Lua Enums (Server)
- ABILITY_TYPES
- AbilityLearnResult_t
- AttributeDerivedStats
- Attributes
- CLICK_BEHAVIORS
- DAMAGE_TYPES
- DOTAAbilitySpeakTrigger_t
- DOTADamageFlag_t
- DOTAHUDVisibility_t
- DOTAInventoryFlags_t
- DOTALimits_t
- DOTAMinimapEvent_t
- DOTAModifierAttribute_t
- DOTAMusicStatus_t
- DOTAPostGameColumn_t
- DOTAPostGameLayout_t
- DOTAProjectileAttachment_t
- DOTAScriptInventorySlot_t
- DOTASlotType_t
- DOTASpeechType_t
- DOTATeam_t
- DOTAUnitAttackCapability_t
- DOTAUnitMoveCapability_t
- DOTA_ABILITY_BEHAVIOR
- DOTA_GameState
- DOTA_HeroPickState
- DOTA_INVALID_ORDERS
- DOTA_MOTION_CONTROLLER_PRIORITY
- DOTA_RUNES
- DOTA_SHOP_TYPE
- DOTA_UNIT_TARGET_FLAGS
- DOTA_UNIT_TARGET_TEAM
- DOTA_UNIT_TARGET_TYPE
- DamageCategory_t
- DotaDefaultUIElement_t
- DotaPseudoRandomType
- EDOTA_ModifyGold_Reason
- EDOTA_ModifyXP_Reason
- EShareAbility
- GameActivity_t
- LuaModifierType
- ParticleAttachment_t
- UnitFilterResult
- _Unscoped
- attackfail
- modifierfunction
- modifierpriority
- modifierremove
- modifierstate
- quest_text_replace_values_t
- subquest_text_replace_values_t
ABILITY_TYPES
- 
    ABILITY_TYPE_BASIC = 0 
- 
    ABILITY_TYPE_ULTIMATE = 1 
- 
    ABILITY_TYPE_ATTRIBUTES = 2 
- 
    ABILITY_TYPE_HIDDEN = 3 
AbilityLearnResult_t
- 
    ABILITY_CAN_BE_UPGRADED = 0 
- 
    ABILITY_CANNOT_BE_UPGRADED_NOT_UPGRADABLE = 1 
- 
    ABILITY_CANNOT_BE_UPGRADED_AT_MAX = 2 
- 
    ABILITY_CANNOT_BE_UPGRADED_REQUIRES_LEVEL = 3 
- 
    ABILITY_NOT_LEARNABLE = 4 
AttributeDerivedStats
- 
    DOTA_ATTRIBUTE_STRENGTH_DAMAGE = 0 
- 
    DOTA_ATTRIBUTE_STRENGTH_HP = 1 
- 
    DOTA_ATTRIBUTE_STRENGTH_HP_REGEN = 2 
- 
    DOTA_ATTRIBUTE_AGILITY_DAMAGE = 3 
- 
    DOTA_ATTRIBUTE_AGILITY_ARMOR = 4 
- 
    DOTA_ATTRIBUTE_AGILITY_ATTACK_SPEED = 5 
- 
    DOTA_ATTRIBUTE_INTELLIGENCE_DAMAGE = 6 
- 
    DOTA_ATTRIBUTE_INTELLIGENCE_MANA = 7 
- 
    DOTA_ATTRIBUTE_INTELLIGENCE_MANA_REGEN = 8 
- 
    DOTA_ATTRIBUTE_INTELLIGENCE_MAGIC_RESIST = 9 
Attributes
- 
    DOTA_ATTRIBUTE_INVALID = -1 
- 
    DOTA_ATTRIBUTE_STRENGTH = 0 
- 
    DOTA_ATTRIBUTE_AGILITY = 1 
- 
    DOTA_ATTRIBUTE_INTELLECT = 2 
- 
    DOTA_ATTRIBUTE_ALL = 3 
- 
    DOTA_ATTRIBUTE_MAX = 4 
CLICK_BEHAVIORS
- 
    DOTA_CLICK_BEHAVIOR_NONE = 0 
- 
    DOTA_CLICK_BEHAVIOR_MOVE = 1 
- 
    DOTA_CLICK_BEHAVIOR_ATTACK = 2 
- 
    DOTA_CLICK_BEHAVIOR_CAST = 3 
- 
    DOTA_CLICK_BEHAVIOR_DROP_ITEM = 4 
- 
    DOTA_CLICK_BEHAVIOR_DROP_SHOP_ITEM = 5 
- 
    DOTA_CLICK_BEHAVIOR_DRAG = 6 
- 
    DOTA_CLICK_BEHAVIOR_LEARN_ABILITY = 7 
- 
    DOTA_CLICK_BEHAVIOR_PATROL = 8 
- 
    DOTA_CLICK_BEHAVIOR_VECTOR_CAST = 9 
- 
    DOTA_CLICK_BEHAVIOR_UNUSED = 10 
- 
    DOTA_CLICK_BEHAVIOR_RADAR = 11 
- 
    DOTA_CLICK_BEHAVIOR_LAST = 12 
DAMAGE_TYPES
- 
    DAMAGE_TYPE_NONE = 0 
- 
    DAMAGE_TYPE_PHYSICAL = 1 
- 
    DAMAGE_TYPE_MAGICAL = 2 
- 
    DAMAGE_TYPE_PURE = 4 
- 
    DAMAGE_TYPE_ALL = 7 
- 
    DAMAGE_TYPE_HP_REMOVAL = 8 
- 
    DAMAGE_TYPE_ABILITY_DEFINED = 22 
DOTAAbilitySpeakTrigger_t
- 
    DOTA_ABILITY_SPEAK_START_ACTION_PHASE = 0 
- 
    DOTA_ABILITY_SPEAK_CAST = 1 
DOTADamageFlag_t
- 
    DOTA_DAMAGE_FLAG_NONE = 0 
- 
    DOTA_DAMAGE_FLAG_IGNORES_MAGIC_ARMOR = 1 
- 
    DOTA_DAMAGE_FLAG_IGNORES_PHYSICAL_ARMOR = 2 
- 
    DOTA_DAMAGE_FLAG_BYPASSES_INVULNERABILITY = 4 
- 
    DOTA_DAMAGE_FLAG_BYPASSES_BLOCK = 8 
- 
    DOTA_DAMAGE_FLAG_REFLECTION = 16 
- 
    DOTA_DAMAGE_FLAG_HPLOSS = 32 
- 
    DOTA_DAMAGE_FLAG_NO_DIRECTOR_EVENT = 64 
- 
    DOTA_DAMAGE_FLAG_NON_LETHAL = 128 
- 
    DOTA_DAMAGE_FLAG_NO_DAMAGE_MULTIPLIERS = 512 
- 
    DOTA_DAMAGE_FLAG_NO_SPELL_AMPLIFICATION = 1024 
- 
    DOTA_DAMAGE_FLAG_DONT_DISPLAY_DAMAGE_IF_SOURCE_HIDDEN = 2048 
- 
    DOTA_DAMAGE_FLAG_NO_SPELL_LIFESTEAL = 4096 
- 
    DOTA_DAMAGE_FLAG_PROPERTY_FIRE = 8192 
- 
    DOTA_DAMAGE_FLAG_IGNORES_BASE_PHYSICAL_ARMOR = 16384 
- 
    DOTA_DAMAGE_FLAG_SECONDARY_PROJECTILE_ATTACK = 32768 
- 
    DOTA_DAMAGE_FLAG_FORCE_SPELL_AMPLIFICATION = 65536 
- 
    DOTA_DAMAGE_FLAG_MAGIC_AUTO_ATTACK = 131072 
- 
    DOTA_DAMAGE_FLAG_ATTACK_MODIFIER = 262144 
DOTAHUDVisibility_t
- 
    DOTA_HUD_VISIBILITY_INVALID = -1 
- 
    DOTA_HUD_VISIBILITY_TOP_TIMEOFDAY = 0 
- 
    DOTA_HUD_VISIBILITY_TOP_HEROES = 1 
- 
    DOTA_HUD_VISIBILITY_TOP_SCOREBOARD = 2 
- 
    DOTA_HUD_VISIBILITY_ACTION_PANEL = 3 
- 
    DOTA_HUD_VISIBILITY_ACTION_MINIMAP = 4 
- 
    DOTA_HUD_VISIBILITY_INVENTORY_PANEL = 5 
- 
    DOTA_HUD_VISIBILITY_INVENTORY_SHOP = 6 
- 
    DOTA_HUD_VISIBILITY_INVENTORY_ITEMS = 7 
- 
    DOTA_HUD_VISIBILITY_INVENTORY_QUICKBUY = 8 
- 
    DOTA_HUD_VISIBILITY_INVENTORY_COURIER = 9 
- 
    DOTA_HUD_VISIBILITY_INVENTORY_PROTECT = 10 
- 
    DOTA_HUD_VISIBILITY_INVENTORY_GOLD = 11 
- 
    DOTA_HUD_VISIBILITY_SHOP_SUGGESTEDITEMS = 12 
- 
    DOTA_HUD_VISIBILITY_SHOP_COMMONITEMS = 13 
- 
    DOTA_HUD_VISIBILITY_HERO_SELECTION_TEAMS = 14 
- 
    DOTA_HUD_VISIBILITY_HERO_SELECTION_GAME_NAME = 15 
- 
    DOTA_HUD_VISIBILITY_HERO_SELECTION_CLOCK = 16 
- 
    DOTA_HUD_VISIBILITY_HERO_SELECTION_HEADER = 17 
- 
    DOTA_HUD_VISIBILITY_TOP_MENU_BUTTONS = 18 
- 
    DOTA_HUD_VISIBILITY_TOP_BAR_BACKGROUND = 19 
- 
    DOTA_HUD_VISIBILITY_TOP_BAR_RADIANT_TEAM = 20 
- 
    DOTA_HUD_VISIBILITY_TOP_BAR_DIRE_TEAM = 21 
- 
    DOTA_HUD_VISIBILITY_TOP_BAR_SCORE = 22 
- 
    DOTA_HUD_VISIBILITY_ENDGAME = 23 
- 
    DOTA_HUD_VISIBILITY_ENDGAME_CHAT = 24 
- 
    DOTA_HUD_VISIBILITY_QUICK_STATS = 25 
- 
    DOTA_HUD_VISIBILITY_PREGAME_STRATEGYUI = 26 
- 
    DOTA_HUD_VISIBILITY_KILLCAM = 27 
- 
    DOTA_HUD_VISIBILITY_FIGHT_RECAP = 28 
- 
    DOTA_HUD_VISIBILITY_TOP_BAR = 29 
- 
    DOTA_HUD_CUSTOMUI_BEHIND_HUD_ELEMENTS = 30 
- 
    DOTA_HUD_VISIBILITY_AGHANIMS_STATUS = 31 
- 
    DOTA_HUD_VISIBILITY_COUNT = 32 
DOTAInventoryFlags_t
- 
    DOTA_INVENTORY_ALLOW_NONE = 0 
- 
    DOTA_INVENTORY_ALLOW_MAIN = 1 
- 
    DOTA_INVENTORY_ALLOW_STASH = 2 
- 
    DOTA_INVENTORY_ALL_ACCESS = 3 
- 
    DOTA_INVENTORY_ALLOW_DROP_ON_GROUND = 4 
- 
    DOTA_INVENTORY_ALLOW_DROP_AT_FOUNTAIN = 8 
- 
    DOTA_INVENTORY_LIMIT_DROP_ON_GROUND = 16 
DOTALimits_t
- 
    DOTA_DEFAULT_MAX_TEAM = 5 - Default number of players per team.
 
- 
    DOTA_DEFAULT_MAX_TEAM_PLAYERS = 10 - Default number of non-spectator players supported.
 
- 
    DOTA_MAX_PLAYER_TEAMS = 10 - Max number of player teams supported.
 
- 
    DOTA_MAX_SPECTATOR_LOBBY_SIZE = 15 - Max number of viewers in a spectator lobby.
 
- 
    DOTA_MAX_TEAM = 24 - Max number of players per team.
 
- 
    DOTA_MAX_TEAM_PLAYERS = 24 - Max number of non-spectator players supported.
 
- 
    DOTA_MAX_SPECTATOR_TEAM_SIZE = 40 - How many spectators can watch.
 
- 
    DOTA_MAX_PLAYERS = 64 - Max number of players connected to the server including spectators.
 
