Lua Enums (Bots)
- AbilityLearnResult_t
- AttributeDerivedStats
- Attributes
- DAMAGE_TYPES
- DOTAAbilitySpeakTrigger_t
- DOTADamageFlag_t
- DOTAHUDVisibility_t
- DOTAInventoryFlags_t
- DOTALimits_t
- DOTAMinimapEvent_t
- DOTAModifierAttribute_t
- DOTAMusicStatus_t
- DOTAProjectileAttachment_t
- DOTAScriptInventorySlot_t
- DOTASlotType_t
- DOTASpeechType_t
- DOTATeam_t
- DOTAUnitAttackCapability_t
- DOTAUnitMoveCapability_t
- DOTA_ABILITY_BEHAVIOR
- DOTA_GameState
- DOTA_HeroPickState
- DOTA_MOTION_CONTROLLER_PRIORITY
- DOTA_RUNES
- DOTA_SHOP_TYPE
- DOTA_UNIT_TARGET_FLAGS
- DOTA_UNIT_TARGET_TEAM
- DOTA_UNIT_TARGET_TYPE
- DamageCategory_t
- DotaDefaultUIElement_t
- EDOTA_ModifyGold_Reason
- EDOTA_ModifyXP_Reason
- EShareAbility
- GameActivity_t
- LuaModifierType
- ParticleAttachment_t
- UnitFilterResult
- _Unscoped
- attackfail
- modifierfunction
- modifierpriority
- modifierremove
- modifierstate
- quest_text_replace_values_t
- subquest_text_replace_values_t
AbilityLearnResult_t
-
ABILITY_CAN_BE_UPGRADED = 0
-
ABILITY_CANNOT_BE_UPGRADED_NOT_UPGRADABLE = 1
-
ABILITY_CANNOT_BE_UPGRADED_AT_MAX = 2
-
ABILITY_CANNOT_BE_UPGRADED_REQUIRES_LEVEL = 3
-
ABILITY_NOT_LEARNABLE = 4
AttributeDerivedStats
-
DOTA_ATTRIBUTE_STRENGTH_DAMAGE = 0
-
DOTA_ATTRIBUTE_STRENGTH_HP = 1
-
DOTA_ATTRIBUTE_STRENGTH_HP_REGEN_PERCENT = 2
-
DOTA_ATTRIBUTE_STRENGTH_STATUS_RESISTANCE_PERCENT = 3
-
DOTA_ATTRIBUTE_AGILITY_DAMAGE = 4
-
DOTA_ATTRIBUTE_AGILITY_ARMOR = 5
-
DOTA_ATTRIBUTE_AGILITY_ATTACK_SPEED = 6
-
DOTA_ATTRIBUTE_AGILITY_MOVE_SPEED_PERCENT = 7
-
DOTA_ATTRIBUTE_INTELLIGENCE_DAMAGE = 8
-
DOTA_ATTRIBUTE_INTELLIGENCE_MANA = 9
-
DOTA_ATTRIBUTE_INTELLIGENCE_MANA_REGEN_PERCENT = 10
-
DOTA_ATTRIBUTE_INTELLIGENCE_SPELL_AMP_PERCENT = 11
-
DOTA_ATTRIBUTE_INTELLIGENCE_MAGIC_RESISTANCE_PERCENT = 12
Attributes
-
DOTA_ATTRIBUTE_STRENGTH = 0
-
DOTA_ATTRIBUTE_AGILITY = 1
-
DOTA_ATTRIBUTE_INTELLECT = 2
-
DOTA_ATTRIBUTE_MAX = 3
-
DOTA_ATTRIBUTE_INVALID = -1
DAMAGE_TYPES
-
DAMAGE_TYPE_NONE = 0
-
DAMAGE_TYPE_PHYSICAL = 1
-
DAMAGE_TYPE_MAGICAL = 2
-
DAMAGE_TYPE_PURE = 4
-
DAMAGE_TYPE_HP_REMOVAL = 8
-
DAMAGE_TYPE_ALL = 7
DOTAAbilitySpeakTrigger_t
-
DOTA_ABILITY_SPEAK_START_ACTION_PHASE = 0
-
DOTA_ABILITY_SPEAK_CAST = 1
DOTADamageFlag_t
-
DOTA_DAMAGE_FLAG_NONE = 0
-
DOTA_DAMAGE_FLAG_IGNORES_MAGIC_ARMOR = 1
-
DOTA_DAMAGE_FLAG_IGNORES_PHYSICAL_ARMOR = 2
-
DOTA_DAMAGE_FLAG_BYPASSES_INVULNERABILITY = 4
-
DOTA_DAMAGE_FLAG_BYPASSES_BLOCK = 8
-
DOTA_DAMAGE_FLAG_REFLECTION = 16
-
DOTA_DAMAGE_FLAG_HPLOSS = 32
-
DOTA_DAMAGE_FLAG_NO_DIRECTOR_EVENT = 64
-
DOTA_DAMAGE_FLAG_NON_LETHAL = 128
-
DOTA_DAMAGE_FLAG_USE_COMBAT_PROFICIENCY = 256
-
DOTA_DAMAGE_FLAG_NO_DAMAGE_MULTIPLIERS = 512
-
DOTA_DAMAGE_FLAG_NO_SPELL_AMPLIFICATION = 1024
-
DOTA_DAMAGE_FLAG_DONT_DISPLAY_DAMAGE_IF_SOURCE_HIDDEN = 2048
-
DOTA_DAMAGE_FLAG_NO_SPELL_LIFESTEAL = 4096
DOTAHUDVisibility_t
-
DOTA_HUD_VISIBILITY_INVALID = -1
-
DOTA_HUD_VISIBILITY_TOP_TIMEOFDAY = 0
-
DOTA_HUD_VISIBILITY_TOP_HEROES = 1
-
DOTA_HUD_VISIBILITY_TOP_SCOREBOARD = 2
-
DOTA_HUD_VISIBILITY_ACTION_PANEL = 3
-
DOTA_HUD_VISIBILITY_ACTION_MINIMAP = 4
-
DOTA_HUD_VISIBILITY_INVENTORY_PANEL = 5
-
DOTA_HUD_VISIBILITY_INVENTORY_SHOP = 6
-
DOTA_HUD_VISIBILITY_INVENTORY_ITEMS = 7
-
DOTA_HUD_VISIBILITY_INVENTORY_QUICKBUY = 8
-
DOTA_HUD_VISIBILITY_INVENTORY_COURIER = 9
-
DOTA_HUD_VISIBILITY_INVENTORY_PROTECT = 10
-
DOTA_HUD_VISIBILITY_INVENTORY_GOLD = 11
-
DOTA_HUD_VISIBILITY_SHOP_SUGGESTEDITEMS = 12
-
DOTA_HUD_VISIBILITY_HERO_SELECTION_TEAMS = 13
-
DOTA_HUD_VISIBILITY_HERO_SELECTION_GAME_NAME = 14
-
DOTA_HUD_VISIBILITY_HERO_SELECTION_CLOCK = 15
-
DOTA_HUD_VISIBILITY_TOP_MENU_BUTTONS = 16
-
DOTA_HUD_VISIBILITY_TOP_BAR_BACKGROUND = 17
-
DOTA_HUD_VISIBILITY_TOP_BAR_RADIANT_TEAM = 18
-
DOTA_HUD_VISIBILITY_TOP_BAR_DIRE_TEAM = 19
-
DOTA_HUD_VISIBILITY_TOP_BAR_SCORE = 20
-
DOTA_HUD_VISIBILITY_ENDGAME = 21
-
DOTA_HUD_VISIBILITY_ENDGAME_CHAT = 22
-
DOTA_HUD_VISIBILITY_QUICK_STATS = 23
-
DOTA_HUD_VISIBILITY_PREGAME_STRATEGYUI = 24
-
DOTA_HUD_VISIBILITY_KILLCAM = 25
-
DOTA_HUD_VISIBILITY_TOP_BAR = 26
-
DOTA_HUD_VISIBILITY_COUNT = 27
DOTAInventoryFlags_t
-
DOTA_INVENTORY_ALLOW_NONE = 0
-
DOTA_INVENTORY_ALLOW_MAIN = 1
-
DOTA_INVENTORY_ALLOW_STASH = 2
-
DOTA_INVENTORY_ALLOW_DROP_ON_GROUND = 4
-
DOTA_INVENTORY_ALLOW_DROP_AT_FOUNTAIN = 8
-
DOTA_INVENTORY_LIMIT_DROP_ON_GROUND = 16
-
DOTA_INVENTORY_ALL_ACCESS = 3
DOTALimits_t
-
DOTA_MAX_PLAYERS = 64
- Max number of players connected to the server including spectators.
-
DOTA_MAX_TEAM = 24
- Max number of players per team.
-
DOTA_MAX_PLAYER_TEAMS = 10
- Max number of player teams supported.
-
DOTA_MAX_TEAM_PLAYERS = 24
- Max number of non-spectator players supported.
-
DOTA_MAX_SPECTATOR_TEAM_SIZE = 40
- How many spectators can watch.
-
DOTA_MAX_SPECTATOR_LOBBY_SIZE = 15
- Max number of viewers in a spectator lobby.
-
DOTA_DEFAULT_MAX_TEAM = 5
- Default number of players per team.
-
DOTA_DEFAULT_MAX_TEAM_PLAYERS = 10
- Default number of non-spectator players supported.
