_LOADOUT_TYPE_HEAD_EFFECT = 90

  • DOTA_LOADOUT_TYPE_MAP_EFFECT = 91

  • DOTA_LOADOUT_TYPE_COURIER_EFFECT = 92

  • DOTA_LOADOUT_TYPE_RADIANT_SIEGE_CREEPS = 93

  • DOTA_LOADOUT_TYPE_DIRE_SIEGE_CREEPS = 94

  • DOTA_LOADOUT_TYPE_ROSHAN = 95

  • DOTA_PLAYER_LOADOUT_END = 95

  • DOTA_LOADOUT_TYPE_NONE = 96

  • DOTA_LOADOUT_TYPE_COUNT = 97

DOTASpeechType_t

  • DOTA_SPEECH_USER_INVALID = 0

  • DOTA_SPEECH_USER_SINGLE = 1

  • DOTA_SPEECH_USER_TEAM = 2

  • DOTA_SPEECH_USER_TEAM_NEARBY = 3

  • DOTA_SPEECH_USER_NEARBY = 4

  • DOTA_SPEECH_USER_ALL = 5

  • DOTA_SPEECH_GOOD_TEAM = 6

  • DOTA_SPEECH_BAD_TEAM = 7

  • DOTA_SPEECH_SPECTATOR = 8

  • DOTA_SPEECH_USER_TEAM_NOSPECTATOR = 9

  • DOTA_SPEECH_RECIPIENT_TYPE_MAX = 10

DOTATeam_t

  • DOTA_TEAM_FIRST = 2

  • DOTA_TEAM_GOODGUYS = 2

  • DOTA_TEAM_BADGUYS = 3

  • DOTA_TEAM_NEUTRALS = 4

  • DOTA_TEAM_NOTEAM = 5

  • DOTA_TEAM_CUSTOM_1 = 6

  • DOTA_TEAM_CUSTOM_MIN = 6

  • DOTA_TEAM_CUSTOM_2 = 7

  • DOTA_TEAM_CUSTOM_3 = 8

  • DOTA_TEAM_CUSTOM_COUNT = 8

  • DOTA_TEAM_CUSTOM_4 = 9

  • DOTA_TEAM_CUSTOM_5 = 10

  • DOTA_TEAM_CUSTOM_6 = 11

  • DOTA_TEAM_CUSTOM_7 = 12

  • DOTA_TEAM_CUSTOM_8 = 13

  • DOTA_TEAM_CUSTOM_MAX = 13

  • DOTA_TEAM_DRAFT_POOL = 14

  • DOTA_TEAM_COUNT = 15

DOTAUnitAttackCapability_t

  • DOTA_UNIT_CAP_NO_ATTACK = 0

  • DOTA_UNIT_CAP_MELEE_ATTACK = 1

  • DOTA_UNIT_CAP_RANGED_ATTACK = 2

  • DOTA_UNIT_ATTACK_CAPABILITY_BIT_COUNT = 3

  • DOTA_UNIT_CAP_RANGED_ATTACK_DIRECTIONAL = 4

DOTAUnitMoveCapability_t

  • DOTA_UNIT_CAP_MOVE_NONE = 0

  • DOTA_UNIT_CAP_MOVE_GROUND = 1

  • DOTA_UNIT_CAP_MOVE_FLY = 2

DOTA_ABILITY_BEHAVIOR

  • DOTA_ABILITY_BEHAVIOR_LAST_RESORT_POINT = -2147483648

  • DOTA_ABILITY_BEHAVIOR_CAN_SELF_CAST = 0

  • DOTA_ABILITY_BEHAVIOR_FREE_DRAW_TARGETING = 0

  • DOTA_ABILITY_BEHAVIOR_IGNORE_MUTED = 0

  • DOTA_ABILITY_BEHAVIOR_IGNORE_SILENCE = 0

  • DOTA_ABILITY_BEHAVIOR_NONE = 0

  • DOTA_ABILITY_BEHAVIOR_OVERSHOOT = 0

  • DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES = 0

  • DOTA_ABILITY_BEHAVIOR_SUPPRESS_ASSOCIATED_CONSUMABLE = 0

  • DOTA_ABILITY_BEHAVIOR_UNLOCKED_BY_EFFECT_INDEX = 0

  • DOTA_ABILITY_BEHAVIOR_HIDDEN = 1

  • DOTA_ABILITY_BEHAVIOR_PASSIVE = 2

  • DOTA_ABILITY_BEHAVIOR_NO_TARGET = 4

  • DOTA_ABILITY_BEHAVIOR_UNIT_TARGET = 8

  • DOTA_ABILITY_BEHAVIOR_POINT = 16

  • DOTA_ABILITY_BEHAVIOR_AOE = 32

  • DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE = 64

  • DOTA_ABILITY_BEHAVIOR_CHANNELLED = 128

  • DOTA_ABILITY_BEHAVIOR_ITEM = 256

  • DOTA_ABILITY_BEHAVIOR_TOGGLE = 512

  • DOTA_ABILITY_BEHAVIOR_DIRECTIONAL = 1024

  • DOTA_ABILITY_BEHAVIOR_IMMEDIATE = 2048

  • DOTA_ABILITY_BEHAVIOR_AUTOCAST = 4096

  • DOTA_ABILITY_BEHAVIOR_OPTIONAL_UNIT_TARGET = 8192

  • DOTA_ABILITY_BEHAVIOR_OPTIONAL_POINT = 16384

  • DOTA_ABILITY_BEHAVIOR_OPTIONAL_NO_TARGET = 32768

  • DOTA_ABILITY_BEHAVIOR_AURA = 65536

  • DOTA_ABILITY_BEHAVIOR_ATTACK = 131072

  • DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT = 262144

  • DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES = 524288

  • DOTA_ABILITY_BEHAVIOR_UNRESTRICTED = 1048576

  • DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE = 2097152

  • DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL = 4194304

  • DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_MOVEMENT = 8388608

  • DOTA_ABILITY_BEHAVIOR_DONT_ALERT_TARGET = 16777216

  • DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK = 33554432

  • DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN = 67108864

  • DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING = 134217728

  • DOTA_ABILITY_BEHAVIOR_RUNE_TARGET = 268435456

  • DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_CHANNEL = 536870912

  • DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING = 1073741824

DOTA_GameState

  • DOTA_GAMERULES_STATE_INIT = 0

  • DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD = 1

  • DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP = 2

  • DOTA_GAMERULES_STATE_PLAYER_DRAFT = 3

  • DOTA_GAMERULES_STATE_HERO_SELECTION = 4

  • DOTA_GAMERULES_STATE_STRATEGY_TIME = 5

  • DOTA_GAMERULES_STATE_TEAM_SHOWCASE = 6

  • DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD = 7

  • DOTA_GAMERULES_STATE_PRE_GAME = 8

  • DOTA_GAMERULES_STATE_SCENARIO_SETUP = 9

  • DOTA_GAMERULES_STATE_GAME_IN_PROGRESS = 10

  • DOTA_GAMERULES_STATE_POST_GAME = 11

  • DOTA_GAMERULES_STATE_DISCONNECT = 12

DOTA_HeroPickState

  • DOTA_HEROPICK_STATE_NONE = 0

  • DOTA_HEROPICK_STATE_AP_SELECT = 1

  • DOTA_HEROPICK_STATE_SD_SELECT = 2

  • DOTA_HEROPICK_STATE_INTRO_SELECT_UNUSED = 3

  • DOTA_HEROPICK_STATE_RD_SELECT_UNUSED = 4

  • DOTA_HEROPICK_STATE_CM_INTRO = 5

  • DOTA_HEROPICK_STATE_CM_CAPTAINPICK = 6

  • DOTA_HEROPICK_STATE_CM_BAN1 = 7

  • DOTA_HEROPICK_STATE_CM_BAN2 = 8

  • DOTA_HEROPICK_STATE_CM_BAN3 = 9

  • DOTA_HEROPICK_STATE_CM_BAN4 = 10

  • DOTA_HEROPICK_STATE_CM_BAN5 = 11

  • DOTA_HEROPICK_STATE_CM_BAN6 = 12

  • DOTA_HEROPICK_STATE_CM_BAN7 = 13

  • DOTA_HEROPICK_STATE_CM_BAN8 = 14

  • DOTA_HEROPICK_STATE_CM_BAN9 = 15

  • DOTA_HEROPICK_STATE_CM_BAN10 = 16

  • DOTA_HEROPICK_STATE_CM_BAN11 = 17

  • DOTA_HEROPICK_STATE_CM_BAN12 = 18

  • DOTA_HEROPICK_STATE_CM_BAN13 = 19

  • DOTA_HEROPICK_STATE_CM_BAN14 = 20

  • DOTA_HEROPICK_STATE_CM_SELECT1 = 21

  • DOTA_HEROPICK_STATE_CM_SELECT2 = 22

  • DOTA_HEROPICK_STATE_CM_SELECT3 = 23

  • DOTA_HEROPICK_STATE_CM_SELECT4 = 24

  • DOTA_HEROPICK_STATE_CM_SELECT5 = 25

  • DOTA_HEROPICK_STATE_CM_SELECT6 = 26

  • DOTA_HEROPICK_STATE_CM_SELECT7 = 27

  • DOTA_HEROPICK_STATE_CM_SELECT8 = 28

  • DOTA_HEROPICK_STATE_CM_SELECT9 = 29

  • DOTA_HEROPICK_STATE_CM_SELECT10 = 30

  • DOTA_HEROPICK_STATE_CM_PICK = 31

  • DOTA_HEROPICK_STATE_AR_SELECT = 32

  • DOTA_HEROPICK_STATE_MO_SELECT = 33

  • DOTA_HEROPICK_STATE_FH_SELECT = 34

  • DOTA_HEROPICK_STATE_CD_INTRO = 35

  • DOTA_HEROPICK_STATE_CD_CAPTAINPICK = 36

  • DOTA_HEROPICK_STATE_CD_BAN1 = 37

  • DOTA_HEROPICK_STATE_CD_BAN2 = 38

  • DOTA_HEROPICK_STATE_CD_BAN3 = 39

  • DOTA_HEROPICK_STATE_CD_BAN4 = 40

  • DOTA_HEROPICK_STATE_CD_BAN5 = 41

  • DOTA_HEROPICK_STATE_CD_BAN6 = 42

  • DOTA_HEROPICK_STATE_CD_SELECT1 = 43

  • DOTA_HEROPICK_STATE_CD_SELECT2 = 44

  • DOTA_HEROPICK_STATE_CD_SELECT3 = 45

  • DOTA_HEROPICK_STATE_CD_SELECT4 = 46

  • DOTA_HEROPICK_STATE_CD_SELECT5 = 47

  • DOTA_HEROPICK_STATE_CD_SELECT6 = 48

  • DOTA_HEROPICK_STATE_CD_SELECT7 = 49

  • DOTA_HEROPICK_STATE_CD_SELECT8 = 50

  • DOTA_HEROPICK_STATE_CD_SELECT9 = 51

  • DOTA_HEROPICK_STATE_CD_SELECT10 = 52

  • DOTA_HEROPICK_STATE_CD_PICK = 53

  • DOTA_HEROPICK_STATE_BD_SELECT = 54

  • DOTA_HERO_PICK_STATE_ABILITY_DRAFT_SELECT = 55

  • DOTA_HERO_PICK_STATE_ARDM_SELECT = 56

  • DOTA_HEROPICK_STATE_ALL_DRAFT_SELECT = 57

  • DOTA_HERO_PICK_STATE_CUSTOMGAME_SELECT = 58

  • DOTA_HEROPICK_STATE_SELECT_PENALTY = 59

  • DOTA_HEROPICK_STATE_CUSTOM_PICK_RULES = 60

  • DOTA_HEROPICK_STATE_SCENARIO_PICK = 61

  • DOTA_HEROPICK_STATE_COUNT = 62

DOTA_INVALID_ORDERS

  • DOTA_ORDER_SUCCESS = -1

  • DOTA_INVALID_ORDER_NOT_CONTROLLABLE_BY_PLAYER = 0

  • DOTA_INVALID_ORDER_UNIT_IS_NOT_NPC = 1

  • DOTA_INVALID_ORDER_BAD_ABILITY_ENTITY = 2

  • DOTA_INVALID_ORDER_UNRECOGNIZED_ORDER = 3

  • DOTA_INVALID_ORDER_ABILITY_REQUIRED = 4

  • DOTA_INVALID_ORDER_NPC_TARGET_REQUIRED = 5

  • DOTA_INVALID_ORDER_TARGET_TREE_INDEX_NOT_A_TREE = 6

  • DOTA_INVALID_ORDER_TARGET_ENTITY_INDEX_OUT_OF_RANGE = 7

  • DOTA_INVALID_ORDER_ABILITY_NOT_AN_ITEM = 8

  • DOTA_INVALID_ORDER_PHYSICAL_ITEM_TARGET_REQUIRED = 9

  • DOTA_INVALID_ORDER_RUNE_TARGET_REQUIRED = 10

  • DOTA_INVALID_ORDER_ABILITY_NOT_OWNED_BY_UNIT = 11

  • DOTA_INVALID_ORDER_ABILITY_CANT_BE_UPGRADED = 12

  • DOTA_INVALID_ORDER_NO_POINTS_FOR_ABILITY_UPGRADE = 13

  • DOTA_INVALID_ORDER_NOT_ENOUGH_MANA = 14

  • DOTA_INVALID_ORDER_ABILITY_IN_COOLDOWN = 15

  • DOTA_INVALID_ORDER_ABILITY_NOT_LEARNED = 16

  • DOTA_INVALID_ORDER_CANT_CAST_PASSIVE_ABILITY = 17

  • DOTA_INVALID_ORDER_PHANTOM_TARGET = 18

  • DOTA_INVALID_ORDER_DEAD_TARGET = 19

  • DOTA_INVALID_ORDER_UNIT_IS_DEAD = 20

  • DOTA_INVALID_ORDER_TARGET_MAGIC_IMMUNE_ENEMY = 21

  • DOTA_INVALID_ORDER_TARGET_INVULNERABLE = 22

  • DOTA_INVALID_ORDER_TARGET_ATTACK_IMMUNE = 23

  • DOTA_INVALID_ORDER_UNIT_SILENCED = 24

  • DOTA_INVALID_ORDER_ABILITY_CANT_BE_TOGGLED = 25

  • DOTA_INVALID_ORDER_TARGET_CANT_BE_SEEN = 26

  • DOTA_INVALID_ORDER_TARGET_INVISIBLE = 27

  • DOTA_INVALID_ORDER_HERO_CANT_BE_DENIED = 28

  • DOTA_INVALID_ORDER_CANT_CAST_ON_TEAMMATE = 29

  • DOTA_INVALID_ORDER_CANT_CAST_ON_ENEMY = 30

  • DOTA_INVALID_ORDER_UNIT_CANT_MOVE = 31

  • DOTA_INVALID_ORDER_CANT_CAST_ON_ATTACK_IMMUNE = 32

  • DOTA_INVALID_ORDER_PURCHASE_INVALID_ITEM = 33

  • DOTA_INVALID_ORDER_ITEM_NOT_IN_INVENTORY = 34

  • DOTA_INVALID_ORDER_ITEM_NOT_IN_UNIT_INVENTORY = 35

  • DOTA_INVALID_ORDER_TARGET_UNSELECTABLE = 36

  • DOTA_INVALID_ORDER_ITEM_NOT_IN_ACTIVE_INVENTORY = 37

  • DOTA_INVALID_ORDER_UNIT_CANT_PICK_UP_RUNES = 38

  • DOTA_INVALID_ORDER_UNIT_CANT_MANIPULATE_ITEMS = 39

  • DOTA_INVALID_ORDER_UNIT_IS_ILLUSION = 40

  • DOTA_INVALID_ORDER_UNIT_CANT_ATTACK = 41

  • DOTA_INVALID_ORDER_ITEM_CANT_BE_DROPPED = 42

  • DOTA_INVALID_ORDER_TARGET_TREE_NOT_ACTIVE = 43

  • DOTA_INVALID_ORDER_ABILITY_CANT_AUTO_CAST = 44

  • DOTA_INVALID_ORDER_TARGET_POSITION_OFF_MAP = 45

  • DOTA_INVALID_ORDER_UNIT_CANT_MOVE_TARGET_OUT_OF_RANGE = 46

  • DOTA_INVALID_ORDER_CANT_CAST_ON_HERO = 47

  • DOTA_INVALID_ORDER_CANT_CAST_ON_OTHER = 48

  • DOTA_INVALID_ORDER_CANT_CAST_ON_BUILDING = 49

  • DOTA_INVALID_ORDER_CANT_CAST_ON_ANCIENT = 50

  • DOTA_INVALID_ORDER_ITEM_CANT_BE_MOVED_TO_STASH = 51

  • DOTA_INVALID_ORDER_ITEM_CANT_BE_MOVED_TO_SLOT = 52

  • DOTA_INVALID_ORDER_CANT_CAST_ON_MECHANICAL = 53

  • DOTA_INVALID_ORDER_CANT_ACCEPT_ATTACK_TARGET = 54

  • DOTA_INVALID_ORDER_CANT_CAST_NO_CHARGES = 55

  • DOTA_INVALID_ORDER_CANT_CAST_ON_CREEP = 56

  • DOTA_INVALID_ORDER_TARGET_CANT_TAKE_ITEMS = 57

  • DOTA_INVALID_ORDER_CANT_GIVE_ITEM_TO_ENEMY = 58

  • DOTA_INVALID_ORDER_CANT_CAST_ON_COURIER = 59

  • DOTA_INVALID_ORDER_ABILITY_IS_HIDDEN = 60

  • DOTA_INVALID_ORDER_ITEM_IN_COOLDOWN = 61

  • DOTA_INVALID_ORDER_SECRET_SHOP_NOT_IN_RANGE = 62

  • DOTA_INVALID_ORDER_NOT_ENOUGH_GOLD = 63

  • DOTA_INVALID_ORDER_PURCHASE_AUTOCOMBINE_RECIPE = 64

  • DOTA_INVALID_ORDER_CANT_DENY_HEALTH_TOO_HIGH = 65

  • DOTA_INVALID_ORDER_SIDE_SHOP_NOT_IN_RANGE = 66

  • DOTA_INVALID_ORDER_HOME_SHOP_NOT_IN_RANGE = 67

  • DOTA_INVALID_ORDER_CANT_PICK_UP_ITEM = 68

  • DOTA_INVALID_ORDER_CANT_SELL_NO_SHOP_IN_RANGE = 69

  • DOTA_INVALID_ORDER_CANT_SELL_ITEM = 70

  • DOTA_INVALID_ORDER_CANT_SELL_ITEM_WHILE_DEAD = 71

  • DOTA_INVALID_ORDER_TARGET_CANT_BE_DENIED = 72

  • DOTA_INVALID_ORDER_ABILITY_DISABLED_BY_ROOT = 73

  • DOTA_INVALID_ORDER_UNIT_COMMAND_RESTRICTED = 74

  • DOTA_INVALID_ORDER_UNIT_MUTED = 75

  • DOTA_INVALID_ORDER_CANT_CAST_ON_SUMMONED = 76

  • DOTA_INVALID_ORDER_TARGET_MAGIC_IMMUNE_ALLY = 77

  • DOTA_INVALID_ORDER_CANT_PURCHASE_DISALLOWED_ITEM = 78

  • DOTA_INVALID_ORDER_CANT_CAST_ON_DOMINATED = 79

  • DOTA_INVALID_ORDER_CAST_CUSTOM = 80

  • DOTA_INVALID_ORDER_ITEM_NOT_DISASSEMBLABLE = 81

  • DOTA_INVALID_ORDER_ITEM_OUT_OF_STOCK = 82

  • DOTA_INVALID_ORDER_ABILITY_CANT_BE_UPGRADED_AT_MAX = 83

  • DOTA_INVALID_ORDER_ABILITY_INACTIVE = 84

  • DOTA_INVALID_ORDER_ITEM_NOT_IN_MAIN_INVENTORY = 85

  • DOTA_INVALID_ORDER_CANT_GLYPH = 86

  • DOTA_INVALID_ORDER_CANT_DRAG_CHANNELING_ITEM = 87

  • DOTA_INVALID_ORDER_CANT_BUYBACK_UNIT_NOT_A_HERO = 88

  • DOTA_INVALID_ORDER_CANT_BUYBACK_UNIT_NOT_DEAD = 89

  • DOTA_INVALID_ORDER_CANT_BUYBACK_NOT_ENOUGH_GOLD = 90

  • DOTA_INVALID_ORDER_CANT_BUYBACK_IN_COOLDOWN = 91

  • DOTA_INVALID_ORDER_CANT_DISASSEMBLE_STASH_OUT_OF_RANGE = 92

  • DOTA_INVALID_ORDER_CANT_EJECT_ITEM_NOT_IN_STASH = 93

  • DOTA_INVALID_ORDER_GAME_IS_PAUSED = 94

  • DOTA_INVALID_ORDER_CANT_CAST_ON_CONSIDERED_HERO = 95

  • DOTA_INVALID_ORDER_CANT_SHOP_AUTO_BUY_ENABLED = 96

  • DOTA_INVALID_ORDER_ONLY_DELIBERATE_CHANNELING_CANCEL = 97

  • DOTA_INVALID_ORDER_CANT_BUYBACK_REAPERS_SCYTHE = 98

  • DOTA_INVALID_ORDER_CANT_BUYBACK_DISABLED_BY_GAME_MODE = 99

  • DOTA_INVALID_ORDER_CANT_ABILITY_PING_BAD_TEAM = 100

  • DOTA_INVALID_ORDER_ABILITY_NOT_POSITIONED = 101

  • DOTA_INVALID_ORDER_ABILITY_NOT_TARGETTED = 102

  • DOTA_INVALID_ORDER_ABILITY_REQUIRES_TARGET = 103

  • DOTA_INVALID_ORDER_CANT_RADAR = 104

  • DOTA_INVALID_ORDER_NO_COURIER = 105

  • DOTA_INVALID_ORDER_CUSTOM_SHOP_NOT_IN_RANGE = 106

  • DOTA_INVALID_ORDER_CANT_CAST_RIVER_PAINT = 107

  • DOTA_INVALID_ORDER_UNIT_OBSTRUCTED = 108

  • DOTA_INVALID_ORDER_CANT_CAST_DRAG_REQUIRED = 109

  • DOTA_INVALID_ORDER_ABILITY_DISABLED_BY_TETHER = 110

  • DOTA_INVALID_ORDER_ABILITY_NOT_UNLOCKED = 111

  • DOTA_INVALID_ORDER_CANT_FOUNTAIN_DROP_UNIT_NOT_DEAD = 112

  • DOTA_INVALID_ORDER_ITEM_NOT_IN_NEUTRAL_ITEM_STASH = 113