DOTAMinimapEvent_t
- 
    DOTA_MINIMAP_EVENT_ANCIENT_UNDER_ATTACK = 2 
- 
    DOTA_MINIMAP_EVENT_BASE_UNDER_ATTACK = 4 
- 
    DOTA_MINIMAP_EVENT_BASE_GLYPHED = 8 
- 
    DOTA_MINIMAP_EVENT_TEAMMATE_UNDER_ATTACK = 16 
- 
    DOTA_MINIMAP_EVENT_TEAMMATE_TELEPORTING = 32 
- 
    DOTA_MINIMAP_EVENT_TEAMMATE_DIED = 64 
- 
    DOTA_MINIMAP_EVENT_TUTORIAL_TASK_ACTIVE = 128 
- 
    DOTA_MINIMAP_EVENT_TUTORIAL_TASK_FINISHED = 256 
- 
    DOTA_MINIMAP_EVENT_HINT_LOCATION = 512 
- 
    DOTA_MINIMAP_EVENT_ENEMY_TELEPORTING = 1024 
- 
    DOTA_MINIMAP_EVENT_CANCEL_TELEPORTING = 2048 
- 
    DOTA_MINIMAP_EVENT_RADAR = 4096 
- 
    DOTA_MINIMAP_EVENT_RADAR_TARGET = 8192 
- 
    DOTA_MINIMAP_EVENT_MOVE_TO_TARGET = 16384 
DOTAModifierAttribute_t
- 
    MODIFIER_ATTRIBUTE_NONE = 0 
- 
    MODIFIER_ATTRIBUTE_PERMANENT = 1 
- 
    MODIFIER_ATTRIBUTE_MULTIPLE = 2 
- 
    MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE = 4 
- 
    MODIFIER_ATTRIBUTE_AURA_PRIORITY = 8 
- 
    MODIFIER_ATTRIBUTE_IGNORE_DODGE = 16 
DOTAMusicStatus_t
- 
    DOTA_MUSIC_STATUS_NONE = 0 
- 
    DOTA_MUSIC_STATUS_EXPLORATION = 1 
- 
    DOTA_MUSIC_STATUS_BATTLE = 2 
- 
    DOTA_MUSIC_STATUS_PRE_GAME_EXPLORATION = 3 
- 
    DOTA_MUSIC_STATUS_DEAD = 4 
- 
    DOTA_MUSIC_STATUS_LAST = 5 
DOTAPostGameColumn_t
- 
    DOTA_POST_GAME_COLUMN_LEVEL = 0 
- 
    DOTA_POST_GAME_COLUMN_ITEMS = 1 
- 
    DOTA_POST_GAME_COLUMN_KILLS = 2 
- 
    DOTA_POST_GAME_COLUMN_DEATHS = 3 
- 
    DOTA_POST_GAME_COLUMN_ASSISTS = 4 
- 
    DOTA_POST_GAME_COLUMN_NET_WORTH = 5 
- 
    DOTA_POST_GAME_COLUMN_LAST_HITS = 6 
- 
    DOTA_POST_GAME_COLUMN_DENIES = 7 
- 
    DOTA_POST_GAME_COLUMN_DAMAGE = 8 
- 
    DOTA_POST_GAME_COLUMN_HEALING = 9 
- 
    DOTA_POST_GAME_COLUMN_MAX = 10 
DOTAPostGameLayout_t
- 
    DOTA_POST_GAME_LAYOUT_DOUBLE_COLUMN = 0 
- 
    DOTA_POST_GAME_LAYOUT_SINGLE_COLUMN = 1 
- 
    DOTA_POST_GAME_LAYOUT_MAX = 2 
DOTAProjectileAttachment_t
- 
    DOTA_PROJECTILE_ATTACHMENT_NONE = 0 
- 
    DOTA_PROJECTILE_ATTACHMENT_ATTACK_1 = 1 
- 
    DOTA_PROJECTILE_ATTACHMENT_ATTACK_2 = 2 
- 
    DOTA_PROJECTILE_ATTACHMENT_HITLOCATION = 3 
- 
    DOTA_PROJECTILE_ATTACHMENT_ATTACK_3 = 4 
- 
    DOTA_PROJECTILE_ATTACHMENT_ATTACK_4 = 5 
- 
    DOTA_PROJECTILE_ATTACHMENT_LAST = 6 
DOTAScriptInventorySlot_t
- 
    DOTA_ITEM_SLOT_1 = 0 
- 
    DOTA_ITEM_SLOT_2 = 1 
- 
    DOTA_ITEM_SLOT_3 = 2 
- 
    DOTA_ITEM_SLOT_4 = 3 
- 
    DOTA_ITEM_SLOT_5 = 4 
- 
    DOTA_ITEM_SLOT_6 = 5 
- 
    DOTA_ITEM_SLOT_7 = 6 
- 
    DOTA_ITEM_SLOT_8 = 7 
- 
    DOTA_ITEM_SLOT_9 = 8 
- 
    DOTA_STASH_SLOT_1 = 9 
- 
    DOTA_STASH_SLOT_2 = 10 
- 
    DOTA_STASH_SLOT_3 = 11 
- 
    DOTA_STASH_SLOT_4 = 12 
- 
    DOTA_STASH_SLOT_5 = 13 
- 
    DOTA_STASH_SLOT_6 = 14 
DOTASlotType_t
- 
    DOTA_LOADOUT_TYPE_INVALID = -1 
- 
    DOTA_LOADOUT_TYPE_WEAPON = 0 
- 
    DOTA_LOADOUT_TYPE_OFFHAND_WEAPON = 1 
- 
    DOTA_LOADOUT_TYPE_WEAPON2 = 2 
- 
    DOTA_LOADOUT_TYPE_OFFHAND_WEAPON2 = 3 
- 
    DOTA_LOADOUT_TYPE_HEAD = 4 
- 
    DOTA_LOADOUT_TYPE_SHOULDER = 5 
- 
    DOTA_LOADOUT_TYPE_ARMS = 6 
- 
    DOTA_LOADOUT_TYPE_ARMOR = 7 
- 
    DOTA_LOADOUT_TYPE_BELT = 8 
- 
    DOTA_LOADOUT_TYPE_NECK = 9 
- 
    DOTA_LOADOUT_TYPE_BACK = 10 
- 
    DOTA_LOADOUT_TYPE_GLOVES = 11 
- 
    DOTA_LOADOUT_TYPE_LEGS = 12 
- 
    DOTA_LOADOUT_TYPE_TAIL = 13 
- 
    DOTA_LOADOUT_TYPE_MISC = 14 
- 
    DOTA_LOADOUT_TYPE_COSTUME = 15 
- 
    DOTA_LOADOUT_TYPE_BODY_HEAD = 16 
- 
    DOTA_LOADOUT_TYPE_MOUNT = 17 
- 
    DOTA_LOADOUT_TYPE_SUMMON = 18 
- 
    DOTA_LOADOUT_TYPE_SHAPESHIFT = 19 
- 
    DOTA_LOADOUT_TYPE_TAUNT = 20 
- 
    DOTA_LOADOUT_TYPE_AMBIENT_EFFECTS = 21 
- 
    DOTA_LOADOUT_TYPE_ABILITY_ATTACK = 22 
- 
    DOTA_LOADOUT_TYPE_ABILITY1 = 23 
- 
    DOTA_LOADOUT_TYPE_ABILITY2 = 24 
- 
    DOTA_LOADOUT_TYPE_ABILITY3 = 25 
- 
    DOTA_LOADOUT_TYPE_ABILITY4 = 26 
- 
    DOTA_LOADOUT_TYPE_ABILITY_ULTIMATE = 27 
- 
    DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_1 = 28 
- 
    DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_2 = 29 
- 
    DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_3 = 30 
- 
    DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_4 = 31 
- 
    DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_5 = 32 
- 
    DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_6 = 33 
- 
    DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_7 = 34 
- 
    DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_8 = 35 
- 
    DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_9 = 36 
- 
    DOTA_LOADOUT_TYPE_VOICE = 37 
- 
    DOTA_LOADOUT_PERSONA_1_START = 38 
- 
    DOTA_LOADOUT_TYPE_WEAPON_PERSONA_1 = 38 
- 
    DOTA_LOADOUT_TYPE_OFFHAND_WEAPON_PERSONA_1 = 39 
- 
    DOTA_LOADOUT_TYPE_WEAPON2_PERSONA_1 = 40 
- 
    DOTA_LOADOUT_TYPE_OFFHAND_WEAPON2_PERSONA_1 = 41 
- 
    DOTA_LOADOUT_TYPE_HEAD_PERSONA_1 = 42 
- 
    DOTA_LOADOUT_TYPE_SHOULDER_PERSONA_1 = 43 
- 
    DOTA_LOADOUT_TYPE_ARMS_PERSONA_1 = 44 
- 
    DOTA_LOADOUT_TYPE_ARMOR_PERSONA_1 = 45 
- 
    DOTA_LOADOUT_TYPE_BELT_PERSONA_1 = 46 
- 
    DOTA_LOADOUT_TYPE_NECK_PERSONA_1 = 47 
- 
    DOTA_LOADOUT_TYPE_BACK_PERSONA_1 = 48 
- 
    DOTA_LOADOUT_TYPE_LEGS_PERSONA_1 = 49 
- 
    DOTA_LOADOUT_TYPE_GLOVES_PERSONA_1 = 50 
- 
    DOTA_LOADOUT_TYPE_TAIL_PERSONA_1 = 51 
- 
    DOTA_LOADOUT_TYPE_MISC_PERSONA_1 = 52 
- 
    DOTA_LOADOUT_TYPE_BODY_HEAD_PERSONA_1 = 53 
- 
    DOTA_LOADOUT_TYPE_MOUNT_PERSONA_1 = 54 
- 
    DOTA_LOADOUT_TYPE_SUMMON_PERSONA_1 = 55 
- 
    DOTA_LOADOUT_TYPE_SHAPESHIFT_PERSONA_1 = 56 
- 
    DOTA_LOADOUT_TYPE_TAUNT_PERSONA_1 = 57 
- 
    DOTA_LOADOUT_TYPE_AMBIENT_EFFECTS_PERSONA_1 = 58 
- 
    DOTA_LOADOUT_TYPE_ABILITY_ATTACK_PERSONA_1 = 59 
- 
    DOTA_LOADOUT_TYPE_ABILITY1_PERSONA_1 = 60 
- 
    DOTA_LOADOUT_TYPE_ABILITY2_PERSONA_1 = 61 
- 
    DOTA_LOADOUT_TYPE_ABILITY3_PERSONA_1 = 62 
- 
    DOTA_LOADOUT_TYPE_ABILITY4_PERSONA_1 = 63 
- 
    DOTA_LOADOUT_TYPE_ABILITY_ULTIMATE_PERSONA_1 = 64 
- 
    DOTA_LOADOUT_PERSONA_1_END = 65 
- 
    DOTA_LOADOUT_TYPE_VOICE_PERSONA_1 = 65 
- 
    DOTA_LOADOUT_TYPE_PERSONA_SELECTOR = 66 
- 
    DOTA_LOADOUT_TYPE_COURIER = 67 
- 
    DOTA_PLAYER_LOADOUT_START = 67 
- 
    DOTA_LOADOUT_TYPE_ANNOUNCER = 68 
- 
    DOTA_LOADOUT_TYPE_MEGA_KILLS = 69 
- 
    DOTA_LOADOUT_TYPE_MUSIC = 70 
- 
    DOTA_LOADOUT_TYPE_WARD = 71 
- 
    DOTA_LOADOUT_TYPE_HUD_SKIN = 72 
- 
    DOTA_LOADOUT_TYPE_LOADING_SCREEN = 73 
- 
    DOTA_LOADOUT_TYPE_WEATHER = 74 
- 
    DOTA_LOADOUT_TYPE_HEROIC_STATUE = 75 
- 
    DOTA_LOADOUT_TYPE_MULTIKILL_BANNER = 76 
- 
    DOTA_LOADOUT_TYPE_CURSOR_PACK = 77 
- 
    DOTA_LOADOUT_TYPE_TELEPORT_EFFECT = 78 
- 
    DOTA_LOADOUT_TYPE_BLINK_EFFECT = 79 
- 
    DOTA_LOADOUT_TYPE_EMBLEM = 80 
- 
    DOTA_LOADOUT_TYPE_TERRAIN = 81 
- 
    DOTA_LOADOUT_TYPE_RADIANT_CREEPS = 82 
- 
    DOTA_LOADOUT_TYPE_DIRE_CREEPS = 83 
- 
    DOTA_LOADOUT_TYPE_RADIANT_TOWER = 84 
- 
    DOTA_LOADOUT_TYPE_DIRE_TOWER = 85 
- 
    DOTA_LOADOUT_TYPE_VERSUS_SCREEN = 86 
- 
    DOTA_LOADOUT_TYPE_STREAK_EFFECT = 87 
- 
    DOTA_LOADOUT_TYPE_KILL_EFFECT = 88 
- 
    DOTA_LOADOUT_TYPE_DEATH_EFFECT = 89 
- 
    DOTA_LOADOUT_TYPE_HEAD_EFFECT = 90 
- 
    DOTA_LOADOUT_TYPE_MAP_EFFECT = 91 
- 
    DOTA_LOADOUT_TYPE_COURIER_EFFECT = 92 
- 
    DOTA_LOADOUT_TYPE_RADIANT_SIEGE_CREEPS = 93 
- 
    DOTA_LOADOUT_TYPE_DIRE_SIEGE_CREEPS = 94 
- 
    DOTA_LOADOUT_TYPE_ROSHAN = 95 
- 
    DOTA_PLAYER_LOADOUT_END = 95 
- 
    DOTA_LOADOUT_TYPE_NONE = 96 
- 
    DOTA_LOADOUT_TYPE_COUNT = 97 
DOTASpeechType_t
- 
    DOTA_SPEECH_USER_INVALID = 0 
- 
    DOTA_SPEECH_USER_SINGLE = 1 
- 
    DOTA_SPEECH_USER_TEAM = 2 
- 
    DOTA_SPEECH_USER_TEAM_NEARBY = 3 
- 
    DOTA_SPEECH_USER_NEARBY = 4 
- 
    DOTA_SPEECH_USER_ALL = 5 
- 
    DOTA_SPEECH_GOOD_TEAM = 6 
- 
    DOTA_SPEECH_BAD_TEAM = 7 
- 
    DOTA_SPEECH_SPECTATOR = 8 
- 
    DOTA_SPEECH_USER_TEAM_NOSPECTATOR = 9 
- 
    DOTA_SPEECH_RECIPIENT_TYPE_MAX = 10 
DOTATeam_t
- 
    DOTA_TEAM_FIRST = 2 
- 
    DOTA_TEAM_GOODGUYS = 2 
- 
    DOTA_TEAM_BADGUYS = 3 
- 
    DOTA_TEAM_NEUTRALS = 4 
- 
    DOTA_TEAM_NOTEAM = 5 
- 
    DOTA_TEAM_CUSTOM_1 = 6 
- 
    DOTA_TEAM_CUSTOM_MIN = 6 
- 
    DOTA_TEAM_CUSTOM_2 = 7 
- 
    DOTA_TEAM_CUSTOM_3 = 8 
- 
    DOTA_TEAM_CUSTOM_COUNT = 8 
- 
    DOTA_TEAM_CUSTOM_4 = 9 
- 
    DOTA_TEAM_CUSTOM_5 = 10 
- 
    DOTA_TEAM_CUSTOM_6 = 11 
- 
    DOTA_TEAM_CUSTOM_7 = 12 
- 
    DOTA_TEAM_CUSTOM_8 = 13 
- 
    DOTA_TEAM_CUSTOM_MAX = 13 
- 
    DOTA_TEAM_DRAFT_POOL = 14 
- 
    DOTA_TEAM_COUNT = 15 
DOTAUnitAttackCapability_t
- 
    DOTA_UNIT_CAP_NO_ATTACK = 0 
- 
    DOTA_UNIT_CAP_MELEE_ATTACK = 1 
- 
    DOTA_UNIT_CAP_RANGED_ATTACK = 2 
- 
    DOTA_UNIT_ATTACK_CAPABILITY_BIT_COUNT = 3 
- 
    DOTA_UNIT_CAP_RANGED_ATTACK_DIRECTIONAL = 4 
DOTAUnitMoveCapability_t
- 
    DOTA_UNIT_CAP_MOVE_NONE = 0 
- 
    DOTA_UNIT_CAP_MOVE_GROUND = 1 
- 
    DOTA_UNIT_CAP_MOVE_FLY = 2 
DOTA_ABILITY_BEHAVIOR
- 
    DOTA_ABILITY_BEHAVIOR_LAST_RESORT_POINT = -2147483648 
- 
    DOTA_ABILITY_BEHAVIOR_CAN_SELF_CAST = 0 
- 
    DOTA_ABILITY_BEHAVIOR_FREE_DRAW_TARGETING = 0 
- 
    DOTA_ABILITY_BEHAVIOR_IGNORE_MUTED = 0 
- 
    DOTA_ABILITY_BEHAVIOR_IGNORE_SILENCE = 0 
- 
    DOTA_ABILITY_BEHAVIOR_NONE = 0 
- 
    DOTA_ABILITY_BEHAVIOR_OVERSHOOT = 0 
- 
    DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES = 0 
- 
    DOTA_ABILITY_BEHAVIOR_SUPPRESS_ASSOCIATED_CONSUMABLE = 0 
- 
    DOTA_ABILITY_BEHAVIOR_UNLOCKED_BY_EFFECT_INDEX = 0 
- 
    DOTA_ABILITY_BEHAVIOR_HIDDEN = 1 
- 
    DOTA_ABILITY_BEHAVIOR_PASSIVE = 2 
- 
    DOTA_ABILITY_BEHAVIOR_NO_TARGET = 4 
- 
    DOTA_ABILITY_BEHAVIOR_UNIT_TARGET = 8 
- 
    DOTA_ABILITY_BEHAVIOR_POINT = 16 
- 
    DOTA_ABILITY_BEHAVIOR_AOE = 32 
- 
    DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE = 64 
- 
    DOTA_ABILITY_BEHAVIOR_CHANNELLED = 128 
- 
    DOTA_ABILITY_BEHAVIOR_ITEM = 256 
- 
    DOTA_ABILITY_BEHAVIOR_TOGGLE = 512 
- 
    DOTA_ABILITY_BEHAVIOR_DIRECTIONAL = 1024 
- 
    DOTA_ABILITY_BEHAVIOR_IMMEDIATE = 2048 
- 
    DOTA_ABILITY_BEHAVIOR_AUTOCAST = 4096 
- 
    DOTA_ABILITY_BEHAVIOR_OPTIONAL_UNIT_TARGET = 8192 
- 
    DOTA_ABILITY_BEHAVIOR_OPTIONAL_POINT = 16384 
- 
    DOTA_ABILITY_BEHAVIOR_OPTIONAL_NO_TARGET = 32768 
- 
    DOTA_ABILITY_BEHAVIOR_AURA = 65536 
- 
    DOTA_ABILITY_BEHAVIOR_ATTACK = 131072 
- 
    DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT = 262144 
- 
    DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES = 524288 
- 
    DOTA_ABILITY_BEHAVIOR_UNRESTRICTED = 1048576 
- 
    DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE = 2097152 
- 
    DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL = 4194304 
- 
    DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_MOVEMENT = 8388608 
- 
    DOTA_ABILITY_BEHAVIOR_DONT_ALERT_TARGET = 16777216 
- 
    DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK = 33554432 
- 
    DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN = 67108864 
- 
    DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING = 134217728 
- 
    DOTA_ABILITY_BEHAVIOR_RUNE_TARGET = 268435456 
- 
    DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_CHANNEL = 536870912 
- 
    DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING = 1073741824 
DOTA_GameState
- 
    DOTA_GAMERULES_STATE_INIT = 0 
- 
    DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD = 1 
- 
    DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP = 2 
- 
    DOTA_GAMERULES_STATE_PLAYER_DRAFT = 3 
- 
    DOTA_GAMERULES_STATE_HERO_SELECTION = 4 
- 
    DOTA_GAMERULES_STATE_STRATEGY_TIME = 5 
- 
    DOTA_GAMERULES_STATE_TEAM_SHOWCASE = 6 
- 
    DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD = 7 
- 
    DOTA_GAMERULES_STATE_PRE_GAME = 8 
- 
    DOTA_GAMERULES_STATE_SCENARIO_SETUP = 9 
- 
    DOTA_GAMERULES_STATE_GAME_IN_PROGRESS = 10 
- 
    DOTA_GAMERULES_STATE_POST_GAME = 11 
- 
    DOTA_GAMERULES_STATE_DISCONNECT = 12 
DOTA_HeroPickState
- 
    DOTA_HEROPICK_STATE_NONE = 0 
- 
    DOTA_HEROPICK_STATE_AP_SELECT = 1 
- 
    DOTA_HEROPICK_STATE_SD_SELECT = 2 
- 
    DOTA_HEROPICK_STATE_INTRO_SELECT_UNUSED = 3 
- 
    DOTA_HEROPICK_STATE_RD_SELECT_UNUSED = 4 
- 
    DOTA_HEROPICK_STATE_CM_INTRO = 5 
- 
    DOTA_HEROPICK_STATE_CM_CAPTAINPICK = 6 
- 
    DOTA_HEROPICK_STATE_CM_BAN1 = 7 
- 
    DOTA_HEROPICK_STATE_CM_BAN2 = 8 
- 
    DOTA_HEROPICK_STATE_CM_BAN3 = 9 
- 
    DOTA_HEROPICK_STATE_CM_BAN4 = 10 
- 
    DOTA_HEROPICK_STATE_CM_BAN5 = 11 
- 
    DOTA_HEROPICK_STATE_CM_BAN6 = 12 
- 
    DOTA_HEROPICK_STATE_CM_BAN7 = 13 
- 
    DOTA_HEROPICK_STATE_CM_BAN8 = 14 
- 
    DOTA_HEROPICK_STATE_CM_BAN9 = 15 
- 
    DOTA_HEROPICK_STATE_CM_BAN10 = 16 
- 
    DOTA_HEROPICK_STATE_CM_BAN11 = 17 
- 
    DOTA_HEROPICK_STATE_CM_BAN12 = 18 
- 
    DOTA_HEROPICK_STATE_CM_BAN13 = 19 
- 
    DOTA_HEROPICK_STATE_CM_BAN14 = 20 
- 
    DOTA_HEROPICK_STATE_CM_SELECT1 = 21 
- 
    DOTA_HEROPICK_STATE_CM_SELECT2 = 22 
- 
    DOTA_HEROPICK_STATE_CM_SELECT3 = 23 
- 
    DOTA_HEROPICK_STATE_CM_SELECT4 = 24 
- 
    DOTA_HEROPICK_STATE_CM_SELECT5 = 25 
- 
    DOTA_HEROPICK_STATE_CM_SELECT6 = 26 
- 
    DOTA_HEROPICK_STATE_CM_SELECT7 = 27 
- 
    DOTA_HEROPICK_STATE_CM_SELECT8 = 28 
- 
    DOTA_HEROPICK_STATE_CM_SELECT9 = 29 
- 
    DOTA_HEROPICK_STATE_CM_SELECT10 = 30 
- 
    DOTA_HEROPICK_STATE_CM_PICK = 31 
- 
    DOTA_HEROPICK_STATE_AR_SELECT = 32 
- 
    DOTA_HEROPICK_STATE_MO_SELECT = 33 
- 
    DOTA_HEROPICK_STATE_FH_SELECT = 34 
- 
    DOTA_HEROPICK_STATE_CD_INTRO = 35 
- 
    DOTA_HEROPICK_STATE_CD_CAPTAINPICK = 36 
- 
    DOTA_HEROPICK_STATE_CD_BAN1 = 37 
- 
    DOTA_HEROPICK_STATE_CD_BAN2 = 38 
- 
    DOTA_HEROPICK_STATE_CD_BAN3 = 39 
- 
    DOTA_HEROPICK_STATE_CD_BAN4 = 40 
- 
    DOTA_HEROPICK_STATE_CD_BAN5 = 41 
- 
    DOTA_HEROPICK_STATE_CD_BAN6 = 42 
- 
    DOTA_HEROPICK_STATE_CD_SELECT1 = 43 
- 
    DOTA_HEROPICK_STATE_CD_SELECT2 = 44 
- 
    DOTA_HEROPICK_STATE_CD_SELECT3 = 45 
- 
    DOTA_HEROPICK_STATE_CD_SELECT4 = 46 
- 
    DOTA_HEROPICK_STATE_CD_SELECT5 = 47 
- 
    DOTA_HEROPICK_STATE_CD_SELECT6 = 48 
- 
    DOTA_HEROPICK_STATE_CD_SELECT7 = 49 
- 
    DOTA_HEROPICK_STATE_CD_SELECT8 = 50 
- 
    DOTA_HEROPICK_STATE_CD_SELECT9 = 51 
- 
    DOTA_HEROPICK_STATE_CD_SELECT10 = 52 
- 
    DOTA_HEROPICK_STATE_CD_PICK = 53 
- 
    DOTA_HEROPICK_STATE_BD_SELECT = 54 
- 
    DOTA_HERO_PICK_STATE_ABILITY_DRAFT_SELECT = 55 
- 
    DOTA_HERO_PICK_STATE_ARDM_SELECT = 56 
- 
    DOTA_HEROPICK_STATE_ALL_DRAFT_SELECT = 57 
- 
    DOTA_HERO_PICK_STATE_CUSTOMGAME_SELECT = 58 
- 
    DOTA_HEROPICK_STATE_SELECT_PENALTY = 59 
- 
    DOTA_HEROPICK_STATE_CUSTOM_PICK_RULES = 60 
- 
    DOTA_HEROPICK_STATE_SCENARIO_PICK = 61 
- 
    DOTA_HEROPICK_STATE_COUNT = 62 
DOTA_INVALID_ORDERS
- 
    DOTA_ORDER_SUCCESS = -1 
- 
    DOTA_INVALID_ORDER_NOT_CONTROLLABLE_BY_PLAYER = 0 
- 
    DOTA_INVALID_ORDER_UNIT_IS_NOT_NPC = 1 
- 
    DOTA_INVALID_ORDER_BAD_ABILITY_ENTITY = 2 
- 
    DOTA_INVALID_ORDER_UNRECOGNIZED_ORDER = 3 
- 
    DOTA_INVALID_ORDER_ABILITY_REQUIRED = 4 
- 
    DOTA_INVALID_ORDER_NPC_TARGET_REQUIRED = 5 
- 
    DOTA_INVALID_ORDER_TARGET_TREE_INDEX_NOT_A_TREE = 6 
- 
    DOTA_INVALID_ORDER_TARGET_ENTITY_INDEX_OUT_OF_RANGE = 7 
- 
    DOTA_INVALID_ORDER_ABILITY_NOT_AN_ITEM = 8 
- 
    DOTA_INVALID_ORDER_PHYSICAL_ITEM_TARGET_REQUIRED = 9 
- 
    DOTA_INVALID_ORDER_RUNE_TARGET_REQUIRED = 10 
- 
    DOTA_INVALID_ORDER_ABILITY_NOT_OWNED_BY_UNIT = 11 
- 
    DOTA_INVALID_ORDER_ABILITY_CANT_BE_UPGRADED = 12 
- 
    DOTA_INVALID_ORDER_NO_POINTS_FOR_ABILITY_UPGRADE = 13 
- 
    DOTA_INVALID_ORDER_NOT_ENOUGH_MANA = 14 
- 
    DOTA_INVALID_ORDER_ABILITY_IN_COOLDOWN = 15 
- 
    DOTA_INVALID_ORDER_ABILITY_NOT_LEARNED = 16 
- 
    DOTA_INVALID_ORDER_CANT_CAST_PASSIVE_ABILITY = 17 
- 
    DOTA_INVALID_ORDER_PHANTOM_TARGET = 18 
- 
    DOTA_INVALID_ORDER_DEAD_TARGET = 19 
- 
    DOTA_INVALID_ORDER_UNIT_IS_DEAD = 20 
- 
    DOTA_INVALID_ORDER_TARGET_MAGIC_IMMUNE_ENEMY = 21 
- 
    DOTA_INVALID_ORDER_TARGET_INVULNERABLE = 22 
- 
    DOTA_INVALID_ORDER_TARGET_ATTACK_IMMUNE = 23 
- 
    DOTA_INVALID_ORDER_UNIT_SILENCED = 24 
- 
    DOTA_INVALID_ORDER_ABILITY_CANT_BE_TOGGLED = 25 
- 
    DOTA_INVALID_ORDER_TARGET_CANT_BE_SEEN = 26 
- 
    DOTA_INVALID_ORDER_TARGET_INVISIBLE = 27 
- 
    DOTA_INVALID_ORDER_HERO_CANT_BE_DENIED = 28 
- 
    DOTA_INVALID_ORDER_CANT_CAST_ON_TEAMMATE = 29 
- 
    DOTA_INVALID_ORDER_CANT_CAST_ON_ENEMY = 30 
- 
    DOTA_INVALID_ORDER_UNIT_CANT_MOVE = 31 
- 
    DOTA_INVALID_ORDER_CANT_CAST_ON_ATTACK_IMMUNE = 32 
- 
    DOTA_INVALID_ORDER_PURCHASE_INVALID_ITEM = 33 
- 
    DOTA_INVALID_ORDER_ITEM_NOT_IN_INVENTORY = 34 
- 
    DOTA_INVALID_ORDER_ITEM_NOT_IN_UNIT_INVENTORY = 35 
- 
    DOTA_INVALID_ORDER_TARGET_UNSELECTABLE = 36 
- 
    DOTA_INVALID_ORDER_ITEM_NOT_IN_ACTIVE_INVENTORY = 37 
- 
    DOTA_INVALID_ORDER_UNIT_CANT_PICK_UP_RUNES = 38 
- 
    DOTA_INVALID_ORDER_UNIT_CANT_MANIPULATE_ITEMS = 39 
- 
    DOTA_INVALID_ORDER_UNIT_IS_ILLUSION = 40 
- 
    DOTA_INVALID_ORDER_UNIT_CANT_ATTACK = 41 
- 
    DOTA_INVALID_ORDER_ITEM_CANT_BE_DROPPED = 42 
- 
    DOTA_INVALID_ORDER_TARGET_TREE_NOT_ACTIVE = 43 
- 
    DOTA_INVALID_ORDER_ABILITY_CANT_AUTO_CAST = 44 
- 
    DOTA_INVALID_ORDER_TARGET_POSITION_OFF_MAP = 45 
- 
    DOTA_INVALID_ORDER_UNIT_CANT_MOVE_TARGET_OUT_OF_RANGE = 46 
- 
    DOTA_INVALID_ORDER_CANT_CAST_ON_HERO = 47 
- 
    DOTA_INVALID_ORDER_CANT_CAST_ON_OTHER = 48 
- 
    DOTA_INVALID_ORDER_CANT_CAST_ON_BUILDING = 49 
- 
    DOTA_INVALID_ORDER_CANT_CAST_ON_ANCIENT = 50 
- 
    DOTA_INVALID_ORDER_ITEM_CANT_BE_MOVED_TO_STASH = 51 
- 
    DOTA_INVALID_ORDER_ITEM_CANT_BE_MOVED_TO_SLOT = 52 
- 
    DOTA_INVALID_ORDER_CANT_CAST_ON_MECHANICAL = 53 
- 
    DOTA_INVALID_ORDER_CANT_ACCEPT_ATTACK_TARGET = 54 
- 
    DOTA_INVALID_ORDER_CANT_CAST_NO_CHARGES = 55 
- 
    DOTA_INVALID_ORDER_CANT_CAST_ON_CREEP = 56 
- 
    DOTA_INVALID_ORDER_TARGET_CANT_TAKE_ITEMS = 57 
- 
    DOTA_INVALID_ORDER_CANT_GIVE_ITEM_TO_ENEMY = 58 
- 
    DOTA_INVALID_ORDER_CANT_CAST_ON_COURIER = 59 
- 
    DOTA_INVALID_ORDER_ABILITY_IS_HIDDEN = 60 
- 
    DOTA_INVALID_ORDER_ITEM_IN_COOLDOWN = 61 
- 
    DOTA_INVALID_ORDER_SECRET_SHOP_NOT_IN_RANGE = 62 
- 
    DOTA_INVALID_ORDER_NOT_ENOUGH_GOLD = 63 
- 
    DOTA_INVALID_ORDER_PURCHASE_AUTOCOMBINE_RECIPE = 64 
- 