DOTAMinimapEvent_t
-
DOTA_MINIMAP_EVENT_ANCIENT_UNDER_ATTACK = 2
-
DOTA_MINIMAP_EVENT_BASE_UNDER_ATTACK = 4
-
DOTA_MINIMAP_EVENT_BASE_GLYPHED = 8
-
DOTA_MINIMAP_EVENT_TEAMMATE_UNDER_ATTACK = 16
-
DOTA_MINIMAP_EVENT_TEAMMATE_TELEPORTING = 32
-
DOTA_MINIMAP_EVENT_TEAMMATE_DIED = 64
-
DOTA_MINIMAP_EVENT_TUTORIAL_TASK_ACTIVE = 128
-
DOTA_MINIMAP_EVENT_TUTORIAL_TASK_FINISHED = 256
-
DOTA_MINIMAP_EVENT_HINT_LOCATION = 512
-
DOTA_MINIMAP_EVENT_ENEMY_TELEPORTING = 1024
-
DOTA_MINIMAP_EVENT_CANCEL_TELEPORTING = 2048
-
DOTA_MINIMAP_EVENT_RADAR = 4096
-
DOTA_MINIMAP_EVENT_RADAR_TARGET = 8192
DOTAModifierAttribute_t
-
MODIFIER_ATTRIBUTE_NONE = 0
-
MODIFIER_ATTRIBUTE_PERMANENT = 1
-
MODIFIER_ATTRIBUTE_MULTIPLE = 2
-
MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE = 4
-
MODIFIER_ATTRIBUTE_AURA_PRIORITY = 8
DOTAMusicStatus_t
-
DOTA_MUSIC_STATUS_NONE = 0
-
DOTA_MUSIC_STATUS_EXPLORATION = 1
-
DOTA_MUSIC_STATUS_BATTLE = 2
-
DOTA_MUSIC_STATUS_PRE_GAME_EXPLORATION = 3
-
DOTA_MUSIC_STATUS_DEAD = 4
-
DOTA_MUSIC_STATUS_LAST = 5
DOTAProjectileAttachment_t
-
DOTA_PROJECTILE_ATTACHMENT_NONE = 0
-
DOTA_PROJECTILE_ATTACHMENT_ATTACK_1 = 1
-
DOTA_PROJECTILE_ATTACHMENT_ATTACK_2 = 2
-
DOTA_PROJECTILE_ATTACHMENT_HITLOCATION = 3
-
DOTA_PROJECTILE_ATTACHMENT_ATTACK_3 = 4
-
DOTA_PROJECTILE_ATTACHMENT_ATTACK_4 = 5
-
DOTA_PROJECTILE_ATTACHMENT_LAST = 6
DOTAScriptInventorySlot_t
-
DOTA_ITEM_SLOT_1 = 0
-
DOTA_ITEM_SLOT_2 = 1
-
DOTA_ITEM_SLOT_3 = 2
-
DOTA_ITEM_SLOT_4 = 3
-
DOTA_ITEM_SLOT_5 = 4
-
DOTA_ITEM_SLOT_6 = 5
-
DOTA_ITEM_SLOT_7 = 6
-
DOTA_ITEM_SLOT_8 = 7
-
DOTA_ITEM_SLOT_9 = 8
-
DOTA_STASH_SLOT_1 = 9
-
DOTA_STASH_SLOT_2 = 10
-
DOTA_STASH_SLOT_3 = 11
-
DOTA_STASH_SLOT_4 = 12
-
DOTA_STASH_SLOT_5 = 13
-
DOTA_STASH_SLOT_6 = 14
DOTASlotType_t
-
DOTA_LOADOUT_TYPE_INVALID = -1
-
DOTA_LOADOUT_TYPE_WEAPON = 0
-
DOTA_LOADOUT_TYPE_OFFHAND_WEAPON = 1
-
DOTA_LOADOUT_TYPE_WEAPON2 = 2
-
DOTA_LOADOUT_TYPE_OFFHAND_WEAPON2 = 3
-
DOTA_LOADOUT_TYPE_HEAD = 4
-
DOTA_LOADOUT_TYPE_SHOULDER = 5
-
DOTA_LOADOUT_TYPE_ARMS = 6
-
DOTA_LOADOUT_TYPE_ARMOR = 7
-
DOTA_LOADOUT_TYPE_BELT = 8
-
DOTA_LOADOUT_TYPE_NECK = 9
-
DOTA_LOADOUT_TYPE_BACK = 10
-
DOTA_LOADOUT_TYPE_LEGS = 11
-
DOTA_LOADOUT_TYPE_GLOVES = 12
-
DOTA_LOADOUT_TYPE_TAIL = 13
-
DOTA_LOADOUT_TYPE_MISC = 14
-
DOTA_LOADOUT_TYPE_BODY_HEAD = 15
-
DOTA_LOADOUT_TYPE_MOUNT = 16
-
DOTA_LOADOUT_TYPE_SUMMON = 17
-
DOTA_LOADOUT_TYPE_SHAPESHIFT = 18
-
DOTA_LOADOUT_TYPE_TAUNT = 19
-
DOTA_LOADOUT_TYPE_AMBIENT_EFFECTS = 20
-
DOTA_LOADOUT_TYPE_ABILITY_ATTACK = 21
-
DOTA_LOADOUT_TYPE_ABILITY1 = 22
-
DOTA_LOADOUT_TYPE_ABILITY2 = 23
-
DOTA_LOADOUT_TYPE_ABILITY3 = 24
-
DOTA_LOADOUT_TYPE_ABILITY4 = 25
-
DOTA_LOADOUT_TYPE_ABILITY_ULTIMATE = 26
-
DOTA_LOADOUT_TYPE_VOICE = 27
-
DOTA_LOADOUT_TYPE_ACTION_ITEM = 28
-
DOTA_LOADOUT_TYPE_COURIER = 29
-
DOTA_LOADOUT_TYPE_ANNOUNCER = 30
-
DOTA_LOADOUT_TYPE_MEGA_KILLS = 31
-
DOTA_LOADOUT_TYPE_MUSIC = 32
-
DOTA_LOADOUT_TYPE_WARD = 33
-
DOTA_LOADOUT_TYPE_HUD_SKIN = 34
-
DOTA_LOADOUT_TYPE_LOADING_SCREEN = 35
-
DOTA_LOADOUT_TYPE_WEATHER = 36
-
DOTA_LOADOUT_TYPE_HEROIC_STATUE = 37
-
DOTA_LOADOUT_TYPE_MULTIKILL_BANNER = 38
-
DOTA_LOADOUT_TYPE_CURSOR_PACK = 39
-
DOTA_LOADOUT_TYPE_TELEPORT_EFFECT = 40
-
DOTA_LOADOUT_TYPE_BLINK_EFFECT = 41
-
DOTA_LOADOUT_TYPE_RELIC = 42
-
DOTA_LOADOUT_TYPE_TERRAIN = 43
-
DOTA_PLAYER_LOADOUT_START = 28
-
DOTA_PLAYER_LOADOUT_END = 43
-
DOTA_LOADOUT_TYPE_NONE = 44
-
DOTA_LOADOUT_TYPE_COUNT = 45
DOTASpeechType_t
-
DOTA_SPEECH_USER_INVALID = 0
-
DOTA_SPEECH_USER_SINGLE = 1
-
DOTA_SPEECH_USER_TEAM = 2
-
DOTA_SPEECH_USER_TEAM_NEARBY = 3
-
DOTA_SPEECH_USER_NEARBY = 4
-
DOTA_SPEECH_USER_ALL = 5
-
DOTA_SPEECH_GOOD_TEAM = 6
-
DOTA_SPEECH_BAD_TEAM = 7
-
DOTA_SPEECH_SPECTATOR = 8
-
DOTA_SPEECH_RECIPIENT_TYPE_MAX = 9
DOTATeam_t
-
DOTA_TEAM_FIRST = 2
-
DOTA_TEAM_GOODGUYS = 2
-
DOTA_TEAM_BADGUYS = 3
-
DOTA_TEAM_NEUTRALS = 4
-
DOTA_TEAM_NOTEAM = 5
-
DOTA_TEAM_CUSTOM_1 = 6
-
DOTA_TEAM_CUSTOM_2 = 7
-
DOTA_TEAM_CUSTOM_3 = 8
-
DOTA_TEAM_CUSTOM_4 = 9
-
DOTA_TEAM_CUSTOM_5 = 10
-
DOTA_TEAM_CUSTOM_6 = 11
-
DOTA_TEAM_CUSTOM_7 = 12
-
DOTA_TEAM_CUSTOM_8 = 13
-
DOTA_TEAM_COUNT = 14
-
DOTA_TEAM_CUSTOM_MIN = 6
-
DOTA_TEAM_CUSTOM_MAX = 13
-
DOTA_TEAM_CUSTOM_COUNT = 8
DOTAUnitAttackCapability_t
-
DOTA_UNIT_CAP_NO_ATTACK = 0
-
DOTA_UNIT_CAP_MELEE_ATTACK = 1
-
DOTA_UNIT_CAP_RANGED_ATTACK = 2
DOTAUnitMoveCapability_t
-
DOTA_UNIT_CAP_MOVE_NONE = 0
-
DOTA_UNIT_CAP_MOVE_GROUND = 1
-
DOTA_UNIT_CAP_MOVE_FLY = 2
DOTA_ABILITY_BEHAVIOR
-
DOTA_ABILITY_BEHAVIOR_NONE = 0
-
DOTA_ABILITY_BEHAVIOR_HIDDEN = 1
-
DOTA_ABILITY_BEHAVIOR_PASSIVE = 2
-
DOTA_ABILITY_BEHAVIOR_NO_TARGET = 4
-
DOTA_ABILITY_BEHAVIOR_UNIT_TARGET = 8
-
DOTA_ABILITY_BEHAVIOR_POINT = 16
-
DOTA_ABILITY_BEHAVIOR_AOE = 32
-
DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE = 64
-
DOTA_ABILITY_BEHAVIOR_CHANNELLED = 128
-
DOTA_ABILITY_BEHAVIOR_ITEM = 256
-
DOTA_ABILITY_BEHAVIOR_TOGGLE = 512
-
DOTA_ABILITY_BEHAVIOR_DIRECTIONAL = 1024
-
DOTA_ABILITY_BEHAVIOR_IMMEDIATE = 2048
-
DOTA_ABILITY_BEHAVIOR_AUTOCAST = 4096
-
DOTA_ABILITY_BEHAVIOR_OPTIONAL_UNIT_TARGET = 8192
-
DOTA_ABILITY_BEHAVIOR_OPTIONAL_POINT = 16384
-
DOTA_ABILITY_BEHAVIOR_OPTIONAL_NO_TARGET = 32768
-
DOTA_ABILITY_BEHAVIOR_AURA = 65536
-
DOTA_ABILITY_BEHAVIOR_ATTACK = 131072
-
DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT = 262144
-
DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES = 524288
-
DOTA_ABILITY_BEHAVIOR_UNRESTRICTED = 1048576
-
DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE = 2097152
-
DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL = 4194304
-
DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_MOVEMENT = 8388608
-
DOTA_ABILITY_BEHAVIOR_DONT_ALERT_TARGET = 16777216
-
DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK = 33554432
-
DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN = 67108864
-
DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING = 134217728
-
DOTA_ABILITY_BEHAVIOR_RUNE_TARGET = 268435456
-
DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_CHANNEL = 536870912
-
DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING = 1073741824
-
DOTA_ABILITY_BEHAVIOR_LAST_RESORT_POINT = -2147483648
-
DOTA_ABILITY_BEHAVIOR_CAN_SELF_CAST = 0
DOTA_GameState
-
DOTA_GAMERULES_STATE_INIT = 0
-
DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD = 1
-
DOTA_GAMERULES_STATE_HERO_SELECTION = 3
-
DOTA_GAMERULES_STATE_STRATEGY_TIME = 4
-