  • DOTA_INVALID_ORDER_ITEM_ALREADY_PURCHASED = 114

  • DOTA_INVALID_ORDER_BEYOND_PHYSICAL_ITEM_LIMIT = 115

  • DOTA_INVALID_ORDER_ABILITY_PING_DEAD_ALLY = 116

  • DOTA_INVALID_ORDER_CANT_LOCKCOMBINE_NEUTRAL_ITEMS = 117

  • DOTA_INVALID_ORDER_COUNT = 118

DOTA_MOTION_CONTROLLER_PRIORITY

  • DOTA_MOTION_CONTROLLER_PRIORITY_LOWEST = 0

  • DOTA_MOTION_CONTROLLER_PRIORITY_LOW = 1

  • DOTA_MOTION_CONTROLLER_PRIORITY_MEDIUM = 2

  • DOTA_MOTION_CONTROLLER_PRIORITY_HIGH = 3

  • DOTA_MOTION_CONTROLLER_PRIORITY_HIGHEST = 4

  • DOTA_MOTION_CONTROLLER_PRIORITY_ULTRA = 5

DOTA_RUNES

  • DOTA_RUNE_INVALID = -1

  • DOTA_RUNE_DOUBLEDAMAGE = 0

  • DOTA_RUNE_HASTE = 1

  • DOTA_RUNE_ILLUSION = 2

  • DOTA_RUNE_INVISIBILITY = 3

  • DOTA_RUNE_REGENERATION = 4

  • DOTA_RUNE_BOUNTY = 5

  • DOTA_RUNE_ARCANE = 6

  • DOTA_RUNE_WATER = 7

  • DOTA_RUNE_XP = 8

  • DOTA_RUNE_SHIELD = 9

  • DOTA_RUNE_COUNT = 10

DOTA_SHOP_TYPE

  • DOTA_SHOP_HOME = 0

  • DOTA_SHOP_SIDE = 1

  • DOTA_SHOP_SECRET = 2

  • DOTA_SHOP_GROUND = 3

  • DOTA_SHOP_SIDE2 = 4

  • DOTA_SHOP_SECRET2 = 5

  • DOTA_SHOP_CUSTOM = 6

  • DOTA_SHOP_NEUTRALS = 7

  • DOTA_SHOP_NONE = 8

DOTA_UNIT_TARGET_FLAGS

  • DOTA_UNIT_TARGET_FLAG_NONE = 0

  • DOTA_UNIT_TARGET_FLAG_RANGED_ONLY = 2

  • DOTA_UNIT_TARGET_FLAG_MELEE_ONLY = 4

  • DOTA_UNIT_TARGET_FLAG_DEAD = 8

  • DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES = 16

  • DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES = 32

  • DOTA_UNIT_TARGET_FLAG_INVULNERABLE = 64

  • DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE = 128

  • DOTA_UNIT_TARGET_FLAG_NO_INVIS = 256

  • DOTA_UNIT_TARGET_FLAG_NOT_ANCIENTS = 512

  • DOTA_UNIT_TARGET_FLAG_PLAYER_CONTROLLED = 1024

  • DOTA_UNIT_TARGET_FLAG_NOT_DOMINATED = 2048

  • DOTA_UNIT_TARGET_FLAG_NOT_SUMMONED = 4096

  • DOTA_UNIT_TARGET_FLAG_NOT_ILLUSIONS = 8192

  • DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE = 16384

  • DOTA_UNIT_TARGET_FLAG_MANA_ONLY = 32768

  • DOTA_UNIT_TARGET_FLAG_CHECK_DISABLE_HELP = 65536

  • DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO = 131072

  • DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD = 262144

  • DOTA_UNIT_TARGET_FLAG_NOT_NIGHTMARED = 524288

  • DOTA_UNIT_TARGET_FLAG_PREFER_ENEMIES = 1048576

  • DOTA_UNIT_TARGET_FLAG_RESPECT_OBSTRUCTIONS = 2097152

DOTA_UNIT_TARGET_TEAM

  • DOTA_UNIT_TARGET_TEAM_NONE = 0

  • DOTA_UNIT_TARGET_TEAM_FRIENDLY = 1

  • DOTA_UNIT_TARGET_TEAM_ENEMY = 2

  • DOTA_UNIT_TARGET_TEAM_BOTH = 3

  • DOTA_UNIT_TARGET_TEAM_CUSTOM = 4

DOTA_UNIT_TARGET_TYPE

  • DOTA_UNIT_TARGET_NONE = 0

  • DOTA_UNIT_TARGET_HERO = 1

  • DOTA_UNIT_TARGET_CREEP = 2

  • DOTA_UNIT_TARGET_BUILDING = 4

  • DOTA_UNIT_TARGET_COURIER = 16

  • DOTA_UNIT_TARGET_BASIC = 18

  • DOTA_UNIT_TARGET_OTHER = 32

  • DOTA_UNIT_TARGET_ALL = 55

  • DOTA_UNIT_TARGET_TREE = 64

  • DOTA_UNIT_TARGET_CUSTOM = 128

  • DOTA_UNIT_TARGET_SELF = 256

DamageCategory_t

  • DOTA_DAMAGE_CATEGORY_SPELL = 0

  • DOTA_DAMAGE_CATEGORY_ATTACK = 1

DotaDefaultUIElement_t

  • DOTA_DEFAULT_UI_INVALID = -1

  • DOTA_DEFAULT_UI_TOP_TIMEOFDAY = 0

  • DOTA_DEFAULT_UI_TOP_HEROES = 1

  • DOTA_DEFAULT_UI_FLYOUT_SCOREBOARD = 2

  • DOTA_DEFAULT_UI_ACTION_PANEL = 3

  • DOTA_DEFAULT_UI_ACTION_MINIMAP = 4

  • DOTA_DEFAULT_UI_INVENTORY_PANEL = 5

  • DOTA_DEFAULT_UI_INVENTORY_SHOP = 6

  • DOTA_DEFAULT_UI_INVENTORY_ITEMS = 7

  • DOTA_DEFAULT_UI_INVENTORY_QUICKBUY = 8

  • DOTA_DEFAULT_UI_INVENTORY_COURIER = 9

  • DOTA_DEFAULT_UI_INVENTORY_PROTECT = 10

  • DOTA_DEFAULT_UI_INVENTORY_GOLD = 11

  • DOTA_DEFAULT_UI_SHOP_SUGGESTEDITEMS = 12

  • DOTA_DEFAULT_UI_SHOP_COMMONITEMS = 13

  • DOTA_DEFAULT_UI_HERO_SELECTION_TEAMS = 14

  • DOTA_DEFAULT_UI_HERO_SELECTION_GAME_NAME = 15

  • DOTA_DEFAULT_UI_HERO_SELECTION_CLOCK = 16

  • DOTA_DEFAULT_UI_HERO_SELECTION_HEADER = 17

  • DOTA_DEFAULT_UI_TOP_MENU_BUTTONS = 18

  • DOTA_DEFAULT_UI_TOP_BAR_BACKGROUND = 19

  • DOTA_DEFAULT_UI_TOP_BAR_RADIANT_TEAM = 20

  • DOTA_DEFAULT_UI_TOP_BAR_DIRE_TEAM = 21

  • DOTA_DEFAULT_UI_TOP_BAR_SCORE = 22

  • DOTA_DEFAULT_UI_ENDGAME = 23

  • DOTA_DEFAULT_UI_ENDGAME_CHAT = 24

  • DOTA_DEFAULT_UI_QUICK_STATS = 25

  • DOTA_DEFAULT_UI_PREGAME_STRATEGYUI = 26

  • DOTA_DEFAULT_UI_KILLCAM = 27

  • DOTA_DEFAULT_UI_FIGHT_RECAP = 28

  • DOTA_DEFAULT_UI_TOP_BAR = 29

  • DOTA_DEFAULT_UI_CUSTOMUI_BEHIND_HUD_ELEMENTS = 30

  • DOTA_DEFAULT_UI_AGHANIMS_STATUS = 31

  • DOTA_DEFAULT_UI_ELEMENT_COUNT = 32

DotaPseudoRandomType

  • DOTA_PSEUDO_RANDOM_NONE = 0

  • DOTA_PSEUDO_RANDOM_MAGNUS_SHARD = 1

  • DOTA_PSEUDO_RANDOM_PHANTOMASSASSIN_CRIT = 2

  • DOTA_PSEUDO_RANDOM_PHANTOMASSASSIN_DAGGER = 3

  • DOTA_PSEUDO_RANDOM_PHANTOMLANCER_JUXTAPOSE = 4

  • DOTA_PSEUDO_RANDOM_TINY_CRAGGY = 5

  • DOTA_PSEUDO_RANDOM_COLD_REBUKE = 6

  • DOTA_PSEUDO_RANDOM_WOLF_CRIT = 7

  • DOTA_PSEUDO_RANDOM_AXE_HELIX = 8

  • DOTA_PSEUDO_RANDOM_AXE_HELIX_ATTACK = 9

  • DOTA_PSEUDO_RANDOM_LEGION_MOMENT = 10

  • DOTA_PSEUDO_RANDOM_SLARDAR_BASH = 11

  • DOTA_PSEUDO_RANDOM_OD_ESSENCE = 12

  • DOTA_PSEUDO_RANDOM_DROW_MARKSMANSHIP = 13

  • DOTA_PSEUDO_RANDOM_OGRE_MAGI_FIREBLAST = 14

  • DOTA_PSEUDO_RANDOM_OGRE_ITEM_MULTICAST = 15

  • DOTA_PSEUDO_RANDOM_SPIRITBREAKER_GREATERBASH = 16

  • DOTA_PSEUDO_RANDOM_LONE_DRUID_ENTANGLE = 17

  • DOTA_PSEUDO_RANDOM_FACELESS_BASH = 18

  • DOTA_PSEUDO_RANDOM_FACELESS_EVADE_SPELL = 19

  • DOTA_PSEUDO_RANDOM_FACELESS_EVADE_ATTACK = 20

  • DOTA_PSEUDO_RANDOM_FACELESS_VOID_BACKTRACK = 21

  • DOTA_PSEUDO_RANDOM_BREWMASTER_CRIT = 22

  • DOTA_PSEUDO_RANDOM_BREWMASTER_CINDER_BREW = 23

  • DOTA_PSEUDO_RANDOM_SNIPER_HEADSHOT = 24

  • DOTA_PSEUDO_RANDOM_ATOS = 25

  • DOTA_PSEUDO_RANDOM_JUGG_CRIT = 26

  • DOTA_PSEUDO_RANDOM_DAZZLE_SCEPTER = 27

  • DOTA_PSEUDO_RANDOM_CHAOS_CRIT = 28

  • DOTA_PSEUDO_RANDOM_LYCAN_CRIT = 29

  • DOTA_PSEUDO_RANDOM_TUSK_CRIT = 30

  • DOTA_PSEUDO_RANDOM_CM_FREEZING_FIELD = 31

  • DOTA_PSEUDO_RANDOM_GENERIC_BASHER = 32

  • DOTA_PSEUDO_RANDOM_SKELETONKING_CRIT = 33

  • DOTA_PSEUDO_RANDOM_SKELETONKING_CRIT_MORTAL = 34

  • DOTA_PSEUDO_RANDOM_ITEM_GREATERCRIT = 35

  • DOTA_PSEUDO_RANDOM_ITEM_LESSERCRIT = 36

  • DOTA_PSEUDO_RANDOM_ITEM_BASHER = 37

  • DOTA_PSEUDO_RANDOM_ITEM_SOLAR_CREST = 38

  • DOTA_PSEUDO_RANDOM_ITEM_JAVELIN_ACCURACY = 39

  • DOTA_PSEUDO_RANDOM_ITEM_TRIDENT = 40

  • DOTA_PSEUDO_RANDOM_ITEM_ABYSSAL = 41

  • DOTA_PSEUDO_RANDOM_ITEM_ABYSSAL_BLOCK = 42

  • DOTA_PSEUDO_RANDOM_ITEM_STOUT = 43

  • DOTA_PSEUDO_RANDOM_ITEM_VANGUARD = 44

  • DOTA_PSEUDO_RANDOM_ITEM_CRIMSON_GUARD = 45

  • DOTA_PSEUDO_RANDOM_ITEM_PMS = 46

  • DOTA_PSEUDO_RANDOM_ITEM_HALBRED_MAIM = 47

  • DOTA_PSEUDO_RANDOM_ITEM_SANGEYASHA_MAIM = 48

  • DOTA_PSEUDO_RANDOM_ITEM_SANGEKAYA_MAIM = 49

  • DOTA_PSEUDO_RANDOM_ITEM_SANGE_MAIM = 50

  • DOTA_PSEUDO_RANDOM_ITEM_BUTTERFLY = 51

  • DOTA_PSEUDO_RANDOM_ITEM_MAELSTROM = 52

  • DOTA_PSEUDO_RANDOM_ITEM_MJOLLNIR = 53

  • DOTA_PSEUDO_RANDOM_ITEM_MJOLLNIR_STATIC = 54

  • DOTA_PSEUDO_RANDOM_ITEM_MKB = 55

  • DOTA_PSEUDO_RANDOM_ITEM_SILVER_EDGE = 56

  • DOTA_PSEUDO_RANDOM_ITEM_NAGINATA = 57

  • DOTA_PSEUDO_RANDOM_TROLL_BASH = 58

  • DOTA_PSEUDO_RANDOM_RIKI_SMOKE_SCREEN = 59

  • DOTA_PSEUDO_RANDOM_CHAOS_DOUBLE_CRIT = 60

  • DOTA_PSEUDO_RANDOM_CHAOS_TRIPLE_CRIT = 61

  • DOTA_PSEUDO_RANDOM_GENERIC_EVASION = 62

  • DOTA_PSEUDO_RANDOM_GENERIC_HEIGHT_MISS = 63

  • DOTA_PSEUDO_RANDOM_GENERIC_MISS = 64

  • DOTA_PSEUDO_RANDOM_ARMADILLO_HEARTPIERCER = 65

  • DOTA_PSEUDO_RANDOM_MARS_SHIELD = 66

  • DOTA_PSEUDO_RANDOM_ANTIMAGE_SILENT = 67

  • DOTA_PSEUDO_RANDOM_NEUTRAL_DROP_TIER1 = 68

  • DOTA_PSEUDO_RANDOM_NEUTRAL_DROP_TIER2 = 69

  • DOTA_PSEUDO_RANDOM_NEUTRAL_DROP_TIER3 = 70

  • DOTA_PSEUDO_RANDOM_NEUTRAL_DROP_TIER4 = 71

  • DOTA_PSEUDO_RANDOM_NEUTRAL_DROP_TIER5 = 72

  • DOTA_PSEUDO_RANDOM_MARS_BULWARK = 73

  • DOTA_PSEUDO_RANDOM_MUERTA_GUNSLINGER = 74

  • DOTA_PSEUDO_RANDOM_BATRIDER_NAPALM = 75

  • DOTA_PSEUDO_RANDOM_CUSTOM_GENERIC = 76

  • DOTA_PSEUDO_RANDOM_CUSTOM_GAME_1 = 77

  • DOTA_PSEUDO_RANDOM_CUSTOM_GAME_2 = 78

  • DOTA_PSEUDO_RANDOM_CUSTOM_GAME_3 = 79

  • DOTA_PSEUDO_RANDOM_CUSTOM_GAME_4 = 80

  • DOTA_PSEUDO_RANDOM_CUSTOM_GAME_5 = 81

  • DOTA_PSEUDO_RANDOM_CUSTOM_GAME_6 = 82

  • DOTA_PSEUDO_RANDOM_CUSTOM_GAME_7 = 83

  • DOTA_PSEUDO_RANDOM_CUSTOM_GAME_8 = 84

  • DOTA_PSEUDO_RANDOM_CUSTOM_GAME_9 = 85

EDOTA_ModifyGold_Reason

  • DOTA_ModifyGold_Unspecified = 0

  • DOTA_ModifyGold_Death = 1

  • DOTA_ModifyGold_Buyback = 2

  • DOTA_ModifyGold_PurchaseConsumable = 3

  • DOTA_ModifyGold_PurchaseItem = 4

  • DOTA_ModifyGold_AbandonedRedistribute = 5

  • DOTA_ModifyGold_SellItem = 6

  • DOTA_ModifyGold_AbilityCost = 7

  • DOTA_ModifyGold_CheatCommand = 8

  • DOTA_ModifyGold_SelectionPenalty = 9

  • DOTA_ModifyGold_GameTick = 10

  • DOTA_ModifyGold_Building = 11

  • DOTA_ModifyGold_HeroKill = 12

  • DOTA_ModifyGold_CreepKill = 13

  • DOTA_ModifyGold_NeutralKill = 14

  • DOTA_ModifyGold_RoshanKill = 15

  • DOTA_ModifyGold_CourierKill = 16

  • DOTA_ModifyGold_BountyRune = 17

  • DOTA_ModifyGold_SharedGold = 18

  • DOTA_ModifyGold_AbilityGold = 19

  • DOTA_ModifyGold_WardKill = 20

  • DOTA_ModifyGold_CourierKilledByThisPlayer = 21

EDOTA_ModifyXP_Reason

  • DOTA_ModifyXP_Unspecified = 0

  • DOTA_ModifyXP_HeroKill = 1

  • DOTA_ModifyXP_CreepKill = 2

  • DOTA_ModifyXP_RoshanKill = 3

  • DOTA_ModifyXP_TomeOfKnowledge = 4

  • DOTA_ModifyXP_Outpost = 5

  • DOTA_ModifyXP_MAX = 6

EShareAbility

  • ITEM_FULLY_SHAREABLE = 0

  • ITEM_PARTIALLY_SHAREABLE = 1

  • ITEM_NOT_SHAREABLE = 2

GameActivity_t

  • ACT_DOTA_IDLE = 1500

  • ACT_DOTA_IDLE_RARE = 1501

  • ACT_DOTA_RUN = 1502

  • ACT_DOTA_ATTACK = 1503

  • ACT_DOTA_ATTACK2 = 1504

  • ACT_DOTA_ATTACK_EVENT = 1505

  • ACT_DOTA_DIE = 1506

  • ACT_DOTA_FLINCH = 1507

  • ACT_DOTA_FLAIL = 1508

  • ACT_DOTA_DISABLED = 1509

  • ACT_DOTA_CAST_ABILITY_1 = 1510

  • ACT_DOTA_CAST_ABILITY_2 = 1511

  • ACT_DOTA_CAST_ABILITY_3 = 1512

  • ACT_DOTA_CAST_ABILITY_4 = 1513

  • ACT_DOTA_CAST_ABILITY_5 = 1514

  • ACT_DOTA_CAST_ABILITY_6 = 1515

  • ACT_DOTA_OVERRIDE_ABILITY_1 = 1516

  • ACT_DOTA_OVERRIDE_ABILITY_2 = 1517

  • ACT_DOTA_OVERRIDE_ABILITY_3 = 1518

  • ACT_DOTA_OVERRIDE_ABILITY_4 = 1519

  • ACT_DOTA_CHANNEL_ABILITY_1 = 1520

  • ACT_DOTA_CHANNEL_ABILITY_2 = 1521

  • ACT_DOTA_CHANNEL_ABILITY_3 = 1522

  • ACT_DOTA_CHANNEL_ABILITY_4 = 1523

  • ACT_DOTA_CHANNEL_ABILITY_5 = 1524

  • ACT_DOTA_CHANNEL_ABILITY_6 = 1525

  • ACT_DOTA_CHANNEL_END_ABILITY_1 = 1526

  • ACT_DOTA_CHANNEL_END_ABILITY_2 = 1527

  • ACT_DOTA_CHANNEL_END_ABILITY_3 = 1528

  • ACT_DOTA_CHANNEL_END_ABILITY_4 = 1529

  • ACT_DOTA_CHANNEL_END_ABILITY_5 = 1530

  • ACT_DOTA_CHANNEL_END_ABILITY_6 = 1531

  • ACT_DOTA_CONSTANT_LAYER = 1532

  • ACT_DOTA_CAPTURE = 1533

  • ACT_DOTA_SPAWN = 1534

  • ACT_DOTA_KILLTAUNT = 1535

  • ACT_DOTA_TAUNT = 1536

  • ACT_DOTA_THIRST = 1537

  • ACT_DOTA_CAST_DRAGONBREATH = 1538

  • ACT_DOTA_ECHO_SLAM = 1539

  • ACT_DOTA_CAST_ABILITY_1_END = 1540

  • ACT_DOTA_CAST_ABILITY_2_END = 1541

  • ACT_DOTA_CAST_ABILITY_3_END = 1542

  • ACT_DOTA_CAST_ABILITY_4_END = 1543

  • ACT_MIRANA_LEAP_END = 1544

  • ACT_WAVEFORM_START = 1545

  • ACT_WAVEFORM_END = 1546

  • ACT_DOTA_CAST_ABILITY_ROT = 1547

  • ACT_DOTA_DIE_SPECIAL = 1548

  • ACT_DOTA_RATTLETRAP_BATTERYASSAULT = 1549

  • ACT_DOTA_RATTLETRAP_POWERCOGS = 1550

  • ACT_DOTA_RATTLETRAP_HOOKSHOT_START = 1551

  • ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP = 1552

  • ACT_DOTA_RATTLETRAP_HOOKSHOT_END = 1553

  • ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE = 1554

  • ACT_DOTA_TINKER_REARM1 = 1555

  • ACT_DOTA_TINKER_REARM2 = 1556

  • ACT_DOTA_TINKER_REARM3 = 1557

  • ACT_TINY_AVALANCHE = 1558

  • ACT_TINY_TOSS = 1559

  • ACT_TINY_GROWL = 1560

  • ACT_DOTA_WEAVERBUG_ATTACH = 1561

  • ACT_DOTA_CAST_WILD_AXES_END = 1562

  • ACT_DOTA_CAST_LIFE_BREAK_START = 1563

  • ACT_DOTA_CAST_LIFE_BREAK_END = 1564

  • ACT_DOTA_NIGHTSTALKER_TRANSITION = 1565

  • ACT_DOTA_LIFESTEALER_RAGE = 1566

  • ACT_DOTA_LIFESTEALER_OPEN_WOUNDS = 1567

  • ACT_DOTA_SAND_KING_BURROW_IN = 1568

  • ACT_DOTA_SAND_KING_BURROW_OUT = 1569

  • ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK = 1570

  • ACT_DOTA_WHEEL_LAYER = 1571

  • ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START = 1572

  • ACT_DOTA_ALCHEMIST_CONCOCTION = 1573

  • ACT_DOTA_JAKIRO_LIQUIDFIRE_START = 1574

  • ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP = 1575

  • ACT_DOTA_LIFESTEALER_INFEST = 1576

  • ACT_DOTA_LIFESTEALER_INFEST_END = 1577

  • ACT_DOTA_LASSO_LOOP = 1578

  • ACT_DOTA_ALCHEMIST_CONCOCTION_THROW = 1579

  • ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END = 1580

  • ACT_DOTA_CAST_COLD_SNAP = 1581

  • ACT_DOTA_CAST_GHOST_WALK = 1582

  • ACT_DOTA_CAST_TORNADO = 1583

  • ACT_DOTA_CAST_EMP = 1584

  • ACT_DOTA_CAST_ALACRITY = 1585

  • ACT_DOTA_CAST_CHAOS_METEOR = 1586