    DOTA_INVALID_ORDER_CANT_DENY_HEALTH_TOO_HIGH = 65 
- 
    DOTA_INVALID_ORDER_SIDE_SHOP_NOT_IN_RANGE = 66 
- 
    DOTA_INVALID_ORDER_HOME_SHOP_NOT_IN_RANGE = 67 
- 
    DOTA_INVALID_ORDER_CANT_PICK_UP_ITEM = 68 
- 
    DOTA_INVALID_ORDER_CANT_SELL_NO_SHOP_IN_RANGE = 69 
- 
    DOTA_INVALID_ORDER_CANT_SELL_ITEM = 70 
- 
    DOTA_INVALID_ORDER_CANT_SELL_ITEM_WHILE_DEAD = 71 
- 
    DOTA_INVALID_ORDER_TARGET_CANT_BE_DENIED = 72 
- 
    DOTA_INVALID_ORDER_ABILITY_DISABLED_BY_ROOT = 73 
- 
    DOTA_INVALID_ORDER_UNIT_COMMAND_RESTRICTED = 74 
- 
    DOTA_INVALID_ORDER_UNIT_MUTED = 75 
- 
    DOTA_INVALID_ORDER_CANT_CAST_ON_SUMMONED = 76 
- 
    DOTA_INVALID_ORDER_TARGET_MAGIC_IMMUNE_ALLY = 77 
- 
    DOTA_INVALID_ORDER_CANT_PURCHASE_DISALLOWED_ITEM = 78 
- 
    DOTA_INVALID_ORDER_CANT_CAST_ON_DOMINATED = 79 
- 
    DOTA_INVALID_ORDER_CAST_CUSTOM = 80 
- 
    DOTA_INVALID_ORDER_ITEM_NOT_DISASSEMBLABLE = 81 
- 
    DOTA_INVALID_ORDER_ITEM_OUT_OF_STOCK = 82 
- 
    DOTA_INVALID_ORDER_ABILITY_CANT_BE_UPGRADED_AT_MAX = 83 
- 
    DOTA_INVALID_ORDER_ABILITY_INACTIVE = 84 
- 
    DOTA_INVALID_ORDER_ITEM_NOT_IN_MAIN_INVENTORY = 85 
- 
    DOTA_INVALID_ORDER_CANT_GLYPH = 86 
- 
    DOTA_INVALID_ORDER_CANT_DRAG_CHANNELING_ITEM = 87 
- 
    DOTA_INVALID_ORDER_CANT_BUYBACK_UNIT_NOT_A_HERO = 88 
- 
    DOTA_INVALID_ORDER_CANT_BUYBACK_UNIT_NOT_DEAD = 89 
- 
    DOTA_INVALID_ORDER_CANT_BUYBACK_NOT_ENOUGH_GOLD = 90 
- 
    DOTA_INVALID_ORDER_CANT_BUYBACK_IN_COOLDOWN = 91 
- 
    DOTA_INVALID_ORDER_CANT_DISASSEMBLE_STASH_OUT_OF_RANGE = 92 
- 
    DOTA_INVALID_ORDER_CANT_EJECT_ITEM_NOT_IN_STASH = 93 
- 
    DOTA_INVALID_ORDER_GAME_IS_PAUSED = 94 
- 
    DOTA_INVALID_ORDER_CANT_CAST_ON_CONSIDERED_HERO = 95 
- 
    DOTA_INVALID_ORDER_CANT_SHOP_AUTO_BUY_ENABLED = 96 
- 
    DOTA_INVALID_ORDER_ONLY_DELIBERATE_CHANNELING_CANCEL = 97 
- 
    DOTA_INVALID_ORDER_CANT_BUYBACK_REAPERS_SCYTHE = 98 
- 
    DOTA_INVALID_ORDER_CANT_BUYBACK_DISABLED_BY_GAME_MODE = 99 
- 
    DOTA_INVALID_ORDER_CANT_ABILITY_PING_BAD_TEAM = 100 
- 
    DOTA_INVALID_ORDER_ABILITY_NOT_POSITIONED = 101 
- 
    DOTA_INVALID_ORDER_ABILITY_NOT_TARGETTED = 102 
- 
    DOTA_INVALID_ORDER_ABILITY_REQUIRES_TARGET = 103 
- 
    DOTA_INVALID_ORDER_CANT_RADAR = 104 
- 
    DOTA_INVALID_ORDER_NO_COURIER = 105 
- 
    DOTA_INVALID_ORDER_CUSTOM_SHOP_NOT_IN_RANGE = 106 
- 
    DOTA_INVALID_ORDER_CANT_CAST_RIVER_PAINT = 107 
- 
    DOTA_INVALID_ORDER_UNIT_OBSTRUCTED = 108 
- 
    DOTA_INVALID_ORDER_CANT_CAST_DRAG_REQUIRED = 109 
- 
    DOTA_INVALID_ORDER_ABILITY_DISABLED_BY_TETHER = 110 
- 
    DOTA_INVALID_ORDER_ABILITY_NOT_UNLOCKED = 111 
- 
    DOTA_INVALID_ORDER_CANT_FOUNTAIN_DROP_UNIT_NOT_DEAD = 112 
- 
    DOTA_INVALID_ORDER_ITEM_NOT_IN_NEUTRAL_ITEM_STASH = 113 
- 
    DOTA_INVALID_ORDER_ITEM_ALREADY_PURCHASED = 114 
- 
    DOTA_INVALID_ORDER_BEYOND_PHYSICAL_ITEM_LIMIT = 115 
- 
    DOTA_INVALID_ORDER_ABILITY_PING_DEAD_ALLY = 116 
- 
    DOTA_INVALID_ORDER_CANT_LOCKCOMBINE_NEUTRAL_ITEMS = 117 
- 
    DOTA_INVALID_ORDER_COUNT = 118 
DOTA_MOTION_CONTROLLER_PRIORITY
- 
    DOTA_MOTION_CONTROLLER_PRIORITY_LOWEST = 0 
- 
    DOTA_MOTION_CONTROLLER_PRIORITY_LOW = 1 
- 
    DOTA_MOTION_CONTROLLER_PRIORITY_MEDIUM = 2 
- 
    DOTA_MOTION_CONTROLLER_PRIORITY_HIGH = 3 
- 
    DOTA_MOTION_CONTROLLER_PRIORITY_HIGHEST = 4 
- 
    DOTA_MOTION_CONTROLLER_PRIORITY_ULTRA = 5 
DOTA_RUNES
- 
    DOTA_RUNE_INVALID = -1 
- 
    DOTA_RUNE_DOUBLEDAMAGE = 0 
- 
    DOTA_RUNE_HASTE = 1 
- 
    DOTA_RUNE_ILLUSION = 2 
- 
    DOTA_RUNE_INVISIBILITY = 3 
- 
    DOTA_RUNE_REGENERATION = 4 
- 
    DOTA_RUNE_BOUNTY = 5 
- 
    DOTA_RUNE_ARCANE = 6 
- 
    DOTA_RUNE_WATER = 7 
- 
    DOTA_RUNE_XP = 8 
- 
    DOTA_RUNE_SHIELD = 9 
- 
    DOTA_RUNE_COUNT = 10 
DOTA_SHOP_TYPE
- 
    DOTA_SHOP_HOME = 0 
- 
    DOTA_SHOP_SIDE = 1 
- 
    DOTA_SHOP_SECRET = 2 
- 
    DOTA_SHOP_GROUND = 3 
- 
    DOTA_SHOP_SIDE2 = 4 
- 
    DOTA_SHOP_SECRET2 = 5 
- 
    DOTA_SHOP_CUSTOM = 6 
- 
    DOTA_SHOP_NEUTRALS = 7 
- 
    DOTA_SHOP_NONE = 8 
DOTA_UNIT_TARGET_FLAGS
- 
    DOTA_UNIT_TARGET_FLAG_NONE = 0 
- 
    DOTA_UNIT_TARGET_FLAG_RANGED_ONLY = 2 
- 
    DOTA_UNIT_TARGET_FLAG_MELEE_ONLY = 4 
- 
    DOTA_UNIT_TARGET_FLAG_DEAD = 8 
- 
    DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES = 16 
- 
    DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES = 32 
- 
    DOTA_UNIT_TARGET_FLAG_INVULNERABLE = 64 
- 
    DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE = 128 
- 
    DOTA_UNIT_TARGET_FLAG_NO_INVIS = 256 
- 
    DOTA_UNIT_TARGET_FLAG_NOT_ANCIENTS = 512 
- 
    DOTA_UNIT_TARGET_FLAG_PLAYER_CONTROLLED = 1024 
- 
    DOTA_UNIT_TARGET_FLAG_NOT_DOMINATED = 2048 
- 
    DOTA_UNIT_TARGET_FLAG_NOT_SUMMONED = 4096 
- 
    DOTA_UNIT_TARGET_FLAG_NOT_ILLUSIONS = 8192 
- 
    DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE = 16384 
- 
    DOTA_UNIT_TARGET_FLAG_MANA_ONLY = 32768 
- 
    DOTA_UNIT_TARGET_FLAG_CHECK_DISABLE_HELP = 65536 
- 
    DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO = 131072 
- 
    DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD = 262144 
- 
    DOTA_UNIT_TARGET_FLAG_NOT_NIGHTMARED = 524288 
- 
    DOTA_UNIT_TARGET_FLAG_PREFER_ENEMIES = 1048576 
- 
    DOTA_UNIT_TARGET_FLAG_RESPECT_OBSTRUCTIONS = 2097152 
DOTA_UNIT_TARGET_TEAM
- 
    DOTA_UNIT_TARGET_TEAM_NONE = 0 
- 
    DOTA_UNIT_TARGET_TEAM_FRIENDLY = 1 
- 
    DOTA_UNIT_TARGET_TEAM_ENEMY = 2 
- 
    DOTA_UNIT_TARGET_TEAM_BOTH = 3 
- 
    DOTA_UNIT_TARGET_TEAM_CUSTOM = 4 
DOTA_UNIT_TARGET_TYPE
- 
    DOTA_UNIT_TARGET_NONE = 0 
- 
    DOTA_UNIT_TARGET_HERO = 1 
- 
    DOTA_UNIT_TARGET_CREEP = 2 
- 
    DOTA_UNIT_TARGET_BUILDING = 4 
- 
    DOTA_UNIT_TARGET_COURIER = 16 
- 
    DOTA_UNIT_TARGET_BASIC = 18 
- 
    DOTA_UNIT_TARGET_OTHER = 32 
- 
    DOTA_UNIT_TARGET_ALL = 55 
- 
    DOTA_UNIT_TARGET_TREE = 64 
- 
    DOTA_UNIT_TARGET_CUSTOM = 128 
- 
    DOTA_UNIT_TARGET_SELF = 256 
DamageCategory_t
- 
    DOTA_DAMAGE_CATEGORY_SPELL = 0 
- 
    DOTA_DAMAGE_CATEGORY_ATTACK = 1 
DotaDefaultUIElement_t
- 
    DOTA_DEFAULT_UI_INVALID = -1 
- 
    DOTA_DEFAULT_UI_TOP_TIMEOFDAY = 0 
- 
    DOTA_DEFAULT_UI_TOP_HEROES = 1 
- 
    DOTA_DEFAULT_UI_FLYOUT_SCOREBOARD = 2 
- 
    DOTA_DEFAULT_UI_ACTION_PANEL = 3 
- 
    DOTA_DEFAULT_UI_ACTION_MINIMAP = 4 
- 
    DOTA_DEFAULT_UI_INVENTORY_PANEL = 5 
- 
    DOTA_DEFAULT_UI_INVENTORY_SHOP = 6 
- 
    DOTA_DEFAULT_UI_INVENTORY_ITEMS = 7 
- 
    DOTA_DEFAULT_UI_INVENTORY_QUICKBUY = 8 
- 
    DOTA_DEFAULT_UI_INVENTORY_COURIER = 9 
- 
    DOTA_DEFAULT_UI_INVENTORY_PROTECT = 10 
- 
    DOTA_DEFAULT_UI_INVENTORY_GOLD = 11 
- 
    DOTA_DEFAULT_UI_SHOP_SUGGESTEDITEMS = 12 
- 
    DOTA_DEFAULT_UI_SHOP_COMMONITEMS = 13 
- 
    DOTA_DEFAULT_UI_HERO_SELECTION_TEAMS = 14 
- 
    DOTA_DEFAULT_UI_HERO_SELECTION_GAME_NAME = 15 
- 
    DOTA_DEFAULT_UI_HERO_SELECTION_CLOCK = 16 
- 
    DOTA_DEFAULT_UI_HERO_SELECTION_HEADER = 17 
- 
    DOTA_DEFAULT_UI_TOP_MENU_BUTTONS = 18 
- 
    DOTA_DEFAULT_UI_TOP_BAR_BACKGROUND = 19 
- 
    DOTA_DEFAULT_UI_TOP_BAR_RADIANT_TEAM = 20 
- 
    DOTA_DEFAULT_UI_TOP_BAR_DIRE_TEAM = 21 
- 
    DOTA_DEFAULT_UI_TOP_BAR_SCORE = 22 
- 
    DOTA_DEFAULT_UI_ENDGAME = 23 
- 
    DOTA_DEFAULT_UI_ENDGAME_CHAT = 24 
- 
    DOTA_DEFAULT_UI_QUICK_STATS = 25 
- 
    DOTA_DEFAULT_UI_PREGAME_STRATEGYUI = 26 
- 
    DOTA_DEFAULT_UI_KILLCAM = 27 
- 
    DOTA_DEFAULT_UI_FIGHT_RECAP = 28 
- 
    DOTA_DEFAULT_UI_TOP_BAR = 29 
- 
    DOTA_DEFAULT_UI_CUSTOMUI_BEHIND_HUD_ELEMENTS = 30 
- 
    DOTA_DEFAULT_UI_AGHANIMS_STATUS = 31 
- 
    DOTA_DEFAULT_UI_ELEMENT_COUNT = 32 
DotaPseudoRandomType
- 
    DOTA_PSEUDO_RANDOM_NONE = 0 
- 
    DOTA_PSEUDO_RANDOM_MAGNUS_SHARD = 1 
- 
    DOTA_PSEUDO_RANDOM_PHANTOMASSASSIN_CRIT = 2 
- 
    DOTA_PSEUDO_RANDOM_PHANTOMASSASSIN_DAGGER = 3 
- 
    DOTA_PSEUDO_RANDOM_PHANTOMLANCER_JUXTAPOSE = 4 
- 
    DOTA_PSEUDO_RANDOM_TINY_CRAGGY = 5 
- 
    DOTA_PSEUDO_RANDOM_COLD_REBUKE = 6 
- 
    DOTA_PSEUDO_RANDOM_WOLF_CRIT = 7 
- 
    DOTA_PSEUDO_RANDOM_AXE_HELIX = 8 
- 
    DOTA_PSEUDO_RANDOM_AXE_HELIX_ATTACK = 9 
- 
    DOTA_PSEUDO_RANDOM_LEGION_MOMENT = 10 
- 
    DOTA_PSEUDO_RANDOM_SLARDAR_BASH = 11 
- 
    DOTA_PSEUDO_RANDOM_OD_ESSENCE = 12 
- 
    DOTA_PSEUDO_RANDOM_DROW_MARKSMANSHIP = 13 
- 
    DOTA_PSEUDO_RANDOM_OGRE_MAGI_FIREBLAST = 14 
- 
    DOTA_PSEUDO_RANDOM_OGRE_ITEM_MULTICAST = 15 
- 
    DOTA_PSEUDO_RANDOM_SPIRITBREAKER_GREATERBASH = 16 
- 
    DOTA_PSEUDO_RANDOM_LONE_DRUID_ENTANGLE = 17 
- 
    DOTA_PSEUDO_RANDOM_FACELESS_BASH = 18 
- 
    DOTA_PSEUDO_RANDOM_FACELESS_EVADE_SPELL = 19 
- 
    DOTA_PSEUDO_RANDOM_FACELESS_EVADE_ATTACK = 20 
- 
    DOTA_PSEUDO_RANDOM_FACELESS_VOID_BACKTRACK = 21 
- 
    DOTA_PSEUDO_RANDOM_BREWMASTER_CRIT = 22 
- 
    DOTA_PSEUDO_RANDOM_BREWMASTER_CINDER_BREW = 23 
- 
    DOTA_PSEUDO_RANDOM_SNIPER_HEADSHOT = 24 
- 
    DOTA_PSEUDO_RANDOM_ATOS = 25 
- 
    DOTA_PSEUDO_RANDOM_JUGG_CRIT = 26 
- 
    DOTA_PSEUDO_RANDOM_DAZZLE_SCEPTER = 27 
- 
    DOTA_PSEUDO_RANDOM_CHAOS_CRIT = 28 
- 
    DOTA_PSEUDO_RANDOM_LYCAN_CRIT = 29 
- 
    DOTA_PSEUDO_RANDOM_TUSK_CRIT = 30 
- 
    DOTA_PSEUDO_RANDOM_CM_FREEZING_FIELD = 31 
- 
    DOTA_PSEUDO_RANDOM_GENERIC_BASHER = 32 
- 
    DOTA_PSEUDO_RANDOM_SKELETONKING_CRIT = 33 
- 
    DOTA_PSEUDO_RANDOM_SKELETONKING_CRIT_MORTAL = 34 
- 
    DOTA_PSEUDO_RANDOM_ITEM_GREATERCRIT = 35 
- 
    DOTA_PSEUDO_RANDOM_ITEM_LESSERCRIT = 36 
- 
    DOTA_PSEUDO_RANDOM_ITEM_BASHER = 37 
- 
    DOTA_PSEUDO_RANDOM_ITEM_SOLAR_CREST = 38 
- 
    DOTA_PSEUDO_RANDOM_ITEM_JAVELIN_ACCURACY = 39 
- 
    DOTA_PSEUDO_RANDOM_ITEM_TRIDENT = 40 
- 
    DOTA_PSEUDO_RANDOM_ITEM_ABYSSAL = 41 
- 
    DOTA_PSEUDO_RANDOM_ITEM_ABYSSAL_BLOCK = 42 
- 
    DOTA_PSEUDO_RANDOM_ITEM_STOUT = 43 
- 
    DOTA_PSEUDO_RANDOM_ITEM_VANGUARD = 44 
- 
    DOTA_PSEUDO_RANDOM_ITEM_CRIMSON_GUARD = 45 
- 
    DOTA_PSEUDO_RANDOM_ITEM_PMS = 46 
- 
    DOTA_PSEUDO_RANDOM_ITEM_HALBRED_MAIM = 47 
- 
    DOTA_PSEUDO_RANDOM_ITEM_SANGEYASHA_MAIM = 48 
- 
    DOTA_PSEUDO_RANDOM_ITEM_SANGEKAYA_MAIM = 49 
- 
    DOTA_PSEUDO_RANDOM_ITEM_SANGE_MAIM = 50 
- 
    DOTA_PSEUDO_RANDOM_ITEM_BUTTERFLY = 51 
- 
    DOTA_PSEUDO_RANDOM_ITEM_MAELSTROM = 52 
- 
    DOTA_PSEUDO_RANDOM_ITEM_MJOLLNIR = 53 
- 
    DOTA_PSEUDO_RANDOM_ITEM_MJOLLNIR_STATIC = 54 
- 
    DOTA_PSEUDO_RANDOM_ITEM_MKB = 55 
- 
    DOTA_PSEUDO_RANDOM_ITEM_SILVER_EDGE = 56 
- 
    DOTA_PSEUDO_RANDOM_ITEM_NAGINATA = 57 
- 
    DOTA_PSEUDO_RANDOM_TROLL_BASH = 58 
- 
    DOTA_PSEUDO_RANDOM_RIKI_SMOKE_SCREEN = 59 
- 
    DOTA_PSEUDO_RANDOM_CHAOS_DOUBLE_CRIT = 60 
- 
    DOTA_PSEUDO_RANDOM_CHAOS_TRIPLE_CRIT = 61 
- 
    DOTA_PSEUDO_RANDOM_GENERIC_EVASION = 62 
- 
    DOTA_PSEUDO_RANDOM_GENERIC_HEIGHT_MISS = 63 
- 
    DOTA_PSEUDO_RANDOM_GENERIC_MISS = 64 
- 
    DOTA_PSEUDO_RANDOM_ARMADILLO_HEARTPIERCER = 65 
- 
    DOTA_PSEUDO_RANDOM_MARS_SHIELD = 66 
- 
    DOTA_PSEUDO_RANDOM_ANTIMAGE_SILENT = 67 
- 
    DOTA_PSEUDO_RANDOM_NEUTRAL_DROP_TIER1 = 68 
- 
    DOTA_PSEUDO_RANDOM_NEUTRAL_DROP_TIER2 = 69 
- 
    DOTA_PSEUDO_RANDOM_NEUTRAL_DROP_TIER3 = 70 
- 
    DOTA_PSEUDO_RANDOM_NEUTRAL_DROP_TIER4 = 71 
- 
    DOTA_PSEUDO_RANDOM_NEUTRAL_DROP_TIER5 = 72 
- 
    DOTA_PSEUDO_RANDOM_MARS_BULWARK = 73 
- 
    DOTA_PSEUDO_RANDOM_MUERTA_GUNSLINGER = 74 
- 
    DOTA_PSEUDO_RANDOM_BATRIDER_NAPALM = 75 
- 
    DOTA_PSEUDO_RANDOM_CUSTOM_GENERIC = 76 
- 
    DOTA_PSEUDO_RANDOM_CUSTOM_GAME_1 = 77 
- 
    DOTA_PSEUDO_RANDOM_CUSTOM_GAME_2 = 78 
- 
    DOTA_PSEUDO_RANDOM_CUSTOM_GAME_3 = 79 
- 
    DOTA_PSEUDO_RANDOM_CUSTOM_GAME_4 = 80 
- 
    DOTA_PSEUDO_RANDOM_CUSTOM_GAME_5 = 81 
- 
    DOTA_PSEUDO_RANDOM_CUSTOM_GAME_6 = 82 
- 
    DOTA_PSEUDO_RANDOM_CUSTOM_GAME_7 = 83 
- 
    DOTA_PSEUDO_RANDOM_CUSTOM_GAME_8 = 84 
- 
    DOTA_PSEUDO_RANDOM_CUSTOM_GAME_9 = 85 
EDOTA_ModifyGold_Reason
- 
    DOTA_ModifyGold_Unspecified = 0 
- 
    DOTA_ModifyGold_Death = 1 
- 
    DOTA_ModifyGold_Buyback = 2 
- 
    DOTA_ModifyGold_PurchaseConsumable = 3 
- 
    DOTA_ModifyGold_PurchaseItem = 4 
- 
    DOTA_ModifyGold_AbandonedRedistribute = 5 
- 
    DOTA_ModifyGold_SellItem = 6 
- 
    DOTA_ModifyGold_AbilityCost = 7 
- 
    DOTA_ModifyGold_CheatCommand = 8 
- 
    DOTA_ModifyGold_SelectionPenalty = 9 
- 
    DOTA_ModifyGold_GameTick = 10 
- 
    DOTA_ModifyGold_Building = 11 
- 
    DOTA_ModifyGold_HeroKill = 12 
- 
    DOTA_ModifyGold_CreepKill = 13 
- 
    DOTA_ModifyGold_NeutralKill = 14 
- 
    DOTA_ModifyGold_RoshanKill = 15 
- 
    DOTA_ModifyGold_CourierKill = 16 
- 
    DOTA_ModifyGold_BountyRune = 17 
- 
    DOTA_ModifyGold_SharedGold = 18 
- 
    DOTA_ModifyGold_AbilityGold = 19 
- 
    DOTA_ModifyGold_WardKill = 20 
- 
    DOTA_ModifyGold_CourierKilledByThisPlayer = 21 
EDOTA_ModifyXP_Reason
- 
    DOTA_ModifyXP_Unspecified = 0 
- 
    DOTA_ModifyXP_HeroKill = 1 
- 
    DOTA_ModifyXP_CreepKill = 2 
- 
    DOTA_ModifyXP_RoshanKill = 3 
- 
    DOTA_ModifyXP_TomeOfKnowledge = 4 
- 
    DOTA_ModifyXP_Outpost = 5 
- 
    DOTA_ModifyXP_MAX = 6 
EShareAbility
- 
    ITEM_FULLY_SHAREABLE = 0 
- 
    ITEM_PARTIALLY_SHAREABLE = 1 
- 
    ITEM_NOT_SHAREABLE = 2 
GameActivity_t
- 
    ACT_DOTA_IDLE = 1500 
- 
    ACT_DOTA_IDLE_RARE = 1501 
- 
    ACT_DOTA_RUN = 1502 
- 
    ACT_DOTA_ATTACK = 1503 
- 
    ACT_DOTA_ATTACK2 = 1504 
- 
    ACT_DOTA_ATTACK_EVENT = 1505 
- 
    ACT_DOTA_DIE = 1506 
- 
    ACT_DOTA_FLINCH = 1507 
- 
    ACT_DOTA_FLAIL = 1508 
- 
    ACT_DOTA_DISABLED = 1509 
- 
    ACT_DOTA_CAST_ABILITY_1 = 1510 
- 
    ACT_DOTA_CAST_ABILITY_2 = 1511 
- 
    ACT_DOTA_CAST_ABILITY_3 = 1512 
- 
    ACT_DOTA_CAST_ABILITY_4 = 1513 
- 
    ACT_DOTA_CAST_ABILITY_5 = 1514 
- 
    ACT_DOTA_CAST_ABILITY_6 = 1515 
- 
    ACT_DOTA_OVERRIDE_ABILITY_1 = 1516 
- 
    ACT_DOTA_OVERRIDE_ABILITY_2 = 1517 
- 
    ACT_DOTA_OVERRIDE_ABILITY_3 = 1518 
- 
    ACT_DOTA_OVERRIDE_ABILITY_4 = 1519 
- 
    ACT_DOTA_CHANNEL_ABILITY_1 = 1520 
- 
    ACT_DOTA_CHANNEL_ABILITY_2 = 1521 
- 
    ACT_DOTA_CHANNEL_ABILITY_3 = 1522 
- 
    ACT_DOTA_CHANNEL_ABILITY_4 = 1523 
- 
    ACT_DOTA_CHANNEL_ABILITY_5 = 1524 
- 
    ACT_DOTA_CHANNEL_ABILITY_6 = 1525 
- 
    ACT_DOTA_CHANNEL_END_ABILITY_1 = 1526 
- 
    ACT_DOTA_CHANNEL_END_ABILITY_2 = 1527 
- 
    ACT_DOTA_CHANNEL_END_ABILITY_3 = 1528 
- 
    ACT_DOTA_CHANNEL_END_ABILITY_4 = 1529 
- 
    ACT_DOTA_CHANNEL_END_ABILITY_5 = 1530 
- 
    ACT_DOTA_CHANNEL_END_ABILITY_6 = 1531 
- 
    ACT_DOTA_CONSTANT_LAYER = 1532 
- 
    ACT_DOTA_CAPTURE = 1533 
- 
    ACT_DOTA_SPAWN = 1534 
- 
    ACT_DOTA_KILLTAUNT = 1535 
- 
    ACT_DOTA_TAUNT = 1536 
- 
    ACT_DOTA_THIRST = 1537 
- 
    ACT_DOTA_CAST_DRAGONBREATH = 1538 
- 
    ACT_DOTA_ECHO_SLAM = 1539 
- 
    ACT_DOTA_CAST_ABILITY_1_END = 1540 
- 
    ACT_DOTA_CAST_ABILITY_2_END = 1541 
- 
    ACT_DOTA_CAST_ABILITY_3_END = 1542 
- 
    ACT_DOTA_CAST_ABILITY_4_END = 1543 
- 
    ACT_MIRANA_LEAP_END = 1544 
- 
    ACT_WAVEFORM_START = 1545 
- 
    ACT_WAVEFORM_END = 1546 
- 
    ACT_DOTA_CAST_ABILITY_ROT = 1547 
- 
    ACT_DOTA_DIE_SPECIAL = 1548 
- 
    ACT_DOTA_RATTLETRAP_BATTERYASSAULT = 1549 
- 
    ACT_DOTA_RATTLETRAP_POWERCOGS = 1550 
- 
    ACT_DOTA_RATTLETRAP_HOOKSHOT_START = 1551 
- 
    ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP = 1552 
- 
    ACT_DOTA_RATTLETRAP_HOOKSHOT_END = 1553 
- 
    ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE = 1554 
- 
    ACT_DOTA_TINKER_REARM1 = 1555 
- 
    ACT_DOTA_TINKER_REARM2 = 1556 
- 
    ACT_DOTA_TINKER_REARM3 = 1557 
- 
    ACT_TINY_AVALANCHE = 1558 
- 
    ACT_TINY_TOSS = 1559 
- 
    ACT_TINY_GROWL = 1560 
- 
    ACT_DOTA_WEAVERBUG_ATTACH = 1561 
- 
    ACT_DOTA_CAST_WILD_AXES_END = 1562 
- 
    ACT_DOTA_CAST_LIFE_BREAK_START = 1563 
- 
    ACT_DOTA_CAST_LIFE_BREAK_END = 1564 
- 
    ACT_DOTA_NIGHTSTALKER_TRANSITION = 1565 
- 
    ACT_DOTA_LIFESTEALER_RAGE = 1566 
- 
    ACT_DOTA_LIFESTEALER_OPEN_WOUNDS = 1567 
- 
    ACT_DOTA_SAND_KING_BURROW_IN = 1568 
- 
    ACT_DOTA_SAND_KING_BURROW_OUT = 1569 
- 
    ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK = 1570 
- 
    ACT_DOTA_WHEEL_LAYER = 1571 
- 
    ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START = 1572 
- 
    ACT_DOTA_ALCHEMIST_CONCOCTION = 1573 
- 
    ACT_DOTA_JAKIRO_LIQUIDFIRE_START = 1574 
- 
    ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP = 1575 
- 
    ACT_DOTA_LIFESTEALER_INFEST = 1576 
- 
    ACT_DOTA_LIFESTEALER_INFEST_END = 1577 
- 
    ACT_DOTA_LASSO_LOOP = 1578 
- 
    ACT_DOTA_ALCHEMIST_CONCOCTION_THROW = 1579 
- 
    ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END = 1580 
- 
    ACT_DOTA_CAST_COLD_SNAP = 1581 
- 
    ACT_DOTA_CAST_GHOST_WALK = 1582 
- 
    ACT_DOTA_CAST_TORNADO = 1583 
- 
    ACT_DOTA_CAST_EMP = 1584 
- 
    ACT_DOTA_CAST_ALACRITY = 1585 
- 
    ACT_DOTA_CAST_CHAOS_METEOR = 1586 
- 
    ACT_DOTA_CAST_SUN_STRIKE = 1587 
- 
    ACT_DOTA_CAST_FORGE_SPIRIT = 1588 
- 
    ACT_DOTA_CAST_ICE_WALL = 1589 
- 
    ACT_DOTA_CAST_DEAFENING_BLAST = 1590 
- 
    ACT_DOTA_VICTORY = 1591 
- 
    ACT_DOTA_DEFEAT = 1592 
- 
    ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE = 1593 
- 
    ACT_DOTA_SPIRIT_BREAKER_CHARGE_END = 1594 
- 
    ACT_DOTA_TELEPORT = 1595 
- 
    ACT_DOTA_TELEPORT_END = 1596 
- 
    ACT_DOTA_CAST_REFRACTION = 1597 
- 
    ACT_DOTA_CAST_ABILITY_7 = 1598 
- 
    ACT_DOTA_CANCEL_SIREN_SONG = 1599 
- 
    ACT_DOTA_CHANNEL_ABILITY_7 = 1600 
- 
    ACT_DOTA_LOADOUT = 1601 
- 
    ACT_DOTA_FORCESTAFF_END = 1602 
- 
    ACT_DOTA_POOF_END = 1603 
- 
    ACT_DOTA_SLARK_POUNCE = 1604 
- 
    ACT_DOTA_MAGNUS_SKEWER_START = 1605 
- 
    ACT_DOTA_MAGNUS_SKEWER_END = 1606 
- 
    ACT_DOTA_MEDUSA_STONE_GAZE = 1607 
- 
    ACT_DOTA_RELAX_START = 1608 
- 
    ACT_DOTA_RELAX_LOOP = 1609 
- 
    ACT_DOTA_RELAX_END = 1610 
- 
    ACT_DOTA_CENTAUR_STAMPEDE = 1611 
- 
    ACT_DOTA_BELLYACHE_START = 1612 
- 
    ACT_DOTA_BELLYACHE_LOOP = 1613 
- 
    ACT_DOTA_BELLYACHE_END = 1614 
- 
    ACT_DOTA_ROQUELAIRE_LAND = 1615 
- 
    ACT_DOTA_ROQUELAIRE_LAND_IDLE = 1616 
- 
    ACT_DOTA_GREEVIL_CAST = 1617 
- 
    ACT_DOTA_GREEVIL_OVERRIDE_ABILITY = 1618 
- 
    ACT_DOTA_GREEVIL_HOOK_START = 1619 
- 
    ACT_DOTA_GREEVIL_HOOK_END = 1620 
- 
    ACT_DOTA_GREEVIL_BLINK_BONE = 1621 
- 
    ACT_DOTA_IDLE_SLEEPING = 1622 
- 
    ACT_DOTA_INTRO = 1623 
- 
    ACT_DOTA_GESTURE_POINT = 1624 
- 
    ACT_DOTA_GESTURE_ACCENT = 1625 
- 