DOTA_GAMERULES_STATE_PRE_GAME = 7
-
DOTA_GAMERULES_STATE_GAME_IN_PROGRESS = 8
-
DOTA_GAMERULES_STATE_POST_GAME = 9
-
DOTA_GAMERULES_STATE_DISCONNECT = 10
-
DOTA_GAMERULES_STATE_TEAM_SHOWCASE = 5
-
DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP = 2
-
DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD = 6
DOTA_HeroPickState
-
DOTA_HEROPICK_STATE_NONE = 0
-
DOTA_HEROPICK_STATE_AP_SELECT = 1
-
DOTA_HEROPICK_STATE_SD_SELECT = 2
-
DOTA_HEROPICK_STATE_INTRO_SELECT_UNUSED = 3
-
DOTA_HEROPICK_STATE_RD_SELECT_UNUSED = 4
-
DOTA_HEROPICK_STATE_CM_INTRO = 5
-
DOTA_HEROPICK_STATE_CM_CAPTAINPICK = 6
-
DOTA_HEROPICK_STATE_CM_BAN1 = 7
-
DOTA_HEROPICK_STATE_CM_BAN2 = 8
-
DOTA_HEROPICK_STATE_CM_BAN3 = 9
-
DOTA_HEROPICK_STATE_CM_BAN4 = 10
-
DOTA_HEROPICK_STATE_CM_BAN5 = 11
-
DOTA_HEROPICK_STATE_CM_BAN6 = 12
-
DOTA_HEROPICK_STATE_CM_BAN7 = 13
-
DOTA_HEROPICK_STATE_CM_BAN8 = 14
-
DOTA_HEROPICK_STATE_CM_BAN9 = 15
-
DOTA_HEROPICK_STATE_CM_BAN10 = 16
-
DOTA_HEROPICK_STATE_CM_BAN11 = 17
-
DOTA_HEROPICK_STATE_CM_BAN12 = 18
-
DOTA_HEROPICK_STATE_CM_SELECT1 = 19
-
DOTA_HEROPICK_STATE_CM_SELECT2 = 20
-
DOTA_HEROPICK_STATE_CM_SELECT3 = 21
-
DOTA_HEROPICK_STATE_CM_SELECT4 = 22
-
DOTA_HEROPICK_STATE_CM_SELECT5 = 23
-
DOTA_HEROPICK_STATE_CM_SELECT6 = 24
-
DOTA_HEROPICK_STATE_CM_SELECT7 = 25
-
DOTA_HEROPICK_STATE_CM_SELECT8 = 26
-
DOTA_HEROPICK_STATE_CM_SELECT9 = 27
-
DOTA_HEROPICK_STATE_CM_SELECT10 = 28
-
DOTA_HEROPICK_STATE_CM_PICK = 29
-
DOTA_HEROPICK_STATE_AR_SELECT = 30
-
DOTA_HEROPICK_STATE_MO_SELECT = 31
-
DOTA_HEROPICK_STATE_FH_SELECT = 32
-
DOTA_HEROPICK_STATE_CD_INTRO = 33
-
DOTA_HEROPICK_STATE_CD_CAPTAINPICK = 34
-
DOTA_HEROPICK_STATE_CD_BAN1 = 35
-
DOTA_HEROPICK_STATE_CD_BAN2 = 36
-
DOTA_HEROPICK_STATE_CD_BAN3 = 37
-
DOTA_HEROPICK_STATE_CD_BAN4 = 38
-
DOTA_HEROPICK_STATE_CD_BAN5 = 39
-
DOTA_HEROPICK_STATE_CD_BAN6 = 40
-
DOTA_HEROPICK_STATE_CD_SELECT1 = 41
-
DOTA_HEROPICK_STATE_CD_SELECT2 = 42
-
DOTA_HEROPICK_STATE_CD_SELECT3 = 43
-
DOTA_HEROPICK_STATE_CD_SELECT4 = 44
-
DOTA_HEROPICK_STATE_CD_SELECT5 = 45
-
DOTA_HEROPICK_STATE_CD_SELECT6 = 46
-
DOTA_HEROPICK_STATE_CD_SELECT7 = 47
-
DOTA_HEROPICK_STATE_CD_SELECT8 = 48
-
DOTA_HEROPICK_STATE_CD_SELECT9 = 49
-
DOTA_HEROPICK_STATE_CD_SELECT10 = 50
-
DOTA_HEROPICK_STATE_CD_PICK = 51
-
DOTA_HEROPICK_STATE_BD_SELECT = 52
-
DOTA_HERO_PICK_STATE_ABILITY_DRAFT_SELECT = 53
-
DOTA_HERO_PICK_STATE_ARDM_SELECT = 54
-
DOTA_HEROPICK_STATE_ALL_DRAFT_SELECT = 55
-
DOTA_HERO_PICK_STATE_CUSTOMGAME_SELECT = 56
-
DOTA_HEROPICK_STATE_SELECT_PENALTY = 57
-
DOTA_HEROPICK_STATE_COUNT = 58
DOTA_MOTION_CONTROLLER_PRIORITY
-
DOTA_MOTION_CONTROLLER_PRIORITY_LOWEST = 0
-
DOTA_MOTION_CONTROLLER_PRIORITY_LOW = 1
-
DOTA_MOTION_CONTROLLER_PRIORITY_MEDIUM = 2
-
DOTA_MOTION_CONTROLLER_PRIORITY_HIGH = 3
-
DOTA_MOTION_CONTROLLER_PRIORITY_HIGHEST = 4
DOTA_RUNES
-
DOTA_RUNE_INVALID = -1
-
DOTA_RUNE_DOUBLEDAMAGE = 0
-
DOTA_RUNE_HASTE = 1
-
DOTA_RUNE_ILLUSION = 2
-
DOTA_RUNE_INVISIBILITY = 3
-
DOTA_RUNE_REGENERATION = 4
-
DOTA_RUNE_BOUNTY = 5
-
DOTA_RUNE_ARCANE = 6
-
DOTA_RUNE_COUNT = 7
DOTA_SHOP_TYPE
-
DOTA_SHOP_HOME = 0
-
DOTA_SHOP_SIDE = 1
-
DOTA_SHOP_SECRET = 2
-
DOTA_SHOP_GROUND = 3
-
DOTA_SHOP_SIDE2 = 4
-
DOTA_SHOP_SECRET2 = 5
-
DOTA_SHOP_CUSTOM = 6
-
DOTA_SHOP_NONE = 7
DOTA_UNIT_TARGET_FLAGS
-
DOTA_UNIT_TARGET_FLAG_NONE = 0
-
DOTA_UNIT_TARGET_FLAG_RANGED_ONLY = 2
-
DOTA_UNIT_TARGET_FLAG_MELEE_ONLY = 4
-
DOTA_UNIT_TARGET_FLAG_DEAD = 8
-
DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES = 16
-
DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES = 32
-
DOTA_UNIT_TARGET_FLAG_INVULNERABLE = 64
-
DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE = 128
-
DOTA_UNIT_TARGET_FLAG_NO_INVIS = 256
-
DOTA_UNIT_TARGET_FLAG_NOT_ANCIENTS = 512
-
DOTA_UNIT_TARGET_FLAG_PLAYER_CONTROLLED = 1024
-
DOTA_UNIT_TARGET_FLAG_NOT_DOMINATED = 2048
-
DOTA_UNIT_TARGET_FLAG_NOT_SUMMONED = 4096
-
DOTA_UNIT_TARGET_FLAG_NOT_ILLUSIONS = 8192
-
DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE = 16384
-
DOTA_UNIT_TARGET_FLAG_MANA_ONLY = 32768
-
DOTA_UNIT_TARGET_FLAG_CHECK_DISABLE_HELP = 65536
-
DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO = 131072
-
DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD = 262144
-
DOTA_UNIT_TARGET_FLAG_NOT_NIGHTMARED = 524288
-
DOTA_UNIT_TARGET_FLAG_PREFER_ENEMIES = 1048576
DOTA_UNIT_TARGET_TEAM
-
DOTA_UNIT_TARGET_TEAM_NONE = 0
-
DOTA_UNIT_TARGET_TEAM_FRIENDLY = 1
-
DOTA_UNIT_TARGET_TEAM_ENEMY = 2
-
DOTA_UNIT_TARGET_TEAM_CUSTOM = 4
-
DOTA_UNIT_TARGET_TEAM_BOTH = 3
DOTA_UNIT_TARGET_TYPE
-
DOTA_UNIT_TARGET_NONE = 0
-
DOTA_UNIT_TARGET_HERO = 1
-
DOTA_UNIT_TARGET_CREEP = 2
-
DOTA_UNIT_TARGET_BUILDING = 4
-
DOTA_UNIT_TARGET_COURIER = 16
-
DOTA_UNIT_TARGET_OTHER = 32
-
DOTA_UNIT_TARGET_TREE = 64
-
DOTA_UNIT_TARGET_CUSTOM = 128
-
DOTA_UNIT_TARGET_BASIC = 18
-
DOTA_UNIT_TARGET_ALL = 55
DamageCategory_t
-
DOTA_DAMAGE_CATEGORY_SPELL = 0
-
DOTA_DAMAGE_CATEGORY_ATTACK = 1
DotaDefaultUIElement_t
-
DOTA_DEFAULT_UI_INVALID = -1
-
DOTA_DEFAULT_UI_TOP_TIMEOFDAY = 0
-
DOTA_DEFAULT_UI_TOP_HEROES = 1
-
DOTA_DEFAULT_UI_FLYOUT_SCOREBOARD = 2
-
DOTA_DEFAULT_UI_ACTION_PANEL = 3
-
DOTA_DEFAULT_UI_ACTION_MINIMAP = 4
-
DOTA_DEFAULT_UI_INVENTORY_PANEL = 5
-
DOTA_DEFAULT_UI_INVENTORY_SHOP = 6
-
DOTA_DEFAULT_UI_INVENTORY_ITEMS = 7
-
DOTA_DEFAULT_UI_INVENTORY_QUICKBUY = 8
-
DOTA_DEFAULT_UI_INVENTORY_COURIER = 9
-
DOTA_DEFAULT_UI_INVENTORY_PROTECT = 10
-
DOTA_DEFAULT_UI_INVENTORY_GOLD = 11
-
DOTA_DEFAULT_UI_SHOP_SUGGESTEDITEMS = 12
-
DOTA_DEFAULT_UI_HERO_SELECTION_TEAMS = 13
-
DOTA_DEFAULT_UI_HERO_SELECTION_GAME_NAME = 14
-
DOTA_DEFAULT_UI_HERO_SELECTION_CLOCK = 15
-
DOTA_DEFAULT_UI_TOP_MENU_BUTTONS = 16
-
DOTA_DEFAULT_UI_TOP_BAR_BACKGROUND = 17
-
DOTA_DEFAULT_UI_TOP_BAR_RADIANT_TEAM = 18
-
DOTA_DEFAULT_UI_TOP_BAR_DIRE_TEAM = 19
-
DOTA_DEFAULT_UI_TOP_BAR_SCORE = 20
-
DOTA_DEFAULT_UI_ENDGAME = 21
-
DOTA_DEFAULT_UI_ENDGAME_CHAT = 22
-
DOTA_DEFAULT_UI_QUICK_STATS = 23
-
DOTA_DEFAULT_UI_PREGAME_STRATEGYUI = 24
-
DOTA_DEFAULT_UI_KILLCAM = 25
-
DOTA_DEFAULT_UI_TOP_BAR = 26
-
DOTA_DEFAULT_UI_ELEMENT_COUNT = 27
EDOTA_ModifyGold_Reason
-
DOTA_ModifyGold_Unspecified = 0
-
DOTA_ModifyGold_Death = 1
-
DOTA_ModifyGold_Buyback = 2
-
DOTA_ModifyGold_PurchaseConsumable = 3
-
DOTA_ModifyGold_PurchaseItem = 4
-
DOTA_ModifyGold_AbandonedRedistribute = 5
-
DOTA_ModifyGold_SellItem = 6
-
DOTA_ModifyGold_AbilityCost = 7
-
DOTA_ModifyGold_CheatCommand = 8
-