  • ACT_DOTA_CAST_SUN_STRIKE = 1587

  • ACT_DOTA_CAST_FORGE_SPIRIT = 1588

  • ACT_DOTA_CAST_ICE_WALL = 1589

  • ACT_DOTA_CAST_DEAFENING_BLAST = 1590

  • ACT_DOTA_VICTORY = 1591

  • ACT_DOTA_DEFEAT = 1592

  • ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE = 1593

  • ACT_DOTA_SPIRIT_BREAKER_CHARGE_END = 1594

  • ACT_DOTA_TELEPORT = 1595

  • ACT_DOTA_TELEPORT_END = 1596

  • ACT_DOTA_CAST_REFRACTION = 1597

  • ACT_DOTA_CAST_ABILITY_7 = 1598

  • ACT_DOTA_CANCEL_SIREN_SONG = 1599

  • ACT_DOTA_CHANNEL_ABILITY_7 = 1600

  • ACT_DOTA_LOADOUT = 1601

  • ACT_DOTA_FORCESTAFF_END = 1602

  • ACT_DOTA_POOF_END = 1603

  • ACT_DOTA_SLARK_POUNCE = 1604

  • ACT_DOTA_MAGNUS_SKEWER_START = 1605

  • ACT_DOTA_MAGNUS_SKEWER_END = 1606

  • ACT_DOTA_MEDUSA_STONE_GAZE = 1607

  • ACT_DOTA_RELAX_START = 1608

  • ACT_DOTA_RELAX_LOOP = 1609

  • ACT_DOTA_RELAX_END = 1610

  • ACT_DOTA_CENTAUR_STAMPEDE = 1611

  • ACT_DOTA_BELLYACHE_START = 1612

  • ACT_DOTA_BELLYACHE_LOOP = 1613

  • ACT_DOTA_BELLYACHE_END = 1614

  • ACT_DOTA_ROQUELAIRE_LAND = 1615

  • ACT_DOTA_ROQUELAIRE_LAND_IDLE = 1616

  • ACT_DOTA_GREEVIL_CAST = 1617

  • ACT_DOTA_GREEVIL_OVERRIDE_ABILITY = 1618

  • ACT_DOTA_GREEVIL_HOOK_START = 1619

  • ACT_DOTA_GREEVIL_HOOK_END = 1620

  • ACT_DOTA_GREEVIL_BLINK_BONE = 1621

  • ACT_DOTA_IDLE_SLEEPING = 1622

  • ACT_DOTA_INTRO = 1623

  • ACT_DOTA_GESTURE_POINT = 1624

  • ACT_DOTA_GESTURE_ACCENT = 1625

  • ACT_DOTA_SLEEPING_END = 1626

  • ACT_DOTA_AMBUSH = 1627

  • ACT_DOTA_ITEM_LOOK = 1628

  • ACT_DOTA_STARTLE = 1629

  • ACT_DOTA_FRUSTRATION = 1630

  • ACT_DOTA_TELEPORT_REACT = 1631

  • ACT_DOTA_TELEPORT_END_REACT = 1632

  • ACT_DOTA_SHRUG = 1633

  • ACT_DOTA_RELAX_LOOP_END = 1634

  • ACT_DOTA_PRESENT_ITEM = 1635

  • ACT_DOTA_IDLE_IMPATIENT = 1636

  • ACT_DOTA_SHARPEN_WEAPON = 1637

  • ACT_DOTA_SHARPEN_WEAPON_OUT = 1638

  • ACT_DOTA_IDLE_SLEEPING_END = 1639

  • ACT_DOTA_BRIDGE_DESTROY = 1640

  • ACT_DOTA_TAUNT_SNIPER = 1641

  • ACT_DOTA_DEATH_BY_SNIPER = 1642

  • ACT_DOTA_LOOK_AROUND = 1643

  • ACT_DOTA_CAGED_CREEP_RAGE = 1644

  • ACT_DOTA_CAGED_CREEP_RAGE_OUT = 1645

  • ACT_DOTA_CAGED_CREEP_SMASH = 1646

  • ACT_DOTA_CAGED_CREEP_SMASH_OUT = 1647

  • ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP = 1648

  • ACT_DOTA_INTRO_LOOP = 1649

  • ACT_DOTA_BRIDGE_THREAT = 1650

  • ACT_DOTA_DAGON = 1651

  • ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START = 1652

  • ACT_DOTA_CAST_ABILITY_2_ES_ROLL = 1653

  • ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END = 1654

  • ACT_DOTA_NIAN_PIN_START = 1655

  • ACT_DOTA_NIAN_PIN_LOOP = 1656

  • ACT_DOTA_NIAN_PIN_END = 1657

  • ACT_DOTA_LEAP_STUN = 1658

  • ACT_DOTA_LEAP_SWIPE = 1659

  • ACT_DOTA_NIAN_INTRO_LEAP = 1660

  • ACT_DOTA_AREA_DENY = 1661

  • ACT_DOTA_NIAN_PIN_TO_STUN = 1662

  • ACT_DOTA_RAZE_1 = 1663

  • ACT_DOTA_RAZE_2 = 1664

  • ACT_DOTA_RAZE_3 = 1665

  • ACT_DOTA_UNDYING_DECAY = 1666

  • ACT_DOTA_UNDYING_SOUL_RIP = 1667

  • ACT_DOTA_UNDYING_TOMBSTONE = 1668

  • ACT_DOTA_WHIRLING_AXES_RANGED = 1669

  • ACT_DOTA_SHALLOW_GRAVE = 1670

  • ACT_DOTA_COLD_FEET = 1671

  • ACT_DOTA_ICE_VORTEX = 1672

  • ACT_DOTA_CHILLING_TOUCH = 1673

  • ACT_DOTA_ENFEEBLE = 1674

  • ACT_DOTA_FATAL_BONDS = 1675

  • ACT_DOTA_MIDNIGHT_PULSE = 1676

  • ACT_DOTA_ANCESTRAL_SPIRIT = 1677

  • ACT_DOTA_THUNDER_STRIKE = 1678

  • ACT_DOTA_KINETIC_FIELD = 1679

  • ACT_DOTA_STATIC_STORM = 1680

  • ACT_DOTA_MINI_TAUNT = 1681

  • ACT_DOTA_ARCTIC_BURN_END = 1682

  • ACT_DOTA_LOADOUT_RARE = 1683

  • ACT_DOTA_SWIM = 1684

  • ACT_DOTA_FLEE = 1685

  • ACT_DOTA_TROT = 1686

  • ACT_DOTA_SHAKE = 1687

  • ACT_DOTA_SWIM_IDLE = 1688

  • ACT_DOTA_WAIT_IDLE = 1689

  • ACT_DOTA_GREET = 1690

  • ACT_DOTA_TELEPORT_COOP_START = 1691

  • ACT_DOTA_TELEPORT_COOP_WAIT = 1692

  • ACT_DOTA_TELEPORT_COOP_END = 1693

  • ACT_DOTA_TELEPORT_COOP_EXIT = 1694

  • ACT_DOTA_SHOPKEEPER_PET_INTERACT = 1695

  • ACT_DOTA_ITEM_PICKUP = 1696

  • ACT_DOTA_ITEM_DROP = 1697

  • ACT_DOTA_CAPTURE_PET = 1698

  • ACT_DOTA_PET_WARD_OBSERVER = 1699

  • ACT_DOTA_PET_WARD_SENTRY = 1700

  • ACT_DOTA_PET_LEVEL = 1701

  • ACT_DOTA_CAST_BURROW_END = 1702

  • ACT_DOTA_LIFESTEALER_ASSIMILATE = 1703

  • ACT_DOTA_LIFESTEALER_EJECT = 1704

  • ACT_DOTA_ATTACK_EVENT_BASH = 1705

  • ACT_DOTA_CAPTURE_RARE = 1706

  • ACT_DOTA_AW_MAGNETIC_FIELD = 1707

  • ACT_DOTA_CAST_GHOST_SHIP = 1708

  • ACT_DOTA_FXANIM = 1709

  • ACT_DOTA_VICTORY_START = 1710

  • ACT_DOTA_DEFEAT_START = 1711

  • ACT_DOTA_DP_SPIRIT_SIPHON = 1712

  • ACT_DOTA_TRICKS_END = 1713

  • ACT_DOTA_ES_STONE_CALLER = 1714

  • ACT_DOTA_MK_STRIKE = 1715

  • ACT_DOTA_VERSUS = 1716

  • ACT_DOTA_CAPTURE_CARD = 1717

  • ACT_DOTA_MK_SPRING_SOAR = 1718

  • ACT_DOTA_MK_SPRING_END = 1719

  • ACT_DOTA_MK_TREE_SOAR = 1720

  • ACT_DOTA_MK_TREE_END = 1721

  • ACT_DOTA_MK_FUR_ARMY = 1722

  • ACT_DOTA_MK_SPRING_CAST = 1723

  • ACT_DOTA_NECRO_GHOST_SHROUD = 1724

  • ACT_DOTA_OVERRIDE_ARCANA = 1725

  • ACT_DOTA_SLIDE = 1726

  • ACT_DOTA_SLIDE_LOOP = 1727

  • ACT_DOTA_GENERIC_CHANNEL_1 = 1728

  • ACT_DOTA_GS_SOUL_CHAIN = 1729

  • ACT_DOTA_GS_INK_CREATURE = 1730

  • ACT_DOTA_TRANSITION = 1731

  • ACT_DOTA_BLINK_DAGGER = 1732

  • ACT_DOTA_BLINK_DAGGER_END = 1733

  • ACT_DOTA_CUSTOM_TOWER_ATTACK = 1734

  • ACT_DOTA_CUSTOM_TOWER_IDLE = 1735

  • ACT_DOTA_CUSTOM_TOWER_DIE = 1736

  • ACT_DOTA_CAST_COLD_SNAP_ORB = 1737

  • ACT_DOTA_CAST_GHOST_WALK_ORB = 1738

  • ACT_DOTA_CAST_TORNADO_ORB = 1739

  • ACT_DOTA_CAST_EMP_ORB = 1740

  • ACT_DOTA_CAST_ALACRITY_ORB = 1741

  • ACT_DOTA_CAST_CHAOS_METEOR_ORB = 1742

  • ACT_DOTA_CAST_SUN_STRIKE_ORB = 1743

  • ACT_DOTA_CAST_FORGE_SPIRIT_ORB = 1744

  • ACT_DOTA_CAST_ICE_WALL_ORB = 1745

  • ACT_DOTA_CAST_DEAFENING_BLAST_ORB = 1746

  • ACT_DOTA_NOTICE = 1747

  • ACT_DOTA_CAST_ABILITY_2_ALLY = 1748

  • ACT_DOTA_SHUFFLE_L = 1749

  • ACT_DOTA_SHUFFLE_R = 1750

  • ACT_DOTA_OVERRIDE_LOADOUT = 1751

  • ACT_DOTA_TAUNT_SPECIAL = 1752

  • ACT_DOTA_TELEPORT_START = 1753

  • ACT_DOTA_GENERIC_CHANNEL_1_START = 1754

  • ACT_DOTA_CUSTOM_TOWER_IDLE_RARE = 1755

  • ACT_DOTA_CUSTOM_TOWER_TAUNT = 1756

  • ACT_DOTA_CUSTOM_TOWER_HIGH_FIVE = 1757

  • ACT_DOTA_ATTACK_SPECIAL = 1758

  • ACT_DOTA_TRANSITION_IDLE = 1759

  • ACT_DOTA_PIERCE_THE_VEIL = 1760

  • ACT_DOTA_RUN_RARE = 1761

  • ACT_DOTA_VIPER_DIVE = 1762

  • ACT_DOTA_VIPER_DIVE_END = 1763

  • ACT_DOTA_MK_STRIKE_END = 1764

LuaModifierType

  • LUA_MODIFIER_MOTION_NONE = 0

  • LUA_MODIFIER_MOTION_HORIZONTAL = 1

  • LUA_MODIFIER_MOTION_VERTICAL = 2

  • LUA_MODIFIER_MOTION_BOTH = 3

  • LUA_MODIFIER_INVALID = 4

ParticleAttachment_t

  • PATTACH_INVALID = -1

  • PATTACH_ABSORIGIN = 0

  • PATTACH_ABSORIGIN_FOLLOW = 1

  • PATTACH_CUSTOMORIGIN = 2

  • PATTACH_CUSTOMORIGIN_FOLLOW = 3

  • PATTACH_POINT = 4

  • PATTACH_POINT_FOLLOW = 5

  • PATTACH_EYES_FOLLOW = 6

  • PATTACH_OVERHEAD_FOLLOW = 7

  • PATTACH_WORLDORIGIN = 8

  • PATTACH_ROOTBONE_FOLLOW = 9

  • PATTACH_RENDERORIGIN_FOLLOW = 10

  • PATTACH_MAIN_VIEW = 11

  • PATTACH_WATERWAKE = 12

  • PATTACH_CENTER_FOLLOW = 13

  • PATTACH_CUSTOM_GAME_STATE_1 = 14

  • PATTACH_HEALTHBAR = 15

  • MAX_PATTACH_TYPES = 16

UnitFilterResult

  • UF_SUCCESS = 0

  • UF_FAIL_FRIENDLY = 1

  • UF_FAIL_ENEMY = 2

  • UF_FAIL_HERO = 3

  • UF_FAIL_CONSIDERED_HERO = 4

  • UF_FAIL_CREEP = 5

  • UF_FAIL_BUILDING = 6

  • UF_FAIL_COURIER = 7

  • UF_FAIL_OTHER = 8

  • UF_FAIL_ANCIENT = 9

  • UF_FAIL_ILLUSION = 10

  • UF_FAIL_SUMMONED = 11

  • UF_FAIL_DOMINATED = 12

  • UF_FAIL_MELEE = 13

  • UF_FAIL_RANGED = 14

  • UF_FAIL_DEAD = 15

  • UF_FAIL_MAGIC_IMMUNE_ALLY = 16

  • UF_FAIL_MAGIC_IMMUNE_ENEMY = 17

  • UF_FAIL_INVULNERABLE = 18

  • UF_FAIL_IN_FOW = 19

  • UF_FAIL_INVISIBLE = 20

  • UF_FAIL_NOT_PLAYER_CONTROLLED = 21

  • UF_FAIL_ATTACK_IMMUNE = 22

  • UF_FAIL_CUSTOM = 23

  • UF_FAIL_INVALID_LOCATION = 24

  • UF_FAIL_DISABLE_HELP = 25

  • UF_FAIL_OUT_OF_WORLD = 26

  • UF_FAIL_NIGHTMARED = 27

  • UF_FAIL_OBSTRUCTED = 28

_Unscoped

  • FIND_UNITS_EVERYWHERE = -1

  • ACTIVATE_TYPE_INITIAL_CREATION = 0

  • ACT_RESET = 0

  • AE_EMPTY = 0

  • DMG_GENERIC = 0

  • DOTA_CONNECTION_STATE_UNKNOWN = 0

  • DOTA_GC_TEAM_GOOD_GUYS = 0

  • DOTA_UNIT_ORDER_NONE = 0

  • EMPTY = 0

  • FCVAR_NONE = 0

  • FIND_ANY_ORDER = 0

  • OVERHEAD_ALERT_GOLD = 0

  • PRESIM = 0

  • SPAWN_GROUP_HANDLE_INVALID = 0

  • ScriptDebugTextIndent = 0

  • NDEBUG_PERSIST_TILL_NEXT_SERVER = 0.01023

  • ACTIVATE_TYPE_DATAUPDATE_CREATION = 1

  • ACT_IDLE = 1

  • AE_CL_PLAYSOUND = 1

  • DMG_CRUSH = 1

  • DOTA_CONNECTION_STATE_NOT_YET_CONNECTED = 1

  • DOTA_GC_TEAM_BAD_GUYS = 1

  • DOTA_SHOWGENERICPOPUP_TINT_SCREEN = 1

  • DOTA_UNIT_ORDER_MOVE_TO_POSITION = 1

  • FIND_CLOSEST = 1

  • OVERHEAD_ALERT_DENY = 1

  • PRESENSING = 1

  • SERVER_DLL = 1

  • SINGLE_SHOT = 1

  • ACTIVATE_TYPE_ONRESTORE = 2

  • ACT_TRANSITION = 2

  • AE_CL_PLAYSOUND_ATTACHMENT = 2

  • DMG_BULLET = 2

  • DOTA_CONNECTION_STATE_CONNECTED = 2

  • DOTA_GC_TEAM_BROADCASTER = 2

  • DOTA_SHOWGENERICPOPUP_SHOW_NO_OTHER_DIALOGS = 2

  • DOTA_UNIT_ORDER_MOVE_TO_TARGET = 2

  • DOUBLE_SHOT = 2

  • FCVAR_DEVELOPMENTONLY = 2

  • FIND_FARTHEST = 2

  • OVERHEAD_ALERT_CRITICAL = 2

  • POSTSENSING = 2

  • ACT_COVER = 3

  • AE_CL_PLAYSOUND_POSITION = 3

  • DOTA_CONNECTION_STATE_DISCONNECTED = 3

  • DOTA_GC_TEAM_SPECTATOR = 3

  • DOTA_UNIT_ORDER_ATTACK_MOVE = 3

  • OVERHEAD_ALERT_XP = 3

  • RELOAD = 3

  • ACT_COVER_MED = 4

  • AE_SV_PLAYSOUND = 4

  • DMG_SLASH = 4

  • DOTA_CONNECTION_STATE_ABANDONED = 4

  • DOTA_GC_TEAM_PLAYER_POOL = 4

  • DOTA_UNIT_ORDER_ATTACK_TARGET = 4

  • MELEE_MISS = 4

  • OVERHEAD_ALERT_BONUS_SPELL_DAMAGE = 4

  • ACT_COVER_LOW = 5

  • AE_CL_STOPSOUND = 5

  • DOTA_CONNECTION_STATE_LOADING = 5

  • DOTA_GC_TEAM_NOTEAM = 5

  • DOTA_UNIT_ORDER_CAST_POSITION = 5

  • MELEE_HIT = 5

  • OVERHEAD_ALERT_MISS = 5

  • ACT_WALK = 6

  • AE_CL_PLAYSOUND_LOOPING = 6

  • DOTA_CONNECTION_STATE_FAILED = 6

  • DOTA_GC_TEAM_CUSTOM_1 = 6

  • DOTA_ITEM_STASH_SIZE = 6

  • DOTA_UNIT_ORDER_CAST_TARGET = 6

  • MELEE_HIT_WORLD = 6

  • OVERHEAD_ALERT_DAMAGE = 6

  • ScriptDebugFirstLine = 6

  • ACT_WALK_AIM = 7

  • AE_CL_CREATE_PARTICLE_EFFECT = 7

  • DOTA_GC_TEAM_CUSTOM_2 = 7

  • DOTA_UNIT_ORDER_CAST_TARGET_TREE = 7

  • MELEE_HIT_PLAYER = 7

  • OVERHEAD_ALERT_EVADE = 7

  • ACT_WALK_CROUCH = 8

  • AE_CL_STOP_PARTICLE_EFFECT = 8

  • DMG_BURN = 8

  • DOTA_GC_TEAM_CUSTOM_3 = 8

  • DOTA_UNIT_ORDER_CAST_NO_TARGET = 8

  • OVERHEAD_ALERT_BLOCK = 8

  • SPECIAL1 = 8

  • ACT_WALK_CROUCH_AIM = 9

  • AE_CL_CREATE_PARTICLE_EFFECT_CFG = 9

  • DOTA_GC_TEAM_CUSTOM_4 = 9

  • DOTA_ITEM_INVENTORY_SIZE = 9

  • DOTA_ITEM_STASH_MIN = 9

  • DOTA_UNIT_ORDER_CAST_TOGGLE = 9

  • OVERHEAD_ALERT_BONUS_POISON_DAMAGE = 9

  • SPECIAL2 = 9

  • ACT_RUN = 10

  • AE_SV_CREATE_PARTICLE_EFFECT_CFG = 10

  • DOTA_GC_TEAM_CUSTOM_5 = 10

  • DOTA_UNIT_ORDER_HOLD_POSITION = 10

  • OVERHEAD_ALERT_HEAL = 10

  • SPECIAL3 = 10

  • ScriptDebugTextTime = 10

  • ACT_RUN_AIM = 11

  • AE_SV_STOP_PARTICLE_EFFECT = 11

  • DOTA_GC_TEAM_CUSTOM_6 = 11

  • DOTA_UNIT_ORDER_TRAIN_ABILITY = 11

  • NEARLYEMPTY = 11

  • OVERHEAD_ALERT_MANA_ADD = 11

  • ACT_RUN_CROUCH = 12

  • AE_FOOTSTEP = 12

  • DOTA_GC_TEAM_CUSTOM_7 = 12

  • DOTA_UNIT_ORDER_DROP_ITEM = 12

  • OVERHEAD_ALERT_MANA_LOSS = 12

  • ACT_RUN_CROUCH_AIM = 13

  • AE_RAGDOLL = 13

  • DOTA_GC_TEAM_CUSTOM_8 = 13

  • DOTA_UNIT_ORDER_GIVE_ITEM = 13

  • OVERHEAD_ALERT_LAST_HIT_EARLY = 13

  • UNKNOWN = 13

  • ACT_RUN_PROTECTED = 14

  • AE_CL_STOP_RAGDOLL_CONTROL = 14

  • DOTA_GC_TEAM_NEUTRALS = 14

  • DOTA_UNIT_ORDER_PICKUP_ITEM = 14

  • OVERHEAD_ALERT_LAST_HIT_CLOSE = 14

  • ACT_SCRIPT_CUSTOM_MOVE = 15

  • AE_CL_ENABLE_BODYGROUP = 15

  • DOTA_ITEM_STASH_MAX = 15

  • DOTA_ITEM_TP_SCROLL = 15

  • DOTA_UNIT_ORDER_PICKUP_RUNE = 15

  • OVERHEAD_ALERT_LAST_HIT_MISS = 15

  • ACT_RANGE_ATTACK1 = 16

  • AE_CL_DISABLE_BODYGROUP = 16

  • DMG_VEHICLE = 16

  • DOTA_ITEM_NEUTRAL_SLOT = 16

  • DOTA_UNIT_ORDER_PURCHASE_ITEM = 16

  • FCVAR_HIDDEN = 16

  • OVERHEAD_ALERT_MAGICAL_BLOCK = 16

  • ACT_RANGE_ATTACK2 = 17

  • AE_CL_BODYGROUP_SET_VALUE = 17

  • DOTA_ITEM_TRANSIENT_ITEM = 17

  • DOTA_UNIT_ORDER_SELL_ITEM = 17

  • OVERHEAD_ALERT_INCOMING_DAMAGE = 17

  • ACT_RANGE_ATTACK1_LOW = 18

  • AE_SV_BODYGROUP_SET_VALUE = 18

  • DOTA_ITEM_TRANSIENT_RECIPE = 18

  • DOTA_UNIT_ORDER_DISASSEMBLE_ITEM = 18

  • OVERHEAD_ALERT_OUTGOING_DAMAGE = 18

  • ACT_RANGE_ATTACK2_LOW = 19

  • AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 19

  • DOTA_ITEM_MAX = 19

  • DOTA_UNIT_ORDER_MOVE_ITEM = 19

  • OVERHEAD_ALERT_DISABLE_RESIST = 19

  • ACT_DIESIMPLE = 20

  • AE_WPN_PRIMARYATTACK = 20

  • DOTA_ITEM_TRANSIENT_CAST_ITEM = 20

  • DOTA_UNIT_ORDER_CAST_TOGGLE_AUTO = 20

  • OVERHEAD_ALERT_DEATH = 20

  • ScriptDebugTextLines = 20

  • ACT_DIEBACKWARD = 21