    ACT_DOTA_SLEEPING_END = 1626 
- 
    ACT_DOTA_AMBUSH = 1627 
- 
    ACT_DOTA_ITEM_LOOK = 1628 
- 
    ACT_DOTA_STARTLE = 1629 
- 
    ACT_DOTA_FRUSTRATION = 1630 
- 
    ACT_DOTA_TELEPORT_REACT = 1631 
- 
    ACT_DOTA_TELEPORT_END_REACT = 1632 
- 
    ACT_DOTA_SHRUG = 1633 
- 
    ACT_DOTA_RELAX_LOOP_END = 1634 
- 
    ACT_DOTA_PRESENT_ITEM = 1635 
- 
    ACT_DOTA_IDLE_IMPATIENT = 1636 
- 
    ACT_DOTA_SHARPEN_WEAPON = 1637 
- 
    ACT_DOTA_SHARPEN_WEAPON_OUT = 1638 
- 
    ACT_DOTA_IDLE_SLEEPING_END = 1639 
- 
    ACT_DOTA_BRIDGE_DESTROY = 1640 
- 
    ACT_DOTA_TAUNT_SNIPER = 1641 
- 
    ACT_DOTA_DEATH_BY_SNIPER = 1642 
- 
    ACT_DOTA_LOOK_AROUND = 1643 
- 
    ACT_DOTA_CAGED_CREEP_RAGE = 1644 
- 
    ACT_DOTA_CAGED_CREEP_RAGE_OUT = 1645 
- 
    ACT_DOTA_CAGED_CREEP_SMASH = 1646 
- 
    ACT_DOTA_CAGED_CREEP_SMASH_OUT = 1647 
- 
    ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP = 1648 
- 
    ACT_DOTA_INTRO_LOOP = 1649 
- 
    ACT_DOTA_BRIDGE_THREAT = 1650 
- 
    ACT_DOTA_DAGON = 1651 
- 
    ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START = 1652 
- 
    ACT_DOTA_CAST_ABILITY_2_ES_ROLL = 1653 
- 
    ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END = 1654 
- 
    ACT_DOTA_NIAN_PIN_START = 1655 
- 
    ACT_DOTA_NIAN_PIN_LOOP = 1656 
- 
    ACT_DOTA_NIAN_PIN_END = 1657 
- 
    ACT_DOTA_LEAP_STUN = 1658 
- 
    ACT_DOTA_LEAP_SWIPE = 1659 
- 
    ACT_DOTA_NIAN_INTRO_LEAP = 1660 
- 
    ACT_DOTA_AREA_DENY = 1661 
- 
    ACT_DOTA_NIAN_PIN_TO_STUN = 1662 
- 
    ACT_DOTA_RAZE_1 = 1663 
- 
    ACT_DOTA_RAZE_2 = 1664 
- 
    ACT_DOTA_RAZE_3 = 1665 
- 
    ACT_DOTA_UNDYING_DECAY = 1666 
- 
    ACT_DOTA_UNDYING_SOUL_RIP = 1667 
- 
    ACT_DOTA_UNDYING_TOMBSTONE = 1668 
- 
    ACT_DOTA_WHIRLING_AXES_RANGED = 1669 
- 
    ACT_DOTA_SHALLOW_GRAVE = 1670 
- 
    ACT_DOTA_COLD_FEET = 1671 
- 
    ACT_DOTA_ICE_VORTEX = 1672 
- 
    ACT_DOTA_CHILLING_TOUCH = 1673 
- 
    ACT_DOTA_ENFEEBLE = 1674 
- 
    ACT_DOTA_FATAL_BONDS = 1675 
- 
    ACT_DOTA_MIDNIGHT_PULSE = 1676 
- 
    ACT_DOTA_ANCESTRAL_SPIRIT = 1677 
- 
    ACT_DOTA_THUNDER_STRIKE = 1678 
- 
    ACT_DOTA_KINETIC_FIELD = 1679 
- 
    ACT_DOTA_STATIC_STORM = 1680 
- 
    ACT_DOTA_MINI_TAUNT = 1681 
- 
    ACT_DOTA_ARCTIC_BURN_END = 1682 
- 
    ACT_DOTA_LOADOUT_RARE = 1683 
- 
    ACT_DOTA_SWIM = 1684 
- 
    ACT_DOTA_FLEE = 1685 
- 
    ACT_DOTA_TROT = 1686 
- 
    ACT_DOTA_SHAKE = 1687 
- 
    ACT_DOTA_SWIM_IDLE = 1688 
- 
    ACT_DOTA_WAIT_IDLE = 1689 
- 
    ACT_DOTA_GREET = 1690 
- 
    ACT_DOTA_TELEPORT_COOP_START = 1691 
- 
    ACT_DOTA_TELEPORT_COOP_WAIT = 1692 
- 
    ACT_DOTA_TELEPORT_COOP_END = 1693 
- 
    ACT_DOTA_TELEPORT_COOP_EXIT = 1694 
- 
    ACT_DOTA_SHOPKEEPER_PET_INTERACT = 1695 
- 
    ACT_DOTA_ITEM_PICKUP = 1696 
- 
    ACT_DOTA_ITEM_DROP = 1697 
- 
    ACT_DOTA_CAPTURE_PET = 1698 
- 
    ACT_DOTA_PET_WARD_OBSERVER = 1699 
- 
    ACT_DOTA_PET_WARD_SENTRY = 1700 
- 
    ACT_DOTA_PET_LEVEL = 1701 
- 
    ACT_DOTA_CAST_BURROW_END = 1702 
- 
    ACT_DOTA_LIFESTEALER_ASSIMILATE = 1703 
- 
    ACT_DOTA_LIFESTEALER_EJECT = 1704 
- 
    ACT_DOTA_ATTACK_EVENT_BASH = 1705 
- 
    ACT_DOTA_CAPTURE_RARE = 1706 
- 
    ACT_DOTA_AW_MAGNETIC_FIELD = 1707 
- 
    ACT_DOTA_CAST_GHOST_SHIP = 1708 
- 
    ACT_DOTA_FXANIM = 1709 
- 
    ACT_DOTA_VICTORY_START = 1710 
- 
    ACT_DOTA_DEFEAT_START = 1711 
- 
    ACT_DOTA_DP_SPIRIT_SIPHON = 1712 
- 
    ACT_DOTA_TRICKS_END = 1713 
- 
    ACT_DOTA_ES_STONE_CALLER = 1714 
- 
    ACT_DOTA_MK_STRIKE = 1715 
- 
    ACT_DOTA_VERSUS = 1716 
- 
    ACT_DOTA_CAPTURE_CARD = 1717 
- 
    ACT_DOTA_MK_SPRING_SOAR = 1718 
- 
    ACT_DOTA_MK_SPRING_END = 1719 
- 
    ACT_DOTA_MK_TREE_SOAR = 1720 
- 
    ACT_DOTA_MK_TREE_END = 1721 
- 
    ACT_DOTA_MK_FUR_ARMY = 1722 
- 
    ACT_DOTA_MK_SPRING_CAST = 1723 
- 
    ACT_DOTA_NECRO_GHOST_SHROUD = 1724 
- 
    ACT_DOTA_OVERRIDE_ARCANA = 1725 
- 
    ACT_DOTA_SLIDE = 1726 
- 
    ACT_DOTA_SLIDE_LOOP = 1727 
- 
    ACT_DOTA_GENERIC_CHANNEL_1 = 1728 
- 
    ACT_DOTA_GS_SOUL_CHAIN = 1729 
- 
    ACT_DOTA_GS_INK_CREATURE = 1730 
- 
    ACT_DOTA_TRANSITION = 1731 
- 
    ACT_DOTA_BLINK_DAGGER = 1732 
- 
    ACT_DOTA_BLINK_DAGGER_END = 1733 
- 
    ACT_DOTA_CUSTOM_TOWER_ATTACK = 1734 
- 
    ACT_DOTA_CUSTOM_TOWER_IDLE = 1735 
- 
    ACT_DOTA_CUSTOM_TOWER_DIE = 1736 
- 
    ACT_DOTA_CAST_COLD_SNAP_ORB = 1737 
- 
    ACT_DOTA_CAST_GHOST_WALK_ORB = 1738 
- 
    ACT_DOTA_CAST_TORNADO_ORB = 1739 
- 
    ACT_DOTA_CAST_EMP_ORB = 1740 
- 
    ACT_DOTA_CAST_ALACRITY_ORB = 1741 
- 
    ACT_DOTA_CAST_CHAOS_METEOR_ORB = 1742 
- 
    ACT_DOTA_CAST_SUN_STRIKE_ORB = 1743 
- 
    ACT_DOTA_CAST_FORGE_SPIRIT_ORB = 1744 
- 
    ACT_DOTA_CAST_ICE_WALL_ORB = 1745 
- 
    ACT_DOTA_CAST_DEAFENING_BLAST_ORB = 1746 
- 
    ACT_DOTA_NOTICE = 1747 
- 
    ACT_DOTA_CAST_ABILITY_2_ALLY = 1748 
- 
    ACT_DOTA_SHUFFLE_L = 1749 
- 
    ACT_DOTA_SHUFFLE_R = 1750 
- 
    ACT_DOTA_OVERRIDE_LOADOUT = 1751 
- 
    ACT_DOTA_TAUNT_SPECIAL = 1752 
- 
    ACT_DOTA_TELEPORT_START = 1753 
- 
    ACT_DOTA_GENERIC_CHANNEL_1_START = 1754 
- 
    ACT_DOTA_CUSTOM_TOWER_IDLE_RARE = 1755 
- 
    ACT_DOTA_CUSTOM_TOWER_TAUNT = 1756 
- 
    ACT_DOTA_CUSTOM_TOWER_HIGH_FIVE = 1757 
- 
    ACT_DOTA_ATTACK_SPECIAL = 1758 
- 
    ACT_DOTA_TRANSITION_IDLE = 1759 
- 
    ACT_DOTA_PIERCE_THE_VEIL = 1760 
- 
    ACT_DOTA_RUN_RARE = 1761 
- 
    ACT_DOTA_VIPER_DIVE = 1762 
- 
    ACT_DOTA_VIPER_DIVE_END = 1763 
- 
    ACT_DOTA_MK_STRIKE_END = 1764 
LuaModifierType
- 
    LUA_MODIFIER_MOTION_NONE = 0 
- 
    LUA_MODIFIER_MOTION_HORIZONTAL = 1 
- 
    LUA_MODIFIER_MOTION_VERTICAL = 2 
- 
    LUA_MODIFIER_MOTION_BOTH = 3 
- 
    LUA_MODIFIER_INVALID = 4 
ParticleAttachment_t
- 
    PATTACH_INVALID = -1 
- 
    PATTACH_ABSORIGIN = 0 
- 
    PATTACH_ABSORIGIN_FOLLOW = 1 
- 
    PATTACH_CUSTOMORIGIN = 2 
- 
    PATTACH_CUSTOMORIGIN_FOLLOW = 3 
- 
    PATTACH_POINT = 4 
- 
    PATTACH_POINT_FOLLOW = 5 
- 
    PATTACH_EYES_FOLLOW = 6 
- 
    PATTACH_OVERHEAD_FOLLOW = 7 
- 
    PATTACH_WORLDORIGIN = 8 
- 
    PATTACH_ROOTBONE_FOLLOW = 9 
- 
    PATTACH_RENDERORIGIN_FOLLOW = 10 
- 
    PATTACH_MAIN_VIEW = 11 
- 
    PATTACH_WATERWAKE = 12 
- 
    PATTACH_CENTER_FOLLOW = 13 
- 
    PATTACH_CUSTOM_GAME_STATE_1 = 14 
- 
    PATTACH_HEALTHBAR = 15 
- 
    MAX_PATTACH_TYPES = 16 
UnitFilterResult
- 
    UF_SUCCESS = 0 
- 
    UF_FAIL_FRIENDLY = 1 
- 
    UF_FAIL_ENEMY = 2 
- 
    UF_FAIL_HERO = 3 
- 
    UF_FAIL_CONSIDERED_HERO = 4 
- 
    UF_FAIL_CREEP = 5 
- 
    UF_FAIL_BUILDING = 6 
- 
    UF_FAIL_COURIER = 7 
- 
    UF_FAIL_OTHER = 8 
- 
    UF_FAIL_ANCIENT = 9 
- 
    UF_FAIL_ILLUSION = 10 
- 
    UF_FAIL_SUMMONED = 11 
- 
    UF_FAIL_DOMINATED = 12 
- 
    UF_FAIL_MELEE = 13 
- 
    UF_FAIL_RANGED = 14 
- 
    UF_FAIL_DEAD = 15 
- 
    UF_FAIL_MAGIC_IMMUNE_ALLY = 16 
- 
    UF_FAIL_MAGIC_IMMUNE_ENEMY = 17 
- 
    UF_FAIL_INVULNERABLE = 18 
- 
    UF_FAIL_IN_FOW = 19 
- 
    UF_FAIL_INVISIBLE = 20 
- 
    UF_FAIL_NOT_PLAYER_CONTROLLED = 21 
- 
    UF_FAIL_ATTACK_IMMUNE = 22 
- 
    UF_FAIL_CUSTOM = 23 
- 
    UF_FAIL_INVALID_LOCATION = 24 
- 
    UF_FAIL_DISABLE_HELP = 25 
- 
    UF_FAIL_OUT_OF_WORLD = 26 
- 
    UF_FAIL_NIGHTMARED = 27 
- 
    UF_FAIL_OBSTRUCTED = 28 
_Unscoped
- 
    FIND_UNITS_EVERYWHERE = -1 
- 
    ACTIVATE_TYPE_INITIAL_CREATION = 0 
- 
    ACT_RESET = 0 
- 
    AE_EMPTY = 0 
- 
    DMG_GENERIC = 0 
- 
    DOTA_CONNECTION_STATE_UNKNOWN = 0 
- 
    DOTA_GC_TEAM_GOOD_GUYS = 0 
- 
    DOTA_UNIT_ORDER_NONE = 0 
- 
    EMPTY = 0 
- 
    FCVAR_NONE = 0 
- 
    FIND_ANY_ORDER = 0 
- 
    OVERHEAD_ALERT_GOLD = 0 
- 
    PRESIM = 0 
- 
    SPAWN_GROUP_HANDLE_INVALID = 0 
- 
    ScriptDebugTextIndent = 0 
- 
    NDEBUG_PERSIST_TILL_NEXT_SERVER = 0.01023 
- 
    ACTIVATE_TYPE_DATAUPDATE_CREATION = 1 
- 
    ACT_IDLE = 1 
- 
    AE_CL_PLAYSOUND = 1 
- 
    DMG_CRUSH = 1 
- 
    DOTA_CONNECTION_STATE_NOT_YET_CONNECTED = 1 
- 
    DOTA_GC_TEAM_BAD_GUYS = 1 
- 
    DOTA_SHOWGENERICPOPUP_TINT_SCREEN = 1 
- 
    DOTA_UNIT_ORDER_MOVE_TO_POSITION = 1 
- 
    FIND_CLOSEST = 1 
- 
    OVERHEAD_ALERT_DENY = 1 
- 
    PRESENSING = 1 
- 
    SERVER_DLL = 1 
- 
    SINGLE_SHOT = 1 
- 
    ACTIVATE_TYPE_ONRESTORE = 2 
- 
    ACT_TRANSITION = 2 
- 
    AE_CL_PLAYSOUND_ATTACHMENT = 2 
- 
    DMG_BULLET = 2 
- 
    DOTA_CONNECTION_STATE_CONNECTED = 2 
- 
    DOTA_GC_TEAM_BROADCASTER = 2 
- 
    DOTA_SHOWGENERICPOPUP_SHOW_NO_OTHER_DIALOGS = 2 
- 
    DOTA_UNIT_ORDER_MOVE_TO_TARGET = 2 
- 
    DOUBLE_SHOT = 2 
- 
    FCVAR_DEVELOPMENTONLY = 2 
- 
    FIND_FARTHEST = 2 
- 
    OVERHEAD_ALERT_CRITICAL = 2 
- 
    POSTSENSING = 2 
- 
    ACT_COVER = 3 
- 
    AE_CL_PLAYSOUND_POSITION = 3 
- 
    DOTA_CONNECTION_STATE_DISCONNECTED = 3 
- 
    DOTA_GC_TEAM_SPECTATOR = 3 
- 
    DOTA_UNIT_ORDER_ATTACK_MOVE = 3 
- 
    OVERHEAD_ALERT_XP = 3 
- 
    RELOAD = 3 
- 
    ACT_COVER_MED = 4 
- 
    AE_SV_PLAYSOUND = 4 
- 
    DMG_SLASH = 4 
- 
    DOTA_CONNECTION_STATE_ABANDONED = 4 
- 
    DOTA_GC_TEAM_PLAYER_POOL = 4 
- 
    DOTA_UNIT_ORDER_ATTACK_TARGET = 4 
- 
    MELEE_MISS = 4 
- 
    OVERHEAD_ALERT_BONUS_SPELL_DAMAGE = 4 
- 
    ACT_COVER_LOW = 5 
- 
    AE_CL_STOPSOUND = 5 
- 
    DOTA_CONNECTION_STATE_LOADING = 5 
- 
    DOTA_GC_TEAM_NOTEAM = 5 
- 
    DOTA_UNIT_ORDER_CAST_POSITION = 5 
- 
    MELEE_HIT = 5 
- 
    OVERHEAD_ALERT_MISS = 5 
- 
    ACT_WALK = 6 
- 
    AE_CL_PLAYSOUND_LOOPING = 6 
- 
    DOTA_CONNECTION_STATE_FAILED = 6 
- 
    DOTA_GC_TEAM_CUSTOM_1 = 6 
- 
    DOTA_ITEM_STASH_SIZE = 6 
- 
    DOTA_UNIT_ORDER_CAST_TARGET = 6 
- 
    MELEE_HIT_WORLD = 6 
- 
    OVERHEAD_ALERT_DAMAGE = 6 
- 
    ScriptDebugFirstLine = 6 
- 
    ACT_WALK_AIM = 7 
- 
    AE_CL_CREATE_PARTICLE_EFFECT = 7 
- 
    DOTA_GC_TEAM_CUSTOM_2 = 7 
- 
    DOTA_UNIT_ORDER_CAST_TARGET_TREE = 7 
- 
    MELEE_HIT_PLAYER = 7 
- 
    OVERHEAD_ALERT_EVADE = 7 
- 
    ACT_WALK_CROUCH = 8 
- 
    AE_CL_STOP_PARTICLE_EFFECT = 8 
- 
    DMG_BURN = 8 
- 
    DOTA_GC_TEAM_CUSTOM_3 = 8 
- 
    DOTA_UNIT_ORDER_CAST_NO_TARGET = 8 
- 
    OVERHEAD_ALERT_BLOCK = 8 
- 
    SPECIAL1 = 8 
- 
    ACT_WALK_CROUCH_AIM = 9 
- 
    AE_CL_CREATE_PARTICLE_EFFECT_CFG = 9 
- 
    DOTA_GC_TEAM_CUSTOM_4 = 9 
- 
    DOTA_ITEM_INVENTORY_SIZE = 9 
- 
    DOTA_ITEM_STASH_MIN = 9 
- 
    DOTA_UNIT_ORDER_CAST_TOGGLE = 9 
- 
    OVERHEAD_ALERT_BONUS_POISON_DAMAGE = 9 
- 
    SPECIAL2 = 9 
- 
    ACT_RUN = 10 
- 
    AE_SV_CREATE_PARTICLE_EFFECT_CFG = 10 
- 
    DOTA_GC_TEAM_CUSTOM_5 = 10 
- 
    DOTA_UNIT_ORDER_HOLD_POSITION = 10 
- 
    OVERHEAD_ALERT_HEAL = 10 
- 
    SPECIAL3 = 10 
- 
    ScriptDebugTextTime = 10 
- 
    ACT_RUN_AIM = 11 
- 
    AE_SV_STOP_PARTICLE_EFFECT = 11 
- 
    DOTA_GC_TEAM_CUSTOM_6 = 11 
- 
    DOTA_UNIT_ORDER_TRAIN_ABILITY = 11 
- 
    NEARLYEMPTY = 11 
- 
    OVERHEAD_ALERT_MANA_ADD = 11 
- 
    ACT_RUN_CROUCH = 12 
- 
    AE_FOOTSTEP = 12 
- 
    DOTA_GC_TEAM_CUSTOM_7 = 12 
- 
    DOTA_UNIT_ORDER_DROP_ITEM = 12 
- 
    OVERHEAD_ALERT_MANA_LOSS = 12 
- 
    ACT_RUN_CROUCH_AIM = 13 
- 
    AE_RAGDOLL = 13 
- 
    DOTA_GC_TEAM_CUSTOM_8 = 13 
- 
    DOTA_UNIT_ORDER_GIVE_ITEM = 13 
- 
    OVERHEAD_ALERT_LAST_HIT_EARLY = 13 
- 
    UNKNOWN = 13 
- 
    ACT_RUN_PROTECTED = 14 
- 
    AE_CL_STOP_RAGDOLL_CONTROL = 14 
- 
    DOTA_GC_TEAM_NEUTRALS = 14 
- 
    DOTA_UNIT_ORDER_PICKUP_ITEM = 14 
- 
    OVERHEAD_ALERT_LAST_HIT_CLOSE = 14 
- 
    ACT_SCRIPT_CUSTOM_MOVE = 15 
- 
    AE_CL_ENABLE_BODYGROUP = 15 
- 
    DOTA_ITEM_STASH_MAX = 15 
- 
    DOTA_ITEM_TP_SCROLL = 15 
- 
    DOTA_UNIT_ORDER_PICKUP_RUNE = 15 
- 
    OVERHEAD_ALERT_LAST_HIT_MISS = 15 
- 
    ACT_RANGE_ATTACK1 = 16 
- 
    AE_CL_DISABLE_BODYGROUP = 16 
- 
    DMG_VEHICLE = 16 
- 
    DOTA_ITEM_NEUTRAL_SLOT = 16 
- 
    DOTA_UNIT_ORDER_PURCHASE_ITEM = 16 
- 
    FCVAR_HIDDEN = 16 
- 
    OVERHEAD_ALERT_MAGICAL_BLOCK = 16 
- 
    ACT_RANGE_ATTACK2 = 17 
- 
    AE_CL_BODYGROUP_SET_VALUE = 17 
- 
    DOTA_ITEM_TRANSIENT_ITEM = 17 
- 
    DOTA_UNIT_ORDER_SELL_ITEM = 17 
- 
    OVERHEAD_ALERT_INCOMING_DAMAGE = 17 
- 
    ACT_RANGE_ATTACK1_LOW = 18 
- 
    AE_SV_BODYGROUP_SET_VALUE = 18 
- 
    DOTA_ITEM_TRANSIENT_RECIPE = 18 
- 
    DOTA_UNIT_ORDER_DISASSEMBLE_ITEM = 18 
- 
    OVERHEAD_ALERT_OUTGOING_DAMAGE = 18 
- 
    ACT_RANGE_ATTACK2_LOW = 19 
- 
    AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 19 
- 
    DOTA_ITEM_MAX = 19 
- 
    DOTA_UNIT_ORDER_MOVE_ITEM = 19 
- 
    OVERHEAD_ALERT_DISABLE_RESIST = 19 
- 
    ACT_DIESIMPLE = 20 
- 
    AE_WPN_PRIMARYATTACK = 20 
- 
    DOTA_ITEM_TRANSIENT_CAST_ITEM = 20 
- 
    DOTA_UNIT_ORDER_CAST_TOGGLE_AUTO = 20 
- 
    OVERHEAD_ALERT_DEATH = 20 
- 
    ScriptDebugTextLines = 20 
- 
    ACT_DIEBACKWARD = 21 
- 
    AE_WPN_SECONDARYATTACK = 21 
- 
    DOTA_UNIT_ORDER_STOP = 21 
- 
    OVERHEAD_ALERT_BLOCKED = 21 
- 
    ACT_DIEFORWARD = 22 
- 
    AE_FIRE_INPUT = 22 
- 
    DOTA_UNIT_ORDER_TAUNT = 22 
- 
    OVERHEAD_ALERT_ITEM_RECEIVED = 22 
- 
    ACT_DIEVIOLENT = 23 
- 
    AE_CL_CLOTH_ATTR = 23 
- 
    DOTA_UNIT_ORDER_BUYBACK = 23 
- 
    OVERHEAD_ALERT_SHARD = 23 
- 
    ACT_DIERAGDOLL = 24 
- 
    AE_CL_CLOTH_GROUND_OFFSET = 24 
- 
    DOTA_UNIT_ORDER_GLYPH = 24 
- 
    OVERHEAD_ALERT_DEADLY_BLOW = 24 
- 
    ACT_FLY = 25 
- 
    AE_CL_CLOTH_STIFFEN = 25 
- 
    DOTA_UNIT_ORDER_EJECT_ITEM_FROM_STASH = 25 
- 
    ACT_HOVER = 26 
- 
    AE_CL_CLOTH_EFFECT = 26 
- 
    DOTA_UNIT_ORDER_CAST_RUNE = 26 
- 
    ScriptDebugWatchFistLine = 26 
- 
    ACT_GLIDE = 27 
- 
    AE_CL_CREATE_ANIM_SCOPE_PROP = 27 
- 
    DOTA_UNIT_ORDER_PING_ABILITY = 27 
- 
    ACT_SWIM = 28 
- 
    AE_CL_SUPPRESS_EVENTS_WITH_TAG = 28 
- 
    DOTA_UNIT_ORDER_MOVE_TO_DIRECTION = 28 
- 
    ACT_JUMP = 29 
- 
    AE_CL_HIDE_PARTICLE_EFFECT = 29 
- 
    DOTA_UNIT_ORDER_PATROL = 29 
- 
    ACT_HOP = 30 
- 
    AE_CL_SHOW_PARTICLE_EFFECT = 30 
- 
    DOTA_UNIT_ORDER_VECTOR_TARGET_POSITION = 30 
- 
    ACT_LEAP = 31 
- 
    AE_CL_ADD_PARTICLE_EFFECT_CP = 31 
- 
    DOTA_UNIT_ORDER_RADAR = 31 
- 
    ACT_LAND = 32 
- 
    AE_CL_SPEECH = 32 
- 
    DMG_FALL = 32 
- 
    DOTA_UNIT_ORDER_SET_ITEM_COMBINE_LOCK = 32 
- 
    EF_NODRAW = 32 
- 
    FCVAR_PROTECTED = 32 
- 
    ACT_CLIMB_UP = 33 
- 
    AE_CL_DOTA_PLAY_STATUS_EFFECT = 33 
- 
    DOTA_UNIT_ORDER_CONTINUE = 33 
- 
    ACT_CLIMB_DOWN = 34 
- 
    AE_CL_DOTA_STOP_STATUS_EFFECT = 34 
- 
    DOTA_UNIT_ORDER_VECTOR_TARGET_CANCELED = 34 
- 
    ACT_CLIMB_DISMOUNT = 35 
- 
    AE_CL_DOTA_NPC_CREATE_PARTICLE_EFFECT = 35 
- 
    DOTA_MAX_ABILITIES = 35 
- 
    DOTA_UNIT_ORDER_CAST_RIVER_PAINT = 35 
- 
    ACT_SHIPLADDER_UP = 36 
- 
    AE_CL_DOTA_RUBICK_ARCANA_CREATE_PARTICLE_EFFECT = 36 
- 
    DOTA_UNIT_ORDER_PREGAME_ADJUST_ITEM_ASSIGNMENT = 36 
- 
    ACT_SHIPLADDER_DOWN = 37 
- 
    AE_DOTA_PET_ITEM_PICKUP = 37 
- 
    DOTA_UNIT_ORDER_DROP_ITEM_AT_FOUNTAIN = 37 
- 
    ACT_STRAFE_LEFT = 38 
- 
    AE_DOTA_PET_ITEM_DROP = 38 
- 
    DOTA_UNIT_ORDER_TAKE_ITEM_FROM_NEUTRAL_ITEM_STASH = 38 
- 
    ACT_STRAFE_RIGHT = 39 
- 
    AE_DOTA_SUPPRESS_CONSTANT_LAYER = 39 
- 
    DOTA_UNIT_ORDER_MOVE_RELATIVE = 39 
- 
    ACT_ROLL_LEFT = 40 
- 
    AE_DOTA_PLAY_SOUND_ATTACK_SPECIAL = 40 
- 
    ACT_ROLL_RIGHT = 41 
- 
    AE_DOTA_CREATE_CLINKZ_ATTACK = 41 
- 
    ACT_TURN_LEFT = 42 
- 
    AE_DOTA_PLAY_SOUND_ATTACK_BACKSTAB = 42 
- 
    ACT_TURN_RIGHT = 43 
- 
    AE_DOTA_DIE_PHANTOM_DEATH_PARTICLES = 43 
- 
    ACT_CROUCH = 44 
- 
    AE_DOTA_SWITCH_ATTACK_COMBO = 44 
- 
    ACT_CROUCHIDLE = 45 
- 
    ACT_STAND = 46 
- 
    ACT_USE = 47 
- 
    ACT_ALIEN_BURROW_IDLE = 48 
- 
    ACT_ALIEN_BURROW_OUT = 49 
- 
    ACT_SIGNAL1 = 50 
- 
    ACT_SIGNAL2 = 51 
- 
    ACT_SIGNAL3 = 52 
- 
    ACT_SIGNAL_ADVANCE = 53 
- 
    ACT_SIGNAL_FORWARD = 54 
- 
    ACT_SIGNAL_GROUP = 55 
- 
    ACT_SIGNAL_HALT = 56 
- 
    ACT_SIGNAL_LEFT = 57 
- 
    ACT_SIGNAL_RIGHT = 58 
- 
    ACT_SIGNAL_TAKECOVER = 59 
- 
    ACT_LOOKBACK_RIGHT = 60 
- 
    ACT_LOOKBACK_LEFT = 61 
- 
    ACT_COWER = 62 
- 
    ACT_SMALL_FLINCH = 63 
- 
    ACT_BIG_FLINCH = 64 
- 
    DMG_BLAST = 64 
- 
    FCVAR_SPONLY = 64 
- 
    ACT_MELEE_ATTACK1 = 65 
- 
    ACT_MELEE_ATTACK2 = 66 
- 
    ACT_RELOAD = 67 
- 
    ACT_RELOAD_START = 68 
- 
    ACT_RELOAD_FINISH = 69 
- 
    ACT_RELOAD_LOW = 70 
- 
    ACT_ARM = 71 
- 
    ACT_DISARM = 72 
- 
    ACT_DROP_WEAPON = 73 
- 
    ACT_DROP_WEAPON_SHOTGUN = 74 
- 
    ACT_PICKUP_GROUND = 75 
- 
    ACT_PICKUP_RACK = 76 
- 
    ACT_IDLE_ANGRY = 77 
- 
    ACT_IDLE_RELAXED = 78 
- 
    ACT_IDLE_STIMULATED = 79 
- 
    ACT_IDLE_AGITATED = 80 
- 
    ACT_IDLE_STEALTH = 81 
- 
    ACT_IDLE_HURT = 82 
- 
    ACT_WALK_RELAXED = 83 
- 
    ACT_WALK_STIMULATED = 84 
- 
    ACT_WALK_AGITATED = 85 
- 
    ACT_WALK_STEALTH = 86 
- 
    ACT_RUN_RELAXED = 87 
- 
    ACT_RUN_STIMULATED = 88 
- 
    ACT_RUN_AGITATED = 89 
- 
    ACT_RUN_STEALTH = 90 
- 
    ACT_IDLE_AIM_RELAXED = 91 
- 
    ACT_IDLE_AIM_STIMULATED = 92 
- 
    ACT_IDLE_AIM_AGITATED = 93 
- 
    ACT_IDLE_AIM_STEALTH = 94 
- 
    ACT_WALK_AIM_RELAXED = 95 
- 
    ACT_WALK_AIM_STIMULATED = 96 
- 
    ACT_WALK_AIM_AGITATED = 97 
- 
    ACT_WALK_AIM_STEALTH = 98 
- 
    ACT_RUN_AIM_RELAXED = 99 
- 
    ACT_RUN_AIM_STIMULATED = 100 
- 
    ACT_RUN_AIM_AGITATED = 101 
- 
    ACT_RUN_AIM_STEALTH = 102 
- 
    ACT_CROUCHIDLE_STIMULATED = 103 
- 
    ACT_CROUCHIDLE_AIM_STIMULATED = 104 
- 
    ACT_CROUCHIDLE_AGITATED = 105 
- 
    ACT_WALK_HURT = 106 
- 
    ACT_RUN_HURT = 107 
- 
    ACT_SPECIAL_ATTACK1 = 108 
- 
    ACT_SPECIAL_ATTACK2 = 109 
- 
    ACT_COMBAT_IDLE = 110 
- 
    ACT_WALK_SCARED = 111 
- 
    ACT_RUN_SCARED = 112 
- 
    ACT_VICTORY_DANCE = 113 
- 
    ACT_DIE_HEADSHOT = 114 
- 
    ACT_DIE_CHESTSHOT = 115 
- 
    ACT_DIE_GUTSHOT = 116 
- 
    ACT_DIE_BACKSHOT = 117 
- 
    ACT_FLINCH_HEAD = 118 
- 
    ACT_FLINCH_CHEST = 119 
- 
    ACT_FLINCH_STOMACH = 120 
- 
    ACT_FLINCH_LEFTARM = 121 
- 
    ACT_FLINCH_RIGHTARM = 122 
- 
    ACT_FLINCH_LEFTLEG = 123 
- 
    ACT_FLINCH_RIGHTLEG = 124 
- 
    ACT_FLINCH_PHYSICS = 125 
- 
    ACT_FLINCH_HEAD_BACK = 126 
- 
    ACT_FLINCH_CHEST_BACK = 127 
- 
    ACT_FLINCH_STOMACH_BACK = 128 
- 
    DMG_CLUB = 128 
- 
    FCVAR_ARCHIVE = 128 
- 
    ACT_FLINCH_CROUCH_FRONT = 129 
- 
    ACT_FLINCH_CROUCH_BACK = 130 
- 
    ACT_FLINCH_CROUCH_LEFT = 131 
- 
    ACT_FLINCH_CROUCH_RIGHT = 132 
- 