DOTA_ModifyGold_SelectionPenalty = 9
-
DOTA_ModifyGold_GameTick = 10
-
DOTA_ModifyGold_Building = 11
-
DOTA_ModifyGold_HeroKill = 12
-
DOTA_ModifyGold_CreepKill = 13
-
DOTA_ModifyGold_RoshanKill = 14
-
DOTA_ModifyGold_CourierKill = 15
-
DOTA_ModifyGold_SharedGold = 16
EDOTA_ModifyXP_Reason
-
DOTA_ModifyXP_Unspecified = 0
-
DOTA_ModifyXP_HeroKill = 1
-
DOTA_ModifyXP_CreepKill = 2
-
DOTA_ModifyXP_RoshanKill = 3
EShareAbility
-
ITEM_FULLY_SHAREABLE = 0
-
ITEM_PARTIALLY_SHAREABLE = 1
-
ITEM_NOT_SHAREABLE = 2
GameActivity_t
-
ACT_DOTA_IDLE = 1500
-
ACT_DOTA_IDLE_RARE = 1501
-
ACT_DOTA_RUN = 1502
-
ACT_DOTA_ATTACK = 1503
-
ACT_DOTA_ATTACK2 = 1504
-
ACT_DOTA_ATTACK_EVENT = 1505
-
ACT_DOTA_DIE = 1506
-
ACT_DOTA_FLINCH = 1507
-
ACT_DOTA_FLAIL = 1508
-
ACT_DOTA_DISABLED = 1509
-
ACT_DOTA_CAST_ABILITY_1 = 1510
-
ACT_DOTA_CAST_ABILITY_2 = 1511
-
ACT_DOTA_CAST_ABILITY_3 = 1512
-
ACT_DOTA_CAST_ABILITY_4 = 1513
-
ACT_DOTA_CAST_ABILITY_5 = 1514
-
ACT_DOTA_CAST_ABILITY_6 = 1515
-
ACT_DOTA_OVERRIDE_ABILITY_1 = 1516
-
ACT_DOTA_OVERRIDE_ABILITY_2 = 1517
-
ACT_DOTA_OVERRIDE_ABILITY_3 = 1518
-
ACT_DOTA_OVERRIDE_ABILITY_4 = 1519
-
ACT_DOTA_CHANNEL_ABILITY_1 = 1520
-
ACT_DOTA_CHANNEL_ABILITY_2 = 1521
-
ACT_DOTA_CHANNEL_ABILITY_3 = 1522
-
ACT_DOTA_CHANNEL_ABILITY_4 = 1523
-
ACT_DOTA_CHANNEL_ABILITY_5 = 1524
-
ACT_DOTA_CHANNEL_ABILITY_6 = 1525
-
ACT_DOTA_CHANNEL_END_ABILITY_1 = 1526
-
ACT_DOTA_CHANNEL_END_ABILITY_2 = 1527
-
ACT_DOTA_CHANNEL_END_ABILITY_3 = 1528
-
ACT_DOTA_CHANNEL_END_ABILITY_4 = 1529
-
ACT_DOTA_CHANNEL_END_ABILITY_5 = 1530
-
ACT_DOTA_CHANNEL_END_ABILITY_6 = 1531
-
ACT_DOTA_CONSTANT_LAYER = 1532
-
ACT_DOTA_CAPTURE = 1533
-
ACT_DOTA_SPAWN = 1534
-
ACT_DOTA_KILLTAUNT = 1535
-
ACT_DOTA_TAUNT = 1536
-
ACT_DOTA_THIRST = 1537
-
ACT_DOTA_CAST_DRAGONBREATH = 1538
-
ACT_DOTA_ECHO_SLAM = 1539
-
ACT_DOTA_CAST_ABILITY_1_END = 1540
-
ACT_DOTA_CAST_ABILITY_2_END = 1541
-
ACT_DOTA_CAST_ABILITY_3_END = 1542
-
ACT_DOTA_CAST_ABILITY_4_END = 1543
-
ACT_MIRANA_LEAP_END = 1544
-
ACT_WAVEFORM_START = 1545
-
ACT_WAVEFORM_END = 1546
-
ACT_DOTA_CAST_ABILITY_ROT = 1547
-
ACT_DOTA_DIE_SPECIAL = 1548
-
ACT_DOTA_RATTLETRAP_BATTERYASSAULT = 1549
-
ACT_DOTA_RATTLETRAP_POWERCOGS = 1550
-
ACT_DOTA_RATTLETRAP_HOOKSHOT_START = 1551
-
ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP = 1552
-
ACT_DOTA_RATTLETRAP_HOOKSHOT_END = 1553
-
ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE = 1554
-
ACT_DOTA_TINKER_REARM1 = 1555
-
ACT_DOTA_TINKER_REARM2 = 1556
-
ACT_DOTA_TINKER_REARM3 = 1557
-
ACT_TINY_AVALANCHE = 1558
-
ACT_TINY_TOSS = 1559
-
ACT_TINY_GROWL = 1560
-
ACT_DOTA_WEAVERBUG_ATTACH = 1561
-
ACT_DOTA_CAST_WILD_AXES_END = 1562
-
ACT_DOTA_CAST_LIFE_BREAK_START = 1563
-
ACT_DOTA_CAST_LIFE_BREAK_END = 1564
-
ACT_DOTA_NIGHTSTALKER_TRANSITION = 1565
-
ACT_DOTA_LIFESTEALER_RAGE = 1566
-
ACT_DOTA_LIFESTEALER_OPEN_WOUNDS = 1567
-
ACT_DOTA_SAND_KING_BURROW_IN = 1568
-
ACT_DOTA_SAND_KING_BURROW_OUT = 1569
-
ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK = 1570
-
ACT_DOTA_WHEEL_LAYER = 1571
-
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START = 1572
-
ACT_DOTA_ALCHEMIST_CONCOCTION = 1573
-
ACT_DOTA_JAKIRO_LIQUIDFIRE_START = 1574
-
ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP = 1575
-
ACT_DOTA_LIFESTEALER_INFEST = 1576
-
ACT_DOTA_LIFESTEALER_INFEST_END = 1577
-
ACT_DOTA_LASSO_LOOP = 1578
-
ACT_DOTA_ALCHEMIST_CONCOCTION_THROW = 1579
-
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END = 1580
-
ACT_DOTA_CAST_COLD_SNAP = 1581
-
ACT_DOTA_CAST_GHOST_WALK = 1582
-
ACT_DOTA_CAST_TORNADO = 1583
-
ACT_DOTA_CAST_EMP = 1584
-
ACT_DOTA_CAST_ALACRITY = 1585
-
ACT_DOTA_CAST_CHAOS_METEOR = 1586
-
ACT_DOTA_CAST_SUN_STRIKE = 1587
-
ACT_DOTA_CAST_FORGE_SPIRIT = 1588
-
ACT_DOTA_CAST_ICE_WALL = 1589
-
ACT_DOTA_CAST_DEAFENING_BLAST = 1590
-
ACT_DOTA_VICTORY = 1591
-
ACT_DOTA_DEFEAT = 1592
-
ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE = 1593
-
ACT_DOTA_SPIRIT_BREAKER_CHARGE_END = 1594
-
ACT_DOTA_TELEPORT = 1595
-
ACT_DOTA_TELEPORT_END = 1596
-
ACT_DOTA_CAST_REFRACTION = 1597
-
ACT_DOTA_CAST_ABILITY_7 = 1598
-
ACT_DOTA_CANCEL_SIREN_SONG = 1599
-
ACT_DOTA_CHANNEL_ABILITY_7 = 1600
-
ACT_DOTA_LOADOUT = 1601
-
ACT_DOTA_FORCESTAFF_END = 1602
-
ACT_DOTA_POOF_END = 1603
-
ACT_DOTA_SLARK_POUNCE = 1604
-
ACT_DOTA_MAGNUS_SKEWER_START = 1605
-
ACT_DOTA_MAGNUS_SKEWER_END = 1606
-
ACT_DOTA_MEDUSA_STONE_GAZE = 1607
-
ACT_DOTA_RELAX_START = 1608
-
ACT_DOTA_RELAX_LOOP = 1609
-
ACT_DOTA_RELAX_END = 1610
-
ACT_DOTA_CENTAUR_STAMPEDE = 1611
-
ACT_DOTA_BELLYACHE_START = 1612
-
ACT_DOTA_BELLYACHE_LOOP = 1613
-
ACT_DOTA_BELLYACHE_END = 1614
-
ACT_DOTA_ROQUELAIRE_LAND = 1615
-
ACT_DOTA_ROQUELAIRE_LAND_IDLE = 1616
-
ACT_DOTA_GREEVIL_CAST = 1617
-
ACT_DOTA_GREEVIL_OVERRIDE_ABILITY = 1618
-
ACT_DOTA_GREEVIL_HOOK_START = 1619
-
ACT_DOTA_GREEVIL_HOOK_END = 1620
-
ACT_DOTA_GREEVIL_BLINK_BONE = 1621
-
ACT_DOTA_IDLE_SLEEPING = 1622
-
ACT_DOTA_INTRO = 1623
-
ACT_DOTA_GESTURE_POINT = 1624
-
ACT_DOTA_GESTURE_ACCENT = 1625
-
ACT_DOTA_SLEEPING_END = 1626
-
ACT_DOTA_AMBUSH = 1627
-
ACT_DOTA_ITEM_LOOK = 1628
-
ACT_DOTA_STARTLE = 1629
-
ACT_DOTA_FRUSTRATION = 1630
-
ACT_DOTA_TELEPORT_REACT = 1631
-
ACT_DOTA_TELEPORT_END_REACT = 1632
-
ACT_DOTA_SHRUG = 1633
-
ACT_DOTA_RELAX_LOOP_END = 1634
-
ACT_DOTA_PRESENT_ITEM = 1635
-
ACT_DOTA_IDLE_IMPATIENT = 1636
-
ACT_DOTA_SHARPEN_WEAPON = 1637
-
ACT_DOTA_SHARPEN_WEAPON_OUT = 1638
-
ACT_DOTA_IDLE_SLEEPING_END = 1639
-
ACT_DOTA_BRIDGE_DESTROY = 1640
-
ACT_DOTA_TAUNT_SNIPER = 1641
-
ACT_DOTA_DEATH_BY_SNIPER = 1642
-
ACT_DOTA_LOOK_AROUND = 1643
-
ACT_DOTA_CAGED_CREEP_RAGE = 1644
-
ACT_DOTA_CAGED_CREEP_RAGE_OUT = 1645
-
ACT_DOTA_CAGED_CREEP_SMASH = 1646
-
ACT_DOTA_CAGED_CREEP_SMASH_OUT = 1647
-
ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP = 1648
-
ACT_DOTA_INTRO_LOOP = 1649
-
ACT_DOTA_BRIDGE_THREAT = 1650
-
ACT_DOTA_DAGON = 1651
-
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START = 1652
-
ACT_DOTA_CAST_ABILITY_2_ES_ROLL = 1653
-
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END = 1654
-
ACT_DOTA_NIAN_PIN_START = 1655
-
ACT_DOTA_NIAN_PIN_LOOP = 1656
-
ACT_DOTA_NIAN_PIN_END = 1657
-
ACT_DOTA_LEAP_STUN = 1658
-
ACT_DOTA_LEAP_SWIPE = 1659
-
ACT_DOTA_NIAN_INTRO_LEAP = 1660
-
ACT_DOTA_AREA_DENY = 1661
-
ACT_DOTA_NIAN_PIN_TO_STUN = 1662
-
ACT_DOTA_RAZE_1 = 1663
-
ACT_DOTA_RAZE_2 = 1664
-
ACT_DOTA_RAZE_3 = 1665
-
ACT_DOTA_UNDYING_DECAY = 1666
-