  • AE_WPN_SECONDARYATTACK = 21

  • DOTA_UNIT_ORDER_STOP = 21

  • OVERHEAD_ALERT_BLOCKED = 21

  • ACT_DIEFORWARD = 22

  • AE_FIRE_INPUT = 22

  • DOTA_UNIT_ORDER_TAUNT = 22

  • OVERHEAD_ALERT_ITEM_RECEIVED = 22

  • ACT_DIEVIOLENT = 23

  • AE_CL_CLOTH_ATTR = 23

  • DOTA_UNIT_ORDER_BUYBACK = 23

  • OVERHEAD_ALERT_SHARD = 23

  • ACT_DIERAGDOLL = 24

  • AE_CL_CLOTH_GROUND_OFFSET = 24

  • DOTA_UNIT_ORDER_GLYPH = 24

  • OVERHEAD_ALERT_DEADLY_BLOW = 24

  • ACT_FLY = 25

  • AE_CL_CLOTH_STIFFEN = 25

  • DOTA_UNIT_ORDER_EJECT_ITEM_FROM_STASH = 25

  • ACT_HOVER = 26

  • AE_CL_CLOTH_EFFECT = 26

  • DOTA_UNIT_ORDER_CAST_RUNE = 26

  • ScriptDebugWatchFistLine = 26

  • ACT_GLIDE = 27

  • AE_CL_CREATE_ANIM_SCOPE_PROP = 27

  • DOTA_UNIT_ORDER_PING_ABILITY = 27

  • ACT_SWIM = 28

  • AE_CL_SUPPRESS_EVENTS_WITH_TAG = 28

  • DOTA_UNIT_ORDER_MOVE_TO_DIRECTION = 28

  • ACT_JUMP = 29

  • AE_CL_HIDE_PARTICLE_EFFECT = 29

  • DOTA_UNIT_ORDER_PATROL = 29

  • ACT_HOP = 30

  • AE_CL_SHOW_PARTICLE_EFFECT = 30

  • DOTA_UNIT_ORDER_VECTOR_TARGET_POSITION = 30

  • ACT_LEAP = 31

  • AE_CL_ADD_PARTICLE_EFFECT_CP = 31

  • DOTA_UNIT_ORDER_RADAR = 31

  • ACT_LAND = 32

  • AE_CL_SPEECH = 32

  • DMG_FALL = 32

  • DOTA_UNIT_ORDER_SET_ITEM_COMBINE_LOCK = 32

  • EF_NODRAW = 32

  • FCVAR_PROTECTED = 32

  • ACT_CLIMB_UP = 33

  • AE_CL_DOTA_PLAY_STATUS_EFFECT = 33

  • DOTA_UNIT_ORDER_CONTINUE = 33

  • ACT_CLIMB_DOWN = 34

  • AE_CL_DOTA_STOP_STATUS_EFFECT = 34

  • DOTA_UNIT_ORDER_VECTOR_TARGET_CANCELED = 34

  • ACT_CLIMB_DISMOUNT = 35

  • AE_CL_DOTA_NPC_CREATE_PARTICLE_EFFECT = 35

  • DOTA_MAX_ABILITIES = 35

  • DOTA_UNIT_ORDER_CAST_RIVER_PAINT = 35

  • ACT_SHIPLADDER_UP = 36

  • AE_CL_DOTA_RUBICK_ARCANA_CREATE_PARTICLE_EFFECT = 36

  • DOTA_UNIT_ORDER_PREGAME_ADJUST_ITEM_ASSIGNMENT = 36

  • ACT_SHIPLADDER_DOWN = 37

  • AE_DOTA_PET_ITEM_PICKUP = 37

  • DOTA_UNIT_ORDER_DROP_ITEM_AT_FOUNTAIN = 37

  • ACT_STRAFE_LEFT = 38

  • AE_DOTA_PET_ITEM_DROP = 38

  • DOTA_UNIT_ORDER_TAKE_ITEM_FROM_NEUTRAL_ITEM_STASH = 38

  • ACT_STRAFE_RIGHT = 39

  • AE_DOTA_SUPPRESS_CONSTANT_LAYER = 39

  • DOTA_UNIT_ORDER_MOVE_RELATIVE = 39

  • ACT_ROLL_LEFT = 40

  • AE_DOTA_PLAY_SOUND_ATTACK_SPECIAL = 40

  • ACT_ROLL_RIGHT = 41

  • AE_DOTA_CREATE_CLINKZ_ATTACK = 41

  • ACT_TURN_LEFT = 42

  • AE_DOTA_PLAY_SOUND_ATTACK_BACKSTAB = 42

  • ACT_TURN_RIGHT = 43

  • AE_DOTA_DIE_PHANTOM_DEATH_PARTICLES = 43

  • ACT_CROUCH = 44

  • AE_DOTA_SWITCH_ATTACK_COMBO = 44

  • ACT_CROUCHIDLE = 45

  • ACT_STAND = 46

  • ACT_USE = 47

  • ACT_ALIEN_BURROW_IDLE = 48

  • ACT_ALIEN_BURROW_OUT = 49

  • ACT_SIGNAL1 = 50

  • ACT_SIGNAL2 = 51

  • ACT_SIGNAL3 = 52

  • ACT_SIGNAL_ADVANCE = 53

  • ACT_SIGNAL_FORWARD = 54

  • ACT_SIGNAL_GROUP = 55

  • ACT_SIGNAL_HALT = 56

  • ACT_SIGNAL_LEFT = 57

  • ACT_SIGNAL_RIGHT = 58

  • ACT_SIGNAL_TAKECOVER = 59

  • ACT_LOOKBACK_RIGHT = 60

  • ACT_LOOKBACK_LEFT = 61

  • ACT_COWER = 62

  • ACT_SMALL_FLINCH = 63

  • ACT_BIG_FLINCH = 64

  • DMG_BLAST = 64

  • FCVAR_SPONLY = 64

  • ACT_MELEE_ATTACK1 = 65

  • ACT_MELEE_ATTACK2 = 66

  • ACT_RELOAD = 67

  • ACT_RELOAD_START = 68

  • ACT_RELOAD_FINISH = 69

  • ACT_RELOAD_LOW = 70

  • ACT_ARM = 71

  • ACT_DISARM = 72

  • ACT_DROP_WEAPON = 73

  • ACT_DROP_WEAPON_SHOTGUN = 74

  • ACT_PICKUP_GROUND = 75

  • ACT_PICKUP_RACK = 76

  • ACT_IDLE_ANGRY = 77

  • ACT_IDLE_RELAXED = 78

  • ACT_IDLE_STIMULATED = 79

  • ACT_IDLE_AGITATED = 80

  • ACT_IDLE_STEALTH = 81

  • ACT_IDLE_HURT = 82

  • ACT_WALK_RELAXED = 83

  • ACT_WALK_STIMULATED = 84

  • ACT_WALK_AGITATED = 85

  • ACT_WALK_STEALTH = 86

  • ACT_RUN_RELAXED = 87

  • ACT_RUN_STIMULATED = 88

  • ACT_RUN_AGITATED = 89

  • ACT_RUN_STEALTH = 90

  • ACT_IDLE_AIM_RELAXED = 91

  • ACT_IDLE_AIM_STIMULATED = 92

  • ACT_IDLE_AIM_AGITATED = 93

  • ACT_IDLE_AIM_STEALTH = 94

  • ACT_WALK_AIM_RELAXED = 95

  • ACT_WALK_AIM_STIMULATED = 96

  • ACT_WALK_AIM_AGITATED = 97

  • ACT_WALK_AIM_STEALTH = 98

  • ACT_RUN_AIM_RELAXED = 99

  • ACT_RUN_AIM_STIMULATED = 100

  • ACT_RUN_AIM_AGITATED = 101

  • ACT_RUN_AIM_STEALTH = 102

  • ACT_CROUCHIDLE_STIMULATED = 103

  • ACT_CROUCHIDLE_AIM_STIMULATED = 104

  • ACT_CROUCHIDLE_AGITATED = 105

  • ACT_WALK_HURT = 106

  • ACT_RUN_HURT = 107

  • ACT_SPECIAL_ATTACK1 = 108

  • ACT_SPECIAL_ATTACK2 = 109

  • ACT_COMBAT_IDLE = 110

  • ACT_WALK_SCARED = 111

  • ACT_RUN_SCARED = 112

  • ACT_VICTORY_DANCE = 113

  • ACT_DIE_HEADSHOT = 114

  • ACT_DIE_CHESTSHOT = 115

  • ACT_DIE_GUTSHOT = 116

  • ACT_DIE_BACKSHOT = 117

  • ACT_FLINCH_HEAD = 118

  • ACT_FLINCH_CHEST = 119

  • ACT_FLINCH_STOMACH = 120

  • ACT_FLINCH_LEFTARM = 121

  • ACT_FLINCH_RIGHTARM = 122

  • ACT_FLINCH_LEFTLEG = 123

  • ACT_FLINCH_RIGHTLEG = 124

  • ACT_FLINCH_PHYSICS = 125

  • ACT_FLINCH_HEAD_BACK = 126

  • ACT_FLINCH_CHEST_BACK = 127

  • ACT_FLINCH_STOMACH_BACK = 128

  • DMG_CLUB = 128

  • FCVAR_ARCHIVE = 128

  • ACT_FLINCH_CROUCH_FRONT = 129

  • ACT_FLINCH_CROUCH_BACK = 130

  • ACT_FLINCH_CROUCH_LEFT = 131

  • ACT_FLINCH_CROUCH_RIGHT = 132

  • ACT_IDLE_ON_FIRE = 133

  • ACT_WALK_ON_FIRE = 134

  • ACT_RUN_ON_FIRE = 135

  • ACT_180_LEFT = 137

  • ACT_180_RIGHT = 138

  • ACT_90_LEFT = 139

  • ACT_90_RIGHT = 140

  • ACT_STEP_LEFT = 141

  • ACT_STEP_RIGHT = 142

  • ACT_STEP_BACK = 143

  • ACT_STEP_FORE = 144

  • ACT_GESTURE_RANGE_ATTACK1 = 145

  • ACT_GESTURE_RANGE_ATTACK2 = 146

  • ACT_GESTURE_MELEE_ATTACK1 = 147

  • ACT_GESTURE_MELEE_ATTACK2 = 148

  • ACT_GESTURE_RANGE_ATTACK1_LOW = 149

  • ACT_GESTURE_RANGE_ATTACK2_LOW = 150

  • ACT_MELEE_ATTACK_SWING_GESTURE = 151

  • ACT_GESTURE_SMALL_FLINCH = 152

  • ACT_GESTURE_BIG_FLINCH = 153

  • ACT_GESTURE_FLINCH_BLAST = 154

  • ACT_GESTURE_FLINCH_BLAST_SHOTGUN = 155

  • ACT_GESTURE_FLINCH_BLAST_DAMAGED = 156

  • ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN = 157

  • ACT_GESTURE_FLINCH_HEAD = 158

  • ACT_GESTURE_FLINCH_CHEST = 159

  • ACT_GESTURE_FLINCH_STOMACH = 160

  • ACT_GESTURE_FLINCH_LEFTARM = 161

  • ACT_GESTURE_FLINCH_RIGHTARM = 162

  • ACT_GESTURE_FLINCH_LEFTLEG = 163

  • ACT_GESTURE_FLINCH_RIGHTLEG = 164

  • ACT_GESTURE_TURN_LEFT = 165

  • ACT_GESTURE_TURN_RIGHT = 166

  • ACT_GESTURE_TURN_LEFT45 = 167

  • ACT_GESTURE_TURN_RIGHT45 = 168

  • ACT_GESTURE_TURN_LEFT90 = 169

  • ACT_GESTURE_TURN_RIGHT90 = 170

  • ACT_GESTURE_TURN_LEFT45_FLAT = 171

  • ACT_GESTURE_TURN_RIGHT45_FLAT = 172

  • ACT_GESTURE_TURN_LEFT90_FLAT = 173

  • ACT_GESTURE_TURN_RIGHT90_FLAT = 174

  • ACT_BARNACLE_HIT = 175

  • ACT_BARNACLE_PULL = 176

  • ACT_BARNACLE_CHOMP = 177

  • ACT_BARNACLE_CHEW = 178

  • ACT_DO_NOT_DISTURB = 179

  • ACT_SPECIFIC_SEQUENCE = 180

  • ACT_VM_DEPLOY = 181

  • ACT_VM_RELOAD_EMPTY = 182

  • ACT_VM_DRAW = 183

  • ACT_VM_HOLSTER = 184

  • ACT_VM_IDLE = 185

  • ACT_VM_FIDGET = 186

  • ACT_VM_PULLBACK = 187

  • ACT_VM_PULLBACK_HIGH = 188

  • ACT_VM_PULLBACK_LOW = 189

  • ACT_VM_THROW = 190

  • ACT_VM_DROP = 191

  • ACT_VM_PULLPIN = 192

  • ACT_VM_PRIMARYATTACK = 193

  • ACT_VM_SECONDARYATTACK = 194

  • ACT_VM_RELOAD = 195

  • ACT_VM_DRYFIRE = 196

  • ACT_VM_HITLEFT = 197

  • ACT_VM_HITLEFT2 = 198

  • ACT_VM_HITRIGHT = 199

  • ACT_VM_HITRIGHT2 = 200

  • ACT_VM_HITCENTER = 201

  • ACT_VM_HITCENTER2 = 202

  • ACT_VM_MISSLEFT = 203

  • ACT_VM_MISSLEFT2 = 204

  • ACT_VM_MISSRIGHT = 205

  • ACT_VM_MISSRIGHT2 = 206

  • ACT_VM_MISSCENTER = 207

  • ACT_VM_MISSCENTER2 = 208

  • ACT_VM_HAULBACK = 209

  • ACT_VM_SWINGHARD = 210

  • ACT_VM_SWINGMISS = 211

  • ACT_VM_SWINGHIT = 212

  • ACT_VM_IDLE_TO_LOWERED = 213

  • ACT_VM_IDLE_LOWERED = 214

  • ACT_VM_LOWERED_TO_IDLE = 215

  • ACT_VM_RECOIL1 = 216

  • ACT_VM_RECOIL2 = 217

  • ACT_VM_RECOIL3 = 218

  • ACT_VM_PICKUP = 219

  • ACT_VM_RELEASE = 220

  • ACT_VM_MAUL_LOOP = 221

  • ACT_VM_ATTACH_SILENCER = 222

  • ACT_VM_DETACH_SILENCER = 223

  • ACT_SLAM_STICKWALL_IDLE = 224

  • ACT_SLAM_STICKWALL_ND_IDLE = 225

  • ACT_SLAM_STICKWALL_ATTACH = 226

  • ACT_SLAM_STICKWALL_ATTACH2 = 227

  • ACT_SLAM_STICKWALL_ND_ATTACH = 228

  • ACT_SLAM_STICKWALL_ND_ATTACH2 = 229

  • ACT_SLAM_STICKWALL_DETONATE = 230

  • ACT_SLAM_STICKWALL_DETONATOR_HOLSTER = 231

  • ACT_SLAM_STICKWALL_DRAW = 232

  • ACT_SLAM_STICKWALL_ND_DRAW = 233

  • ACT_SLAM_STICKWALL_TO_THROW = 234

  • ACT_SLAM_STICKWALL_TO_THROW_ND = 235

  • ACT_SLAM_STICKWALL_TO_TRIPMINE_ND = 236

  • ACT_SLAM_THROW_IDLE = 237

  • ACT_SLAM_THROW_ND_IDLE = 238

  • ACT_SLAM_THROW_THROW = 239

  • ACT_SLAM_THROW_THROW2 = 240

  • ACT_SLAM_THROW_THROW_ND = 241

  • ACT_SLAM_THROW_THROW_ND2 = 242

  • ACT_SLAM_THROW_DRAW = 243

  • ACT_SLAM_THROW_ND_DRAW = 244

  • ACT_SLAM_THROW_TO_STICKWALL = 245

  • ACT_SLAM_THROW_TO_STICKWALL_ND = 246

  • ACT_SLAM_THROW_DETONATE = 247

  • ACT_SLAM_THROW_DETONATOR_HOLSTER = 248

  • ACT_SLAM_THROW_TO_TRIPMINE_ND = 249

  • ACT_SLAM_TRIPMINE_IDLE = 250

  • ACT_SLAM_TRIPMINE_DRAW = 251

  • ACT_SLAM_TRIPMINE_ATTACH = 252

  • ACT_SLAM_TRIPMINE_ATTACH2 = 253

  • ACT_SLAM_TRIPMINE_TO_STICKWALL_ND = 254

  • ACT_SLAM_TRIPMINE_TO_THROW_ND = 255

  • ACT_SLAM_DETONATOR_IDLE = 256

  • DMG_SHOCK = 256

  • FCVAR_NOTIFY = 256

  • ACT_SLAM_DETONATOR_DRAW = 257

  • ACT_SLAM_DETONATOR_DETONATE = 258

  • ACT_SLAM_DETONATOR_HOLSTER = 259

  • ACT_SLAM_DETONATOR_STICKWALL_DRAW = 260

  • ACT_SLAM_DETONATOR_THROW_DRAW = 261

  • ACT_SHOTGUN_RELOAD_START = 262

  • ACT_SHOTGUN_RELOAD_FINISH = 263

  • ACT_SHOTGUN_PUMP = 264

  • ACT_SMG2_IDLE2 = 265

  • ACT_SMG2_FIRE2 = 266

  • ACT_SMG2_DRAW2 = 267

  • ACT_SMG2_RELOAD2 = 268

  • ACT_SMG2_DRYFIRE2 = 269

  • ACT_SMG2_TOAUTO = 270

  • ACT_SMG2_TOBURST = 271

  • ACT_PHYSCANNON_UPGRADE = 272

  • ACT_RANGE_ATTACK_AR1 = 273

  • ACT_RANGE_ATTACK_AR2 = 274

  • ACT_RANGE_ATTACK_AR2_LOW = 275

  • ACT_RANGE_ATTACK_AR2_GRENADE = 276

  • ACT_RANGE_ATTACK_HMG1 = 277

  • ACT_RANGE_ATTACK_ML = 278

  • ACT_RANGE_ATTACK_SMG1 = 279

  • ACT_RANGE_ATTACK_SMG1_LOW = 280

  • ACT_RANGE_ATTACK_SMG2 = 281

  • ACT_RANGE_ATTACK_SHOTGUN = 282

  • ACT_RANGE_ATTACK_SHOTGUN_LOW = 283

  • ACT_RANGE_ATTACK_PISTOL = 284

  • ACT_RANGE_ATTACK_PISTOL_LOW = 285

  • ACT_RANGE_ATTACK_SLAM = 286

  • ACT_RANGE_ATTACK_TRIPWIRE = 287

  • ACT_RANGE_ATTACK_THROW = 288

  • ACT_RANGE_ATTACK_SNIPER_RIFLE = 289

  • ACT_RANGE_ATTACK_RPG = 290

  • ACT_MELEE_ATTACK_SWING = 291

  • ACT_RANGE_AIM_LOW = 292

  • ACT_RANGE_AIM_SMG1_LOW = 293

  • ACT_RANGE_AIM_PISTOL_LOW = 294

  • ACT_RANGE_AIM_AR2_LOW = 295

  • ACT_COVER_PISTOL_LOW = 296

  • ACT_COVER_SMG1_LOW = 297

  • ACT_GESTURE_RANGE_ATTACK_AR1 = 298

  • ACT_GESTURE_RANGE_ATTACK_AR2 = 299

  • ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE = 300

  • ACT_GESTURE_RANGE_ATTACK_HMG1 = 301

  • ACT_GESTURE_RANGE_ATTACK_ML = 302

  • ACT_GESTURE_RANGE_ATTACK_SMG1 = 303

  • ACT_GESTURE_RANGE_ATTACK_SMG1_LOW = 304

  • ACT_GESTURE_RANGE_ATTACK_SMG2 = 305

  • ACT_GESTURE_RANGE_ATTACK_SHOTGUN = 306

  • ACT_GESTURE_RANGE_ATTACK_PISTOL = 307

  • ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW = 308

  • ACT_GESTURE_RANGE_ATTACK_SLAM = 309

  • ACT_GESTURE_RANGE_ATTACK_TRIPWIRE = 310

  • ACT_GESTURE_RANGE_ATTACK_THROW = 311

  • ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE = 312

  • ACT_GESTURE_MELEE_ATTACK_SWING = 313

  • ACT_IDLE_RIFLE = 314

  • ACT_IDLE_SMG1 = 315

  • ACT_IDLE_ANGRY_SMG1 = 316

  • ACT_IDLE_PISTOL = 317

  • ACT_IDLE_ANGRY_PISTOL = 318

  • ACT_IDLE_ANGRY_SHOTGUN = 319

  • ACT_IDLE_STEALTH_PISTOL = 320

  • ACT_IDLE_PACKAGE = 321

  • ACT_WALK_PACKAGE = 322

  • ACT_IDLE_SUITCASE = 323

  • ACT_WALK_SUITCASE = 324

  • ACT_IDLE_SMG1_RELAXED = 325

  • ACT_IDLE_SMG1_STIMULATED = 326

  • ACT_WALK_RIFLE_RELAXED = 327

  • ACT_RUN_RIFLE_RELAXED = 328

  • ACT_WALK_RIFLE_STIMULATED = 329

  • ACT_RUN_RIFLE_STIMULATED = 330

  • ACT_IDLE_AIM_RIFLE_STIMULATED = 331

  • ACT_WALK_AIM_RIFLE_STIMULATED = 332

  • ACT_RUN_AIM_RIFLE_STIMULATED = 333

  • ACT_IDLE_SHOTGUN_RELAXED = 334

  • ACT_IDLE_SHOTGUN_STIMULATED = 335

  • ACT_IDLE_SHOTGUN_AGITATED = 336

  • ACT_WALK_ANGRY = 337

  • ACT_POLICE_HARASS1 = 338

  • ACT_POLICE_HARASS2 = 339

  • ACT_IDLE_MANNEDGUN = 340

  • ACT_IDLE_MELEE = 341

  • ACT_IDLE_ANGRY_MELEE = 342

  • ACT_IDLE_RPG_RELAXED = 343

  • ACT_IDLE_RPG = 344

  • ACT_IDLE_ANGRY_RPG = 345

  • ACT_COVER_LOW_RPG = 346

  • ACT_WALK_RPG = 347

  • ACT_RUN_RPG = 348

  • ACT_WALK_CROUCH_RPG = 349

  • ACT_RUN_CROUCH_RPG = 350

  • ACT_WALK_RPG_RELAXED = 351

  • ACT_RUN_RPG_RELAXED = 352

  • ACT_WALK_RIFLE = 353

  • ACT_WALK_AIM_RIFLE = 354

  • ACT_WALK_CROUCH_RIFLE = 355

  • ACT_WALK_CROUCH_AIM_RIFLE = 356

  • ACT_RUN_RIFLE = 357

  • ACT_RUN_AIM_RIFLE = 358

  • ACT_RUN_CROUCH_RIFLE = 359

  • ACT_RUN_CROUCH_AIM_RIFLE = 360

  • ACT_RUN_STEALTH_PISTOL = 361

  • ACT_WALK_AIM_SHOTGUN = 362

  • ACT_RUN_AIM_SHOTGUN = 363

  • ACT_WALK_PISTOL = 364

  • ACT_RUN_PISTOL = 365