    ACT_IDLE_ON_FIRE = 133 
- 
    ACT_WALK_ON_FIRE = 134 
- 
    ACT_RUN_ON_FIRE = 135 
- 
    ACT_180_LEFT = 137 
- 
    ACT_180_RIGHT = 138 
- 
    ACT_90_LEFT = 139 
- 
    ACT_90_RIGHT = 140 
- 
    ACT_STEP_LEFT = 141 
- 
    ACT_STEP_RIGHT = 142 
- 
    ACT_STEP_BACK = 143 
- 
    ACT_STEP_FORE = 144 
- 
    ACT_GESTURE_RANGE_ATTACK1 = 145 
- 
    ACT_GESTURE_RANGE_ATTACK2 = 146 
- 
    ACT_GESTURE_MELEE_ATTACK1 = 147 
- 
    ACT_GESTURE_MELEE_ATTACK2 = 148 
- 
    ACT_GESTURE_RANGE_ATTACK1_LOW = 149 
- 
    ACT_GESTURE_RANGE_ATTACK2_LOW = 150 
- 
    ACT_MELEE_ATTACK_SWING_GESTURE = 151 
- 
    ACT_GESTURE_SMALL_FLINCH = 152 
- 
    ACT_GESTURE_BIG_FLINCH = 153 
- 
    ACT_GESTURE_FLINCH_BLAST = 154 
- 
    ACT_GESTURE_FLINCH_BLAST_SHOTGUN = 155 
- 
    ACT_GESTURE_FLINCH_BLAST_DAMAGED = 156 
- 
    ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN = 157 
- 
    ACT_GESTURE_FLINCH_HEAD = 158 
- 
    ACT_GESTURE_FLINCH_CHEST = 159 
- 
    ACT_GESTURE_FLINCH_STOMACH = 160 
- 
    ACT_GESTURE_FLINCH_LEFTARM = 161 
- 
    ACT_GESTURE_FLINCH_RIGHTARM = 162 
- 
    ACT_GESTURE_FLINCH_LEFTLEG = 163 
- 
    ACT_GESTURE_FLINCH_RIGHTLEG = 164 
- 
    ACT_GESTURE_TURN_LEFT = 165 
- 
    ACT_GESTURE_TURN_RIGHT = 166 
- 
    ACT_GESTURE_TURN_LEFT45 = 167 
- 
    ACT_GESTURE_TURN_RIGHT45 = 168 
- 
    ACT_GESTURE_TURN_LEFT90 = 169 
- 
    ACT_GESTURE_TURN_RIGHT90 = 170 
- 
    ACT_GESTURE_TURN_LEFT45_FLAT = 171 
- 
    ACT_GESTURE_TURN_RIGHT45_FLAT = 172 
- 
    ACT_GESTURE_TURN_LEFT90_FLAT = 173 
- 
    ACT_GESTURE_TURN_RIGHT90_FLAT = 174 
- 
    ACT_BARNACLE_HIT = 175 
- 
    ACT_BARNACLE_PULL = 176 
- 
    ACT_BARNACLE_CHOMP = 177 
- 
    ACT_BARNACLE_CHEW = 178 
- 
    ACT_DO_NOT_DISTURB = 179 
- 
    ACT_SPECIFIC_SEQUENCE = 180 
- 
    ACT_VM_DEPLOY = 181 
- 
    ACT_VM_RELOAD_EMPTY = 182 
- 
    ACT_VM_DRAW = 183 
- 
    ACT_VM_HOLSTER = 184 
- 
    ACT_VM_IDLE = 185 
- 
    ACT_VM_FIDGET = 186 
- 
    ACT_VM_PULLBACK = 187 
- 
    ACT_VM_PULLBACK_HIGH = 188 
- 
    ACT_VM_PULLBACK_LOW = 189 
- 
    ACT_VM_THROW = 190 
- 
    ACT_VM_DROP = 191 
- 
    ACT_VM_PULLPIN = 192 
- 
    ACT_VM_PRIMARYATTACK = 193 
- 
    ACT_VM_SECONDARYATTACK = 194 
- 
    ACT_VM_RELOAD = 195 
- 
    ACT_VM_DRYFIRE = 196 
- 
    ACT_VM_HITLEFT = 197 
- 
    ACT_VM_HITLEFT2 = 198 
- 
    ACT_VM_HITRIGHT = 199 
- 
    ACT_VM_HITRIGHT2 = 200 
- 
    ACT_VM_HITCENTER = 201 
- 
    ACT_VM_HITCENTER2 = 202 
- 
    ACT_VM_MISSLEFT = 203 
- 
    ACT_VM_MISSLEFT2 = 204 
- 
    ACT_VM_MISSRIGHT = 205 
- 
    ACT_VM_MISSRIGHT2 = 206 
- 
    ACT_VM_MISSCENTER = 207 
- 
    ACT_VM_MISSCENTER2 = 208 
- 
    ACT_VM_HAULBACK = 209 
- 
    ACT_VM_SWINGHARD = 210 
- 
    ACT_VM_SWINGMISS = 211 
- 
    ACT_VM_SWINGHIT = 212 
- 
    ACT_VM_IDLE_TO_LOWERED = 213 
- 
    ACT_VM_IDLE_LOWERED = 214 
- 
    ACT_VM_LOWERED_TO_IDLE = 215 
- 
    ACT_VM_RECOIL1 = 216 
- 
    ACT_VM_RECOIL2 = 217 
- 
    ACT_VM_RECOIL3 = 218 
- 
    ACT_VM_PICKUP = 219 
- 
    ACT_VM_RELEASE = 220 
- 
    ACT_VM_MAUL_LOOP = 221 
- 
    ACT_VM_ATTACH_SILENCER = 222 
- 
    ACT_VM_DETACH_SILENCER = 223 
- 
    ACT_SLAM_STICKWALL_IDLE = 224 
- 
    ACT_SLAM_STICKWALL_ND_IDLE = 225 
- 
    ACT_SLAM_STICKWALL_ATTACH = 226 
- 
    ACT_SLAM_STICKWALL_ATTACH2 = 227 
- 
    ACT_SLAM_STICKWALL_ND_ATTACH = 228 
- 
    ACT_SLAM_STICKWALL_ND_ATTACH2 = 229 
- 
    ACT_SLAM_STICKWALL_DETONATE = 230 
- 
    ACT_SLAM_STICKWALL_DETONATOR_HOLSTER = 231 
- 
    ACT_SLAM_STICKWALL_DRAW = 232 
- 
    ACT_SLAM_STICKWALL_ND_DRAW = 233 
- 
    ACT_SLAM_STICKWALL_TO_THROW = 234 
- 
    ACT_SLAM_STICKWALL_TO_THROW_ND = 235 
- 
    ACT_SLAM_STICKWALL_TO_TRIPMINE_ND = 236 
- 
    ACT_SLAM_THROW_IDLE = 237 
- 
    ACT_SLAM_THROW_ND_IDLE = 238 
- 
    ACT_SLAM_THROW_THROW = 239 
- 
    ACT_SLAM_THROW_THROW2 = 240 
- 
    ACT_SLAM_THROW_THROW_ND = 241 
- 
    ACT_SLAM_THROW_THROW_ND2 = 242 
- 
    ACT_SLAM_THROW_DRAW = 243 
- 
    ACT_SLAM_THROW_ND_DRAW = 244 
- 
    ACT_SLAM_THROW_TO_STICKWALL = 245 
- 
    ACT_SLAM_THROW_TO_STICKWALL_ND = 246 
- 
    ACT_SLAM_THROW_DETONATE = 247 
- 
    ACT_SLAM_THROW_DETONATOR_HOLSTER = 248 
- 
    ACT_SLAM_THROW_TO_TRIPMINE_ND = 249 
- 
    ACT_SLAM_TRIPMINE_IDLE = 250 
- 
    ACT_SLAM_TRIPMINE_DRAW = 251 
- 
    ACT_SLAM_TRIPMINE_ATTACH = 252 
- 
    ACT_SLAM_TRIPMINE_ATTACH2 = 253 
- 
    ACT_SLAM_TRIPMINE_TO_STICKWALL_ND = 254 
- 
    ACT_SLAM_TRIPMINE_TO_THROW_ND = 255 
- 
    ACT_SLAM_DETONATOR_IDLE = 256 
- 
    DMG_SHOCK = 256 
- 
    FCVAR_NOTIFY = 256 
- 
    ACT_SLAM_DETONATOR_DRAW = 257 
- 
    ACT_SLAM_DETONATOR_DETONATE = 258 
- 
    ACT_SLAM_DETONATOR_HOLSTER = 259 
- 
    ACT_SLAM_DETONATOR_STICKWALL_DRAW = 260 
- 
    ACT_SLAM_DETONATOR_THROW_DRAW = 261 
- 
    ACT_SHOTGUN_RELOAD_START = 262 
- 
    ACT_SHOTGUN_RELOAD_FINISH = 263 
- 
    ACT_SHOTGUN_PUMP = 264 
- 
    ACT_SMG2_IDLE2 = 265 
- 
    ACT_SMG2_FIRE2 = 266 
- 
    ACT_SMG2_DRAW2 = 267 
- 
    ACT_SMG2_RELOAD2 = 268 
- 
    ACT_SMG2_DRYFIRE2 = 269 
- 
    ACT_SMG2_TOAUTO = 270 
- 
    ACT_SMG2_TOBURST = 271 
- 
    ACT_PHYSCANNON_UPGRADE = 272 
- 
    ACT_RANGE_ATTACK_AR1 = 273 
- 
    ACT_RANGE_ATTACK_AR2 = 274 
- 
    ACT_RANGE_ATTACK_AR2_LOW = 275 
- 
    ACT_RANGE_ATTACK_AR2_GRENADE = 276 
- 
    ACT_RANGE_ATTACK_HMG1 = 277 
- 
    ACT_RANGE_ATTACK_ML = 278 
- 
    ACT_RANGE_ATTACK_SMG1 = 279 
- 
    ACT_RANGE_ATTACK_SMG1_LOW = 280 
- 
    ACT_RANGE_ATTACK_SMG2 = 281 
- 
    ACT_RANGE_ATTACK_SHOTGUN = 282 
- 
    ACT_RANGE_ATTACK_SHOTGUN_LOW = 283 
- 
    ACT_RANGE_ATTACK_PISTOL = 284 
- 
    ACT_RANGE_ATTACK_PISTOL_LOW = 285 
- 
    ACT_RANGE_ATTACK_SLAM = 286 
- 
    ACT_RANGE_ATTACK_TRIPWIRE = 287 
- 
    ACT_RANGE_ATTACK_THROW = 288 
- 
    ACT_RANGE_ATTACK_SNIPER_RIFLE = 289 
- 
    ACT_RANGE_ATTACK_RPG = 290 
- 
    ACT_MELEE_ATTACK_SWING = 291 
- 
    ACT_RANGE_AIM_LOW = 292 
- 
    ACT_RANGE_AIM_SMG1_LOW = 293 
- 
    ACT_RANGE_AIM_PISTOL_LOW = 294 
- 
    ACT_RANGE_AIM_AR2_LOW = 295 
- 
    ACT_COVER_PISTOL_LOW = 296 
- 
    ACT_COVER_SMG1_LOW = 297 
- 
    ACT_GESTURE_RANGE_ATTACK_AR1 = 298 
- 
    ACT_GESTURE_RANGE_ATTACK_AR2 = 299 
- 
    ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE = 300 
- 
    ACT_GESTURE_RANGE_ATTACK_HMG1 = 301 
- 
    ACT_GESTURE_RANGE_ATTACK_ML = 302 
- 
    ACT_GESTURE_RANGE_ATTACK_SMG1 = 303 
- 
    ACT_GESTURE_RANGE_ATTACK_SMG1_LOW = 304 
- 
    ACT_GESTURE_RANGE_ATTACK_SMG2 = 305 
- 
    ACT_GESTURE_RANGE_ATTACK_SHOTGUN = 306 
- 
    ACT_GESTURE_RANGE_ATTACK_PISTOL = 307 
- 
    ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW = 308 
- 
    ACT_GESTURE_RANGE_ATTACK_SLAM = 309 
- 
    ACT_GESTURE_RANGE_ATTACK_TRIPWIRE = 310 
- 
    ACT_GESTURE_RANGE_ATTACK_THROW = 311 
- 
    ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE = 312 
- 
    ACT_GESTURE_MELEE_ATTACK_SWING = 313 
- 
    ACT_IDLE_RIFLE = 314 
- 
    ACT_IDLE_SMG1 = 315 
- 
    ACT_IDLE_ANGRY_SMG1 = 316 
- 
    ACT_IDLE_PISTOL = 317 
- 
    ACT_IDLE_ANGRY_PISTOL = 318 
- 
    ACT_IDLE_ANGRY_SHOTGUN = 319 
- 
    ACT_IDLE_STEALTH_PISTOL = 320 
- 
    ACT_IDLE_PACKAGE = 321 
- 
    ACT_WALK_PACKAGE = 322 
- 
    ACT_IDLE_SUITCASE = 323 
- 
    ACT_WALK_SUITCASE = 324 
- 
    ACT_IDLE_SMG1_RELAXED = 325 
- 
    ACT_IDLE_SMG1_STIMULATED = 326 
- 
    ACT_WALK_RIFLE_RELAXED = 327 
- 
    ACT_RUN_RIFLE_RELAXED = 328 
- 
    ACT_WALK_RIFLE_STIMULATED = 329 
- 
    ACT_RUN_RIFLE_STIMULATED = 330 
- 
    ACT_IDLE_AIM_RIFLE_STIMULATED = 331 
- 
    ACT_WALK_AIM_RIFLE_STIMULATED = 332 
- 
    ACT_RUN_AIM_RIFLE_STIMULATED = 333 
- 
    ACT_IDLE_SHOTGUN_RELAXED = 334 
- 
    ACT_IDLE_SHOTGUN_STIMULATED = 335 
- 
    ACT_IDLE_SHOTGUN_AGITATED = 336 
- 
    ACT_WALK_ANGRY = 337 
- 
    ACT_POLICE_HARASS1 = 338 
- 
    ACT_POLICE_HARASS2 = 339 
- 
    ACT_IDLE_MANNEDGUN = 340 
- 
    ACT_IDLE_MELEE = 341 
- 
    ACT_IDLE_ANGRY_MELEE = 342 
- 
    ACT_IDLE_RPG_RELAXED = 343 
- 
    ACT_IDLE_RPG = 344 
- 
    ACT_IDLE_ANGRY_RPG = 345 
- 
    ACT_COVER_LOW_RPG = 346 
- 
    ACT_WALK_RPG = 347 
- 
    ACT_RUN_RPG = 348 
- 
    ACT_WALK_CROUCH_RPG = 349 
- 
    ACT_RUN_CROUCH_RPG = 350 
- 
    ACT_WALK_RPG_RELAXED = 351 
- 
    ACT_RUN_RPG_RELAXED = 352 
- 
    ACT_WALK_RIFLE = 353 
- 
    ACT_WALK_AIM_RIFLE = 354 
- 
    ACT_WALK_CROUCH_RIFLE = 355 
- 
    ACT_WALK_CROUCH_AIM_RIFLE = 356 
- 
    ACT_RUN_RIFLE = 357 
- 
    ACT_RUN_AIM_RIFLE = 358 
- 
    ACT_RUN_CROUCH_RIFLE = 359 
- 
    ACT_RUN_CROUCH_AIM_RIFLE = 360 
- 
    ACT_RUN_STEALTH_PISTOL = 361 
- 
    ACT_WALK_AIM_SHOTGUN = 362 
- 
    ACT_RUN_AIM_SHOTGUN = 363 
- 
    ACT_WALK_PISTOL = 364 
- 
    ACT_RUN_PISTOL = 365 
- 
    ACT_WALK_AIM_PISTOL = 366 
- 
    ACT_RUN_AIM_PISTOL = 367 
- 
    ACT_WALK_STEALTH_PISTOL = 368 
- 
    ACT_WALK_AIM_STEALTH_PISTOL = 369 
- 
    ACT_RUN_AIM_STEALTH_PISTOL = 370 
- 
    ACT_RELOAD_PISTOL = 371 
- 
    ACT_RELOAD_PISTOL_LOW = 372 
- 
    ACT_RELOAD_SMG1 = 373 
- 
    ACT_RELOAD_SMG1_LOW = 374 
- 
    ACT_RELOAD_SHOTGUN = 375 
- 
    ACT_RELOAD_SHOTGUN_LOW = 376 
- 
    ACT_GESTURE_RELOAD = 377 
- 
    ACT_GESTURE_RELOAD_PISTOL = 378 
- 
    ACT_GESTURE_RELOAD_SMG1 = 379 
- 
    ACT_GESTURE_RELOAD_SHOTGUN = 380 
- 
    ACT_BUSY_LEAN_LEFT = 381 
- 
    ACT_BUSY_LEAN_LEFT_ENTRY = 382 
- 
    ACT_BUSY_LEAN_LEFT_EXIT = 383 
- 
    ACT_BUSY_LEAN_BACK = 384 
- 
    ACT_BUSY_LEAN_BACK_ENTRY = 385 
- 
    ACT_BUSY_LEAN_BACK_EXIT = 386 
- 
    ACT_BUSY_SIT_GROUND = 387 
- 
    ACT_BUSY_SIT_GROUND_ENTRY = 388 
- 
    ACT_BUSY_SIT_GROUND_EXIT = 389 
- 
    ACT_BUSY_SIT_CHAIR = 390 
- 
    ACT_BUSY_SIT_CHAIR_ENTRY = 391 
- 
    ACT_BUSY_SIT_CHAIR_EXIT = 392 
- 
    ACT_BUSY_STAND = 393 
- 
    ACT_BUSY_QUEUE = 394 
- 
    ACT_DUCK_DODGE = 395 
- 
    ACT_DIE_BARNACLE_SWALLOW = 396 
- 
    ACT_GESTURE_BARNACLE_STRANGLE = 397 
- 
    ACT_DIE_FRONTSIDE = 402 
- 
    ACT_DIE_RIGHTSIDE = 403 
- 
    ACT_DIE_BACKSIDE = 404 
- 
    ACT_DIE_LEFTSIDE = 405 
- 
    ACT_DIE_CROUCH_FRONTSIDE = 406 
- 
    ACT_DIE_CROUCH_RIGHTSIDE = 407 
- 
    ACT_DIE_CROUCH_BACKSIDE = 408 
- 
    ACT_DIE_CROUCH_LEFTSIDE = 409 
- 
    ACT_DIE_INCAP = 410 
- 
    ACT_DIE_STANDING = 411 
- 
    ACT_OPEN_DOOR = 412 
- 
    ACT_DI_ALYX_ZOMBIE_MELEE = 413 
- 
    ACT_DI_ALYX_ZOMBIE_TORSO_MELEE = 414 
- 
    ACT_DI_ALYX_HEADCRAB_MELEE = 415 
- 
    ACT_DI_ALYX_ANTLION = 416 
- 
    ACT_DI_ALYX_ZOMBIE_SHOTGUN64 = 417 
- 
    ACT_DI_ALYX_ZOMBIE_SHOTGUN26 = 418 
- 
    ACT_READINESS_RELAXED_TO_STIMULATED = 419 
- 
    ACT_READINESS_RELAXED_TO_STIMULATED_WALK = 420 
- 
    ACT_READINESS_AGITATED_TO_STIMULATED = 421 
- 
    ACT_READINESS_STIMULATED_TO_RELAXED = 422 
- 
    ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED = 423 
- 
    ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK = 424 
- 
    ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED = 425 
- 
    ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED = 426 
- 
    ACT_IDLE_CARRY = 427 
- 
    ACT_WALK_CARRY = 428 
- 
    ACT_STARTDYING = 429 
- 
    ACT_DYINGLOOP = 430 
- 
    ACT_DYINGTODEAD = 431 
- 
    ACT_RIDE_MANNED_GUN = 432 
- 
    ACT_VM_SPRINT_ENTER = 433 
- 
    ACT_VM_SPRINT_IDLE = 434 
- 
    ACT_VM_SPRINT_LEAVE = 435 
- 
    ACT_FIRE_START = 436 
- 
    ACT_FIRE_LOOP = 437 
- 
    ACT_FIRE_END = 438 
- 
    ACT_CROUCHING_GRENADEIDLE = 439 
- 
    ACT_CROUCHING_GRENADEREADY = 440 
- 
    ACT_CROUCHING_PRIMARYATTACK = 441 
- 
    ACT_OVERLAY_GRENADEIDLE = 442 
- 
    ACT_OVERLAY_GRENADEREADY = 443 
- 
    ACT_OVERLAY_PRIMARYATTACK = 444 
- 
    ACT_OVERLAY_SHIELD_UP = 445 
- 
    ACT_OVERLAY_SHIELD_DOWN = 446 
- 
    ACT_OVERLAY_SHIELD_UP_IDLE = 447 
- 
    ACT_OVERLAY_SHIELD_ATTACK = 448 
- 
    ACT_OVERLAY_SHIELD_KNOCKBACK = 449 
- 
    ACT_SHIELD_UP = 450 
- 
    ACT_SHIELD_DOWN = 451 
- 
    ACT_SHIELD_UP_IDLE = 452 
- 
    ACT_SHIELD_ATTACK = 453 
- 
    ACT_SHIELD_KNOCKBACK = 454 
- 
    ACT_CROUCHING_SHIELD_UP = 455 
- 
    ACT_CROUCHING_SHIELD_DOWN = 456 
- 
    ACT_CROUCHING_SHIELD_UP_IDLE = 457 
- 
    ACT_CROUCHING_SHIELD_ATTACK = 458 
- 
    ACT_CROUCHING_SHIELD_KNOCKBACK = 459 
- 
    ACT_TURNRIGHT45 = 460 
- 
    ACT_TURNLEFT45 = 461 
- 
    ACT_TURN = 462 
- 
    ACT_OBJ_ASSEMBLING = 463 
- 
    ACT_OBJ_DISMANTLING = 464 
- 
    ACT_OBJ_STARTUP = 465 
- 
    ACT_OBJ_RUNNING = 466 
- 
    ACT_OBJ_IDLE = 467 
- 
    ACT_OBJ_PLACING = 468 
- 
    ACT_OBJ_DETERIORATING = 469 
- 
    ACT_OBJ_UPGRADING = 470 
- 
    ACT_DEPLOY = 471 
- 
    ACT_DEPLOY_IDLE = 472 
- 
    ACT_UNDEPLOY = 473 
- 
    ACT_CROSSBOW_DRAW_UNLOADED = 474 
- 
    ACT_GAUSS_SPINUP = 475 
- 
    ACT_GAUSS_SPINCYCLE = 476 
- 
    ACT_VM_PRIMARYATTACK_SILENCED = 477 
- 
    ACT_VM_RELOAD_SILENCED = 478 
- 
    ACT_VM_DRYFIRE_SILENCED = 479 
- 
    ACT_VM_IDLE_SILENCED = 480 
- 
    ACT_VM_DRAW_SILENCED = 481 
- 
    ACT_VM_IDLE_EMPTY_LEFT = 482 
- 
    ACT_VM_DRYFIRE_LEFT = 483 
- 
    ACT_VM_IS_DRAW = 484 
- 
    ACT_VM_IS_HOLSTER = 485 
- 
    ACT_VM_IS_IDLE = 486 
- 
    ACT_VM_IS_PRIMARYATTACK = 487 
- 
    ACT_PLAYER_IDLE_FIRE = 488 
- 
    ACT_PLAYER_CROUCH_FIRE = 489 
- 
    ACT_PLAYER_CROUCH_WALK_FIRE = 490 
- 
    ACT_PLAYER_WALK_FIRE = 491 
- 
    ACT_PLAYER_RUN_FIRE = 492 
- 
    ACT_IDLETORUN = 493 
- 
    ACT_RUNTOIDLE = 494 
- 
    ACT_VM_DRAW_DEPLOYED = 495 
- 
    ACT_HL2MP_IDLE_MELEE = 496 
- 
    ACT_HL2MP_RUN_MELEE = 497 
- 
    ACT_HL2MP_IDLE_CROUCH_MELEE = 498 
- 
    ACT_HL2MP_WALK_CROUCH_MELEE = 499 
- 
    ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE = 500 
- 
    ACT_HL2MP_GESTURE_RELOAD_MELEE = 501 
- 
    ACT_HL2MP_JUMP_MELEE = 502 
- 
    ACT_MP_STAND_IDLE = 503 
- 
    ACT_MP_CROUCH_IDLE = 504 
- 
    ACT_MP_CROUCH_DEPLOYED_IDLE = 505 
- 
    ACT_MP_CROUCH_DEPLOYED = 506 
- 
    ACT_MP_DEPLOYED_IDLE = 507 
- 
    ACT_MP_RUN = 508 
- 
    ACT_MP_WALK = 509 
- 
    ACT_MP_AIRWALK = 510 
- 
    ACT_MP_CROUCHWALK = 511 
- 
    ACT_MP_SPRINT = 512 
- 
    DMG_SONIC = 512 
- 
    FCVAR_USERINFO = 512 
- 
    ACT_MP_JUMP = 513 
- 
    ACT_MP_JUMP_START = 514 
- 
    ACT_MP_JUMP_FLOAT = 515 
- 
    ACT_MP_JUMP_LAND = 516 
- 
    ACT_MP_DOUBLEJUMP = 517 
- 
    ACT_MP_SWIM = 518 
- 
    ACT_MP_DEPLOYED = 519 
- 
    ACT_MP_SWIM_DEPLOYED = 520 
- 
    ACT_MP_VCD = 521 
- 
    ACT_MP_ATTACK_STAND_PRIMARYFIRE = 522 
- 
    ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED = 523 
- 
    ACT_MP_ATTACK_STAND_SECONDARYFIRE = 524 
- 
    ACT_MP_ATTACK_STAND_GRENADE = 525 
- 
    ACT_MP_ATTACK_CROUCH_PRIMARYFIRE = 526 
- 
    ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED = 527 
- 
    ACT_MP_ATTACK_CROUCH_SECONDARYFIRE = 528 
- 
    ACT_MP_ATTACK_CROUCH_GRENADE = 529 
- 
    ACT_MP_ATTACK_SWIM_PRIMARYFIRE = 530 
- 
    ACT_MP_ATTACK_SWIM_SECONDARYFIRE = 531 
- 
    ACT_MP_ATTACK_SWIM_GRENADE = 532 
- 
    ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE = 533 
- 
    ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE = 534 
- 
    ACT_MP_ATTACK_AIRWALK_GRENADE = 535 
- 
    ACT_MP_RELOAD_STAND = 536 
- 
    ACT_MP_RELOAD_STAND_LOOP = 537 
- 
    ACT_MP_RELOAD_STAND_END = 538 
- 
    ACT_MP_RELOAD_CROUCH = 539 
- 
    ACT_MP_RELOAD_CROUCH_LOOP = 540 
- 
    ACT_MP_RELOAD_CROUCH_END = 541 
- 
    ACT_MP_RELOAD_SWIM = 542 
- 
    ACT_MP_RELOAD_SWIM_LOOP = 543 
- 
    ACT_MP_RELOAD_SWIM_END = 544 
- 
    ACT_MP_RELOAD_AIRWALK = 545 
- 
    ACT_MP_RELOAD_AIRWALK_LOOP = 546 
- 
    ACT_MP_RELOAD_AIRWALK_END = 547 
- 
    ACT_MP_ATTACK_STAND_PREFIRE = 548 
- 
    ACT_MP_ATTACK_STAND_POSTFIRE = 549 
- 
    ACT_MP_ATTACK_STAND_STARTFIRE = 550 
- 
    ACT_MP_ATTACK_CROUCH_PREFIRE = 551 
- 
    ACT_MP_ATTACK_CROUCH_POSTFIRE = 552 
- 
    ACT_MP_ATTACK_SWIM_PREFIRE = 553 
- 
    ACT_MP_ATTACK_SWIM_POSTFIRE = 554 
- 
    ACT_MP_STAND_PRIMARY = 555 
- 
    ACT_MP_CROUCH_PRIMARY = 556 
- 
    ACT_MP_RUN_PRIMARY = 557 
- 
    ACT_MP_WALK_PRIMARY = 558 
- 
    ACT_MP_AIRWALK_PRIMARY = 559 
- 
    ACT_MP_CROUCHWALK_PRIMARY = 560 
- 
    ACT_MP_JUMP_PRIMARY = 561 
- 
    ACT_MP_JUMP_START_PRIMARY = 562 
- 
    ACT_MP_JUMP_FLOAT_PRIMARY = 563 
- 
    ACT_MP_JUMP_LAND_PRIMARY = 564 
- 
    ACT_MP_SWIM_PRIMARY = 565 
- 
    ACT_MP_DEPLOYED_PRIMARY = 566 
- 
    ACT_MP_SWIM_DEPLOYED_PRIMARY = 567 
- 
    ACT_MP_ATTACK_STAND_PRIMARY = 568 
- 
    ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED = 569 
- 
    ACT_MP_ATTACK_CROUCH_PRIMARY = 570 
- 
    ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED = 571 
- 
    ACT_MP_ATTACK_SWIM_PRIMARY = 572 
- 
    ACT_MP_ATTACK_AIRWALK_PRIMARY = 573 
- 
    ACT_MP_RELOAD_STAND_PRIMARY = 574 
- 
    ACT_MP_RELOAD_STAND_PRIMARY_LOOP = 575 
- 
    ACT_MP_RELOAD_STAND_PRIMARY_END = 576 
- 
    ACT_MP_RELOAD_CROUCH_PRIMARY = 577 
- 
    ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP = 578 
- 
    ACT_MP_RELOAD_CROUCH_PRIMARY_END = 579 
- 
    ACT_MP_RELOAD_SWIM_PRIMARY = 580 
- 
    ACT_MP_RELOAD_SWIM_PRIMARY_LOOP = 581 
- 
    ACT_MP_RELOAD_SWIM_PRIMARY_END = 582 
- 
    ACT_MP_RELOAD_AIRWALK_PRIMARY = 583 
- 
    ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP = 584 
- 
    ACT_MP_RELOAD_AIRWALK_PRIMARY_END = 585 
- 
    ACT_MP_ATTACK_STAND_GRENADE_PRIMARY = 586 
- 
    ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY = 587 
- 
    ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY = 588 
- 
    ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY = 589 
- 
    ACT_MP_STAND_SECONDARY = 590 
- 
    ACT_MP_CROUCH_SECONDARY = 591 
- 
    ACT_MP_RUN_SECONDARY = 592 
- 
    ACT_MP_WALK_SECONDARY = 593 
- 
    ACT_MP_AIRWALK_SECONDARY = 594 
- 
    ACT_MP_CROUCHWALK_SECONDARY = 595 
- 
    ACT_MP_JUMP_SECONDARY = 596 
- 
    ACT_MP_JUMP_START_SECONDARY = 597 
- 
    ACT_MP_JUMP_FLOAT_SECONDARY = 598 
- 
    ACT_MP_JUMP_LAND_SECONDARY = 599 
- 
    ACT_MP_SWIM_SECONDARY = 600 
- 
    ACT_MP_ATTACK_STAND_SECONDARY = 601 
- 
    ACT_MP_ATTACK_CROUCH_SECONDARY = 602 
- 
    ACT_MP_ATTACK_SWIM_SECONDARY = 603 
- 
    ACT_MP_ATTACK_AIRWALK_SECONDARY = 604 
- 
    ACT_MP_RELOAD_STAND_SECONDARY = 605 
- 
    ACT_MP_RELOAD_STAND_SECONDARY_LOOP = 606 
- 
    ACT_MP_RELOAD_STAND_SECONDARY_END = 607 
- 
    ACT_MP_RELOAD_CROUCH_SECONDARY = 608 
- 
    ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP = 609 
- 
    ACT_MP_RELOAD_CROUCH_SECONDARY_END = 610 
- 
    ACT_MP_RELOAD_SWIM_SECONDARY = 611 