ACT_DOTA_UNDYING_SOUL_RIP = 1667
-
ACT_DOTA_UNDYING_TOMBSTONE = 1668
-
ACT_DOTA_WHIRLING_AXES_RANGED = 1669
-
ACT_DOTA_SHALLOW_GRAVE = 1670
-
ACT_DOTA_COLD_FEET = 1671
-
ACT_DOTA_ICE_VORTEX = 1672
-
ACT_DOTA_CHILLING_TOUCH = 1673
-
ACT_DOTA_ENFEEBLE = 1674
-
ACT_DOTA_FATAL_BONDS = 1675
-
ACT_DOTA_MIDNIGHT_PULSE = 1676
-
ACT_DOTA_ANCESTRAL_SPIRIT = 1677
-
ACT_DOTA_THUNDER_STRIKE = 1678
-
ACT_DOTA_KINETIC_FIELD = 1679
-
ACT_DOTA_STATIC_STORM = 1680
-
ACT_DOTA_MINI_TAUNT = 1681
-
ACT_DOTA_ARCTIC_BURN_END = 1682
-
ACT_DOTA_LOADOUT_RARE = 1683
-
ACT_DOTA_SWIM = 1684
-
ACT_DOTA_FLEE = 1685
-
ACT_DOTA_TROT = 1686
-
ACT_DOTA_SHAKE = 1687
-
ACT_DOTA_SWIM_IDLE = 1688
-
ACT_DOTA_WAIT_IDLE = 1689
-
ACT_DOTA_GREET = 1690
-
ACT_DOTA_TELEPORT_COOP_START = 1691
-
ACT_DOTA_TELEPORT_COOP_WAIT = 1692
-
ACT_DOTA_TELEPORT_COOP_END = 1693
-
ACT_DOTA_TELEPORT_COOP_EXIT = 1694
-
ACT_DOTA_SHOPKEEPER_PET_INTERACT = 1695
-
ACT_DOTA_ITEM_PICKUP = 1696
-
ACT_DOTA_ITEM_DROP = 1697
-
ACT_DOTA_CAPTURE_PET = 1698
-
ACT_DOTA_PET_WARD_OBSERVER = 1699
-
ACT_DOTA_PET_WARD_SENTRY = 1700
-
ACT_DOTA_PET_LEVEL = 1701
-
ACT_DOTA_CAST_BURROW_END = 1702
-
ACT_DOTA_LIFESTEALER_ASSIMILATE = 1703
-
ACT_DOTA_LIFESTEALER_EJECT = 1704
-
ACT_DOTA_ATTACK_EVENT_BASH = 1705
-
ACT_DOTA_CAPTURE_RARE = 1706
-
ACT_DOTA_AW_MAGNETIC_FIELD = 1707
-
ACT_DOTA_CAST_GHOST_SHIP = 1708
-
ACT_DOTA_FXANIM = 1709
-
ACT_DOTA_VICTORY_START = 1710
-
ACT_DOTA_DEFEAT_START = 1711
-
ACT_DOTA_DP_SPIRIT_SIPHON = 1712
-
ACT_DOTA_TRICKS_END = 1713
-
ACT_DOTA_ES_STONE_CALLER = 1714
-
ACT_DOTA_MK_STRIKE = 1715
-
ACT_DOTA_VERSUS = 1716
-
ACT_DOTA_CAPTURE_CARD = 1717
-
ACT_DOTA_MK_SPRING_SOAR = 1718
-
ACT_DOTA_MK_SPRING_END = 1719
-
ACT_DOTA_MK_TREE_SOAR = 1720
-
ACT_DOTA_MK_TREE_END = 1721
-
ACT_DOTA_MK_FUR_ARMY = 1722
-
ACT_DOTA_MK_SPRING_CAST = 1723
-
ACT_DOTA_NECRO_GHOST_SHROUD = 1724
-
ACT_DOTA_OVERRIDE_ARCANA = 1725
-
ACT_DOTA_SLIDE = 1726
-
ACT_DOTA_SLIDE_LOOP = 1727
-
ACT_DOTA_GENERIC_CHANNEL_1 = 1728
LuaModifierType
-
LUA_MODIFIER_MOTION_NONE = 0
-
LUA_MODIFIER_MOTION_HORIZONTAL = 1
-
LUA_MODIFIER_MOTION_VERTICAL = 2
-
LUA_MODIFIER_MOTION_BOTH = 3
-
LUA_MODIFIER_INVALID = 4
ParticleAttachment_t
-
PATTACH_INVALID = -1
-
PATTACH_ABSORIGIN = 0
-
PATTACH_ABSORIGIN_FOLLOW = 1
-
PATTACH_CUSTOMORIGIN = 2
-
PATTACH_CUSTOMORIGIN_FOLLOW = 3
-
PATTACH_POINT = 4
-
PATTACH_POINT_FOLLOW = 5
-
PATTACH_EYES_FOLLOW = 6
-
PATTACH_OVERHEAD_FOLLOW = 7
-
PATTACH_WORLDORIGIN = 8
-
PATTACH_ROOTBONE_FOLLOW = 9
-
PATTACH_RENDERORIGIN_FOLLOW = 10
-
PATTACH_MAIN_VIEW = 11
-
PATTACH_WATERWAKE = 12
-
PATTACH_CENTER_FOLLOW = 13
-
MAX_PATTACH_TYPES = 14
UnitFilterResult
-
UF_SUCCESS = 0
-
UF_FAIL_FRIENDLY = 1
-
UF_FAIL_ENEMY = 2
-
UF_FAIL_HERO = 3
-
UF_FAIL_CONSIDERED_HERO = 4
-
UF_FAIL_CREEP = 5
-
UF_FAIL_BUILDING = 6
-
UF_FAIL_COURIER = 7
-
UF_FAIL_OTHER = 8
-
UF_FAIL_ANCIENT = 9
-
UF_FAIL_ILLUSION = 10
-
UF_FAIL_SUMMONED = 11
-
UF_FAIL_DOMINATED = 12
-
UF_FAIL_MELEE = 13
-
UF_FAIL_RANGED = 14
-
UF_FAIL_DEAD = 15
-
UF_FAIL_MAGIC_IMMUNE_ALLY = 16
-
UF_FAIL_MAGIC_IMMUNE_ENEMY = 17
-
UF_FAIL_INVULNERABLE = 18
-
UF_FAIL_IN_FOW = 19
-
UF_FAIL_INVISIBLE = 20
-
UF_FAIL_NOT_PLAYER_CONTROLLED = 21
-
UF_FAIL_ATTACK_IMMUNE = 22
-
UF_FAIL_CUSTOM = 23
-
UF_FAIL_INVALID_LOCATION = 24
-
UF_FAIL_DISABLE_HELP = 25
-
UF_FAIL_OUT_OF_WORLD = 26
-
UF_FAIL_NIGHTMARED = 27
_Unscoped
-
ACT_RESET = 0
-
ACT_IDLE = 1
-
ACT_TRANSITION = 2
-
ACT_COVER = 3
-
ACT_COVER_MED = 4
-
ACT_COVER_LOW = 5
-
ACT_WALK = 6
-
ACT_WALK_AIM = 7
-
ACT_WALK_CROUCH = 8
-
ACT_WALK_CROUCH_AIM = 9
-
ACT_RUN = 10
-
ACT_RUN_AIM = 11
-
ACT_RUN_CROUCH = 12
-
ACT_RUN_CROUCH_AIM = 13
-
ACT_RUN_PROTECTED = 14
-
ACT_SCRIPT_CUSTOM_MOVE = 15
-
ACT_RANGE_ATTACK1 = 16
-
ACT_RANGE_ATTACK2 = 17
-
ACT_RANGE_ATTACK1_LOW = 18
-
ACT_RANGE_ATTACK2_LOW = 19
-
ACT_DIESIMPLE = 20
-
ACT_DIEBACKWARD = 21
-
ACT_DIEFORWARD = 22
-
ACT_DIEVIOLENT = 23
-
ACT_DIERAGDOLL = 24
-
ACT_FLY = 25
-
ACT_HOVER = 26
-
ACT_GLIDE = 27
-
ACT_SWIM = 28
-
ACT_JUMP = 29
-
ACT_HOP = 30
-
ACT_LEAP = 31
-
ACT_LAND = 32
-
ACT_CLIMB_UP = 33
-
ACT_CLIMB_DOWN = 34
-
ACT_CLIMB_DISMOUNT = 35
-
ACT_SHIPLADDER_UP = 36
-
ACT_SHIPLADDER_DOWN = 37
-
ACT_STRAFE_LEFT = 38
-
ACT_STRAFE_RIGHT = 39
-
ACT_ROLL_LEFT = 40
-
ACT_ROLL_RIGHT = 41
-
ACT_TURN_LEFT = 42
-
ACT_TURN_RIGHT = 43
-
ACT_CROUCH = 44
-
ACT_CROUCHIDLE = 45
-
ACT_STAND = 46
-
ACT_USE = 47
-
ACT_ALIEN_BURROW_IDLE = 48
-
ACT_ALIEN_BURROW_OUT = 49
-
ACT_SIGNAL1 = 50
-
ACT_SIGNAL2 = 51
-
ACT_SIGNAL3 = 52
-
ACT_SIGNAL_ADVANCE = 53
-
ACT_SIGNAL_FORWARD = 54
-
ACT_SIGNAL_GROUP = 55
-
ACT_SIGNAL_HALT = 56
-
ACT_SIGNAL_LEFT = 57
-
ACT_SIGNAL_RIGHT = 58
-
ACT_SIGNAL_TAKECOVER = 59
-
ACT_LOOKBACK_RIGHT = 60
-
ACT_LOOKBACK_LEFT = 61
-
ACT_COWER = 62
-
ACT_SMALL_FLINCH = 63
-
ACT_BIG_FLINCH = 64
-
ACT_MELEE_ATTACK1 = 65
-
ACT_MELEE_ATTACK2 = 66
-
ACT_RELOAD = 67
-
ACT_RELOAD_START = 68
-
ACT_RELOAD_FINISH = 69
-
ACT_RELOAD_LOW = 70
-
ACT_ARM = 71
-
ACT_DISARM = 72
-
ACT_DROP_WEAPON = 73
-
ACT_DROP_WEAPON_SHOTGUN = 74
-
ACT_PICKUP_GROUND = 75
-
ACT_PICKUP_RACK = 76
-
ACT_IDLE_ANGRY = 77
-
ACT_IDLE_RELAXED = 78
-
ACT_IDLE_STIMULATED = 79
-
ACT_IDLE_AGITATED = 80
-
ACT_IDLE_STEALTH = 81
-
ACT_IDLE_HURT = 82
-
ACT_WALK_RELAXED = 83
-
ACT_WALK_STIMULATED = 84
-
ACT_WALK_AGITATED = 85
-
ACT_WALK_STEALTH = 86
-
ACT_RUN_RELAXED = 87
-
ACT_RUN_STIMULATED = 88
-
ACT_RUN_AGITATED = 89
-
ACT_RUN_STEALTH = 90
-
ACT_IDLE_AIM_RELAXED = 91
-
ACT_IDLE_AIM_STIMULATED = 92
-
ACT_IDLE_AIM_AGITATED = 93
-
ACT_IDLE_AIM_STEALTH = 94
-
ACT_WALK_AIM_RELAXED = 95
-
ACT_WALK_AIM_STIMULATED = 96
-
ACT_WALK_AIM_AGITATED = 97
-
ACT_WALK_AIM_STEALTH = 98
-
ACT_RUN_AIM_RELAXED = 99
-
ACT_RUN_AIM_STIMULATED = 100
-
ACT_RUN_AIM_AGITATED = 101
-
ACT_RUN_AIM_STEALTH = 102
-
ACT_CROUCHIDLE_STIMULATED = 103
-
ACT_CROUCHIDLE_AIM_STIMULATED = 104
-
ACT_CROUCHIDLE_AGITATED = 105
-
ACT_WALK_HURT = 106
-
ACT_RUN_HURT = 107
-
ACT_SPECIAL_ATTACK1 = 108
-
ACT_SPECIAL_ATTACK2 = 109
-
ACT_COMBAT_IDLE = 110
-
ACT_WALK_SCARED = 111
-
ACT_RUN_SCARED = 112
-
ACT_VICTORY_DANCE = 113
-
ACT_DIE_HEADSHOT = 114
-
ACT_DIE_CHESTSHOT = 115
-
ACT_DIE_GUTSHOT = 116
-
ACT_DIE_BACKSHOT = 117
-
ACT_FLINCH_HEAD = 118
-
ACT_FLINCH_CHEST = 119
-
ACT_FLINCH_STOMACH = 120
-
ACT_FLINCH_LEFTARM = 121
-
ACT_FLINCH_RIGHTARM = 122
-
ACT_FLINCH_LEFTLEG = 123
-
ACT_FLINCH_RIGHTLEG = 124
-
ACT_FLINCH_PHYSICS = 125
-
ACT_FLINCH_HEAD_BACK = 126
-
ACT_FLINCH_CHEST_BACK = 127
-