  • ACT_WALK_AIM_PISTOL = 366

  • ACT_RUN_AIM_PISTOL = 367

  • ACT_WALK_STEALTH_PISTOL = 368

  • ACT_WALK_AIM_STEALTH_PISTOL = 369

  • ACT_RUN_AIM_STEALTH_PISTOL = 370

  • ACT_RELOAD_PISTOL = 371

  • ACT_RELOAD_PISTOL_LOW = 372

  • ACT_RELOAD_SMG1 = 373

  • ACT_RELOAD_SMG1_LOW = 374

  • ACT_RELOAD_SHOTGUN = 375

  • ACT_RELOAD_SHOTGUN_LOW = 376

  • ACT_GESTURE_RELOAD = 377

  • ACT_GESTURE_RELOAD_PISTOL = 378

  • ACT_GESTURE_RELOAD_SMG1 = 379

  • ACT_GESTURE_RELOAD_SHOTGUN = 380

  • ACT_BUSY_LEAN_LEFT = 381

  • ACT_BUSY_LEAN_LEFT_ENTRY = 382

  • ACT_BUSY_LEAN_LEFT_EXIT = 383

  • ACT_BUSY_LEAN_BACK = 384

  • ACT_BUSY_LEAN_BACK_ENTRY = 385

  • ACT_BUSY_LEAN_BACK_EXIT = 386

  • ACT_BUSY_SIT_GROUND = 387

  • ACT_BUSY_SIT_GROUND_ENTRY = 388

  • ACT_BUSY_SIT_GROUND_EXIT = 389

  • ACT_BUSY_SIT_CHAIR = 390

  • ACT_BUSY_SIT_CHAIR_ENTRY = 391

  • ACT_BUSY_SIT_CHAIR_EXIT = 392

  • ACT_BUSY_STAND = 393

  • ACT_BUSY_QUEUE = 394

  • ACT_DUCK_DODGE = 395

  • ACT_DIE_BARNACLE_SWALLOW = 396

  • ACT_GESTURE_BARNACLE_STRANGLE = 397

  • ACT_DIE_FRONTSIDE = 402

  • ACT_DIE_RIGHTSIDE = 403

  • ACT_DIE_BACKSIDE = 404

  • ACT_DIE_LEFTSIDE = 405

  • ACT_DIE_CROUCH_FRONTSIDE = 406

  • ACT_DIE_CROUCH_RIGHTSIDE = 407

  • ACT_DIE_CROUCH_BACKSIDE = 408

  • ACT_DIE_CROUCH_LEFTSIDE = 409

  • ACT_DIE_INCAP = 410

  • ACT_DIE_STANDING = 411

  • ACT_OPEN_DOOR = 412

  • ACT_DI_ALYX_ZOMBIE_MELEE = 413

  • ACT_DI_ALYX_ZOMBIE_TORSO_MELEE = 414

  • ACT_DI_ALYX_HEADCRAB_MELEE = 415

  • ACT_DI_ALYX_ANTLION = 416

  • ACT_DI_ALYX_ZOMBIE_SHOTGUN64 = 417

  • ACT_DI_ALYX_ZOMBIE_SHOTGUN26 = 418

  • ACT_READINESS_RELAXED_TO_STIMULATED = 419

  • ACT_READINESS_RELAXED_TO_STIMULATED_WALK = 420

  • ACT_READINESS_AGITATED_TO_STIMULATED = 421

  • ACT_READINESS_STIMULATED_TO_RELAXED = 422

  • ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED = 423

  • ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK = 424

  • ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED = 425

  • ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED = 426

  • ACT_IDLE_CARRY = 427

  • ACT_WALK_CARRY = 428

  • ACT_STARTDYING = 429

  • ACT_DYINGLOOP = 430

  • ACT_DYINGTODEAD = 431

  • ACT_RIDE_MANNED_GUN = 432

  • ACT_VM_SPRINT_ENTER = 433

  • ACT_VM_SPRINT_IDLE = 434

  • ACT_VM_SPRINT_LEAVE = 435

  • ACT_FIRE_START = 436

  • ACT_FIRE_LOOP = 437

  • ACT_FIRE_END = 438

  • ACT_CROUCHING_GRENADEIDLE = 439

  • ACT_CROUCHING_GRENADEREADY = 440

  • ACT_CROUCHING_PRIMARYATTACK = 441

  • ACT_OVERLAY_GRENADEIDLE = 442

  • ACT_OVERLAY_GRENADEREADY = 443

  • ACT_OVERLAY_PRIMARYATTACK = 444

  • ACT_OVERLAY_SHIELD_UP = 445

  • ACT_OVERLAY_SHIELD_DOWN = 446

  • ACT_OVERLAY_SHIELD_UP_IDLE = 447

  • ACT_OVERLAY_SHIELD_ATTACK = 448

  • ACT_OVERLAY_SHIELD_KNOCKBACK = 449

  • ACT_SHIELD_UP = 450

  • ACT_SHIELD_DOWN = 451

  • ACT_SHIELD_UP_IDLE = 452

  • ACT_SHIELD_ATTACK = 453

  • ACT_SHIELD_KNOCKBACK = 454

  • ACT_CROUCHING_SHIELD_UP = 455

  • ACT_CROUCHING_SHIELD_DOWN = 456

  • ACT_CROUCHING_SHIELD_UP_IDLE = 457

  • ACT_CROUCHING_SHIELD_ATTACK = 458

  • ACT_CROUCHING_SHIELD_KNOCKBACK = 459

  • ACT_TURNRIGHT45 = 460

  • ACT_TURNLEFT45 = 461

  • ACT_TURN = 462

  • ACT_OBJ_ASSEMBLING = 463

  • ACT_OBJ_DISMANTLING = 464

  • ACT_OBJ_STARTUP = 465

  • ACT_OBJ_RUNNING = 466

  • ACT_OBJ_IDLE = 467

  • ACT_OBJ_PLACING = 468

  • ACT_OBJ_DETERIORATING = 469

  • ACT_OBJ_UPGRADING = 470

  • ACT_DEPLOY = 471

  • ACT_DEPLOY_IDLE = 472

  • ACT_UNDEPLOY = 473

  • ACT_CROSSBOW_DRAW_UNLOADED = 474

  • ACT_GAUSS_SPINUP = 475

  • ACT_GAUSS_SPINCYCLE = 476

  • ACT_VM_PRIMARYATTACK_SILENCED = 477

  • ACT_VM_RELOAD_SILENCED = 478

  • ACT_VM_DRYFIRE_SILENCED = 479

  • ACT_VM_IDLE_SILENCED = 480

  • ACT_VM_DRAW_SILENCED = 481

  • ACT_VM_IDLE_EMPTY_LEFT = 482

  • ACT_VM_DRYFIRE_LEFT = 483

  • ACT_VM_IS_DRAW = 484

  • ACT_VM_IS_HOLSTER = 485

  • ACT_VM_IS_IDLE = 486

  • ACT_VM_IS_PRIMARYATTACK = 487

  • ACT_PLAYER_IDLE_FIRE = 488

  • ACT_PLAYER_CROUCH_FIRE = 489

  • ACT_PLAYER_CROUCH_WALK_FIRE = 490

  • ACT_PLAYER_WALK_FIRE = 491

  • ACT_PLAYER_RUN_FIRE = 492

  • ACT_IDLETORUN = 493

  • ACT_RUNTOIDLE = 494

  • ACT_VM_DRAW_DEPLOYED = 495

  • ACT_HL2MP_IDLE_MELEE = 496

  • ACT_HL2MP_RUN_MELEE = 497

  • ACT_HL2MP_IDLE_CROUCH_MELEE = 498

  • ACT_HL2MP_WALK_CROUCH_MELEE = 499

  • ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE = 500

  • ACT_HL2MP_GESTURE_RELOAD_MELEE = 501

  • ACT_HL2MP_JUMP_MELEE = 502

  • ACT_MP_STAND_IDLE = 503

  • ACT_MP_CROUCH_IDLE = 504

  • ACT_MP_CROUCH_DEPLOYED_IDLE = 505

  • ACT_MP_CROUCH_DEPLOYED = 506

  • ACT_MP_DEPLOYED_IDLE = 507

  • ACT_MP_RUN = 508

  • ACT_MP_WALK = 509

  • ACT_MP_AIRWALK = 510

  • ACT_MP_CROUCHWALK = 511

  • ACT_MP_SPRINT = 512

  • DMG_SONIC = 512

  • FCVAR_USERINFO = 512

  • ACT_MP_JUMP = 513

  • ACT_MP_JUMP_START = 514

  • ACT_MP_JUMP_FLOAT = 515

  • ACT_MP_JUMP_LAND = 516

  • ACT_MP_DOUBLEJUMP = 517

  • ACT_MP_SWIM = 518

  • ACT_MP_DEPLOYED = 519

  • ACT_MP_SWIM_DEPLOYED = 520

  • ACT_MP_VCD = 521

  • ACT_MP_ATTACK_STAND_PRIMARYFIRE = 522

  • ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED = 523

  • ACT_MP_ATTACK_STAND_SECONDARYFIRE = 524

  • ACT_MP_ATTACK_STAND_GRENADE = 525

  • ACT_MP_ATTACK_CROUCH_PRIMARYFIRE = 526

  • ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED = 527

  • ACT_MP_ATTACK_CROUCH_SECONDARYFIRE = 528

  • ACT_MP_ATTACK_CROUCH_GRENADE = 529

  • ACT_MP_ATTACK_SWIM_PRIMARYFIRE = 530

  • ACT_MP_ATTACK_SWIM_SECONDARYFIRE = 531

  • ACT_MP_ATTACK_SWIM_GRENADE = 532

  • ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE = 533

  • ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE = 534

  • ACT_MP_ATTACK_AIRWALK_GRENADE = 535

  • ACT_MP_RELOAD_STAND = 536

  • ACT_MP_RELOAD_STAND_LOOP = 537

  • ACT_MP_RELOAD_STAND_END = 538

  • ACT_MP_RELOAD_CROUCH = 539

  • ACT_MP_RELOAD_CROUCH_LOOP = 540

  • ACT_MP_RELOAD_CROUCH_END = 541

  • ACT_MP_RELOAD_SWIM = 542

  • ACT_MP_RELOAD_SWIM_LOOP = 543

  • ACT_MP_RELOAD_SWIM_END = 544

  • ACT_MP_RELOAD_AIRWALK = 545

  • ACT_MP_RELOAD_AIRWALK_LOOP = 546

  • ACT_MP_RELOAD_AIRWALK_END = 547

  • ACT_MP_ATTACK_STAND_PREFIRE = 548

  • ACT_MP_ATTACK_STAND_POSTFIRE = 549

  • ACT_MP_ATTACK_STAND_STARTFIRE = 550

  • ACT_MP_ATTACK_CROUCH_PREFIRE = 551

  • ACT_MP_ATTACK_CROUCH_POSTFIRE = 552

  • ACT_MP_ATTACK_SWIM_PREFIRE = 553

  • ACT_MP_ATTACK_SWIM_POSTFIRE = 554

  • ACT_MP_STAND_PRIMARY = 555

  • ACT_MP_CROUCH_PRIMARY = 556

  • ACT_MP_RUN_PRIMARY = 557

  • ACT_MP_WALK_PRIMARY = 558

  • ACT_MP_AIRWALK_PRIMARY = 559

  • ACT_MP_CROUCHWALK_PRIMARY = 560

  • ACT_MP_JUMP_PRIMARY = 561

  • ACT_MP_JUMP_START_PRIMARY = 562

  • ACT_MP_JUMP_FLOAT_PRIMARY = 563

  • ACT_MP_JUMP_LAND_PRIMARY = 564

  • ACT_MP_SWIM_PRIMARY = 565

  • ACT_MP_DEPLOYED_PRIMARY = 566

  • ACT_MP_SWIM_DEPLOYED_PRIMARY = 567

  • ACT_MP_ATTACK_STAND_PRIMARY = 568

  • ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED = 569

  • ACT_MP_ATTACK_CROUCH_PRIMARY = 570

  • ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED = 571

  • ACT_MP_ATTACK_SWIM_PRIMARY = 572

  • ACT_MP_ATTACK_AIRWALK_PRIMARY = 573

  • ACT_MP_RELOAD_STAND_PRIMARY = 574

  • ACT_MP_RELOAD_STAND_PRIMARY_LOOP = 575

  • ACT_MP_RELOAD_STAND_PRIMARY_END = 576

  • ACT_MP_RELOAD_CROUCH_PRIMARY = 577

  • ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP = 578

  • ACT_MP_RELOAD_CROUCH_PRIMARY_END = 579

  • ACT_MP_RELOAD_SWIM_PRIMARY = 580

  • ACT_MP_RELOAD_SWIM_PRIMARY_LOOP = 581

  • ACT_MP_RELOAD_SWIM_PRIMARY_END = 582

  • ACT_MP_RELOAD_AIRWALK_PRIMARY = 583

  • ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP = 584

  • ACT_MP_RELOAD_AIRWALK_PRIMARY_END = 585

  • ACT_MP_ATTACK_STAND_GRENADE_PRIMARY = 586

  • ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY = 587

  • ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY = 588

  • ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY = 589

  • ACT_MP_STAND_SECONDARY = 590

  • ACT_MP_CROUCH_SECONDARY = 591

  • ACT_MP_RUN_SECONDARY = 592

  • ACT_MP_WALK_SECONDARY = 593

  • ACT_MP_AIRWALK_SECONDARY = 594

  • ACT_MP_CROUCHWALK_SECONDARY = 595

  • ACT_MP_JUMP_SECONDARY = 596

  • ACT_MP_JUMP_START_SECONDARY = 597

  • ACT_MP_JUMP_FLOAT_SECONDARY = 598

  • ACT_MP_JUMP_LAND_SECONDARY = 599

  • ACT_MP_SWIM_SECONDARY = 600

  • ACT_MP_ATTACK_STAND_SECONDARY = 601

  • ACT_MP_ATTACK_CROUCH_SECONDARY = 602

  • ACT_MP_ATTACK_SWIM_SECONDARY = 603

  • ACT_MP_ATTACK_AIRWALK_SECONDARY = 604

  • ACT_MP_RELOAD_STAND_SECONDARY = 605

  • ACT_MP_RELOAD_STAND_SECONDARY_LOOP = 606

  • ACT_MP_RELOAD_STAND_SECONDARY_END = 607

  • ACT_MP_RELOAD_CROUCH_SECONDARY = 608

  • ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP = 609

  • ACT_MP_RELOAD_CROUCH_SECONDARY_END = 610

  • ACT_MP_RELOAD_SWIM_SECONDARY = 611

  • ACT_MP_RELOAD_SWIM_SECONDARY_LOOP = 612

  • ACT_MP_RELOAD_SWIM_SECONDARY_END = 613

  • ACT_MP_RELOAD_AIRWALK_SECONDARY = 614

  • ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP = 615

  • ACT_MP_RELOAD_AIRWALK_SECONDARY_END = 616

  • ACT_MP_ATTACK_STAND_GRENADE_SECONDARY = 617

  • ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY = 618

  • ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY = 619

  • ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY = 620

  • ACT_MP_STAND_MELEE = 621

  • ACT_MP_CROUCH_MELEE = 622

  • ACT_MP_RUN_MELEE = 623

  • ACT_MP_WALK_MELEE = 624

  • ACT_MP_AIRWALK_MELEE = 625

  • ACT_MP_CROUCHWALK_MELEE = 626

  • ACT_MP_JUMP_MELEE = 627

  • ACT_MP_JUMP_START_MELEE = 628

  • ACT_MP_JUMP_FLOAT_MELEE = 629

  • ACT_MP_JUMP_LAND_MELEE = 630

  • ACT_MP_SWIM_MELEE = 631

  • ACT_MP_ATTACK_STAND_MELEE = 632

  • ACT_MP_ATTACK_STAND_MELEE_SECONDARY = 633

  • ACT_MP_ATTACK_CROUCH_MELEE = 634

  • ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY = 635

  • ACT_MP_ATTACK_SWIM_MELEE = 636

  • ACT_MP_ATTACK_AIRWALK_MELEE = 637

  • ACT_MP_ATTACK_STAND_GRENADE_MELEE = 638

  • ACT_MP_ATTACK_CROUCH_GRENADE_MELEE = 639

  • ACT_MP_ATTACK_SWIM_GRENADE_MELEE = 640

  • ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE = 641

  • ACT_MP_STAND_ITEM1 = 642

  • ACT_MP_CROUCH_ITEM1 = 643

  • ACT_MP_RUN_ITEM1 = 644

  • ACT_MP_WALK_ITEM1 = 645

  • ACT_MP_AIRWALK_ITEM1 = 646

  • ACT_MP_CROUCHWALK_ITEM1 = 647

  • ACT_MP_JUMP_ITEM1 = 648

  • ACT_MP_JUMP_START_ITEM1 = 649

  • ACT_MP_JUMP_FLOAT_ITEM1 = 650

  • ACT_MP_JUMP_LAND_ITEM1 = 651

  • ACT_MP_SWIM_ITEM1 = 652

  • ACT_MP_ATTACK_STAND_ITEM1 = 653

  • ACT_MP_ATTACK_STAND_ITEM1_SECONDARY = 654

  • ACT_MP_ATTACK_CROUCH_ITEM1 = 655

  • ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY = 656

  • ACT_MP_ATTACK_SWIM_ITEM1 = 657

  • ACT_MP_ATTACK_AIRWALK_ITEM1 = 658

  • ACT_MP_STAND_ITEM2 = 659

  • ACT_MP_CROUCH_ITEM2 = 660

  • ACT_MP_RUN_ITEM2 = 661

  • ACT_MP_WALK_ITEM2 = 662

  • ACT_MP_AIRWALK_ITEM2 = 663

  • ACT_MP_CROUCHWALK_ITEM2 = 664

  • ACT_MP_JUMP_ITEM2 = 665

  • ACT_MP_JUMP_START_ITEM2 = 666

  • ACT_MP_JUMP_FLOAT_ITEM2 = 667

  • ACT_MP_JUMP_LAND_ITEM2 = 668

  • ACT_MP_SWIM_ITEM2 = 669

  • ACT_MP_ATTACK_STAND_ITEM2 = 670

  • ACT_MP_ATTACK_STAND_ITEM2_SECONDARY = 671

  • ACT_MP_ATTACK_CROUCH_ITEM2 = 672

  • ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY = 673

  • ACT_MP_ATTACK_SWIM_ITEM2 = 674

  • ACT_MP_ATTACK_AIRWALK_ITEM2 = 675

  • ACT_MP_GESTURE_FLINCH = 676

  • ACT_MP_GESTURE_FLINCH_PRIMARY = 677

  • ACT_MP_GESTURE_FLINCH_SECONDARY = 678

  • ACT_MP_GESTURE_FLINCH_MELEE = 679

  • ACT_MP_GESTURE_FLINCH_ITEM1 = 680

  • ACT_MP_GESTURE_FLINCH_ITEM2 = 681

  • ACT_MP_GESTURE_FLINCH_HEAD = 682

  • ACT_MP_GESTURE_FLINCH_CHEST = 683

  • ACT_MP_GESTURE_FLINCH_STOMACH = 684

  • ACT_MP_GESTURE_FLINCH_LEFTARM = 685

  • ACT_MP_GESTURE_FLINCH_RIGHTARM = 686

  • ACT_MP_GESTURE_FLINCH_LEFTLEG = 687

  • ACT_MP_GESTURE_FLINCH_RIGHTLEG = 688

  • ACT_MP_GRENADE1_DRAW = 689

  • ACT_MP_GRENADE1_IDLE = 690

  • ACT_MP_GRENADE1_ATTACK = 691

  • ACT_MP_GRENADE2_DRAW = 692

  • ACT_MP_GRENADE2_IDLE = 693

  • ACT_MP_GRENADE2_ATTACK = 694

  • ACT_MP_PRIMARY_GRENADE1_DRAW = 695

  • ACT_MP_PRIMARY_GRENADE1_IDLE = 696

  • ACT_MP_PRIMARY_GRENADE1_ATTACK = 697

  • ACT_MP_PRIMARY_GRENADE2_DRAW = 698

  • ACT_MP_PRIMARY_GRENADE2_IDLE = 699

  • ACT_MP_PRIMARY_GRENADE2_ATTACK = 700

  • ACT_MP_SECONDARY_GRENADE1_DRAW = 701

  • ACT_MP_SECONDARY_GRENADE1_IDLE = 702

  • ACT_MP_SECONDARY_GRENADE1_ATTACK = 703

  • ACT_MP_SECONDARY_GRENADE2_DRAW = 704

  • ACT_MP_SECONDARY_GRENADE2_IDLE = 705

  • ACT_MP_SECONDARY_GRENADE2_ATTACK = 706

  • ACT_MP_MELEE_GRENADE1_DRAW = 707

  • ACT_MP_MELEE_GRENADE1_IDLE = 708

  • ACT_MP_MELEE_GRENADE1_ATTACK = 709

  • ACT_MP_MELEE_GRENADE2_DRAW = 710

  • ACT_MP_MELEE_GRENADE2_IDLE = 711

  • ACT_MP_MELEE_GRENADE2_ATTACK = 712

  • ACT_MP_ITEM1_GRENADE1_DRAW = 713

  • ACT_MP_ITEM1_GRENADE1_IDLE = 714

  • ACT_MP_ITEM1_GRENADE1_ATTACK = 715

  • ACT_MP_ITEM1_GRENADE2_DRAW = 716