- 
    ACT_MP_RELOAD_SWIM_SECONDARY_LOOP = 612 
- 
    ACT_MP_RELOAD_SWIM_SECONDARY_END = 613 
- 
    ACT_MP_RELOAD_AIRWALK_SECONDARY = 614 
- 
    ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP = 615 
- 
    ACT_MP_RELOAD_AIRWALK_SECONDARY_END = 616 
- 
    ACT_MP_ATTACK_STAND_GRENADE_SECONDARY = 617 
- 
    ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY = 618 
- 
    ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY = 619 
- 
    ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY = 620 
- 
    ACT_MP_STAND_MELEE = 621 
- 
    ACT_MP_CROUCH_MELEE = 622 
- 
    ACT_MP_RUN_MELEE = 623 
- 
    ACT_MP_WALK_MELEE = 624 
- 
    ACT_MP_AIRWALK_MELEE = 625 
- 
    ACT_MP_CROUCHWALK_MELEE = 626 
- 
    ACT_MP_JUMP_MELEE = 627 
- 
    ACT_MP_JUMP_START_MELEE = 628 
- 
    ACT_MP_JUMP_FLOAT_MELEE = 629 
- 
    ACT_MP_JUMP_LAND_MELEE = 630 
- 
    ACT_MP_SWIM_MELEE = 631 
- 
    ACT_MP_ATTACK_STAND_MELEE = 632 
- 
    ACT_MP_ATTACK_STAND_MELEE_SECONDARY = 633 
- 
    ACT_MP_ATTACK_CROUCH_MELEE = 634 
- 
    ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY = 635 
- 
    ACT_MP_ATTACK_SWIM_MELEE = 636 
- 
    ACT_MP_ATTACK_AIRWALK_MELEE = 637 
- 
    ACT_MP_ATTACK_STAND_GRENADE_MELEE = 638 
- 
    ACT_MP_ATTACK_CROUCH_GRENADE_MELEE = 639 
- 
    ACT_MP_ATTACK_SWIM_GRENADE_MELEE = 640 
- 
    ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE = 641 
- 
    ACT_MP_STAND_ITEM1 = 642 
- 
    ACT_MP_CROUCH_ITEM1 = 643 
- 
    ACT_MP_RUN_ITEM1 = 644 
- 
    ACT_MP_WALK_ITEM1 = 645 
- 
    ACT_MP_AIRWALK_ITEM1 = 646 
- 
    ACT_MP_CROUCHWALK_ITEM1 = 647 
- 
    ACT_MP_JUMP_ITEM1 = 648 
- 
    ACT_MP_JUMP_START_ITEM1 = 649 
- 
    ACT_MP_JUMP_FLOAT_ITEM1 = 650 
- 
    ACT_MP_JUMP_LAND_ITEM1 = 651 
- 
    ACT_MP_SWIM_ITEM1 = 652 
- 
    ACT_MP_ATTACK_STAND_ITEM1 = 653 
- 
    ACT_MP_ATTACK_STAND_ITEM1_SECONDARY = 654 
- 
    ACT_MP_ATTACK_CROUCH_ITEM1 = 655 
- 
    ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY = 656 
- 
    ACT_MP_ATTACK_SWIM_ITEM1 = 657 
- 
    ACT_MP_ATTACK_AIRWALK_ITEM1 = 658 
- 
    ACT_MP_STAND_ITEM2 = 659 
- 
    ACT_MP_CROUCH_ITEM2 = 660 
- 
    ACT_MP_RUN_ITEM2 = 661 
- 
    ACT_MP_WALK_ITEM2 = 662 
- 
    ACT_MP_AIRWALK_ITEM2 = 663 
- 
    ACT_MP_CROUCHWALK_ITEM2 = 664 
- 
    ACT_MP_JUMP_ITEM2 = 665 
- 
    ACT_MP_JUMP_START_ITEM2 = 666 
- 
    ACT_MP_JUMP_FLOAT_ITEM2 = 667 
- 
    ACT_MP_JUMP_LAND_ITEM2 = 668 
- 
    ACT_MP_SWIM_ITEM2 = 669 
- 
    ACT_MP_ATTACK_STAND_ITEM2 = 670 
- 
    ACT_MP_ATTACK_STAND_ITEM2_SECONDARY = 671 
- 
    ACT_MP_ATTACK_CROUCH_ITEM2 = 672 
- 
    ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY = 673 
- 
    ACT_MP_ATTACK_SWIM_ITEM2 = 674 
- 
    ACT_MP_ATTACK_AIRWALK_ITEM2 = 675 
- 
    ACT_MP_GESTURE_FLINCH = 676 
- 
    ACT_MP_GESTURE_FLINCH_PRIMARY = 677 
- 
    ACT_MP_GESTURE_FLINCH_SECONDARY = 678 
- 
    ACT_MP_GESTURE_FLINCH_MELEE = 679 
- 
    ACT_MP_GESTURE_FLINCH_ITEM1 = 680 
- 
    ACT_MP_GESTURE_FLINCH_ITEM2 = 681 
- 
    ACT_MP_GESTURE_FLINCH_HEAD = 682 
- 
    ACT_MP_GESTURE_FLINCH_CHEST = 683 
- 
    ACT_MP_GESTURE_FLINCH_STOMACH = 684 
- 
    ACT_MP_GESTURE_FLINCH_LEFTARM = 685 
- 
    ACT_MP_GESTURE_FLINCH_RIGHTARM = 686 
- 
    ACT_MP_GESTURE_FLINCH_LEFTLEG = 687 
- 
    ACT_MP_GESTURE_FLINCH_RIGHTLEG = 688 
- 
    ACT_MP_GRENADE1_DRAW = 689 
- 
    ACT_MP_GRENADE1_IDLE = 690 
- 
    ACT_MP_GRENADE1_ATTACK = 691 
- 
    ACT_MP_GRENADE2_DRAW = 692 
- 
    ACT_MP_GRENADE2_IDLE = 693 
- 
    ACT_MP_GRENADE2_ATTACK = 694 
- 
    ACT_MP_PRIMARY_GRENADE1_DRAW = 695 
- 
    ACT_MP_PRIMARY_GRENADE1_IDLE = 696 
- 
    ACT_MP_PRIMARY_GRENADE1_ATTACK = 697 
- 
    ACT_MP_PRIMARY_GRENADE2_DRAW = 698 
- 
    ACT_MP_PRIMARY_GRENADE2_IDLE = 699 
- 
    ACT_MP_PRIMARY_GRENADE2_ATTACK = 700 
- 
    ACT_MP_SECONDARY_GRENADE1_DRAW = 701 
- 
    ACT_MP_SECONDARY_GRENADE1_IDLE = 702 
- 
    ACT_MP_SECONDARY_GRENADE1_ATTACK = 703 
- 
    ACT_MP_SECONDARY_GRENADE2_DRAW = 704 
- 
    ACT_MP_SECONDARY_GRENADE2_IDLE = 705 
- 
    ACT_MP_SECONDARY_GRENADE2_ATTACK = 706 
- 
    ACT_MP_MELEE_GRENADE1_DRAW = 707 
- 
    ACT_MP_MELEE_GRENADE1_IDLE = 708 
- 
    ACT_MP_MELEE_GRENADE1_ATTACK = 709 
- 
    ACT_MP_MELEE_GRENADE2_DRAW = 710 
- 
    ACT_MP_MELEE_GRENADE2_IDLE = 711 
- 
    ACT_MP_MELEE_GRENADE2_ATTACK = 712 
- 
    ACT_MP_ITEM1_GRENADE1_DRAW = 713 
- 
    ACT_MP_ITEM1_GRENADE1_IDLE = 714 
- 
    ACT_MP_ITEM1_GRENADE1_ATTACK = 715 
- 
    ACT_MP_ITEM1_GRENADE2_DRAW = 716 
- 
    ACT_MP_ITEM1_GRENADE2_IDLE = 717 
- 
    ACT_MP_ITEM1_GRENADE2_ATTACK = 718 
- 
    ACT_MP_ITEM2_GRENADE1_DRAW = 719 
- 
    ACT_MP_ITEM2_GRENADE1_IDLE = 720 
- 
    ACT_MP_ITEM2_GRENADE1_ATTACK = 721 
- 
    ACT_MP_ITEM2_GRENADE2_DRAW = 722 
- 
    ACT_MP_ITEM2_GRENADE2_IDLE = 723 
- 
    ACT_MP_ITEM2_GRENADE2_ATTACK = 724 
- 
    ACT_MP_STAND_BUILDING = 725 
- 
    ACT_MP_CROUCH_BUILDING = 726 
- 
    ACT_MP_RUN_BUILDING = 727 
- 
    ACT_MP_WALK_BUILDING = 728 
- 
    ACT_MP_AIRWALK_BUILDING = 729 
- 
    ACT_MP_CROUCHWALK_BUILDING = 730 
- 
    ACT_MP_JUMP_BUILDING = 731 
- 
    ACT_MP_JUMP_START_BUILDING = 732 
- 
    ACT_MP_JUMP_FLOAT_BUILDING = 733 
- 
    ACT_MP_JUMP_LAND_BUILDING = 734 
- 
    ACT_MP_SWIM_BUILDING = 735 
- 
    ACT_MP_ATTACK_STAND_BUILDING = 736 
- 
    ACT_MP_ATTACK_CROUCH_BUILDING = 737 
- 
    ACT_MP_ATTACK_SWIM_BUILDING = 738 
- 
    ACT_MP_ATTACK_AIRWALK_BUILDING = 739 
- 
    ACT_MP_ATTACK_STAND_GRENADE_BUILDING = 740 
- 
    ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING = 741 
- 
    ACT_MP_ATTACK_SWIM_GRENADE_BUILDING = 742 
- 
    ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING = 743 
- 
    ACT_MP_STAND_PDA = 744 
- 
    ACT_MP_CROUCH_PDA = 745 
- 
    ACT_MP_RUN_PDA = 746 
- 
    ACT_MP_WALK_PDA = 747 
- 
    ACT_MP_AIRWALK_PDA = 748 
- 
    ACT_MP_CROUCHWALK_PDA = 749 
- 
    ACT_MP_JUMP_PDA = 750 
- 
    ACT_MP_JUMP_START_PDA = 751 
- 
    ACT_MP_JUMP_FLOAT_PDA = 752 
- 
    ACT_MP_JUMP_LAND_PDA = 753 
- 
    ACT_MP_SWIM_PDA = 754 
- 
    ACT_MP_ATTACK_STAND_PDA = 755 
- 
    ACT_MP_ATTACK_SWIM_PDA = 756 
- 
    ACT_MP_GESTURE_VC_HANDMOUTH = 757 
- 
    ACT_MP_GESTURE_VC_FINGERPOINT = 758 
- 
    ACT_MP_GESTURE_VC_FISTPUMP = 759 
- 
    ACT_MP_GESTURE_VC_THUMBSUP = 760 
- 
    ACT_MP_GESTURE_VC_NODYES = 761 
- 
    ACT_MP_GESTURE_VC_NODNO = 762 
- 
    ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY = 763 
- 
    ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY = 764 
- 
    ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY = 765 
- 
    ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY = 766 
- 
    ACT_MP_GESTURE_VC_NODYES_PRIMARY = 767 
- 
    ACT_MP_GESTURE_VC_NODNO_PRIMARY = 768 
- 
    ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY = 769 
- 
    ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY = 770 
- 
    ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY = 771 
- 
    ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY = 772 
- 
    ACT_MP_GESTURE_VC_NODYES_SECONDARY = 773 
- 
    ACT_MP_GESTURE_VC_NODNO_SECONDARY = 774 
- 
    ACT_MP_GESTURE_VC_HANDMOUTH_MELEE = 775 
- 
    ACT_MP_GESTURE_VC_FINGERPOINT_MELEE = 776 
- 
    ACT_MP_GESTURE_VC_FISTPUMP_MELEE = 777 
- 
    ACT_MP_GESTURE_VC_THUMBSUP_MELEE = 778 
- 
    ACT_MP_GESTURE_VC_NODYES_MELEE = 779 
- 
    ACT_MP_GESTURE_VC_NODNO_MELEE = 780 
- 
    ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 = 781 
- 
    ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 = 782 
- 
    ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 = 783 
- 
    ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 = 784 
- 
    ACT_MP_GESTURE_VC_NODYES_ITEM1 = 785 
- 
    ACT_MP_GESTURE_VC_NODNO_ITEM1 = 786 
- 
    ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 = 787 
- 
    ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 = 788 
- 
    ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 = 789 
- 
    ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 = 790 
- 
    ACT_MP_GESTURE_VC_NODYES_ITEM2 = 791 
- 
    ACT_MP_GESTURE_VC_NODNO_ITEM2 = 792 
- 
    ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING = 793 
- 
    ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING = 794 
- 
    ACT_MP_GESTURE_VC_FISTPUMP_BUILDING = 795 
- 
    ACT_MP_GESTURE_VC_THUMBSUP_BUILDING = 796 
- 
    ACT_MP_GESTURE_VC_NODYES_BUILDING = 797 
- 
    ACT_MP_GESTURE_VC_NODNO_BUILDING = 798 
- 
    ACT_MP_GESTURE_VC_HANDMOUTH_PDA = 799 
- 
    ACT_MP_GESTURE_VC_FINGERPOINT_PDA = 800 
- 
    ACT_MP_GESTURE_VC_FISTPUMP_PDA = 801 
- 
    ACT_MP_GESTURE_VC_THUMBSUP_PDA = 802 
- 
    ACT_MP_GESTURE_VC_NODYES_PDA = 803 
- 
    ACT_MP_GESTURE_VC_NODNO_PDA = 804 
- 
    ACT_VM_UNUSABLE = 805 
- 
    ACT_VM_UNUSABLE_TO_USABLE = 806 
- 
    ACT_VM_USABLE_TO_UNUSABLE = 807 
- 
    ACT_PRIMARY_VM_DRAW = 808 
- 
    ACT_PRIMARY_VM_HOLSTER = 809 
- 
    ACT_PRIMARY_VM_IDLE = 810 
- 
    ACT_PRIMARY_VM_PULLBACK = 811 
- 
    ACT_PRIMARY_VM_PRIMARYATTACK = 812 
- 
    ACT_PRIMARY_VM_SECONDARYATTACK = 813 
- 
    ACT_PRIMARY_VM_RELOAD = 814 
- 
    ACT_PRIMARY_VM_DRYFIRE = 815 
- 
    ACT_PRIMARY_VM_IDLE_TO_LOWERED = 816 
- 
    ACT_PRIMARY_VM_IDLE_LOWERED = 817 
- 
    ACT_PRIMARY_VM_LOWERED_TO_IDLE = 818 
- 
    ACT_SECONDARY_VM_DRAW = 819 
- 
    ACT_SECONDARY_VM_HOLSTER = 820 
- 
    ACT_SECONDARY_VM_IDLE = 821 
- 
    ACT_SECONDARY_VM_PULLBACK = 822 
- 
    ACT_SECONDARY_VM_PRIMARYATTACK = 823 
- 
    ACT_SECONDARY_VM_SECONDARYATTACK = 824 
- 
    ACT_SECONDARY_VM_RELOAD = 825 
- 
    ACT_SECONDARY_VM_DRYFIRE = 826 
- 
    ACT_SECONDARY_VM_IDLE_TO_LOWERED = 827 
- 
    ACT_SECONDARY_VM_IDLE_LOWERED = 828 
- 
    ACT_SECONDARY_VM_LOWERED_TO_IDLE = 829 
- 
    ACT_MELEE_VM_DRAW = 830 
- 
    ACT_MELEE_VM_HOLSTER = 831 
- 
    ACT_MELEE_VM_IDLE = 832 
- 
    ACT_MELEE_VM_PULLBACK = 833 
- 
    ACT_MELEE_VM_PRIMARYATTACK = 834 
- 
    ACT_MELEE_VM_SECONDARYATTACK = 835 
- 
    ACT_MELEE_VM_RELOAD = 836 
- 
    ACT_MELEE_VM_DRYFIRE = 837 
- 
    ACT_MELEE_VM_IDLE_TO_LOWERED = 838 
- 
    ACT_MELEE_VM_IDLE_LOWERED = 839 
- 
    ACT_MELEE_VM_LOWERED_TO_IDLE = 840 
- 
    ACT_PDA_VM_DRAW = 841 
- 
    ACT_PDA_VM_HOLSTER = 842 
- 
    ACT_PDA_VM_IDLE = 843 
- 
    ACT_PDA_VM_PULLBACK = 844 
- 
    ACT_PDA_VM_PRIMARYATTACK = 845 
- 
    ACT_PDA_VM_SECONDARYATTACK = 846 
- 
    ACT_PDA_VM_RELOAD = 847 
- 
    ACT_PDA_VM_DRYFIRE = 848 
- 
    ACT_PDA_VM_IDLE_TO_LOWERED = 849 
- 
    ACT_PDA_VM_IDLE_LOWERED = 850 
- 
    ACT_PDA_VM_LOWERED_TO_IDLE = 851 
- 
    ACT_ITEM1_VM_DRAW = 852 
- 
    ACT_ITEM1_VM_HOLSTER = 853 
- 
    ACT_ITEM1_VM_IDLE = 854 
- 
    ACT_ITEM1_VM_PULLBACK = 855 
- 
    ACT_ITEM1_VM_PRIMARYATTACK = 856 
- 
    ACT_ITEM1_VM_SECONDARYATTACK = 857 
- 
    ACT_ITEM1_VM_RELOAD = 858 
- 
    ACT_ITEM1_VM_DRYFIRE = 859 
- 
    ACT_ITEM1_VM_IDLE_TO_LOWERED = 860 
- 
    ACT_ITEM1_VM_IDLE_LOWERED = 861 
- 
    ACT_ITEM1_VM_LOWERED_TO_IDLE = 862 
- 
    ACT_ITEM2_VM_DRAW = 863 
- 
    ACT_ITEM2_VM_HOLSTER = 864 
- 
    ACT_ITEM2_VM_IDLE = 865 
- 
    ACT_ITEM2_VM_PULLBACK = 866 
- 
    ACT_ITEM2_VM_PRIMARYATTACK = 867 
- 
    ACT_ITEM2_VM_SECONDARYATTACK = 868 
- 
    ACT_ITEM2_VM_RELOAD = 869 
- 
    ACT_ITEM2_VM_DRYFIRE = 870 
- 
    ACT_ITEM2_VM_IDLE_TO_LOWERED = 871 
- 
    ACT_ITEM2_VM_IDLE_LOWERED = 872 
- 
    ACT_ITEM2_VM_LOWERED_TO_IDLE = 873 
- 
    ACT_RELOAD_SUCCEED = 874 
- 
    ACT_RELOAD_FAIL = 875 
- 
    ACT_WALK_AIM_AUTOGUN = 876 
- 
    ACT_RUN_AIM_AUTOGUN = 877 
- 
    ACT_IDLE_AUTOGUN = 878 
- 
    ACT_IDLE_AIM_AUTOGUN = 879 
- 
    ACT_RELOAD_AUTOGUN = 880 
- 
    ACT_CROUCH_IDLE_AUTOGUN = 881 
- 
    ACT_RANGE_ATTACK_AUTOGUN = 882 
- 
    ACT_JUMP_AUTOGUN = 883 
- 
    ACT_IDLE_AIM_PISTOL = 884 
- 
    ACT_WALK_AIM_DUAL = 885 
- 
    ACT_RUN_AIM_DUAL = 886 
- 
    ACT_IDLE_DUAL = 887 
- 
    ACT_IDLE_AIM_DUAL = 888 
- 
    ACT_RELOAD_DUAL = 889 
- 
    ACT_CROUCH_IDLE_DUAL = 890 
- 
    ACT_RANGE_ATTACK_DUAL = 891 
- 
    ACT_JUMP_DUAL = 892 
- 
    ACT_IDLE_AIM_SHOTGUN = 893 
- 
    ACT_CROUCH_IDLE_SHOTGUN = 894 
- 
    ACT_IDLE_AIM_RIFLE = 895 
- 
    ACT_CROUCH_IDLE_RIFLE = 896 
- 
    ACT_RANGE_ATTACK_RIFLE = 897 
- 
    ACT_SLEEP = 898 
- 
    ACT_WAKE = 899 
- 
    ACT_FLICK_LEFT = 900 
- 
    ACT_FLICK_LEFT_MIDDLE = 901 
- 
    ACT_FLICK_RIGHT_MIDDLE = 902 
- 
    ACT_FLICK_RIGHT = 903 
- 
    ACT_SPINAROUND = 904 
- 
    ACT_PREP_TO_FIRE = 905 
- 
    ACT_FIRE = 906 
- 
    ACT_FIRE_RECOVER = 907 
- 
    ACT_SPRAY = 908 
- 
    ACT_PREP_EXPLODE = 909 
- 
    ACT_EXPLODE = 910 
- 
    ACT_SCRIPT_CUSTOM_0 = 911 
- 
    ACT_SCRIPT_CUSTOM_1 = 912 
- 
    ACT_SCRIPT_CUSTOM_2 = 913 
- 
    ACT_SCRIPT_CUSTOM_3 = 914 
- 
    ACT_SCRIPT_CUSTOM_4 = 915 
- 
    ACT_SCRIPT_CUSTOM_5 = 916 
- 
    ACT_SCRIPT_CUSTOM_6 = 917 
- 
    ACT_SCRIPT_CUSTOM_7 = 918 
- 
    ACT_SCRIPT_CUSTOM_8 = 919 
- 
    ACT_SCRIPT_CUSTOM_9 = 920 
- 
    ACT_SCRIPT_CUSTOM_10 = 921 
- 
    ACT_SCRIPT_CUSTOM_11 = 922 
- 
    ACT_SCRIPT_CUSTOM_12 = 923 
- 
    ACT_SCRIPT_CUSTOM_13 = 924 
- 
    ACT_SCRIPT_CUSTOM_14 = 925 
- 
    ACT_SCRIPT_CUSTOM_15 = 926 
- 
    ACT_SCRIPT_CUSTOM_16 = 927 
- 
    ACT_SCRIPT_CUSTOM_17 = 928 
- 
    ACT_SCRIPT_CUSTOM_18 = 929 
- 
    ACT_SCRIPT_CUSTOM_19 = 930 
- 
    ACT_SCRIPT_CUSTOM_20 = 931 
- 
    ACT_SCRIPT_CUSTOM_21 = 932 
- 
    ACT_SCRIPT_CUSTOM_22 = 933 
- 
    ACT_SCRIPT_CUSTOM_23 = 934 
- 
    ACT_SCRIPT_CUSTOM_24 = 935 
- 
    ACT_SCRIPT_CUSTOM_25 = 936 
- 
    ACT_SCRIPT_CUSTOM_26 = 937 
- 
    ACT_SCRIPT_CUSTOM_27 = 938 
- 
    ACT_SCRIPT_CUSTOM_28 = 939 
- 
    ACT_SCRIPT_CUSTOM_29 = 940 
- 
    ACT_SCRIPT_CUSTOM_30 = 941 
- 
    ACT_SCRIPT_CUSTOM_31 = 942 
- 
    ACT_VR_PISTOL_LAST_SHOT = 943 
- 
    ACT_VR_PISTOL_SLIDE_RELEASE = 944 
- 
    ACT_VR_PISTOL_CLIP_OUT_CHAMBERED = 945 
- 
    ACT_VR_PISTOL_CLIP_OUT_SLIDE_BACK = 946 
- 
    ACT_VR_PISTOL_CLIP_IN_CHAMBERED = 947 
- 
    ACT_VR_PISTOL_CLIP_IN_SLIDE_BACK = 948 
- 
    ACT_VR_PISTOL_IDLE_SLIDE_BACK = 949 
- 
    ACT_VR_PISTOL_IDLE_SLIDE_BACK_CLIP_READY = 950 
- 
    ACT_RAGDOLL_RECOVERY_FRONT = 951 
- 
    ACT_RAGDOLL_RECOVERY_BACK = 952 
- 
    ACT_RAGDOLL_RECOVERY_LEFT = 953 
- 
    ACT_RAGDOLL_RECOVERY_RIGHT = 954 
- 
    ACT_GRABBITYGLOVES_GRAB = 955 
- 
    ACT_GRABBITYGLOVES_RELEASE = 956 
- 
    ACT_GRABBITYGLOVES_GRAB_IDLE = 957 
- 
    ACT_GRABBITYGLOVES_ACTIVE = 958 
- 
    ACT_GRABBITYGLOVES_ACTIVE_IDLE = 959 
- 
    ACT_GRABBITYGLOVES_DEACTIVATE = 960 
- 
    ACT_GRABBITYGLOVES_PULL = 961 
- 
    ACT_HEADCRAB_SMOKE_BOMB = 962 
- 
    ACT_HEADCRAB_SPIT = 963 
- 
    ACT_ZOMBIE_TRIP = 964 
- 
    ACT_ZOMBIE_LUNGE = 965 
- 
    ACT_NEUTRAL_REF_POSE = 966 
- 
    ACT_ANTLION_SCUTTLE_FORWARD = 967 
- 
    ACT_ANTLION_SCUTTLE_BACK = 968 
- 
    ACT_ANTLION_SCUTTLE_LEFT = 969 
- 
    ACT_ANTLION_SCUTTLE_RIGHT = 970 
- 
    ACT_VR_PISTOL_EMPTY_CLIP_IN_SLIDE_BACK = 971 
- 
    ACT_VR_SHOTGUN_IDLE = 972 
- 
    ACT_VR_SHOTGUN_OPEN_CHAMBER = 973 
- 
    ACT_VR_SHOTGUN_RELOAD_1 = 974 
- 
    ACT_VR_SHOTGUN_RELOAD_2 = 975 
- 
    ACT_VR_SHOTGUN_RELOAD_3 = 976 
- 
    ACT_VR_SHOTGUN_CLOSE_CHAMBER = 977 
- 
    ACT_VR_SHOTGUN_TRIGGER_SQUEEZE = 978 
- 
    ACT_VR_SHOTGUN_SHOOT = 979 
- 
    ACT_VR_SHOTGUN_SLIDE_BACK = 980 
- 
    ACT_VR_SHOTGUN_SLIDE_FORWARD = 981 
- 
    ACT_VR_PISTOL_LONG_CLIP_IN_CHAMBERED = 982 
- 
    ACT_VR_PISTOL_LONG_CLIP_IN_SLIDE_BACK = 983 
- 
    ACT_VR_PISTOL_BURST_TOGGLE = 984 
- 
    ACT_VR_PISTOL_LOW_KICK = 985 
- 
    ACT_VR_PISTOL_BURST_ATTACK = 986 
- 
    ACT_VR_SHOTGUN_GRENADE_TWIST = 987 
- 
    ACT_DIE_STAND = 988 
- 
    ACT_DIE_STAND_HEADSHOT = 989 
- 
    ACT_DIE_CROUCH = 990 
- 
    ACT_DIE_CROUCH_HEADSHOT = 991 
- 
    ACT_CSGO_NULL = 992 
- 
    ACT_CSGO_DEFUSE = 993 
- 
    ACT_CSGO_DEFUSE_WITH_KIT = 994 
- 
    ACT_CSGO_FLASHBANG_REACTION = 995 
- 
    ACT_CSGO_FIRE_PRIMARY = 996 
- 
    ACT_CSGO_FIRE_PRIMARY_OPT_1 = 997 
- 
    ACT_CSGO_FIRE_PRIMARY_OPT_2 = 998 
- 
    ACT_CSGO_FIRE_SECONDARY = 999 
- 
    ACT_CSGO_FIRE_SECONDARY_OPT_1 = 1000 
- 
    ACT_CSGO_FIRE_SECONDARY_OPT_2 = 1001 
- 
    ACT_CSGO_RELOAD = 1002 
- 
    ACT_CSGO_RELOAD_START = 1003 
- 
    ACT_CSGO_RELOAD_LOOP = 1004 
- 
    ACT_CSGO_RELOAD_END = 1005 
- 
    ACT_CSGO_OPERATE = 1006 
- 
    ACT_CSGO_DEPLOY = 1007 
- 
    ACT_CSGO_CATCH = 1008 
- 
    ACT_CSGO_SILENCER_DETACH = 1009 
- 
    ACT_CSGO_SILENCER_ATTACH = 1010 
- 
    ACT_CSGO_TWITCH = 1011 
- 
    ACT_CSGO_TWITCH_BUYZONE = 1012 
- 
    ACT_CSGO_PLANT_BOMB = 1013 
- 
    ACT_CSGO_IDLE_TURN_BALANCEADJUST = 1014 
- 
    ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING = 1015 
- 
    ACT_CSGO_ALIVE_LOOP = 1016 
- 
    ACT_CSGO_FLINCH = 1017 
- 
    ACT_CSGO_FLINCH_HEAD = 1018 
- 
    ACT_CSGO_FLINCH_MOLOTOV = 1019 
- 
    ACT_CSGO_JUMP = 1020 
- 
    ACT_CSGO_FALL = 1021 
- 
    ACT_CSGO_CLIMB_LADDER = 1022 
- 
    ACT_CSGO_LAND_LIGHT = 1023 
- 
    ACT_CSGO_LAND_HEAVY = 1024 
- 
    DMG_ENERGYBEAM = 1024 
- 
    ACT_CSGO_EXIT_LADDER_TOP = 1025 
- 
    ACT_CSGO_EXIT_LADDER_BOTTOM = 1026 
- 
    ACT_CSGO_PARACHUTE = 1027 
- 
    ACT_CSGO_TAUNT = 1028 
- 
    DMG_PREVENT_PHYSICS_FORCE = 2048 
- 
    FCVAR_UNLOGGED = 2048 
- 
    DMG_NEVERGIB = 4096 
- 
    DMG_ALWAYSGIB = 8192 
- 
    FCVAR_REPLICATED = 8192 
- 
    DMG_DROWN = 16384 
- 
    FCVAR_CHEAT = 16384 
- 
    DMG_PARALYZE = 32768 
- 
    FCVAR_PER_USER = 32768 
- 
    DMG_NERVEGAS = 65536 
- 
    FCVAR_DEMO = 65536 
- 
    DMG_POISON = 131072 
- 
    FCVAR_DONTRECORD = 131072 
- 
    DMG_RADIATION = 262144 
- 
    DMG_DROWNRECOVER = 524288 
- 
    DMG_ACID = 1048576 
- 
    DMG_SLOWBURN = 2097152 
- 
    DMG_REMOVENORAGDOLL = 4194304 
- 
    FCVAR_NOT_CONNECTED = 4194304 
- 
    DMG_PHYSGUN = 8388608 
- 
    DMG_PLASMA = 16777216 
- 
    FCVAR_VCONSOLE_SET_FOCUS = 134217728 
attackfail
- 
    DOTA_ATTACK_RECORD_FAIL_NO = 0 
- 
    DOTA_ATTACK_RECORD_FAIL_TERRAIN_MISS = 1 
- 
    DOTA_ATTACK_RECORD_FAIL_SOURCE_MISS = 2 
- 
    DOTA_ATTACK_RECORD_FAIL_TARGET_EVADED = 3 
- 
    DOTA_ATTACK_RECORD_FAIL_TARGET_INVULNERABLE = 4 
- 
    DOTA_ATTACK_RECORD_FAIL_TARGET_OUT_OF_RANGE = 5 
- 
    DOTA_ATTACK_RECORD_CANNOT_FAIL = 6 
- 
    DOTA_ATTACK_RECORD_FAIL_BLOCKED_BY_OBSTRUCTION = 7 
modifierfunction
- 
    MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE = 0 - GetModifierPreAttack_BonusDamage
 