ACT_FLINCH_STOMACH_BACK = 128
-
ACT_FLINCH_CROUCH_FRONT = 129
-
ACT_FLINCH_CROUCH_BACK = 130
-
ACT_FLINCH_CROUCH_LEFT = 131
-
ACT_FLINCH_CROUCH_RIGHT = 132
-
ACT_IDLE_ON_FIRE = 133
-
ACT_WALK_ON_FIRE = 134
-
ACT_RUN_ON_FIRE = 135
-
ACT_RAPPEL_LOOP = 136
-
ACT_180_LEFT = 137
-
ACT_180_RIGHT = 138
-
ACT_90_LEFT = 139
-
ACT_90_RIGHT = 140
-
ACT_STEP_LEFT = 141
-
ACT_STEP_RIGHT = 142
-
ACT_STEP_BACK = 143
-
ACT_STEP_FORE = 144
-
ACT_GESTURE_RANGE_ATTACK1 = 145
-
ACT_GESTURE_RANGE_ATTACK2 = 146
-
ACT_GESTURE_MELEE_ATTACK1 = 147
-
ACT_GESTURE_MELEE_ATTACK2 = 148
-
ACT_GESTURE_RANGE_ATTACK1_LOW = 149
-
ACT_GESTURE_RANGE_ATTACK2_LOW = 150
-
ACT_MELEE_ATTACK_SWING_GESTURE = 151
-
ACT_GESTURE_SMALL_FLINCH = 152
-
ACT_GESTURE_BIG_FLINCH = 153
-
ACT_GESTURE_FLINCH_BLAST = 154
-
ACT_GESTURE_FLINCH_BLAST_SHOTGUN = 155
-
ACT_GESTURE_FLINCH_BLAST_DAMAGED = 156
-
ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN = 157
-
ACT_GESTURE_FLINCH_HEAD = 158
-
ACT_GESTURE_FLINCH_CHEST = 159
-
ACT_GESTURE_FLINCH_STOMACH = 160
-
ACT_GESTURE_FLINCH_LEFTARM = 161
-
ACT_GESTURE_FLINCH_RIGHTARM = 162
-
ACT_GESTURE_FLINCH_LEFTLEG = 163
-
ACT_GESTURE_FLINCH_RIGHTLEG = 164
-
ACT_GESTURE_TURN_LEFT = 165
-
ACT_GESTURE_TURN_RIGHT = 166
-
ACT_GESTURE_TURN_LEFT45 = 167
-
ACT_GESTURE_TURN_RIGHT45 = 168
-
ACT_GESTURE_TURN_LEFT90 = 169
-
ACT_GESTURE_TURN_RIGHT90 = 170
-
ACT_GESTURE_TURN_LEFT45_FLAT = 171
-
ACT_GESTURE_TURN_RIGHT45_FLAT = 172
-
ACT_GESTURE_TURN_LEFT90_FLAT = 173
-
ACT_GESTURE_TURN_RIGHT90_FLAT = 174
-
ACT_BARNACLE_HIT = 175
-
ACT_BARNACLE_PULL = 176
-
ACT_BARNACLE_CHOMP = 177
-
ACT_BARNACLE_CHEW = 178
-
ACT_DO_NOT_DISTURB = 179
-
ACT_SPECIFIC_SEQUENCE = 180
-
ACT_VM_DEPLOY = 181
-
ACT_VM_RELOAD_EMPTY = 182
-
ACT_VM_DRAW = 183
-
ACT_VM_HOLSTER = 184
-
ACT_VM_IDLE = 185
-
ACT_VM_FIDGET = 186
-
ACT_VM_PULLBACK = 187
-
ACT_VM_PULLBACK_HIGH = 188
-
ACT_VM_PULLBACK_LOW = 189
-
ACT_VM_THROW = 190
-
ACT_VM_DROP = 191
-
ACT_VM_PULLPIN = 192
-
ACT_VM_PRIMARYATTACK = 193
-
ACT_VM_SECONDARYATTACK = 194
-
ACT_VM_RELOAD = 195
-
ACT_VM_DRYFIRE = 196
-
ACT_VM_HITLEFT = 197
-
ACT_VM_HITLEFT2 = 198
-
ACT_VM_HITRIGHT = 199
-
ACT_VM_HITRIGHT2 = 200
-
ACT_VM_HITCENTER = 201
-
ACT_VM_HITCENTER2 = 202
-
ACT_VM_MISSLEFT = 203
-
ACT_VM_MISSLEFT2 = 204
-
ACT_VM_MISSRIGHT = 205
-
ACT_VM_MISSRIGHT2 = 206
-
ACT_VM_MISSCENTER = 207
-
ACT_VM_MISSCENTER2 = 208
-
ACT_VM_HAULBACK = 209
-
ACT_VM_SWINGHARD = 210
-
ACT_VM_SWINGMISS = 211
-
ACT_VM_SWINGHIT = 212
-
ACT_VM_IDLE_TO_LOWERED = 213
-
ACT_VM_IDLE_LOWERED = 214
-
ACT_VM_LOWERED_TO_IDLE = 215
-
ACT_VM_RECOIL1 = 216
-
ACT_VM_RECOIL2 = 217
-
ACT_VM_RECOIL3 = 218
-
ACT_VM_PICKUP = 219
-
ACT_VM_RELEASE = 220
-
ACT_VM_MAUL_LOOP = 221
-
ACT_VM_ATTACH_SILENCER = 222
-
ACT_VM_DETACH_SILENCER = 223
-
ACT_SLAM_STICKWALL_IDLE = 224
-
ACT_SLAM_STICKWALL_ND_IDLE = 225
-
ACT_SLAM_STICKWALL_ATTACH = 226
-
ACT_SLAM_STICKWALL_ATTACH2 = 227
-
ACT_SLAM_STICKWALL_ND_ATTACH = 228
-
ACT_SLAM_STICKWALL_ND_ATTACH2 = 229
-
ACT_SLAM_STICKWALL_DETONATE = 230
-
ACT_SLAM_STICKWALL_DETONATOR_HOLSTER = 231
-
ACT_SLAM_STICKWALL_DRAW = 232
-
ACT_SLAM_STICKWALL_ND_DRAW = 233
-
ACT_SLAM_STICKWALL_TO_THROW = 234
-
ACT_SLAM_STICKWALL_TO_THROW_ND = 235
-
ACT_SLAM_STICKWALL_TO_TRIPMINE_ND = 236
-
ACT_SLAM_THROW_IDLE = 237
-
ACT_SLAM_THROW_ND_IDLE = 238
-
ACT_SLAM_THROW_THROW = 239
-
ACT_SLAM_THROW_THROW2 = 240
-
ACT_SLAM_THROW_THROW_ND = 241
-
ACT_SLAM_THROW_THROW_ND2 = 242
-
ACT_SLAM_THROW_DRAW = 243
-
ACT_SLAM_THROW_ND_DRAW = 244
-
ACT_SLAM_THROW_TO_STICKWALL = 245
-
ACT_SLAM_THROW_TO_STICKWALL_ND = 246
-
ACT_SLAM_THROW_DETONATE = 247
-
ACT_SLAM_THROW_DETONATOR_HOLSTER = 248
-
ACT_SLAM_THROW_TO_TRIPMINE_ND = 249
-
ACT_SLAM_TRIPMINE_IDLE = 250
-
ACT_SLAM_TRIPMINE_DRAW = 251
-
ACT_SLAM_TRIPMINE_ATTACH = 252
-
ACT_SLAM_TRIPMINE_ATTACH2 = 253
-
ACT_SLAM_TRIPMINE_TO_STICKWALL_ND = 254
-
ACT_SLAM_TRIPMINE_TO_THROW_ND = 255
-
ACT_SLAM_DETONATOR_IDLE = 256
-
ACT_SLAM_DETONATOR_DRAW = 257
-
ACT_SLAM_DETONATOR_DETONATE = 258
-
ACT_SLAM_DETONATOR_HOLSTER = 259
-
ACT_SLAM_DETONATOR_STICKWALL_DRAW = 260
-
ACT_SLAM_DETONATOR_THROW_DRAW = 261
-
ACT_SHOTGUN_RELOAD_START = 262
-
ACT_SHOTGUN_RELOAD_FINISH = 263
-
ACT_SHOTGUN_PUMP = 264
-
ACT_SMG2_IDLE2 = 265
-
ACT_SMG2_FIRE2 = 266
-
ACT_SMG2_DRAW2 = 267
-
ACT_SMG2_RELOAD2 = 268
-
ACT_SMG2_DRYFIRE2 = 269
-
ACT_SMG2_TOAUTO = 270
-
ACT_SMG2_TOBURST = 271
-
ACT_PHYSCANNON_UPGRADE = 272
-
ACT_RANGE_ATTACK_AR1 = 273
-
ACT_RANGE_ATTACK_AR2 = 274
-
ACT_RANGE_ATTACK_AR2_LOW = 275
-
ACT_RANGE_ATTACK_AR2_GRENADE = 276
-
ACT_RANGE_ATTACK_HMG1 = 277
-
ACT_RANGE_ATTACK_ML = 278
-
ACT_RANGE_ATTACK_SMG1 = 279
-
ACT_RANGE_ATTACK_SMG1_LOW = 280
-
ACT_RANGE_ATTACK_SMG2 = 281
-
ACT_RANGE_ATTACK_SHOTGUN = 282
-
ACT_RANGE_ATTACK_SHOTGUN_LOW = 283
-
ACT_RANGE_ATTACK_PISTOL = 284
-
ACT_RANGE_ATTACK_PISTOL_LOW = 285
-
ACT_RANGE_ATTACK_SLAM = 286
-
ACT_RANGE_ATTACK_TRIPWIRE = 287
-
ACT_RANGE_ATTACK_THROW = 288
-
ACT_RANGE_ATTACK_SNIPER_RIFLE = 289
-
ACT_RANGE_ATTACK_RPG = 290
-
ACT_MELEE_ATTACK_SWING = 291
-
ACT_RANGE_AIM_LOW = 292
-
ACT_RANGE_AIM_SMG1_LOW = 293
-
ACT_RANGE_AIM_PISTOL_LOW = 294
-
ACT_RANGE_AIM_AR2_LOW = 295
-
ACT_COVER_PISTOL_LOW = 296
-
ACT_COVER_SMG1_LOW = 297
-
ACT_GESTURE_RANGE_ATTACK_AR1 = 298
-
ACT_GESTURE_RANGE_ATTACK_AR2 = 299
-
ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE = 300
-
ACT_GESTURE_RANGE_ATTACK_HMG1 = 301
-
ACT_GESTURE_RANGE_ATTACK_ML = 302
-
ACT_GESTURE_RANGE_ATTACK_SMG1 = 303
-
ACT_GESTURE_RANGE_ATTACK_SMG1_LOW = 304
-
ACT_GESTURE_RANGE_ATTACK_SMG2 = 305
-
ACT_GESTURE_RANGE_ATTACK_SHOTGUN = 306
-
ACT_GESTURE_RANGE_ATTACK_PISTOL = 307
-
ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW = 308
-
ACT_GESTURE_RANGE_ATTACK_SLAM = 309
-
ACT_GESTURE_RANGE_ATTACK_TRIPWIRE = 310
-
ACT_GESTURE_RANGE_ATTACK_THROW = 311
-
ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE = 312
-
ACT_GESTURE_MELEE_ATTACK_SWING = 313
-
ACT_IDLE_RIFLE = 314
-
ACT_IDLE_SMG1 = 315
-
ACT_IDLE_ANGRY_SMG1 = 316
-
ACT_IDLE_PISTOL = 317
-
ACT_IDLE_ANGRY_PISTOL = 318
-
ACT_IDLE_ANGRY_SHOTGUN = 319
-
ACT_IDLE_STEALTH_PISTOL = 320
-
ACT_IDLE_PACKAGE = 321
-
ACT_WALK_PACKAGE = 322
-
ACT_IDLE_SUITCASE = 323
-
ACT_WALK_SUITCASE = 324
-
ACT_IDLE_SMG1_RELAXED = 325
-
ACT_IDLE_SMG1_STIMULATED = 326
-
ACT_WALK_RIFLE_RELAXED = 327
-
ACT_RUN_RIFLE_RELAXED = 328
-
ACT_WALK_RIFLE_STIMULATED = 329
-
ACT_RUN_RIFLE_STIMULATED = 330
-
ACT_IDLE_AIM_RIFLE_STIMULATED = 331