  • ACT_MP_ITEM1_GRENADE2_IDLE = 717

  • ACT_MP_ITEM1_GRENADE2_ATTACK = 718

  • ACT_MP_ITEM2_GRENADE1_DRAW = 719

  • ACT_MP_ITEM2_GRENADE1_IDLE = 720

  • ACT_MP_ITEM2_GRENADE1_ATTACK = 721

  • ACT_MP_ITEM2_GRENADE2_DRAW = 722

  • ACT_MP_ITEM2_GRENADE2_IDLE = 723

  • ACT_MP_ITEM2_GRENADE2_ATTACK = 724

  • ACT_MP_STAND_BUILDING = 725

  • ACT_MP_CROUCH_BUILDING = 726

  • ACT_MP_RUN_BUILDING = 727

  • ACT_MP_WALK_BUILDING = 728

  • ACT_MP_AIRWALK_BUILDING = 729

  • ACT_MP_CROUCHWALK_BUILDING = 730

  • ACT_MP_JUMP_BUILDING = 731

  • ACT_MP_JUMP_START_BUILDING = 732

  • ACT_MP_JUMP_FLOAT_BUILDING = 733

  • ACT_MP_JUMP_LAND_BUILDING = 734

  • ACT_MP_SWIM_BUILDING = 735

  • ACT_MP_ATTACK_STAND_BUILDING = 736

  • ACT_MP_ATTACK_CROUCH_BUILDING = 737

  • ACT_MP_ATTACK_SWIM_BUILDING = 738

  • ACT_MP_ATTACK_AIRWALK_BUILDING = 739

  • ACT_MP_ATTACK_STAND_GRENADE_BUILDING = 740

  • ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING = 741

  • ACT_MP_ATTACK_SWIM_GRENADE_BUILDING = 742

  • ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING = 743

  • ACT_MP_STAND_PDA = 744

  • ACT_MP_CROUCH_PDA = 745

  • ACT_MP_RUN_PDA = 746

  • ACT_MP_WALK_PDA = 747

  • ACT_MP_AIRWALK_PDA = 748

  • ACT_MP_CROUCHWALK_PDA = 749

  • ACT_MP_JUMP_PDA = 750

  • ACT_MP_JUMP_START_PDA = 751

  • ACT_MP_JUMP_FLOAT_PDA = 752

  • ACT_MP_JUMP_LAND_PDA = 753

  • ACT_MP_SWIM_PDA = 754

  • ACT_MP_ATTACK_STAND_PDA = 755

  • ACT_MP_ATTACK_SWIM_PDA = 756

  • ACT_MP_GESTURE_VC_HANDMOUTH = 757

  • ACT_MP_GESTURE_VC_FINGERPOINT = 758

  • ACT_MP_GESTURE_VC_FISTPUMP = 759

  • ACT_MP_GESTURE_VC_THUMBSUP = 760

  • ACT_MP_GESTURE_VC_NODYES = 761

  • ACT_MP_GESTURE_VC_NODNO = 762

  • ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY = 763

  • ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY = 764

  • ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY = 765

  • ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY = 766

  • ACT_MP_GESTURE_VC_NODYES_PRIMARY = 767

  • ACT_MP_GESTURE_VC_NODNO_PRIMARY = 768

  • ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY = 769

  • ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY = 770

  • ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY = 771

  • ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY = 772

  • ACT_MP_GESTURE_VC_NODYES_SECONDARY = 773

  • ACT_MP_GESTURE_VC_NODNO_SECONDARY = 774

  • ACT_MP_GESTURE_VC_HANDMOUTH_MELEE = 775

  • ACT_MP_GESTURE_VC_FINGERPOINT_MELEE = 776

  • ACT_MP_GESTURE_VC_FISTPUMP_MELEE = 777

  • ACT_MP_GESTURE_VC_THUMBSUP_MELEE = 778

  • ACT_MP_GESTURE_VC_NODYES_MELEE = 779

  • ACT_MP_GESTURE_VC_NODNO_MELEE = 780

  • ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 = 781

  • ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 = 782

  • ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 = 783

  • ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 = 784

  • ACT_MP_GESTURE_VC_NODYES_ITEM1 = 785

  • ACT_MP_GESTURE_VC_NODNO_ITEM1 = 786

  • ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 = 787

  • ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 = 788

  • ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 = 789

  • ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 = 790

  • ACT_MP_GESTURE_VC_NODYES_ITEM2 = 791

  • ACT_MP_GESTURE_VC_NODNO_ITEM2 = 792

  • ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING = 793

  • ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING = 794

  • ACT_MP_GESTURE_VC_FISTPUMP_BUILDING = 795

  • ACT_MP_GESTURE_VC_THUMBSUP_BUILDING = 796

  • ACT_MP_GESTURE_VC_NODYES_BUILDING = 797

  • ACT_MP_GESTURE_VC_NODNO_BUILDING = 798

  • ACT_MP_GESTURE_VC_HANDMOUTH_PDA = 799

  • ACT_MP_GESTURE_VC_FINGERPOINT_PDA = 800

  • ACT_MP_GESTURE_VC_FISTPUMP_PDA = 801

  • ACT_MP_GESTURE_VC_THUMBSUP_PDA = 802

  • ACT_MP_GESTURE_VC_NODYES_PDA = 803

  • ACT_MP_GESTURE_VC_NODNO_PDA = 804

  • ACT_VM_UNUSABLE = 805

  • ACT_VM_UNUSABLE_TO_USABLE = 806

  • ACT_VM_USABLE_TO_UNUSABLE = 807

  • ACT_PRIMARY_VM_DRAW = 808

  • ACT_PRIMARY_VM_HOLSTER = 809

  • ACT_PRIMARY_VM_IDLE = 810

  • ACT_PRIMARY_VM_PULLBACK = 811

  • ACT_PRIMARY_VM_PRIMARYATTACK = 812

  • ACT_PRIMARY_VM_SECONDARYATTACK = 813

  • ACT_PRIMARY_VM_RELOAD = 814

  • ACT_PRIMARY_VM_DRYFIRE = 815

  • ACT_PRIMARY_VM_IDLE_TO_LOWERED = 816

  • ACT_PRIMARY_VM_IDLE_LOWERED = 817

  • ACT_PRIMARY_VM_LOWERED_TO_IDLE = 818

  • ACT_SECONDARY_VM_DRAW = 819

  • ACT_SECONDARY_VM_HOLSTER = 820

  • ACT_SECONDARY_VM_IDLE = 821

  • ACT_SECONDARY_VM_PULLBACK = 822

  • ACT_SECONDARY_VM_PRIMARYATTACK = 823

  • ACT_SECONDARY_VM_SECONDARYATTACK = 824

  • ACT_SECONDARY_VM_RELOAD = 825

  • ACT_SECONDARY_VM_DRYFIRE = 826

  • ACT_SECONDARY_VM_IDLE_TO_LOWERED = 827

  • ACT_SECONDARY_VM_IDLE_LOWERED = 828

  • ACT_SECONDARY_VM_LOWERED_TO_IDLE = 829

  • ACT_MELEE_VM_DRAW = 830

  • ACT_MELEE_VM_HOLSTER = 831

  • ACT_MELEE_VM_IDLE = 832

  • ACT_MELEE_VM_PULLBACK = 833

  • ACT_MELEE_VM_PRIMARYATTACK = 834

  • ACT_MELEE_VM_SECONDARYATTACK = 835

  • ACT_MELEE_VM_RELOAD = 836

  • ACT_MELEE_VM_DRYFIRE = 837

  • ACT_MELEE_VM_IDLE_TO_LOWERED = 838

  • ACT_MELEE_VM_IDLE_LOWERED = 839

  • ACT_MELEE_VM_LOWERED_TO_IDLE = 840

  • ACT_PDA_VM_DRAW = 841

  • ACT_PDA_VM_HOLSTER = 842

  • ACT_PDA_VM_IDLE = 843

  • ACT_PDA_VM_PULLBACK = 844

  • ACT_PDA_VM_PRIMARYATTACK = 845

  • ACT_PDA_VM_SECONDARYATTACK = 846

  • ACT_PDA_VM_RELOAD = 847

  • ACT_PDA_VM_DRYFIRE = 848

  • ACT_PDA_VM_IDLE_TO_LOWERED = 849

  • ACT_PDA_VM_IDLE_LOWERED = 850

  • ACT_PDA_VM_LOWERED_TO_IDLE = 851

  • ACT_ITEM1_VM_DRAW = 852

  • ACT_ITEM1_VM_HOLSTER = 853

  • ACT_ITEM1_VM_IDLE = 854

  • ACT_ITEM1_VM_PULLBACK = 855

  • ACT_ITEM1_VM_PRIMARYATTACK = 856

  • ACT_ITEM1_VM_SECONDARYATTACK = 857

  • ACT_ITEM1_VM_RELOAD = 858

  • ACT_ITEM1_VM_DRYFIRE = 859

  • ACT_ITEM1_VM_IDLE_TO_LOWERED = 860

  • ACT_ITEM1_VM_IDLE_LOWERED = 861

  • ACT_ITEM1_VM_LOWERED_TO_IDLE = 862

  • ACT_ITEM2_VM_DRAW = 863

  • ACT_ITEM2_VM_HOLSTER = 864

  • ACT_ITEM2_VM_IDLE = 865

  • ACT_ITEM2_VM_PULLBACK = 866

  • ACT_ITEM2_VM_PRIMARYATTACK = 867

  • ACT_ITEM2_VM_SECONDARYATTACK = 868

  • ACT_ITEM2_VM_RELOAD = 869

  • ACT_ITEM2_VM_DRYFIRE = 870

  • ACT_ITEM2_VM_IDLE_TO_LOWERED = 871

  • ACT_ITEM2_VM_IDLE_LOWERED = 872

  • ACT_ITEM2_VM_LOWERED_TO_IDLE = 873

  • ACT_RELOAD_SUCCEED = 874

  • ACT_RELOAD_FAIL = 875

  • ACT_WALK_AIM_AUTOGUN = 876

  • ACT_RUN_AIM_AUTOGUN = 877

  • ACT_IDLE_AUTOGUN = 878

  • ACT_IDLE_AIM_AUTOGUN = 879

  • ACT_RELOAD_AUTOGUN = 880

  • ACT_CROUCH_IDLE_AUTOGUN = 881

  • ACT_RANGE_ATTACK_AUTOGUN = 882

  • ACT_JUMP_AUTOGUN = 883

  • ACT_IDLE_AIM_PISTOL = 884

  • ACT_WALK_AIM_DUAL = 885

  • ACT_RUN_AIM_DUAL = 886

  • ACT_IDLE_DUAL = 887

  • ACT_IDLE_AIM_DUAL = 888

  • ACT_RELOAD_DUAL = 889

  • ACT_CROUCH_IDLE_DUAL = 890

  • ACT_RANGE_ATTACK_DUAL = 891

  • ACT_JUMP_DUAL = 892

  • ACT_IDLE_AIM_SHOTGUN = 893

  • ACT_CROUCH_IDLE_SHOTGUN = 894

  • ACT_IDLE_AIM_RIFLE = 895

  • ACT_CROUCH_IDLE_RIFLE = 896

  • ACT_RANGE_ATTACK_RIFLE = 897

  • ACT_SLEEP = 898

  • ACT_WAKE = 899

  • ACT_FLICK_LEFT = 900

  • ACT_FLICK_LEFT_MIDDLE = 901

  • ACT_FLICK_RIGHT_MIDDLE = 902

  • ACT_FLICK_RIGHT = 903

  • ACT_SPINAROUND = 904

  • ACT_PREP_TO_FIRE = 905

  • ACT_FIRE = 906

  • ACT_FIRE_RECOVER = 907

  • ACT_SPRAY = 908

  • ACT_PREP_EXPLODE = 909

  • ACT_EXPLODE = 910

  • ACT_SCRIPT_CUSTOM_0 = 911

  • ACT_SCRIPT_CUSTOM_1 = 912

  • ACT_SCRIPT_CUSTOM_2 = 913

  • ACT_SCRIPT_CUSTOM_3 = 914

  • ACT_SCRIPT_CUSTOM_4 = 915

  • ACT_SCRIPT_CUSTOM_5 = 916

  • ACT_SCRIPT_CUSTOM_6 = 917

  • ACT_SCRIPT_CUSTOM_7 = 918

  • ACT_SCRIPT_CUSTOM_8 = 919

  • ACT_SCRIPT_CUSTOM_9 = 920

  • ACT_SCRIPT_CUSTOM_10 = 921

  • ACT_SCRIPT_CUSTOM_11 = 922

  • ACT_SCRIPT_CUSTOM_12 = 923

  • ACT_SCRIPT_CUSTOM_13 = 924

  • ACT_SCRIPT_CUSTOM_14 = 925

  • ACT_SCRIPT_CUSTOM_15 = 926

  • ACT_SCRIPT_CUSTOM_16 = 927

  • ACT_SCRIPT_CUSTOM_17 = 928

  • ACT_SCRIPT_CUSTOM_18 = 929

  • ACT_SCRIPT_CUSTOM_19 = 930

  • ACT_SCRIPT_CUSTOM_20 = 931

  • ACT_SCRIPT_CUSTOM_21 = 932

  • ACT_SCRIPT_CUSTOM_22 = 933

  • ACT_SCRIPT_CUSTOM_23 = 934

  • ACT_SCRIPT_CUSTOM_24 = 935

  • ACT_SCRIPT_CUSTOM_25 = 936

  • ACT_SCRIPT_CUSTOM_26 = 937

  • ACT_SCRIPT_CUSTOM_27 = 938

  • ACT_SCRIPT_CUSTOM_28 = 939

  • ACT_SCRIPT_CUSTOM_29 = 940

  • ACT_SCRIPT_CUSTOM_30 = 941

  • ACT_SCRIPT_CUSTOM_31 = 942

  • ACT_VR_PISTOL_LAST_SHOT = 943

  • ACT_VR_PISTOL_SLIDE_RELEASE = 944

  • ACT_VR_PISTOL_CLIP_OUT_CHAMBERED = 945

  • ACT_VR_PISTOL_CLIP_OUT_SLIDE_BACK = 946

  • ACT_VR_PISTOL_CLIP_IN_CHAMBERED = 947

  • ACT_VR_PISTOL_CLIP_IN_SLIDE_BACK = 948

  • ACT_VR_PISTOL_IDLE_SLIDE_BACK = 949

  • ACT_VR_PISTOL_IDLE_SLIDE_BACK_CLIP_READY = 950

  • ACT_RAGDOLL_RECOVERY_FRONT = 951

  • ACT_RAGDOLL_RECOVERY_BACK = 952

  • ACT_RAGDOLL_RECOVERY_LEFT = 953

  • ACT_RAGDOLL_RECOVERY_RIGHT = 954

  • ACT_GRABBITYGLOVES_GRAB = 955

  • ACT_GRABBITYGLOVES_RELEASE = 956

  • ACT_GRABBITYGLOVES_GRAB_IDLE = 957

  • ACT_GRABBITYGLOVES_ACTIVE = 958

  • ACT_GRABBITYGLOVES_ACTIVE_IDLE = 959

  • ACT_GRABBITYGLOVES_DEACTIVATE = 960

  • ACT_GRABBITYGLOVES_PULL = 961

  • ACT_HEADCRAB_SMOKE_BOMB = 962

  • ACT_HEADCRAB_SPIT = 963

  • ACT_ZOMBIE_TRIP = 964

  • ACT_ZOMBIE_LUNGE = 965

  • ACT_NEUTRAL_REF_POSE = 966

  • ACT_ANTLION_SCUTTLE_FORWARD = 967

  • ACT_ANTLION_SCUTTLE_BACK = 968

  • ACT_ANTLION_SCUTTLE_LEFT = 969

  • ACT_ANTLION_SCUTTLE_RIGHT = 970

  • ACT_VR_PISTOL_EMPTY_CLIP_IN_SLIDE_BACK = 971

  • ACT_VR_SHOTGUN_IDLE = 972

  • ACT_VR_SHOTGUN_OPEN_CHAMBER = 973

  • ACT_VR_SHOTGUN_RELOAD_1 = 974

  • ACT_VR_SHOTGUN_RELOAD_2 = 975

  • ACT_VR_SHOTGUN_RELOAD_3 = 976

  • ACT_VR_SHOTGUN_CLOSE_CHAMBER = 977

  • ACT_VR_SHOTGUN_TRIGGER_SQUEEZE = 978

  • ACT_VR_SHOTGUN_SHOOT = 979

  • ACT_VR_SHOTGUN_SLIDE_BACK = 980

  • ACT_VR_SHOTGUN_SLIDE_FORWARD = 981

  • ACT_VR_PISTOL_LONG_CLIP_IN_CHAMBERED = 982

  • ACT_VR_PISTOL_LONG_CLIP_IN_SLIDE_BACK = 983

  • ACT_VR_PISTOL_BURST_TOGGLE = 984

  • ACT_VR_PISTOL_LOW_KICK = 985

  • ACT_VR_PISTOL_BURST_ATTACK = 986

  • ACT_VR_SHOTGUN_GRENADE_TWIST = 987

  • ACT_DIE_STAND = 988

  • ACT_DIE_STAND_HEADSHOT = 989

  • ACT_DIE_CROUCH = 990

  • ACT_DIE_CROUCH_HEADSHOT = 991

  • ACT_CSGO_NULL = 992

  • ACT_CSGO_DEFUSE = 993

  • ACT_CSGO_DEFUSE_WITH_KIT = 994

  • ACT_CSGO_FLASHBANG_REACTION = 995

  • ACT_CSGO_FIRE_PRIMARY = 996

  • ACT_CSGO_FIRE_PRIMARY_OPT_1 = 997

  • ACT_CSGO_FIRE_PRIMARY_OPT_2 = 998

  • ACT_CSGO_FIRE_SECONDARY = 999

  • ACT_CSGO_FIRE_SECONDARY_OPT_1 = 1000

  • ACT_CSGO_FIRE_SECONDARY_OPT_2 = 1001

  • ACT_CSGO_RELOAD = 1002

  • ACT_CSGO_RELOAD_START = 1003

  • ACT_CSGO_RELOAD_LOOP = 1004

  • ACT_CSGO_RELOAD_END = 1005

  • ACT_CSGO_OPERATE = 1006

  • ACT_CSGO_DEPLOY = 1007

  • ACT_CSGO_CATCH = 1008

  • ACT_CSGO_SILENCER_DETACH = 1009

  • ACT_CSGO_SILENCER_ATTACH = 1010

  • ACT_CSGO_TWITCH = 1011

  • ACT_CSGO_TWITCH_BUYZONE = 1012

  • ACT_CSGO_PLANT_BOMB = 1013

  • ACT_CSGO_IDLE_TURN_BALANCEADJUST = 1014

  • ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING = 1015

  • ACT_CSGO_ALIVE_LOOP = 1016

  • ACT_CSGO_FLINCH = 1017

  • ACT_CSGO_FLINCH_HEAD = 1018

  • ACT_CSGO_FLINCH_MOLOTOV = 1019

  • ACT_CSGO_JUMP = 1020

  • ACT_CSGO_FALL = 1021

  • ACT_CSGO_CLIMB_LADDER = 1022

  • ACT_CSGO_LAND_LIGHT = 1023

  • ACT_CSGO_LAND_HEAVY = 1024

  • DMG_ENERGYBEAM = 1024

  • ACT_CSGO_EXIT_LADDER_TOP = 1025

  • ACT_CSGO_EXIT_LADDER_BOTTOM = 1026

  • ACT_CSGO_PARACHUTE = 1027

  • ACT_CSGO_TAUNT = 1028

  • DMG_PREVENT_PHYSICS_FORCE = 2048

  • FCVAR_UNLOGGED = 2048

  • DMG_NEVERGIB = 4096

  • DMG_ALWAYSGIB = 8192

  • FCVAR_REPLICATED = 8192

  • DMG_DROWN = 16384

  • FCVAR_CHEAT = 16384

  • DMG_PARALYZE = 32768

  • FCVAR_PER_USER = 32768

  • DMG_NERVEGAS = 65536

  • FCVAR_DEMO = 65536

  • DMG_POISON = 131072

  • FCVAR_DONTRECORD = 131072

  • DMG_RADIATION = 262144

  • DMG_DROWNRECOVER = 524288

  • DMG_ACID = 1048576

  • DMG_SLOWBURN = 2097152

  • DMG_REMOVENORAGDOLL = 4194304

  • FCVAR_NOT_CONNECTED = 4194304

  • DMG_PHYSGUN = 8388608

  • DMG_PLASMA = 16777216

  • FCVAR_VCONSOLE_SET_FOCUS = 134217728

attackfail

  • DOTA_ATTACK_RECORD_FAIL_NO = 0

  • DOTA_ATTACK_RECORD_FAIL_TERRAIN_MISS = 1

  • DOTA_ATTACK_RECORD_FAIL_SOURCE_MISS = 2

  • DOTA_ATTACK_RECORD_FAIL_TARGET_EVADED = 3

  • DOTA_ATTACK_RECORD_FAIL_TARGET_INVULNERABLE = 4

  • DOTA_ATTACK_RECORD_FAIL_TARGET_OUT_OF_RANGE = 5

  • DOTA_ATTACK_RECORD_CANNOT_FAIL = 6

  • DOTA_ATTACK_RECORD_FAIL_BLOCKED_BY_OBSTRUCTION = 7

modifierfunction

  • MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE = 0

    • GetModifierPreAttack_BonusDamage
  • MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_TARGET = 1

    • GetModifierPreAttack_BonusDamage_Target
  • MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_PROC = 2

    • GetModifierPreAttack_BonusDamage_Proc
  • MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT = 3

    • GetModifierPreAttack_BonusDamagePostCrit
  • MODIFIER_PROPERTY_BASEATTACK_BONUSDAMAGE = 4

    • GetModifierBaseAttack_BonusDamage
  • MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL = 5

    • GetModifierProcAttack_BonusDamage_Physical
  • MODIFIER_PROPERTY_PROCATTACK_CONVERT_PHYSICAL_TO_MAGICAL = 6

    • GetModifierProcAttack_ConvertPhysicalToMagical
  • MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL = 7

    • GetModifierProcAttack_BonusDamage_Magical
  • MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE = 8

    • GetModifierProcAttack_BonusDamage_Pure
  • MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL_TARGET = 9

    • GetModifierProcAttack_BonusDamage_Magical_Target
  • MODIFIER_PROPERTY_PROCATTACK_FEEDBACK = 10

    • GetModifierProcAttack_Feedback
  • MODIFIER_PROPERTY_OVERRIDE_ATTACK_DAMAGE = 11

    • GetModifierOverrideAttackDamage
  • MODIFIER_PROPERTY_PRE_ATTACK = 12

    • GetModifierPreAttack
  • MODIFIER_PROPERTY_INVISIBILITY_LEVEL = 13

    • GetModifierInvisibilityLevel
  • MODIFIER_PROPERTY_INVISIBILITY_ATTACK_BEHAVIOR_EXCEPTION = 14

    • GetModifierInvisibilityAttackBehaviorException
  • MODIFIER_PROPERTY_PERSISTENT_INVISIBILITY = 15

    • GetModifierPersistentInvisibility
  • MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT = 16

    • GetModifierMoveSpeedBonus_Constant
  • MODIFIER_PROPERTY_MOVESPEED_BASE_OVERRIDE = 17

    • GetModifierMoveSpeedOverride
  • MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE = 18

    • GetModifierMoveSpeedBonus_Percentage
  • MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE = 19

    • GetModifierMoveSpeedBonus_Percentage_Unique
  • MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE = 20

    • GetModifierMoveSpeedBonus_Special_Boots
  • MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE_2 = 21

    • GetModifierMoveSpeedBonus_Special_Boots_2
  • MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT_UNIQUE = 22

    • GetModifierMoveSpeedBonus_Constant_Unique
  • MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT_UNIQUE_2 = 23

    • GetModifierMoveSpeedBonus_Constant_Unique_2
  • MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE = 24

    • GetModifierMoveSpeed_Absolute
  • MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MIN = 25

    • GetModifierMoveSpeed_AbsoluteMin
  • MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MAX = 26

    • GetModifierMoveSpeed_AbsoluteMax
  • MODIFIER_PROPERTY_IGNORE_MOVESPEED_LIMIT = 27

    • GetModifierIgnoreMovespeedLimit
  • MODIFIER_PROPERTY_MOVESPEED_LIMIT = 28

    • GetModifierMoveSpeed_Limit
  • MODIFIER_PROPERTY_ATTACKSPEED_BASE_OVERRIDE = 29

    • GetModifierAttackSpeedBaseOverride
  • MODIFIER_PROPERTY_FIXED_ATTACK_RATE = 30

    • GetModifierFixedAttackRate
  • MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT = 31

    • GetModifierAttackSpeedBonus_Constant
  • MODIFIER_PROPERTY_IGNORE_ATTACKSPEED_LIMIT = 32

    • GetModifierAttackSpeed_Limit
  • MODIFIER_PROPERTY_COOLDOWN_REDUCTION_CONSTANT = 33

    • GetModifierCooldownReduction_Constant
  • MODIFIER_PROPERTY_MANACOST_REDUCTION_CONSTANT = 34

    • GetModifierManacostReduction_Constant
  • MODIFIER_PROPERTY_HEALTHCOST_REDUCTION_CONSTANT = 35

    • GetModifierHealthcostReduction_Constant
  • MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT = 36

    • GetModifierBaseAttackTimeConstant
  • MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT_ADJUST = 37

    • GetModifierBaseAttackTimeConstant_Adjust
  • MODIFIER_PROPERTY_BASE_ATTACK_TIME_PERCENTAGE = 38

    • GetModifierBaseAttackTimePercentage
  • MODIFIER_PROPERTY_ATTACK_POINT_CONSTANT = 39

    • GetModifierAttackPointConstant
  • MODIFIER_PROPERTY_BONUSDAMAGEOUTGOING_PERCENTAGE = 40

    • GetModifierBonusDamageOutgoing_Percentage
  • MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE = 41

    • GetModifierDamageOutgoing_Percentage
  • MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION = 42

    • GetModifierDamageOutgoing_Percentage_Illusion
  • MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION_AMPLIFY = 43

    • GetModifierDamageOutgoing_Percentage_Illusion_Amplify
  • MODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE = 44

    • GetModifierTotalDamageOutgoing_Percentage
  • MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE_CREEP = 45

    • GetModifierSpellAmplify_PercentageCreep
  • MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE = 46

    • GetModifierSpellAmplify_Percentage
  • MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE_UNIQUE = 47

    • GetModifierSpellAmplify_PercentageUnique
  • MODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_SOURCE = 48

    • GetModifierHealAmplify_PercentageSource
  • MODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_TARGET = 49

    • GetModifierHealAmplify_PercentageTarget
  • MODIFIER_PROPERTY_HP_REGEN_CAN_BE_NEGATIVE = 50

    • GetModifierHPRegen_CanBeNegative
  • MODIFIER_PROPERTY_HP_REGEN_AMPLIFY_PERCENTAGE = 51

    • GetModifierHPRegenAmplify_Percentage
  • MODIFIER_PROPERTY_LIFESTEAL_AMPLIFY_PERCENTAGE = 52

    • GetModifierLifestealRegenAmplify_Percentage
  • MODIFIER_PROPERTY_SPELL_LIFESTEAL_AMPLIFY_PERCENTAGE = 53

    • GetModifierSpellLifestealRegenAmplify_Percentage
  • MODIFIER_PROPERTY_MP_REGEN_AMPLIFY_PERCENTAGE = 54

    • GetModifierMPRegenAmplify_Percentage
  • MODIFIER_PROPERTY_MANA_DRAIN_AMPLIFY_PERCENTAGE = 55

    • GetModifierManaDrainAmplify_Percentage
  • MODIFIER_PROPERTY_MP_RESTORE_AMPLIFY_PERCENTAGE = 56

    • GetModifierMPRestoreAmplify_Percentage
  • MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE = 57

    • GetModifierBaseDamageOutgoing_Percentage
  • MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE_UNIQUE = 58

    • GetModifierBaseDamageOutgoing_PercentageUnique
  • MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE = 59

    • GetModifierIncomingDamage_Percentage
  • MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE = 60

    • GetModifierIncomingPhysicalDamage_Percentage
  • MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_CONSTANT = 61

    • GetModifierIncomingPhysicalDamageConstant
  • MODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT = 62

    • GetModifierIncomingSpellDamageConstant
  • MODIFIER_PROPERTY_EVASION_CONSTANT = 63

    • GetModifierEvasion_Constant
  • MODIFIER_PROPERTY_NEGATIVE_EVASION_CONSTANT = 64

    • GetModifierNegativeEvasion_Constant
  • MODIFIER_PROPERTY_STATUS_RESISTANCE = 65

    • GetModifierStatusResistance
  • MODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING = 66

    • GetModifierStatusResistanceStacking
  • MODIFIER_PROPERTY_STATUS_RESISTANCE_CASTER = 67

    • GetModifierStatusResistanceCaster
  • MODIFIER_PROPERTY_AVOID_DAMAGE = 68

    • GetModifierAvoidDamage
  • MODIFIER_PROPERTY_AVOID_SPELL = 69

    • GetModifierAvoidSpell
  • MODIFIER_PROPERTY_MISS_PERCENTAGE = 70

    • GetModifierMiss_Percentage
  • MODIFIER_PROPERTY_PHYSICAL_ARMOR_BASE_PERCENTAGE = 71

    • GetModifierPhysicalArmorBase_Percentage
  • MODIFIER_PROPERTY_PHYSICAL_ARMOR_TOTAL_PERCENTAGE = 72

    • GetModifierPhysicalArmorTotal_Percentage
  • MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS = 73

    • GetModifierPhysicalArmorBonus
  • MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE = 74

    • GetModifierPhysicalArmorBonusUnique
  • MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE = 75

    • GetModifierPhysicalArmorBonusUniqueActive
  • MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_POST = 76

    • GetModifierPhysicalArmorBonusPost
  • MODIFIER_PROPERTY_IGNORE_PHYSICAL_ARMOR = 77

    • GetModifierIgnorePhysicalArmor
  • MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BASE_REDUCTION = 78

    • GetModifierMagicalResistanceBaseReduction
  • MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DIRECT_MODIFICATION = 79

    • GetModifierMagicalResistanceDirectModification
  • MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS = 80

    • GetModifierMagicalResistanceBonus
  • MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS_ILLUSIONS = 81

    • GetModifierMagicalResistanceBonusIllusions
  • MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS_UNIQUE = 82

    • GetModifierMagicalResistanceBonusUnique
  • MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE = 83

    • GetModifierMagicalResistanceDecrepifyUnique
  • MODIFIER_PROPERTY_BASE_MANA_REGEN = 84

    • GetModifierBaseRegen
  • MODIFIER_PROPERTY_MANA_REGEN_CONSTANT = 85

    • GetModifierConstantManaRegen
  • MODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE = 86

    • GetModifierConstantManaRegenUnique
  • MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE = 87

    • GetModifierTotalPercentageManaRegen
  • MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT = 88

    • GetModifierConstantHealthRegen
  • MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE = 89

    • GetModifierHealthRegenPercentage
  • MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE_UNIQUE = 90

    • GetModifierHealthRegenPercentageUnique
  • MODIFIER_PROPERTY_HEALTH_BONUS = 91

    • GetModifierHealthBonus
  • MODIFIER_PROPERTY_MANA_BONUS = 92

    • GetModifierManaBonus
  • MODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS = 93

    • GetModifierExtraStrengthBonus
  • MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS = 94

    • GetModifierExtraHealthBonus
  • MODIFIER_PROPERTY_EXTRA_MANA_BONUS = 95

    • GetModifierExtraManaBonus
  • MODIFIER_PROPERTY_EXTRA_MANA_BONUS_PERCENTAGE = 96

    • GetModifierExtraManaBonusPercentage
  • MODIFIER_PROPERTY_EXTRA_HEALTH_PERCENTAGE = 97

    • GetModifierExtraHealthPercentage
  • MODIFIER_PROPERTY_EXTRA_MANA_PERCENTAGE = 98

    • GetModifierExtraManaPercentage
  • MODIFIER_PROPERTY_STATS_STRENGTH_BONUS = 99

    • GetModifierBonusStats_Strength
  • MODIFIER_PROPERTY_STATS_AGILITY_BONUS = 100

    • GetModifierBonusStats_Agility
  • MODIFIER_PROPERTY_STATS_INTELLECT_BONUS = 101

    • GetModifierBonusStats_Intellect
  • MODIFIER_PROPERTY_STATS_STRENGTH_BONUS_PERCENTAGE = 102

    • GetModifierBonusStats_Strength_Percentage
  • MODIFIER_PROPERTY_STATS_AGILITY_BONUS_PERCENTAGE = 103

    • GetModifierBonusStats_Agility_Percentage
  • MODIFIER_PROPERTY_STATS_INTELLECT_BONUS_PERCENTAGE = 104

    • GetModifierBonusStats_Intellect_Percentage
  • MODIFIER_PROPERTY_CAST_RANGE_BONUS = 105

    • GetModifierCastRangeBonus
  • MODIFIER_PROPERTY_CAST_RANGE_BONUS_PERCENTAGE = 106

    • GetModifierCastRangeBonusPercentage
  • MODIFIER_PROPERTY_CAST_RANGE_BONUS_TARGET = 107

    • GetModifierCastRangeBonusTarget
  • MODIFIER_PROPERTY_CAST_RANGE_BONUS_STACKING = 108

    • GetModifierCastRangeBonusStacking
  • MODIFIER_PROPERTY_ATTACK_RANGE_BASE_OVERRIDE = 109

    • GetModifierAttackRangeOverride
  • MODIFIER_PROPERTY_ATTACK_RANGE_BONUS = 110

    • GetModifierAttackRangeBonus
  • MODIFIER_PROPERTY_ATTACK_RANGE_BONUS_UNIQUE = 111

    • GetModifierAttackRangeBonusUnique
  • MODIFIER_PROPERTY_ATTACK_RANGE_BONUS_PERCENTAGE = 112

    • GetModifierAttackRangeBonusPercentage
  • MODIFIER_PROPERTY_MAX_ATTACK_RANGE = 113

    • GetModifierMaxAttackRange
  • MODIFIER_PROPERTY_PROJECTILE_SPEED_BONUS = 114

    • GetModifierProjectileSpeedBonus
  • MODIFIER_PROPERTY_PROJECTILE_SPEED_BONUS_PERCENTAGE = 115

    • GetModifierProjectileSpeedBonusPercentage
  • MODIFIER_PROPERTY_PROJECTILE_NAME = 116

    • GetModifierProjectileName
  • MODIFIER_PROPERTY_REINCARNATION = 117

    • ReincarnateTime
  • MODIFIER_PROPERTY_RESPAWNTIME = 118

    • GetModifierConstantRespawnTime
  • MODIFIER_PROPERTY_RESPAWNTIME_PERCENTAGE = 119

    • GetModifierPercentageRespawnTime
  • MODIFIER_PROPERTY_RESPAWNTIME_STACKING = 120

    • GetModifierStackingRespawnTime
  • MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE = 121

    • GetModifierPercentageCooldown
  • MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE_ONGOING = 122

    • GetModifierPercentageCooldownOngoing
  • MODIFIER_PROPERTY_CASTTIME_PERCENTAGE = 123

    • GetModifierPercentageCasttime
  • MODIFIER_PROPERTY_ATTACK_ANIM_TIME_PERCENTAGE = 124

    • GetModifierPercentageAttackAnimTime
  • MODIFIER_PROPERTY_MANACOST_PERCENTAGE = 125

    • GetModifierPercentageManacost
  • MODIFIER_PROPERTY_MANACOST_PERCENTAGE_STACKING = 126

    • GetModifierPercentageManacostStacking
  • MODIFIER_PROPERTY_HEALTHCOST_PERCENTAGE = 127

    • GetModifierPercentageHealthcost
  • MODIFIER_PROPERTY_HEALTHCOST_PERCENTAGE_STACKING = 128

    • GetModifierPercentageHealthcostStacking
  • MODIFIER_PROPERTY_DEATHGOLDCOST = 129

    • GetModifierConstantDeathGoldCost
  • MODIFIER_PROPERTY_EXP_RATE_BOOST = 130

    • GetModifierPercentageExpRateBoost
  • MODIFIER_PROPERTY_GOLD_RATE_BOOST = 131

    • GetModifierPercentageGoldRateBoost
  • MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE = 132