- 
    MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_TARGET = 1 - GetModifierPreAttack_BonusDamage_Target
 
- 
    MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_PROC = 2 - GetModifierPreAttack_BonusDamage_Proc
 
- 
    MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT = 3 - GetModifierPreAttack_BonusDamagePostCrit
 
- 
    MODIFIER_PROPERTY_BASEATTACK_BONUSDAMAGE = 4 - GetModifierBaseAttack_BonusDamage
 
- 
    MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL = 5 - GetModifierProcAttack_BonusDamage_Physical
 
- 
    MODIFIER_PROPERTY_PROCATTACK_CONVERT_PHYSICAL_TO_MAGICAL = 6 - GetModifierProcAttack_ConvertPhysicalToMagical
 
- 
    MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL = 7 - GetModifierProcAttack_BonusDamage_Magical
 
- 
    MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE = 8 - GetModifierProcAttack_BonusDamage_Pure
 
- 
    MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL_TARGET = 9 - GetModifierProcAttack_BonusDamage_Magical_Target
 
- 
    MODIFIER_PROPERTY_PROCATTACK_FEEDBACK = 10 - GetModifierProcAttack_Feedback
 
- 
    MODIFIER_PROPERTY_OVERRIDE_ATTACK_DAMAGE = 11 - GetModifierOverrideAttackDamage
 
- 
    MODIFIER_PROPERTY_PRE_ATTACK = 12 - GetModifierPreAttack
 
- 
    MODIFIER_PROPERTY_INVISIBILITY_LEVEL = 13 - GetModifierInvisibilityLevel
 
- 
    MODIFIER_PROPERTY_INVISIBILITY_ATTACK_BEHAVIOR_EXCEPTION = 14 - GetModifierInvisibilityAttackBehaviorException
 
- 
    MODIFIER_PROPERTY_PERSISTENT_INVISIBILITY = 15 - GetModifierPersistentInvisibility
 
- 
    MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT = 16 - GetModifierMoveSpeedBonus_Constant
 
- 
    MODIFIER_PROPERTY_MOVESPEED_BASE_OVERRIDE = 17 - GetModifierMoveSpeedOverride
 
- 
    MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE = 18 - GetModifierMoveSpeedBonus_Percentage
 
- 
    MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE = 19 - GetModifierMoveSpeedBonus_Percentage_Unique
 
- 
    MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE = 20 - GetModifierMoveSpeedBonus_Special_Boots
 
- 
    MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE_2 = 21 - GetModifierMoveSpeedBonus_Special_Boots_2
 
- 
    MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT_UNIQUE = 22 - GetModifierMoveSpeedBonus_Constant_Unique
 
- 
    MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT_UNIQUE_2 = 23 - GetModifierMoveSpeedBonus_Constant_Unique_2
 
- 
    MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE = 24 - GetModifierMoveSpeed_Absolute
 
- 
    MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MIN = 25 - GetModifierMoveSpeed_AbsoluteMin
 
- 
    MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MAX = 26 - GetModifierMoveSpeed_AbsoluteMax
 
- 
    MODIFIER_PROPERTY_IGNORE_MOVESPEED_LIMIT = 27 - GetModifierIgnoreMovespeedLimit
 
- 
    MODIFIER_PROPERTY_MOVESPEED_LIMIT = 28 - GetModifierMoveSpeed_Limit
 
- 
    MODIFIER_PROPERTY_ATTACKSPEED_BASE_OVERRIDE = 29 - GetModifierAttackSpeedBaseOverride
 
- 
    MODIFIER_PROPERTY_FIXED_ATTACK_RATE = 30 - GetModifierFixedAttackRate
 
- 
    MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT = 31 - GetModifierAttackSpeedBonus_Constant
 
- 
    MODIFIER_PROPERTY_IGNORE_ATTACKSPEED_LIMIT = 32 - GetModifierAttackSpeed_Limit
 
- 
    MODIFIER_PROPERTY_COOLDOWN_REDUCTION_CONSTANT = 33 - GetModifierCooldownReduction_Constant
 
- 
    MODIFIER_PROPERTY_MANACOST_REDUCTION_CONSTANT = 34 - GetModifierManacostReduction_Constant
 
- 
    MODIFIER_PROPERTY_HEALTHCOST_REDUCTION_CONSTANT = 35 - GetModifierHealthcostReduction_Constant
 
- 
    MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT = 36 - GetModifierBaseAttackTimeConstant
 
- 
    MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT_ADJUST = 37 - GetModifierBaseAttackTimeConstant_Adjust
 
- 
    MODIFIER_PROPERTY_BASE_ATTACK_TIME_PERCENTAGE = 38 - GetModifierBaseAttackTimePercentage
 
- 
    MODIFIER_PROPERTY_ATTACK_POINT_CONSTANT = 39 - GetModifierAttackPointConstant
 
- 
    MODIFIER_PROPERTY_BONUSDAMAGEOUTGOING_PERCENTAGE = 40 - GetModifierBonusDamageOutgoing_Percentage
 
- 
    MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE = 41 - GetModifierDamageOutgoing_Percentage
 
- 
    MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION = 42 - GetModifierDamageOutgoing_Percentage_Illusion
 
- 
    MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION_AMPLIFY = 43 - GetModifierDamageOutgoing_Percentage_Illusion_Amplify
 
- 
    MODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE = 44 - GetModifierTotalDamageOutgoing_Percentage
 
- 
    MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE_CREEP = 45 - GetModifierSpellAmplify_PercentageCreep
 
- 
    MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE = 46 - GetModifierSpellAmplify_Percentage
 
- 
    MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE_UNIQUE = 47 - GetModifierSpellAmplify_PercentageUnique
 
- 
    MODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_SOURCE = 48 - GetModifierHealAmplify_PercentageSource
 
- 
    MODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_TARGET = 49 - GetModifierHealAmplify_PercentageTarget
 
- 
    MODIFIER_PROPERTY_HP_REGEN_CAN_BE_NEGATIVE = 50 - GetModifierHPRegen_CanBeNegative
 
- 
    MODIFIER_PROPERTY_HP_REGEN_AMPLIFY_PERCENTAGE = 51 - GetModifierHPRegenAmplify_Percentage
 
- 
    MODIFIER_PROPERTY_LIFESTEAL_AMPLIFY_PERCENTAGE = 52 - GetModifierLifestealRegenAmplify_Percentage
 
- 
    MODIFIER_PROPERTY_SPELL_LIFESTEAL_AMPLIFY_PERCENTAGE = 53 - GetModifierSpellLifestealRegenAmplify_Percentage
 
- 
    MODIFIER_PROPERTY_MP_REGEN_AMPLIFY_PERCENTAGE = 54 - GetModifierMPRegenAmplify_Percentage
 
- 
    MODIFIER_PROPERTY_MANA_DRAIN_AMPLIFY_PERCENTAGE = 55 - GetModifierManaDrainAmplify_Percentage
 
- 
    MODIFIER_PROPERTY_MP_RESTORE_AMPLIFY_PERCENTAGE = 56 - GetModifierMPRestoreAmplify_Percentage
 
- 
    MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE = 57 - GetModifierBaseDamageOutgoing_Percentage
 
- 
    MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE_UNIQUE = 58 - GetModifierBaseDamageOutgoing_PercentageUnique
 
- 
    MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE = 59 - GetModifierIncomingDamage_Percentage
 
- 
    MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE = 60 - GetModifierIncomingPhysicalDamage_Percentage
 
- 
    MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_CONSTANT = 61 - GetModifierIncomingPhysicalDamageConstant
 
- 
    MODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT = 62 - GetModifierIncomingSpellDamageConstant
 
- 
    MODIFIER_PROPERTY_EVASION_CONSTANT = 63 - GetModifierEvasion_Constant
 
- 
    MODIFIER_PROPERTY_NEGATIVE_EVASION_CONSTANT = 64 - GetModifierNegativeEvasion_Constant
 
- 
    MODIFIER_PROPERTY_STATUS_RESISTANCE = 65 - GetModifierStatusResistance
 
- 
    MODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING = 66 - GetModifierStatusResistanceStacking
 
- 
    MODIFIER_PROPERTY_STATUS_RESISTANCE_CASTER = 67 - GetModifierStatusResistanceCaster
 
- 
    MODIFIER_PROPERTY_AVOID_DAMAGE = 68 - GetModifierAvoidDamage
 
- 
    MODIFIER_PROPERTY_AVOID_SPELL = 69 - GetModifierAvoidSpell
 
- 
    MODIFIER_PROPERTY_MISS_PERCENTAGE = 70 - GetModifierMiss_Percentage
 
- 
    MODIFIER_PROPERTY_PHYSICAL_ARMOR_BASE_PERCENTAGE = 71 - GetModifierPhysicalArmorBase_Percentage
 
- 
    MODIFIER_PROPERTY_PHYSICAL_ARMOR_TOTAL_PERCENTAGE = 72 - GetModifierPhysicalArmorTotal_Percentage
 
- 
    MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS = 73 - GetModifierPhysicalArmorBonus
 
- 
    MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE = 74 - GetModifierPhysicalArmorBonusUnique
 
- 
    MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE = 75 - GetModifierPhysicalArmorBonusUniqueActive
 
- 
    MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_POST = 76 - GetModifierPhysicalArmorBonusPost
 
- 
    MODIFIER_PROPERTY_IGNORE_PHYSICAL_ARMOR = 77 - GetModifierIgnorePhysicalArmor
 
- 
    MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BASE_REDUCTION = 78 - GetModifierMagicalResistanceBaseReduction
 
- 
    MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DIRECT_MODIFICATION = 79 - GetModifierMagicalResistanceDirectModification
 
- 
    MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS = 80 - GetModifierMagicalResistanceBonus
 
- 
    MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS_ILLUSIONS = 81 - GetModifierMagicalResistanceBonusIllusions
 
- 
    MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS_UNIQUE = 82 - GetModifierMagicalResistanceBonusUnique
 
- 
    MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE = 83 - GetModifierMagicalResistanceDecrepifyUnique
 
- 
    MODIFIER_PROPERTY_BASE_MANA_REGEN = 84 - GetModifierBaseRegen
 
- 
    MODIFIER_PROPERTY_MANA_REGEN_CONSTANT = 85 - GetModifierConstantManaRegen
 
- 
    MODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE = 86 - GetModifierConstantManaRegenUnique
 
- 
    MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE = 87 - GetModifierTotalPercentageManaRegen
 
- 
    MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT = 88 - GetModifierConstantHealthRegen
 
- 
    MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE = 89 - GetModifierHealthRegenPercentage
 
- 
    MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE_UNIQUE = 90 - GetModifierHealthRegenPercentageUnique
 
- 
    MODIFIER_PROPERTY_HEALTH_BONUS = 91 - GetModifierHealthBonus
 
- 
    MODIFIER_PROPERTY_MANA_BONUS = 92 - GetModifierManaBonus
 
- 
    MODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS = 93 - GetModifierExtraStrengthBonus
 
- 
    MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS = 94 - GetModifierExtraHealthBonus
 
- 
    MODIFIER_PROPERTY_EXTRA_MANA_BONUS = 95 - GetModifierExtraManaBonus
 
- 
    MODIFIER_PROPERTY_EXTRA_MANA_BONUS_PERCENTAGE = 96 - GetModifierExtraManaBonusPercentage
 
- 
    MODIFIER_PROPERTY_EXTRA_HEALTH_PERCENTAGE = 97 - GetModifierExtraHealthPercentage
 
- 
    MODIFIER_PROPERTY_EXTRA_MANA_PERCENTAGE = 98 - GetModifierExtraManaPercentage
 
- 
    MODIFIER_PROPERTY_STATS_STRENGTH_BONUS = 99 - GetModifierBonusStats_Strength
 
- 
    MODIFIER_PROPERTY_STATS_AGILITY_BONUS = 100 - GetModifierBonusStats_Agility
 
- 
    MODIFIER_PROPERTY_STATS_INTELLECT_BONUS = 101 - GetModifierBonusStats_Intellect
 
- 
    MODIFIER_PROPERTY_STATS_STRENGTH_BONUS_PERCENTAGE = 102 - GetModifierBonusStats_Strength_Percentage
 
- 
    MODIFIER_PROPERTY_STATS_AGILITY_BONUS_PERCENTAGE = 103 - GetModifierBonusStats_Agility_Percentage
 