-
ACT_WALK_AIM_RIFLE_STIMULATED = 332
-
ACT_RUN_AIM_RIFLE_STIMULATED = 333
-
ACT_IDLE_SHOTGUN_RELAXED = 334
-
ACT_IDLE_SHOTGUN_STIMULATED = 335
-
ACT_IDLE_SHOTGUN_AGITATED = 336
-
ACT_WALK_ANGRY = 337
-
ACT_POLICE_HARASS1 = 338
-
ACT_POLICE_HARASS2 = 339
-
ACT_IDLE_MANNEDGUN = 340
-
ACT_IDLE_MELEE = 341
-
ACT_IDLE_ANGRY_MELEE = 342
-
ACT_IDLE_RPG_RELAXED = 343
-
ACT_IDLE_RPG = 344
-
ACT_IDLE_ANGRY_RPG = 345
-
ACT_COVER_LOW_RPG = 346
-
ACT_WALK_RPG = 347
-
ACT_RUN_RPG = 348
-
ACT_WALK_CROUCH_RPG = 349
-
ACT_RUN_CROUCH_RPG = 350
-
ACT_WALK_RPG_RELAXED = 351
-
ACT_RUN_RPG_RELAXED = 352
-
ACT_WALK_RIFLE = 353
-
ACT_WALK_AIM_RIFLE = 354
-
ACT_WALK_CROUCH_RIFLE = 355
-
ACT_WALK_CROUCH_AIM_RIFLE = 356
-
ACT_RUN_RIFLE = 357
-
ACT_RUN_AIM_RIFLE = 358
-
ACT_RUN_CROUCH_RIFLE = 359
-
ACT_RUN_CROUCH_AIM_RIFLE = 360
-
ACT_RUN_STEALTH_PISTOL = 361
-
ACT_WALK_AIM_SHOTGUN = 362
-
ACT_RUN_AIM_SHOTGUN = 363
-
ACT_WALK_PISTOL = 364
-
ACT_RUN_PISTOL = 365
-
ACT_WALK_AIM_PISTOL = 366
-
ACT_RUN_AIM_PISTOL = 367
-
ACT_WALK_STEALTH_PISTOL = 368
-
ACT_WALK_AIM_STEALTH_PISTOL = 369
-
ACT_RUN_AIM_STEALTH_PISTOL = 370
-
ACT_RELOAD_PISTOL = 371
-
ACT_RELOAD_PISTOL_LOW = 372
-
ACT_RELOAD_SMG1 = 373
-
ACT_RELOAD_SMG1_LOW = 374
-
ACT_RELOAD_SHOTGUN = 375
-
ACT_RELOAD_SHOTGUN_LOW = 376
-
ACT_GESTURE_RELOAD = 377
-
ACT_GESTURE_RELOAD_PISTOL = 378
-
ACT_GESTURE_RELOAD_SMG1 = 379
-
ACT_GESTURE_RELOAD_SHOTGUN = 380
-
ACT_BUSY_LEAN_LEFT = 381
-
ACT_BUSY_LEAN_LEFT_ENTRY = 382
-
ACT_BUSY_LEAN_LEFT_EXIT = 383
-
ACT_BUSY_LEAN_BACK = 384
-
ACT_BUSY_LEAN_BACK_ENTRY = 385
-
ACT_BUSY_LEAN_BACK_EXIT = 386
-
ACT_BUSY_SIT_GROUND = 387
-
ACT_BUSY_SIT_GROUND_ENTRY = 388
-
ACT_BUSY_SIT_GROUND_EXIT = 389
-
ACT_BUSY_SIT_CHAIR = 390
-
ACT_BUSY_SIT_CHAIR_ENTRY = 391
-
ACT_BUSY_SIT_CHAIR_EXIT = 392
-
ACT_BUSY_STAND = 393
-
ACT_BUSY_QUEUE = 394
-
ACT_DUCK_DODGE = 395
-
ACT_DIE_BARNACLE_SWALLOW = 396
-
ACT_GESTURE_BARNACLE_STRANGLE = 397
-
ACT_PHYSCANNON_DETACH = 398
-
ACT_PHYSCANNON_ANIMATE = 399
-
ACT_PHYSCANNON_ANIMATE_PRE = 400
-
ACT_PHYSCANNON_ANIMATE_POST = 401
-
ACT_DIE_FRONTSIDE = 402
-
ACT_DIE_RIGHTSIDE = 403
-
ACT_DIE_BACKSIDE = 404
-
ACT_DIE_LEFTSIDE = 405
-
ACT_DIE_CROUCH_FRONTSIDE = 406
-
ACT_DIE_CROUCH_RIGHTSIDE = 407
-
ACT_DIE_CROUCH_BACKSIDE = 408
-
ACT_DIE_CROUCH_LEFTSIDE = 409
-
ACT_DIE_INCAP = 410
-
ACT_DIE_STANDING = 411
-
ACT_OPEN_DOOR = 412
-
ACT_DI_ALYX_ZOMBIE_MELEE = 413
-
ACT_DI_ALYX_ZOMBIE_TORSO_MELEE = 414
-
ACT_DI_ALYX_HEADCRAB_MELEE = 415
-
ACT_DI_ALYX_ANTLION = 416
-
ACT_DI_ALYX_ZOMBIE_SHOTGUN64 = 417
-
ACT_DI_ALYX_ZOMBIE_SHOTGUN26 = 418
-
ACT_READINESS_RELAXED_TO_STIMULATED = 419
-
ACT_READINESS_RELAXED_TO_STIMULATED_WALK = 420
-
ACT_READINESS_AGITATED_TO_STIMULATED = 421
-
ACT_READINESS_STIMULATED_TO_RELAXED = 422
-
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED = 423
-
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK = 424
-
ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED = 425
-
ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED = 426
-
ACT_IDLE_CARRY = 427
-
ACT_WALK_CARRY = 428
-
ACT_STARTDYING = 429
-
ACT_DYINGLOOP = 430
-
ACT_DYINGTODEAD = 431
-
ACT_RIDE_MANNED_GUN = 432
-
ACT_VM_SPRINT_ENTER = 433
-
ACT_VM_SPRINT_IDLE = 434
-
ACT_VM_SPRINT_LEAVE = 435
-
ACT_FIRE_START = 436
-
ACT_FIRE_LOOP = 437
-
ACT_FIRE_END = 438
-
ACT_CROUCHING_GRENADEIDLE = 439
-
ACT_CROUCHING_GRENADEREADY = 440
-
ACT_CROUCHING_PRIMARYATTACK = 441
-
ACT_OVERLAY_GRENADEIDLE = 442
-
ACT_OVERLAY_GRENADEREADY = 443
-
ACT_OVERLAY_PRIMARYATTACK = 444
-
ACT_OVERLAY_SHIELD_UP = 445
-
ACT_OVERLAY_SHIELD_DOWN = 446
-
ACT_OVERLAY_SHIELD_UP_IDLE = 447
-
ACT_OVERLAY_SHIELD_ATTACK = 448
-
ACT_OVERLAY_SHIELD_KNOCKBACK = 449
-
ACT_SHIELD_UP = 450
-
ACT_SHIELD_DOWN = 451
-
ACT_SHIELD_UP_IDLE = 452
-
ACT_SHIELD_ATTACK = 453
-
ACT_SHIELD_KNOCKBACK = 454
-
ACT_CROUCHING_SHIELD_UP = 455
-
ACT_CROUCHING_SHIELD_DOWN = 456
-
ACT_CROUCHING_SHIELD_UP_IDLE = 457
-
ACT_CROUCHING_SHIELD_ATTACK = 458
-
ACT_CROUCHING_SHIELD_KNOCKBACK = 459
-
ACT_TURNRIGHT45 = 460
-
ACT_TURNLEFT45 = 461
-
ACT_TURN = 462
-
ACT_OBJ_ASSEMBLING = 463
-
ACT_OBJ_DISMANTLING = 464
-
ACT_OBJ_STARTUP = 465
-
ACT_OBJ_RUNNING = 466
-
ACT_OBJ_IDLE = 467
-
ACT_OBJ_PLACING = 468
-
ACT_OBJ_DETERIORATING = 469
-
ACT_OBJ_UPGRADING = 470
-
ACT_DEPLOY = 471
-
ACT_DEPLOY_IDLE = 472
-
ACT_UNDEPLOY = 473
-
ACT_CROSSBOW_DRAW_UNLOADED = 474
-
ACT_GAUSS_SPINUP = 475
-
ACT_GAUSS_SPINCYCLE = 476
-
ACT_VM_PRIMARYATTACK_SILENCED = 477
-
ACT_VM_RELOAD_SILENCED = 478
-
ACT_VM_DRYFIRE_SILENCED = 479
-
ACT_VM_IDLE_SILENCED = 480
-
ACT_VM_DRAW_SILENCED = 481
-
ACT_VM_IDLE_EMPTY_LEFT = 482
-
ACT_VM_DRYFIRE_LEFT = 483
-
ACT_VM_IS_DRAW = 484
-
ACT_VM_IS_HOLSTER = 485
-
ACT_VM_IS_IDLE = 486
-
ACT_VM_IS_PRIMARYATTACK = 487
-
ACT_PLAYER_IDLE_FIRE = 488
-
ACT_PLAYER_CROUCH_FIRE = 489
-
ACT_PLAYER_CROUCH_WALK_FIRE = 490
-
ACT_PLAYER_WALK_FIRE = 491
-
ACT_PLAYER_RUN_FIRE = 492
-
ACT_IDLETORUN = 493
-
ACT_RUNTOIDLE = 494
-
ACT_VM_DRAW_DEPLOYED = 495
-
ACT_HL2MP_IDLE_MELEE = 496
-
ACT_HL2MP_RUN_MELEE = 497
-
ACT_HL2MP_IDLE_CROUCH_MELEE = 498
-
ACT_HL2MP_WALK_CROUCH_MELEE = 499
-
ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE = 500
-
ACT_HL2MP_GESTURE_RELOAD_MELEE = 501
-
ACT_HL2MP_JUMP_MELEE = 502
-
ACT_MP_STAND_IDLE = 503
-
ACT_MP_CROUCH_IDLE = 504
-
ACT_MP_CROUCH_DEPLOYED_IDLE = 505
-
ACT_MP_CROUCH_DEPLOYED = 506
-
ACT_MP_DEPLOYED_IDLE = 507
-
ACT_MP_RUN = 508
-
ACT_MP_WALK = 509
-
ACT_MP_AIRWALK = 510
-
ACT_MP_CROUCHWALK = 511
-
ACT_MP_SPRINT = 512
-
ACT_MP_JUMP = 513
-
ACT_MP_JUMP_START = 514
-
ACT_MP_JUMP_FLOAT = 515
-
ACT_MP_JUMP_LAND = 516
-
ACT_MP_DOUBLEJUMP = 517
-
ACT_MP_SWIM = 518
-
ACT_MP_DEPLOYED = 519
-
ACT_MP_SWIM_DEPLOYED = 520
-
ACT_MP_VCD = 521
-
ACT_MP_ATTACK_STAND_PRIMARYFIRE = 522
-
ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED = 523
-
ACT_MP_ATTACK_STAND_SECONDARYFIRE = 524
-
ACT_MP_ATTACK_STAND_GRENADE = 525
-
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE = 526
-
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED = 527
-
ACT_MP_ATTACK_CROUCH_SECONDARYFIRE = 528
-
ACT_MP_ATTACK_CROUCH_GRENADE = 529
-
ACT_MP_ATTACK_SWIM_PRIMARYFIRE = 530
-
ACT_MP_ATTACK_SWIM_SECONDARYFIRE = 531
-
ACT_MP_ATTACK_SWIM_GRENADE = 532
-
ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE = 533
-
ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE = 534
-
ACT_MP_ATTACK_AIRWALK_GRENADE = 535
-