    • GetModifierPreAttack_CriticalStrike
  • MODIFIER_PROPERTY_PREATTACK_TARGET_CRITICALSTRIKE = 133

    • GetModifierPreAttack_Target_CriticalStrike
  • MODIFIER_PROPERTY_MAGICAL_CONSTANT_BLOCK = 134

    • GetModifierMagical_ConstantBlock
  • MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK = 135

    • GetModifierPhysical_ConstantBlock
  • MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK_SPECIAL = 136

    • GetModifierPhysical_ConstantBlockSpecial
  • MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK_UNAVOIDABLE_PRE_ARMOR = 137

    • GetModifierPhysical_ConstantBlockUnavoidablePreArmor
  • MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK = 138

    • GetModifierTotal_ConstantBlock
  • MODIFIER_PROPERTY_OVERRIDE_ANIMATION = 139

    • GetOverrideAnimation
  • MODIFIER_PROPERTY_OVERRIDE_ANIMATION_WEIGHT = 140

    • GetOverrideAnimationWeight
  • MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE = 141

    • GetOverrideAnimationRate
  • MODIFIER_PROPERTY_ABSORB_SPELL = 142

    • GetAbsorbSpell
  • MODIFIER_PROPERTY_REFLECT_SPELL = 143

    • GetReflectSpell
  • MODIFIER_PROPERTY_DISABLE_AUTOATTACK = 144

    • GetDisableAutoAttack
  • MODIFIER_PROPERTY_BONUS_DAY_VISION = 145

    • GetBonusDayVision
  • MODIFIER_PROPERTY_BONUS_NIGHT_VISION = 146

    • GetBonusNightVision
  • MODIFIER_PROPERTY_BONUS_NIGHT_VISION_UNIQUE = 147

    • GetBonusNightVisionUnique
  • MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE = 148

    • GetBonusVisionPercentage
  • MODIFIER_PROPERTY_FIXED_DAY_VISION = 149

    • GetFixedDayVision
  • MODIFIER_PROPERTY_FIXED_NIGHT_VISION = 150

    • GetFixedNightVision
  • MODIFIER_PROPERTY_MIN_HEALTH = 151

    • GetMinHealth
  • MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL = 152

    • GetAbsoluteNoDamagePhysical
  • MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL = 153

    • GetAbsoluteNoDamageMagical
  • MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE = 154

    • GetAbsoluteNoDamagePure
  • MODIFIER_PROPERTY_IS_ILLUSION = 155

    • GetIsIllusion
  • MODIFIER_PROPERTY_ILLUSION_LABEL = 156

    • GetModifierIllusionLabel
  • MODIFIER_PROPERTY_STRONG_ILLUSION = 157

    • GetModifierStrongIllusion
  • MODIFIER_PROPERTY_SUPER_ILLUSION = 158

    • GetModifierSuperIllusion
  • MODIFIER_PROPERTY_SUPER_ILLUSION_WITH_ULTIMATE = 159

    • GetModifierSuperIllusionWithUltimate
  • MODIFIER_PROPERTY_XP_DURING_DEATH = 160

    • GetModifierXPDuringDeath
  • MODIFIER_PROPERTY_TURN_RATE_PERCENTAGE = 161

    • GetModifierTurnRate_Percentage
  • MODIFIER_PROPERTY_TURN_RATE_OVERRIDE = 162

    • GetModifierTurnRate_Override
  • MODIFIER_PROPERTY_DISABLE_HEALING = 163

    • GetDisableHealing
  • MODIFIER_PROPERTY_ALWAYS_ALLOW_ATTACK = 164

    • GetAlwaysAllowAttack
  • MODIFIER_PROPERTY_ALWAYS_ETHEREAL_ATTACK = 165

    • GetAllowEtherealAttack
  • MODIFIER_PROPERTY_OVERRIDE_ATTACK_MAGICAL = 166

    • GetOverrideAttackMagical
  • MODIFIER_PROPERTY_UNIT_STATS_NEEDS_REFRESH = 167

    • GetModifierUnitStatsNeedsRefresh
  • MODIFIER_PROPERTY_BOUNTY_CREEP_MULTIPLIER = 168

    • Unused
  • MODIFIER_PROPERTY_BOUNTY_OTHER_MULTIPLIER = 169

    • Unused
  • MODIFIER_PROPERTY_UNIT_DISALLOW_UPGRADING = 170

    • GetModifierUnitDisllowUpgrading
  • MODIFIER_PROPERTY_DODGE_PROJECTILE = 171

    • GetModifierDodgeProjectile
  • MODIFIER_PROPERTY_TRIGGER_COSMETIC_AND_END_ATTACK = 172

    • GetTriggerCosmeticAndEndAttack
  • MODIFIER_PROPERTY_MAX_DEBUFF_DURATION = 173

    • GetModifierMaxDebuffDuration
  • MODIFIER_PROPERTY_PRIMARY_STAT_DAMAGE_MULTIPLIER = 174

    • GetPrimaryStatDamageMultiplier
  • MODIFIER_PROPERTY_PREATTACK_DEADLY_BLOW = 175

    • GetModifierPreAttack_DeadlyBlow
  • MODIFIER_PROPERTY_ALWAYS_AUTOATTACK_WHILE_HOLD_POSITION = 176

    • GetAlwaysAutoAttackWhileHoldPosition
  • MODIFIER_EVENT_ON_SPELL_TARGET_READY = 177

    • OnSpellTargetReady
  • MODIFIER_EVENT_ON_ATTACK_RECORD = 178

    • OnAttackRecord
  • MODIFIER_EVENT_ON_ATTACK_START = 179

    • OnAttackStart
  • MODIFIER_EVENT_ON_ATTACK = 180

    • OnAttack
  • MODIFIER_EVENT_ON_ATTACK_LANDED = 181

    • OnAttackLanded
  • MODIFIER_EVENT_ON_ATTACK_FAIL = 182

    • OnAttackFail
  • MODIFIER_EVENT_ON_ATTACK_ALLIED = 183

    • OnAttackAllied
  • MODIFIER_EVENT_ON_PROJECTILE_DODGE = 184

    • OnProjectileDodge
  • MODIFIER_EVENT_ON_ORDER = 185

    • OnOrder
  • MODIFIER_EVENT_ON_UNIT_MOVED = 186

    • OnUnitMoved
  • MODIFIER_EVENT_ON_ABILITY_START = 187

    • OnAbilityStart
  • MODIFIER_EVENT_ON_ABILITY_EXECUTED = 188

    • OnAbilityExecuted
  • MODIFIER_EVENT_ON_ABILITY_FULLY_CAST = 189

    • OnAbilityFullyCast
  • MODIFIER_EVENT_ON_BREAK_INVISIBILITY = 190

    • OnBreakInvisibility
  • MODIFIER_EVENT_ON_ABILITY_END_CHANNEL = 191

    • OnAbilityEndChannel
  • MODIFIER_EVENT_ON_PROCESS_UPGRADE = 192

    • Unused
  • MODIFIER_EVENT_ON_REFRESH = 193

    • Unused
  • MODIFIER_EVENT_ON_TAKEDAMAGE = 194

    • OnTakeDamage
  • MODIFIER_EVENT_ON_DEATH_PREVENTED = 195

    • OnDamagePrevented
  • MODIFIER_EVENT_ON_STATE_CHANGED = 196

    • OnStateChanged
  • MODIFIER_EVENT_ON_ORB_EFFECT = 197

    • Unused
  • MODIFIER_EVENT_ON_PROCESS_CLEAVE = 198

    • OnProcessCleave
  • MODIFIER_EVENT_ON_DAMAGE_CALCULATED = 199

    • OnDamageCalculated
  • MODIFIER_EVENT_ON_MAGIC_DAMAGE_CALCULATED = 200

    • OnMagicDamageCalculated
  • MODIFIER_EVENT_ON_ATTACKED = 201

    • OnAttacked
  • MODIFIER_EVENT_ON_DEATH = 202

    • OnDeath
  • MODIFIER_EVENT_ON_DEATH_COMPLETED = 203

    • OnDeathCompleted
  • MODIFIER_EVENT_ON_RESPAWN = 204

    • OnRespawn
  • MODIFIER_EVENT_ON_SPENT_MANA = 205

    • OnSpentMana
  • MODIFIER_EVENT_ON_SPENT_HEALTH = 206

    • OnSpentHealth
  • MODIFIER_EVENT_ON_TELEPORTING = 207

    • OnTeleporting
  • MODIFIER_EVENT_ON_TELEPORTED = 208

    • OnTeleported
  • MODIFIER_EVENT_ON_SET_LOCATION = 209

    • OnSetLocation
  • MODIFIER_EVENT_ON_HEALTH_GAINED = 210

    • OnHealthGained
  • MODIFIER_EVENT_ON_MANA_GAINED = 211

    • OnManaGained
  • MODIFIER_EVENT_ON_TAKEDAMAGE_KILLCREDIT = 212

    • OnTakeDamageKillCredit
  • MODIFIER_EVENT_ON_HERO_KILLED = 213

    • OnHeroKilled
  • MODIFIER_EVENT_ON_HEAL_RECEIVED = 214

    • OnHealReceived
  • MODIFIER_EVENT_ON_BUILDING_KILLED = 215

    • OnBuildingKilled
  • MODIFIER_EVENT_ON_MODEL_CHANGED = 216

    • OnModelChanged
  • MODIFIER_EVENT_ON_MODIFIER_ADDED = 217

    • OnModifierAdded
  • MODIFIER_PROPERTY_TOOLTIP = 218

    • OnTooltip
  • MODIFIER_PROPERTY_MODEL_CHANGE = 219

    • GetModifierModelChange
  • MODIFIER_PROPERTY_MODEL_SCALE = 220

    • GetModifierModelScale
  • MODIFIER_PROPERTY_MODEL_SCALE_ANIMATE_TIME = 221

    • GetModifierModelScaleAnimateTime
  • MODIFIER_PROPERTY_IS_SCEPTER = 222

    • GetModifierScepter
  • MODIFIER_PROPERTY_IS_SHARD = 223

    • GetModifierShard
  • MODIFIER_PROPERTY_RADAR_COOLDOWN_REDUCTION = 224

    • GetModifierRadarCooldownReduction
  • MODIFIER_PROPERTY_TRANSLATE_ACTIVITY_MODIFIERS = 225

    • GetActivityTranslationModifiers
  • MODIFIER_PROPERTY_TRANSLATE_ATTACK_SOUND = 226

    • GetAttackSound
  • MODIFIER_PROPERTY_LIFETIME_FRACTION = 227

    • GetUnitLifetimeFraction
  • MODIFIER_PROPERTY_PROVIDES_FOW_POSITION = 228

    • GetModifierProvidesFOWVision
  • MODIFIER_PROPERTY_SPELLS_REQUIRE_HP = 229

    • GetModifierSpellsRequireHP
  • MODIFIER_PROPERTY_FORCE_DRAW_MINIMAP = 230

    • GetForceDrawOnMinimap
  • MODIFIER_PROPERTY_DISABLE_TURNING = 231

    • GetModifierDisableTurning
  • MODIFIER_PROPERTY_IGNORE_CAST_ANGLE = 232

    • GetModifierIgnoreCastAngle
  • MODIFIER_PROPERTY_CHANGE_ABILITY_VALUE = 233

    • GetModifierChangeAbilityValue
  • MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL = 234

    • GetModifierOverrideAbilitySpecial
  • MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE = 235

    • GetModifierOverrideAbilitySpecialValue
  • MODIFIER_PROPERTY_ABILITY_LAYOUT = 236

    • GetModifierAbilityLayout
  • MODIFIER_EVENT_ON_DOMINATED = 237

    • OnDominated
  • MODIFIER_EVENT_ON_KILL = 238

    • OnKill
  • MODIFIER_EVENT_ON_ASSIST = 239

    • OnAssist
  • MODIFIER_PROPERTY_TEMPEST_DOUBLE = 240

    • GetModifierTempestDouble
  • MODIFIER_PROPERTY_PRESERVE_PARTICLES_ON_MODEL_CHANGE = 241

    • PreserveParticlesOnModelChanged
  • MODIFIER_EVENT_ON_ATTACK_FINISHED = 242

    • OnAttackFinished
  • MODIFIER_PROPERTY_IGNORE_COOLDOWN = 243

    • GetModifierIgnoreCooldown
  • MODIFIER_PROPERTY_CAN_ATTACK_TREES = 244

    • GetModifierCanAttackTrees
  • MODIFIER_PROPERTY_VISUAL_Z_DELTA = 245

    • GetVisualZDelta
  • MODIFIER_PROPERTY_VISUAL_Z_SPEED_BASE_OVERRIDE = 246

    • GetVisualZSpeedBaseOverride
  • MODIFIER_PROPERTY_INCOMING_DAMAGE_ILLUSION = 247

  • MODIFIER_PROPERTY_DONT_GIVE_VISION_OF_ATTACKER = 248

    • GetModifierNoVisionOfAttacker
  • MODIFIER_PROPERTY_TOOLTIP2 = 249

    • OnTooltip2
  • MODIFIER_EVENT_ON_ATTACK_RECORD_DESTROY = 250

    • OnAttackRecordDestroy
  • MODIFIER_EVENT_ON_PROJECTILE_OBSTRUCTION_HIT = 251

    • OnProjectileObstructionHit
  • MODIFIER_PROPERTY_SUPPRESS_TELEPORT = 252

    • GetSuppressTeleport
  • MODIFIER_EVENT_ON_ATTACK_CANCELLED = 253

    • OnAttackCancelled
  • MODIFIER_PROPERTY_SUPPRESS_CLEAVE = 254

    • GetSuppressCleave
  • MODIFIER_PROPERTY_BOT_ATTACK_SCORE_BONUS = 255

    • BotAttackScoreBonus
  • MODIFIER_PROPERTY_ATTACKSPEED_REDUCTION_PERCENTAGE = 256

    • GetModifierAttackSpeedReductionPercentage
  • MODIFIER_PROPERTY_MOVESPEED_REDUCTION_PERCENTAGE = 257

    • GetModifierMoveSpeedReductionPercentage
  • MODIFIER_PROPERTY_ATTACK_WHILE_MOVING_TARGET = 258

  • MODIFIER_PROPERTY_ATTACKSPEED_PERCENTAGE = 259

    • GetModifierAttackSpeedPercentage
  • MODIFIER_EVENT_ON_ATTEMPT_PROJECTILE_DODGE = 260

    • OnAttemptProjectileDodge
  • MODIFIER_EVENT_ON_PREDEBUFF_APPLIED = 261

    • OnPreDebuffApplied
  • MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE_STACKING = 262

    • GetModifierPercentageCooldownStacking
  • MODIFIER_PROPERTY_SPELL_REDIRECT_TARGET = 263

    • GetModifierSpellRedirectTarget
  • MODIFIER_PROPERTY_TURN_RATE_CONSTANT = 264

    • GetModifierTurnRateConstant
  • MODIFIER_PROPERTY_RAT_PACK = 265

    • GetModifierIsRatPack
  • MODIFIER_PROPERTY_PHYSICALDAMAGEOUTGOING_PERCENTAGE = 266

    • GetModifierPhysicalDamageOutgoing_Percentage
  • MODIFIER_PROPERTY_KNOCKBACK_AMPLIFICATION_PERCENTAGE = 267

    • GetModifierKnockbackAmplification_Percentage
  • MODIFIER_PROPERTY_HEALTHBAR_PIPS = 268

    • GetModifierHealthBarPips
  • MODIFIER_PROPERTY_INCOMING_DAMAGE_CONSTANT = 269

    • GetModifierIncomingDamageConstant
  • MODIFIER_EVENT_SPELL_APPLIED_SUCCESSFULLY = 270

    • OnSpellAppliedSuccessfully
  • MODIFIER_PROPERTY_AVOID_DAMAGE_AFTER_REDUCTIONS = 271

    • GetModifierAvoidDamageAfterReductions
  • MODIFIER_FUNCTION_LAST = 272

  • MODIFIER_FUNCTION_INVALID = 65535

modifierpriority

  • MODIFIER_PRIORITY_LOW = 0

  • MODIFIER_PRIORITY_NORMAL = 1

  • MODIFIER_PRIORITY_HIGH = 2

  • MODIFIER_PRIORITY_ULTRA = 3

  • MODIFIER_PRIORITY_SUPER_ULTRA = 4

modifierremove

  • DOTA_BUFF_REMOVE_ALL = 0

  • DOTA_BUFF_REMOVE_ENEMY = 1

  • DOTA_BUFF_REMOVE_ALLY = 2

modifierstate

  • MODIFIER_STATE_ROOTED = 0

  • MODIFIER_STATE_DISARMED = 1

  • MODIFIER_STATE_ATTACK_IMMUNE = 2

  • MODIFIER_STATE_SILENCED = 3

  • MODIFIER_STATE_MUTED = 4

  • MODIFIER_STATE_STUNNED = 5

  • MODIFIER_STATE_HEXED = 6

  • MODIFIER_STATE_INVISIBLE = 7

  • MODIFIER_STATE_INVULNERABLE = 8

  • MODIFIER_STATE_MAGIC_IMMUNE = 9

  • MODIFIER_STATE_PROVIDES_VISION = 10

  • MODIFIER_STATE_NIGHTMARED = 11

  • MODIFIER_STATE_BLOCK_DISABLED = 12

  • MODIFIER_STATE_EVADE_DISABLED = 13

  • MODIFIER_STATE_UNSELECTABLE = 14

  • MODIFIER_STATE_CANNOT_TARGET_ENEMIES = 15

  • MODIFIER_STATE_CANNOT_TARGET_BUILDINGS = 16

  • MODIFIER_STATE_CANNOT_MISS = 17

  • MODIFIER_STATE_SPECIALLY_DENIABLE = 18

  • MODIFIER_STATE_FROZEN = 19

  • MODIFIER_STATE_COMMAND_RESTRICTED = 20

  • MODIFIER_STATE_NOT_ON_MINIMAP = 21

  • MODIFIER_STATE_LOW_ATTACK_PRIORITY = 22

  • MODIFIER_STATE_NO_HEALTH_BAR = 23

  • MODIFIER_STATE_NO_HEALTH_BAR_FOR_ENEMIES = 24

  • MODIFIER_STATE_NO_HEALTH_BAR_FOR_OTHER_PLAYERS = 25

  • MODIFIER_STATE_FLYING = 26

  • MODIFIER_STATE_NO_UNIT_COLLISION = 27

  • MODIFIER_STATE_NO_TEAM_MOVE_TO = 28

  • MODIFIER_STATE_NO_TEAM_SELECT = 29

  • MODIFIER_STATE_PASSIVES_DISABLED = 30

  • MODIFIER_STATE_DOMINATED = 31

  • MODIFIER_STATE_BLIND = 32

  • MODIFIER_STATE_OUT_OF_GAME = 33

  • MODIFIER_STATE_FAKE_ALLY = 34

  • MODIFIER_STATE_FLYING_FOR_PATHING_PURPOSES_ONLY = 35

  • MODIFIER_STATE_TRUESIGHT_IMMUNE = 36

  • MODIFIER_STATE_UNTARGETABLE = 37

  • MODIFIER_STATE_UNTARGETABLE_ALLIED = 38

  • MODIFIER_STATE_UNTARGETABLE_ENEMY = 39

  • MODIFIER_STATE_UNTARGETABLE_SELF = 40

  • MODIFIER_STATE_IGNORING_MOVE_AND_ATTACK_ORDERS = 41

  • MODIFIER_STATE_ALLOW_PATHING_THROUGH_TREES = 42

  • MODIFIER_STATE_NOT_ON_MINIMAP_FOR_ENEMIES = 43

  • MODIFIER_STATE_UNSLOWABLE = 44

  • MODIFIER_STATE_TETHERED = 45

  • MODIFIER_STATE_IGNORING_STOP_ORDERS = 46

  • MODIFIER_STATE_FEARED = 47

  • MODIFIER_STATE_TAUNTED = 48

  • MODIFIER_STATE_CANNOT_BE_MOTION_CONTROLLED = 49

  • MODIFIER_STATE_FORCED_FLYING_VISION = 50

  • MODIFIER_STATE_ATTACK_ALLIES = 51

  • MODIFIER_STATE_ALLOW_PATHING_THROUGH_CLIFFS = 52

  • MODIFIER_STATE_ALLOW_PATHING_THROUGH_FISSURE = 53

  • MODIFIER_STATE_SPECIALLY_UNDENIABLE = 54

  • MODIFIER_STATE_ALLOW_PATHING_THROUGH_OBSTRUCTIONS = 55

  • MODIFIER_STATE_DEBUFF_IMMUNE = 56

  • MODIFIER_STATE_NO_INVISIBILITY_VISUALS = 57

  • MODIFIER_STATE_ALLOW_PATHING_THROUGH_BASE_BLOCKER = 58

  • MODIFIER_STATE_LAST = 59

quest_text_replace_values_t

  • QUEST_TEXT_REPLACE_VALUE_CURRENT_VALUE = 0

  • QUEST_TEXT_REPLACE_VALUE_TARGET_VALUE = 1

  • QUEST_TEXT_REPLACE_VALUE_ROUND = 2

  • QUEST_TEXT_REPLACE_VALUE_REWARD = 3

  • QUEST_NUM_TEXT_REPLACE_VALUES = 4

subquest_text_replace_values_t

  • SUBQUEST_TEXT_REPLACE_VALUE_CURRENT_VALUE = 0

  • SUBQUEST_TEXT_REPLACE_VALUE_TARGET_VALUE = 1

  • SUBQUEST_NUM_TEXT_REPLACE_VALUES = 2