- 
    MODIFIER_PROPERTY_STATS_INTELLECT_BONUS_PERCENTAGE = 104 - GetModifierBonusStats_Intellect_Percentage
 
- 
    MODIFIER_PROPERTY_CAST_RANGE_BONUS = 105 - GetModifierCastRangeBonus
 
- 
    MODIFIER_PROPERTY_CAST_RANGE_BONUS_PERCENTAGE = 106 - GetModifierCastRangeBonusPercentage
 
- 
    MODIFIER_PROPERTY_CAST_RANGE_BONUS_TARGET = 107 - GetModifierCastRangeBonusTarget
 
- 
    MODIFIER_PROPERTY_CAST_RANGE_BONUS_STACKING = 108 - GetModifierCastRangeBonusStacking
 
- 
    MODIFIER_PROPERTY_ATTACK_RANGE_BASE_OVERRIDE = 109 - GetModifierAttackRangeOverride
 
- 
    MODIFIER_PROPERTY_ATTACK_RANGE_BONUS = 110 - GetModifierAttackRangeBonus
 
- 
    MODIFIER_PROPERTY_ATTACK_RANGE_BONUS_UNIQUE = 111 - GetModifierAttackRangeBonusUnique
 
- 
    MODIFIER_PROPERTY_ATTACK_RANGE_BONUS_PERCENTAGE = 112 - GetModifierAttackRangeBonusPercentage
 
- 
    MODIFIER_PROPERTY_MAX_ATTACK_RANGE = 113 - GetModifierMaxAttackRange
 
- 
    MODIFIER_PROPERTY_PROJECTILE_SPEED_BONUS = 114 - GetModifierProjectileSpeedBonus
 
- 
    MODIFIER_PROPERTY_PROJECTILE_SPEED_BONUS_PERCENTAGE = 115 - GetModifierProjectileSpeedBonusPercentage
 
- 
    MODIFIER_PROPERTY_PROJECTILE_NAME = 116 - GetModifierProjectileName
 
- 
    MODIFIER_PROPERTY_REINCARNATION = 117 - ReincarnateTime
 
- 
    MODIFIER_PROPERTY_RESPAWNTIME = 118 - GetModifierConstantRespawnTime
 
- 
    MODIFIER_PROPERTY_RESPAWNTIME_PERCENTAGE = 119 - GetModifierPercentageRespawnTime
 
- 
    MODIFIER_PROPERTY_RESPAWNTIME_STACKING = 120 - GetModifierStackingRespawnTime
 
- 
    MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE = 121 - GetModifierPercentageCooldown
 
- 
    MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE_ONGOING = 122 - GetModifierPercentageCooldownOngoing
 
- 
    MODIFIER_PROPERTY_CASTTIME_PERCENTAGE = 123 - GetModifierPercentageCasttime
 
- 
    MODIFIER_PROPERTY_ATTACK_ANIM_TIME_PERCENTAGE = 124 - GetModifierPercentageAttackAnimTime
 
- 
    MODIFIER_PROPERTY_MANACOST_PERCENTAGE = 125 - GetModifierPercentageManacost
 
- 
    MODIFIER_PROPERTY_MANACOST_PERCENTAGE_STACKING = 126 - GetModifierPercentageManacostStacking
 
- 
    MODIFIER_PROPERTY_HEALTHCOST_PERCENTAGE = 127 - GetModifierPercentageHealthcost
 
- 
    MODIFIER_PROPERTY_HEALTHCOST_PERCENTAGE_STACKING = 128 - GetModifierPercentageHealthcostStacking
 
- 
    MODIFIER_PROPERTY_DEATHGOLDCOST = 129 - GetModifierConstantDeathGoldCost
 
- 
    MODIFIER_PROPERTY_EXP_RATE_BOOST = 130 - GetModifierPercentageExpRateBoost
 
- 
    MODIFIER_PROPERTY_GOLD_RATE_BOOST = 131 - GetModifierPercentageGoldRateBoost
 
- 
    MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE = 132 - GetModifierPreAttack_CriticalStrike
 
- 
    MODIFIER_PROPERTY_PREATTACK_TARGET_CRITICALSTRIKE = 133 - GetModifierPreAttack_Target_CriticalStrike
 
- 
    MODIFIER_PROPERTY_MAGICAL_CONSTANT_BLOCK = 134 - GetModifierMagical_ConstantBlock
 
- 
    MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK = 135 - GetModifierPhysical_ConstantBlock
 
- 
    MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK_SPECIAL = 136 - GetModifierPhysical_ConstantBlockSpecial
 
- 
    MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK_UNAVOIDABLE_PRE_ARMOR = 137 - GetModifierPhysical_ConstantBlockUnavoidablePreArmor
 
- 
    MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK = 138 - GetModifierTotal_ConstantBlock
 
- 
    MODIFIER_PROPERTY_OVERRIDE_ANIMATION = 139 - GetOverrideAnimation
 
- 
    MODIFIER_PROPERTY_OVERRIDE_ANIMATION_WEIGHT = 140 - GetOverrideAnimationWeight
 
- 
    MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE = 141 - GetOverrideAnimationRate
 
- 
    MODIFIER_PROPERTY_ABSORB_SPELL = 142 - GetAbsorbSpell
 
- 
    MODIFIER_PROPERTY_REFLECT_SPELL = 143 - GetReflectSpell
 
- 
    MODIFIER_PROPERTY_DISABLE_AUTOATTACK = 144 - GetDisableAutoAttack
 
- 
    MODIFIER_PROPERTY_BONUS_DAY_VISION = 145 - GetBonusDayVision
 
- 
    MODIFIER_PROPERTY_BONUS_NIGHT_VISION = 146 - GetBonusNightVision
 
- 
    MODIFIER_PROPERTY_BONUS_NIGHT_VISION_UNIQUE = 147 - GetBonusNightVisionUnique
 
- 
    MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE = 148 - GetBonusVisionPercentage
 
- 
    MODIFIER_PROPERTY_FIXED_DAY_VISION = 149 - GetFixedDayVision
 
- 
    MODIFIER_PROPERTY_FIXED_NIGHT_VISION = 150 - GetFixedNightVision
 
- 
    MODIFIER_PROPERTY_MIN_HEALTH = 151 - GetMinHealth
 
- 
    MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL = 152 - GetAbsoluteNoDamagePhysical
 
- 
    MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL = 153 - GetAbsoluteNoDamageMagical
 
- 
    MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE = 154 - GetAbsoluteNoDamagePure
 
- 
    MODIFIER_PROPERTY_IS_ILLUSION = 155 - GetIsIllusion
 
- 
    MODIFIER_PROPERTY_ILLUSION_LABEL = 156 - GetModifierIllusionLabel
 
- 
    MODIFIER_PROPERTY_STRONG_ILLUSION = 157 - GetModifierStrongIllusion
 
- 
    MODIFIER_PROPERTY_SUPER_ILLUSION = 158 - GetModifierSuperIllusion
 
- 
    MODIFIER_PROPERTY_SUPER_ILLUSION_WITH_ULTIMATE = 159 - GetModifierSuperIllusionWithUltimate
 
- 
    MODIFIER_PROPERTY_XP_DURING_DEATH = 160 - GetModifierXPDuringDeath
 
- 
    MODIFIER_PROPERTY_TURN_RATE_PERCENTAGE = 161 - GetModifierTurnRate_Percentage
 
- 
    MODIFIER_PROPERTY_TURN_RATE_OVERRIDE = 162 - GetModifierTurnRate_Override
 
- 
    MODIFIER_PROPERTY_DISABLE_HEALING = 163 - GetDisableHealing
 
- 
    MODIFIER_PROPERTY_ALWAYS_ALLOW_ATTACK = 164 - GetAlwaysAllowAttack
 
- 
    MODIFIER_PROPERTY_ALWAYS_ETHEREAL_ATTACK = 165 - GetAllowEtherealAttack
 
- 
    MODIFIER_PROPERTY_OVERRIDE_ATTACK_MAGICAL = 166 - GetOverrideAttackMagical
 
- 
    MODIFIER_PROPERTY_UNIT_STATS_NEEDS_REFRESH = 167 - GetModifierUnitStatsNeedsRefresh
 
- 
    MODIFIER_PROPERTY_BOUNTY_CREEP_MULTIPLIER = 168 - Unused
 
- 
    MODIFIER_PROPERTY_BOUNTY_OTHER_MULTIPLIER = 169 - Unused
 
- 
    MODIFIER_PROPERTY_UNIT_DISALLOW_UPGRADING = 170 - GetModifierUnitDisllowUpgrading
 
- 
    MODIFIER_PROPERTY_DODGE_PROJECTILE = 171 - GetModifierDodgeProjectile
 
- 
    MODIFIER_PROPERTY_TRIGGER_COSMETIC_AND_END_ATTACK = 172 - GetTriggerCosmeticAndEndAttack
 
- 
    MODIFIER_PROPERTY_MAX_DEBUFF_DURATION = 173 - GetModifierMaxDebuffDuration
 
- 
    MODIFIER_PROPERTY_PRIMARY_STAT_DAMAGE_MULTIPLIER = 174 - GetPrimaryStatDamageMultiplier
 
- 
    MODIFIER_PROPERTY_PREATTACK_DEADLY_BLOW = 175 - GetModifierPreAttack_DeadlyBlow
 
- 
    MODIFIER_PROPERTY_ALWAYS_AUTOATTACK_WHILE_HOLD_POSITION = 176 - GetAlwaysAutoAttackWhileHoldPosition
 
- 
    MODIFIER_EVENT_ON_SPELL_TARGET_READY = 177 - OnSpellTargetReady
 
- 
    MODIFIER_EVENT_ON_ATTACK_RECORD = 178 - OnAttackRecord
 
- 
    MODIFIER_EVENT_ON_ATTACK_START = 179 - OnAttackStart
 
- 
    MODIFIER_EVENT_ON_ATTACK = 180 - OnAttack
 
- 
    MODIFIER_EVENT_ON_ATTACK_LANDED = 181 - OnAttackLanded
 
- 
    MODIFIER_EVENT_ON_ATTACK_FAIL = 182 - OnAttackFail
 
- 
    MODIFIER_EVENT_ON_ATTACK_ALLIED = 183 - OnAttackAllied
 
- 
    MODIFIER_EVENT_ON_PROJECTILE_DODGE = 184 - OnProjectileDodge
 
- 
    MODIFIER_EVENT_ON_ORDER = 185 - OnOrder
 
- 
    MODIFIER_EVENT_ON_UNIT_MOVED = 186 - OnUnitMoved
 
- 
    MODIFIER_EVENT_ON_ABILITY_START = 187 - OnAbilityStart
 
- 
    MODIFIER_EVENT_ON_ABILITY_EXECUTED = 188 - OnAbilityExecuted
 
- 
    MODIFIER_EVENT_ON_ABILITY_FULLY_CAST = 189 - OnAbilityFullyCast
 
- 
    MODIFIER_EVENT_ON_BREAK_INVISIBILITY = 190 - OnBreakInvisibility
 
- 
    MODIFIER_EVENT_ON_ABILITY_END_CHANNEL = 191 - OnAbilityEndChannel
 
- 
    MODIFIER_EVENT_ON_PROCESS_UPGRADE = 192 - Unused
 
- 
    MODIFIER_EVENT_ON_REFRESH = 193 - Unused
 
- 
    MODIFIER_EVENT_ON_TAKEDAMAGE = 194 - OnTakeDamage
 
- 
    MODIFIER_EVENT_ON_DEATH_PREVENTED = 195 - OnDamagePrevented
 
- 
    MODIFIER_EVENT_ON_STATE_CHANGED = 196 - OnStateChanged
 
- 
    MODIFIER_EVENT_ON_ORB_EFFECT = 197 - Unused
 
- 
    MODIFIER_EVENT_ON_PROCESS_CLEAVE = 198 - OnProcessCleave
 
- 
    MODIFIER_EVENT_ON_DAMAGE_CALCULATED = 199 - OnDamageCalculated
 
- 
    MODIFIER_EVENT_ON_MAGIC_DAMAGE_CALCULATED = 200 - OnMagicDamageCalculated
 
- 
    MODIFIER_EVENT_ON_ATTACKED = 201 - OnAttacked
 
- 
    MODIFIER_EVENT_ON_DEATH = 202 - OnDeath
 
- 
    MODIFIER_EVENT_ON_DEATH_COMPLETED = 203 - OnDeathCompleted
 
- 
    MODIFIER_EVENT_ON_RESPAWN = 204 - OnRespawn
 
- 
    MODIFIER_EVENT_ON_SPENT_MANA = 205 - OnSpentMana
 
- 
    MODIFIER_EVENT_ON_SPENT_HEALTH = 206 - OnSpentHealth
 
- 
    MODIFIER_EVENT_ON_TELEPORTING = 207 - OnTeleporting
 
- 
    MODIFIER_EVENT_ON_TELEPORTED = 208 - OnTeleported
 
- 
    MODIFIER_EVENT_ON_SET_LOCATION = 209 - OnSetLocation
 
- 
    MODIFIER_EVENT_ON_HEALTH_GAINED = 210 - OnHealthGained
 
- 
    MODIFIER_EVENT_ON_MANA_GAINED = 211 - OnManaGained
 
- 
    MODIFIER_EVENT_ON_TAKEDAMAGE_KILLCREDIT = 212 - OnTakeDamageKillCredit
 
- 
    MODIFIER_EVENT_ON_HERO_KILLED = 213 - OnHeroKilled
 
- 
    MODIFIER_EVENT_ON_HEAL_RECEIVED = 214 - OnHealReceived
 
- 
    MODIFIER_EVENT_ON_BUILDING_KILLED = 215 - OnBuildingKilled
 
- 
    MODIFIER_EVENT_ON_MODEL_CHANGED = 216 - OnModelChanged
 
- 
    MODIFIER_EVENT_ON_MODIFIER_ADDED = 217 - OnModifierAdded
 
- 
    MODIFIER_PROPERTY_TOOLTIP = 218 - OnTooltip
 
- 
    MODIFIER_PROPERTY_MODEL_CHANGE = 219 - GetModifierModelChange
 
- 
    MODIFIER_PROPERTY_MODEL_SCALE = 220 - GetModifierModelScale
 
- 
    MODIFIER_PROPERTY_MODEL_SCALE_ANIMATE_TIME = 221 - GetModifierModelScaleAnimateTime
 
- 
    MODIFIER_PROPERTY_IS_SCEPTER = 222 - GetModifierScepter
 
- 
    MODIFIER_PROPERTY_IS_SHARD = 223 - GetModifierShard
 
- 
    MODIFIER_PROPERTY_RADAR_COOLDOWN_REDUCTION = 224 - GetModifierRadarCooldownReduction
 
- 
    MODIFIER_PROPERTY_TRANSLATE_ACTIVITY_MODIFIERS = 225 - GetActivityTranslationModifiers
 
- 
    MODIFIER_PROPERTY_TRANSLATE_ATTACK_SOUND = 226 - GetAttackSound
 
- 
    MODIFIER_PROPERTY_LIFETIME_FRACTION = 227 - GetUnitLifetimeFraction
 
- 
    MODIFIER_PROPERTY_PROVIDES_FOW_POSITION = 228 - GetModifierProvidesFOWVision
 
- 
    MODIFIER_PROPERTY_SPELLS_REQUIRE_HP = 229 - GetModifierSpellsRequireHP
 
- 
    MODIFIER_PROPERTY_FORCE_DRAW_MINIMAP = 230 - GetForceDrawOnMinimap
 
- 
    MODIFIER_PROPERTY_DISABLE_TURNING = 231 - GetModifierDisableTurning
 
- 
    MODIFIER_PROPERTY_IGNORE_CAST_ANGLE = 232 - GetModifierIgnoreCastAngle
 
- 
    MODIFIER_PROPERTY_CHANGE_ABILITY_VALUE = 233 - GetModifierChangeAbilityValue
 
- 
    MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL = 234 - GetModifierOverrideAbilitySpecial
 
- 
    MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE = 235 - GetModifierOverrideAbilitySpecialValue
 
- 
    MODIFIER_PROPERTY_ABILITY_LAYOUT = 236 - GetModifierAbilityLayout
 
- 
    MODIFIER_EVENT_ON_DOMINATED = 237 - OnDominated
 
- 
    MODIFIER_EVENT_ON_KILL = 238 - OnKill
 
- 
    MODIFIER_EVENT_ON_ASSIST = 239 - OnAssist
 
- 
    MODIFIER_PROPERTY_TEMPEST_DOUBLE = 240 - GetModifierTempestDouble
 
- 
    MODIFIER_PROPERTY_PRESERVE_PARTICLES_ON_MODEL_CHANGE = 241 - PreserveParticlesOnModelChanged
 
- 
    MODIFIER_EVENT_ON_ATTACK_FINISHED = 242 - OnAttackFinished
 
- 
    MODIFIER_PROPERTY_IGNORE_COOLDOWN = 243 - GetModifierIgnoreCooldown
 
- 
    MODIFIER_PROPERTY_CAN_ATTACK_TREES = 244 - GetModifierCanAttackTrees
 
- 
    MODIFIER_PROPERTY_VISUAL_Z_DELTA = 245 - GetVisualZDelta
 
- 
    MODIFIER_PROPERTY_VISUAL_Z_SPEED_BASE_OVERRIDE = 246 - GetVisualZSpeedBaseOverride
 
- 
    MODIFIER_PROPERTY_INCOMING_DAMAGE_ILLUSION = 247 
- 
    MODIFIER_PROPERTY_DONT_GIVE_VISION_OF_ATTACKER = 248 - GetModifierNoVisionOfAttacker
 
- 
    MODIFIER_PROPERTY_TOOLTIP2 = 249 - OnTooltip2
 
- 
    MODIFIER_EVENT_ON_ATTACK_RECORD_DESTROY = 250 - OnAttackRecordDestroy
 
- 
    MODIFIER_EVENT_ON_PROJECTILE_OBSTRUCTION_HIT = 251 - OnProjectileObstructionHit
 
- 
    MODIFIER_PROPERTY_SUPPRESS_TELEPORT = 252 - GetSuppressTeleport
 
- 
    MODIFIER_EVENT_ON_ATTACK_CANCELLED = 253 - OnAttackCancelled
 
- 
    MODIFIER_PROPERTY_SUPPRESS_CLEAVE = 254 - GetSuppressCleave
 
- 
    MODIFIER_PROPERTY_BOT_ATTACK_SCORE_BONUS = 255 - BotAttackScoreBonus
 
- 
    MODIFIER_PROPERTY_ATTACKSPEED_REDUCTION_PERCENTAGE = 256 - GetModifierAttackSpeedReductionPercentage
 
- 
    MODIFIER_PROPERTY_MOVESPEED_REDUCTION_PERCENTAGE = 257 - GetModifierMoveSpeedReductionPercentage
 
- 
    MODIFIER_PROPERTY_ATTACK_WHILE_MOVING_TARGET = 258 
- 
    MODIFIER_PROPERTY_ATTACKSPEED_PERCENTAGE = 259 - GetModifierAttackSpeedPercentage
 
- 
    MODIFIER_EVENT_ON_ATTEMPT_PROJECTILE_DODGE = 260 - OnAttemptProjectileDodge
 
- 
    MODIFIER_EVENT_ON_PREDEBUFF_APPLIED = 261 - OnPreDebuffApplied
 
- 
    MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE_STACKING = 262 - GetModifierPercentageCooldownStacking
 
- 
    MODIFIER_PROPERTY_SPELL_REDIRECT_TARGET = 263 - GetModifierSpellRedirectTarget
 
- 
    MODIFIER_PROPERTY_TURN_RATE_CONSTANT = 264 - GetModifierTurnRateConstant
 
- 
    MODIFIER_PROPERTY_RAT_PACK = 265 - GetModifierIsRatPack
 
- 
    MODIFIER_PROPERTY_PHYSICALDAMAGEOUTGOING_PERCENTAGE = 266 - GetModifierPhysicalDamageOutgoing_Percentage
 
- 
    MODIFIER_PROPERTY_KNOCKBACK_AMPLIFICATION_PERCENTAGE = 267 - GetModifierKnockbackAmplification_Percentage
 
- 
    MODIFIER_PROPERTY_HEALTHBAR_PIPS = 268 - GetModifierHealthBarPips
 
- 
    MODIFIER_PROPERTY_INCOMING_DAMAGE_CONSTANT = 269 - GetModifierIncomingDamageConstant
 
- 
    MODIFIER_EVENT_SPELL_APPLIED_SUCCESSFULLY = 270 - OnSpellAppliedSuccessfully
 
- 
    MODIFIER_PROPERTY_AVOID_DAMAGE_AFTER_REDUCTIONS = 271 - GetModifierAvoidDamageAfterReductions
 
- 
    MODIFIER_FUNCTION_LAST = 272 
- 
    MODIFIER_FUNCTION_INVALID = 65535 
modifierpriority
- 
    MODIFIER_PRIORITY_LOW = 0 
- 
    MODIFIER_PRIORITY_NORMAL = 1 
- 
    MODIFIER_PRIORITY_HIGH = 2 
- 
    MODIFIER_PRIORITY_ULTRA = 3 
- 
    MODIFIER_PRIORITY_SUPER_ULTRA = 4 
modifierremove
- 
    DOTA_BUFF_REMOVE_ALL = 0 
- 
    DOTA_BUFF_REMOVE_ENEMY = 1 
- 
    DOTA_BUFF_REMOVE_ALLY = 2 
modifierstate
- 
    MODIFIER_STATE_ROOTED = 0 
- 
    MODIFIER_STATE_DISARMED = 1 
- 
    MODIFIER_STATE_ATTACK_IMMUNE = 2 
- 
    MODIFIER_STATE_SILENCED = 3 
- 
    MODIFIER_STATE_MUTED = 4 
- 
    MODIFIER_STATE_STUNNED = 5 
- 
    MODIFIER_STATE_HEXED = 6 
- 
    MODIFIER_STATE_INVISIBLE = 7 
- 
    MODIFIER_STATE_INVULNERABLE = 8 
- 
    MODIFIER_STATE_MAGIC_IMMUNE = 9 
- 
    MODIFIER_STATE_PROVIDES_VISION = 10 
- 
    MODIFIER_STATE_NIGHTMARED = 11 
- 
    MODIFIER_STATE_BLOCK_DISABLED = 12 
- 
    MODIFIER_STATE_EVADE_DISABLED = 13 
- 
    MODIFIER_STATE_UNSELECTABLE = 14 
- 
    MODIFIER_STATE_CANNOT_TARGET_ENEMIES = 15 
- 
    MODIFIER_STATE_CANNOT_TARGET_BUILDINGS = 16 
- 
    MODIFIER_STATE_CANNOT_MISS = 17 
- 
    MODIFIER_STATE_SPECIALLY_DENIABLE = 18 
- 
    MODIFIER_STATE_FROZEN = 19 
- 
    MODIFIER_STATE_COMMAND_RESTRICTED = 20 
- 
    MODIFIER_STATE_NOT_ON_MINIMAP = 21 
- 
    MODIFIER_STATE_LOW_ATTACK_PRIORITY = 22 
- 
    MODIFIER_STATE_NO_HEALTH_BAR = 23 
- 
    MODIFIER_STATE_NO_HEALTH_BAR_FOR_ENEMIES = 24 
- 
    MODIFIER_STATE_NO_HEALTH_BAR_FOR_OTHER_PLAYERS = 25 
- 
    MODIFIER_STATE_FLYING = 26 
- 
    MODIFIER_STATE_NO_UNIT_COLLISION = 27 
- 
    MODIFIER_STATE_NO_TEAM_MOVE_TO = 28 
- 
    MODIFIER_STATE_NO_TEAM_SELECT = 29 
- 
    MODIFIER_STATE_PASSIVES_DISABLED = 30 
- 
    MODIFIER_STATE_DOMINATED = 31 
- 
    MODIFIER_STATE_BLIND = 32 
- 
    MODIFIER_STATE_OUT_OF_GAME = 33 
- 
    MODIFIER_STATE_FAKE_ALLY = 34 
- 
    MODIFIER_STATE_FLYING_FOR_PATHING_PURPOSES_ONLY = 35 
- 
    MODIFIER_STATE_TRUESIGHT_IMMUNE = 36 
- 
    MODIFIER_STATE_UNTARGETABLE = 37 
- 
    MODIFIER_STATE_UNTARGETABLE_ALLIED = 38 
- 
    MODIFIER_STATE_UNTARGETABLE_ENEMY = 39 
- 
    MODIFIER_STATE_UNTARGETABLE_SELF = 40 
- 
    MODIFIER_STATE_IGNORING_MOVE_AND_ATTACK_ORDERS = 41 
- 
    MODIFIER_STATE_ALLOW_PATHING_THROUGH_TREES = 42 
- 
    MODIFIER_STATE_NOT_ON_MINIMAP_FOR_ENEMIES = 43 
- 
    MODIFIER_STATE_UNSLOWABLE = 44 
- 
    MODIFIER_STATE_TETHERED = 45 
- 
    MODIFIER_STATE_IGNORING_STOP_ORDERS = 46 
- 
    MODIFIER_STATE_FEARED = 47 
- 
    MODIFIER_STATE_TAUNTED = 48 
- 
    MODIFIER_STATE_CANNOT_BE_MOTION_CONTROLLED = 49 
- 
    MODIFIER_STATE_FORCED_FLYING_VISION = 50 
- 
    MODIFIER_STATE_ATTACK_ALLIES = 51 
- 
    MODIFIER_STATE_ALLOW_PATHING_THROUGH_CLIFFS = 52 
- 
    MODIFIER_STATE_ALLOW_PATHING_THROUGH_FISSURE = 53 
- 
    MODIFIER_STATE_SPECIALLY_UNDENIABLE = 54 
- 
    MODIFIER_STATE_ALLOW_PATHING_THROUGH_OBSTRUCTIONS = 55 
- 
    MODIFIER_STATE_DEBUFF_IMMUNE = 56 
- 
    MODIFIER_STATE_NO_INVISIBILITY_VISUALS = 57 
- 
    MODIFIER_STATE_ALLOW_PATHING_THROUGH_BASE_BLOCKER = 58 
- 
    MODIFIER_STATE_LAST = 59 
quest_text_replace_values_t
- 
    QUEST_TEXT_REPLACE_VALUE_CURRENT_VALUE = 0 
- 
    QUEST_TEXT_REPLACE_VALUE_TARGET_VALUE = 1 
- 
    QUEST_TEXT_REPLACE_VALUE_ROUND = 2 
- 
    QUEST_TEXT_REPLACE_VALUE_REWARD = 3 
- 
    QUEST_NUM_TEXT_REPLACE_VALUES = 4 
subquest_text_replace_values_t
- 
    SUBQUEST_TEXT_REPLACE_VALUE_CURRENT_VALUE = 0 
- 
    SUBQUEST_TEXT_REPLACE_VALUE_TARGET_VALUE = 1 
- 
    SUBQUEST_NUM_TEXT_REPLACE_VALUES = 2