ACT_MP_RELOAD_STAND = 536
-
ACT_MP_RELOAD_STAND_LOOP = 537
-
ACT_MP_RELOAD_STAND_END = 538
-
ACT_MP_RELOAD_CROUCH = 539
-
ACT_MP_RELOAD_CROUCH_LOOP = 540
-
ACT_MP_RELOAD_CROUCH_END = 541
-
ACT_MP_RELOAD_SWIM = 542
-
ACT_MP_RELOAD_SWIM_LOOP = 543
-
ACT_MP_RELOAD_SWIM_END = 544
-
ACT_MP_RELOAD_AIRWALK = 545
-
ACT_MP_RELOAD_AIRWALK_LOOP = 546
-
ACT_MP_RELOAD_AIRWALK_END = 547
-
ACT_MP_ATTACK_STAND_PREFIRE = 548
-
ACT_MP_ATTACK_STAND_POSTFIRE = 549
-
ACT_MP_ATTACK_STAND_STARTFIRE = 550
-
ACT_MP_ATTACK_CROUCH_PREFIRE = 551
-
ACT_MP_ATTACK_CROUCH_POSTFIRE = 552
-
ACT_MP_ATTACK_SWIM_PREFIRE = 553
-
ACT_MP_ATTACK_SWIM_POSTFIRE = 554
-
ACT_MP_STAND_PRIMARY = 555
-
ACT_MP_CROUCH_PRIMARY = 556
-
ACT_MP_RUN_PRIMARY = 557
-
ACT_MP_WALK_PRIMARY = 558
-
ACT_MP_AIRWALK_PRIMARY = 559
-
ACT_MP_CROUCHWALK_PRIMARY = 560
-
ACT_MP_JUMP_PRIMARY = 561
-
ACT_MP_JUMP_START_PRIMARY = 562
-
ACT_MP_JUMP_FLOAT_PRIMARY = 563
-
ACT_MP_JUMP_LAND_PRIMARY = 564
-
ACT_MP_SWIM_PRIMARY = 565
-
ACT_MP_DEPLOYED_PRIMARY = 566
-
ACT_MP_SWIM_DEPLOYED_PRIMARY = 567
-
ACT_MP_ATTACK_STAND_PRIMARY = 568
-
ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED = 569
-
ACT_MP_ATTACK_CROUCH_PRIMARY = 570
-
ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED = 571
-
ACT_MP_ATTACK_SWIM_PRIMARY = 572
-
ACT_MP_ATTACK_AIRWALK_PRIMARY = 573
-
ACT_MP_RELOAD_STAND_PRIMARY = 574
-
ACT_MP_RELOAD_STAND_PRIMARY_LOOP = 575
-
ACT_MP_RELOAD_STAND_PRIMARY_END = 576
-
ACT_MP_RELOAD_CROUCH_PRIMARY = 577
-
ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP = 578
-
ACT_MP_RELOAD_CROUCH_PRIMARY_END = 579
-
ACT_MP_RELOAD_SWIM_PRIMARY = 580
-
ACT_MP_RELOAD_SWIM_PRIMARY_LOOP = 581
-
ACT_MP_RELOAD_SWIM_PRIMARY_END = 582
-
ACT_MP_RELOAD_AIRWALK_PRIMARY = 583
-
ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP = 584
-
ACT_MP_RELOAD_AIRWALK_PRIMARY_END = 585
-
ACT_MP_ATTACK_STAND_GRENADE_PRIMARY = 586
-
ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY = 587
-
ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY = 588
-
ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY = 589
-
ACT_MP_STAND_SECONDARY = 590
-
ACT_MP_CROUCH_SECONDARY = 591
-
ACT_MP_RUN_SECONDARY = 592
-
ACT_MP_WALK_SECONDARY = 593
-
ACT_MP_AIRWALK_SECONDARY = 594
-
ACT_MP_CROUCHWALK_SECONDARY = 595
-
ACT_MP_JUMP_SECONDARY = 596
-
ACT_MP_JUMP_START_SECONDARY = 597
-
ACT_MP_JUMP_FLOAT_SECONDARY = 598
-
ACT_MP_JUMP_LAND_SECONDARY = 599
-
ACT_MP_SWIM_SECONDARY = 600
-
ACT_MP_ATTACK_STAND_SECONDARY = 601
-
ACT_MP_ATTACK_CROUCH_SECONDARY = 602
-
ACT_MP_ATTACK_SWIM_SECONDARY = 603
-
ACT_MP_ATTACK_AIRWALK_SECONDARY = 604
-
ACT_MP_RELOAD_STAND_SECONDARY = 605
-
ACT_MP_RELOAD_STAND_SECONDARY_LOOP = 606
-
ACT_MP_RELOAD_STAND_SECONDARY_END = 607
-
ACT_MP_RELOAD_CROUCH_SECONDARY = 608
-
ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP = 609
-
ACT_MP_RELOAD_CROUCH_SECONDARY_END = 610
-
ACT_MP_RELOAD_SWIM_SECONDARY = 611
-
ACT_MP_RELOAD_SWIM_SECONDARY_LOOP = 612
-
ACT_MP_RELOAD_SWIM_SECONDARY_END = 613
-
ACT_MP_RELOAD_AIRWALK_SECONDARY = 614
-
ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP = 615
-
ACT_MP_RELOAD_AIRWALK_SECONDARY_END = 616
-
ACT_MP_ATTACK_STAND_GRENADE_SECONDARY = 617
-
ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY = 618
-
ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY = 619
-
ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY = 620
-
ACT_MP_STAND_MELEE = 621
-
ACT_MP_CROUCH_MELEE = 622
-
ACT_MP_RUN_MELEE = 623
-
ACT_MP_WALK_MELEE = 624
-
ACT_MP_AIRWALK_MELEE = 625
-
ACT_MP_CROUCHWALK_MELEE = 626
-
ACT_MP_JUMP_MELEE = 627
-
ACT_MP_JUMP_START_MELEE = 628
-
ACT_MP_JUMP_FLOAT_MELEE = 629
-
ACT_MP_JUMP_LAND_MELEE = 630
-
ACT_MP_SWIM_MELEE = 631
-
ACT_MP_ATTACK_STAND_MELEE = 632
-
ACT_MP_ATTACK_STAND_MELEE_SECONDARY = 633
-
ACT_MP_ATTACK_CROUCH_MELEE = 634
-
ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY = 635
-
ACT_MP_ATTACK_SWIM_MELEE = 636
-
ACT_MP_ATTACK_AIRWALK_MELEE = 637
-
ACT_MP_ATTACK_STAND_GRENADE_MELEE = 638
-
ACT_MP_ATTACK_CROUCH_GRENADE_MELEE = 639
-
ACT_MP_ATTACK_SWIM_GRENADE_MELEE = 640
-
ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE = 641
-
ACT_MP_STAND_ITEM1 = 642
-
ACT_MP_CROUCH_ITEM1 = 643
-
ACT_MP_RUN_ITEM1 = 644
-
ACT_MP_WALK_ITEM1 = 645
-
ACT_MP_AIRWALK_ITEM1 = 646
-
ACT_MP_CROUCHWALK_ITEM1 = 647
-
ACT_MP_JUMP_ITEM1 = 648
-
ACT_MP_JUMP_START_ITEM1 = 649
-
ACT_MP_JUMP_FLOAT_ITEM1 = 650
-
ACT_MP_JUMP_LAND_ITEM1 = 651
-
ACT_MP_SWIM_ITEM1 = 652
-
ACT_MP_ATTACK_STAND_ITEM1 = 653
-
ACT_MP_ATTACK_STAND_ITEM1_SECONDARY = 654
-
ACT_MP_ATTACK_CROUCH_ITEM1 = 655
-
ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY = 656
-
ACT_MP_ATTACK_SWIM_ITEM1 = 657
-
ACT_MP_ATTACK_AIRWALK_ITEM1 = 658
-
ACT_MP_STAND_ITEM2 = 659
-
ACT_MP_CROUCH_ITEM2 = 660
-
ACT_MP_RUN_ITEM2 = 661
-
ACT_MP_WALK_ITEM2 = 662
-
ACT_MP_AIRWALK_ITEM2 = 663
-
ACT_MP_CROUCHWALK_ITEM2 = 664
-
ACT_MP_JUMP_ITEM2 = 665
-
ACT_MP_JUMP_START_ITEM2 = 666
-
ACT_MP_JUMP_FLOAT_ITEM2 = 667
-
ACT_MP_JUMP_LAND_ITEM2 = 668
-
ACT_MP_SWIM_ITEM2 = 669
-
ACT_MP_ATTACK_STAND_ITEM2 = 670
-
ACT_MP_ATTACK_STAND_ITEM2_SECONDARY = 671
-
ACT_MP_ATTACK_CROUCH_ITEM2 = 672
-
ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY = 673
-
ACT_MP_ATTACK_SWIM_ITEM2 = 674
-
ACT_MP_ATTACK_AIRWALK_ITEM2 = 675
-
ACT_MP_GESTURE_FLINCH = 676
-
ACT_MP_GESTURE_FLINCH_PRIMARY = 677
-
ACT_MP_GESTURE_FLINCH_SECONDARY = 678
-
ACT_MP_GESTURE_FLINCH_MELEE = 679
-
ACT_MP_GESTURE_FLINCH_ITEM1 = 680
-
ACT_MP_GESTURE_FLINCH_ITEM2 = 681
-
ACT_MP_GESTURE_FLINCH_HEAD = 682
-
ACT_MP_GESTURE_FLINCH_CHEST = 683
-
ACT_MP_GESTURE_FLINCH_STOMACH = 684
-
ACT_MP_GESTURE_FLINCH_LEFTARM = 685
-
ACT_MP_GESTURE_FLINCH_RIGHTARM = 686
-
ACT_MP_GESTURE_FLINCH_LEFTLEG = 687
-
ACT_MP_GESTURE_FLINCH_RIGHTLEG = 688
-
ACT_MP_GRENADE1_DRAW = 689
-
ACT_MP_GRENADE1_IDLE = 690
-
ACT_MP_GRENADE1_ATTACK = 691
-
ACT_MP_GRENADE2_DRAW = 692
-
ACT_MP_GRENADE2_IDLE = 693
-
ACT_MP_GRENADE2_ATTACK = 694
-
ACT_MP_PRIMARY_GRENADE1_DRAW = 695
-
ACT_MP_PRIMARY_GRENADE1_IDLE = 696
-
ACT_MP_PRIMARY_GRENADE1_ATTACK = 697
-
ACT_MP_PRIMARY_GRENADE2_DRAW = 698
-
ACT_MP_PRIMARY_GRENADE2_IDLE = 699
-
ACT_MP_PRIMARY_GRENADE2_ATTACK = 700
-
ACT_MP_SECONDARY_GRENADE1_DRAW = 701
-
ACT_MP_SECONDARY_GRENADE1_IDLE = 702
-
ACT_MP_SECONDARY_GRENADE1_ATTACK = 703
-
ACT_MP_SECONDARY_GRENADE2_DRAW = 704
-
ACT_MP_SECONDARY_GRENADE2_IDLE = 705
-
ACT_MP_SECONDARY_GRENADE2_ATTACK = 706
-
ACT_MP_MELEE_GRENADE1_DRAW = 707
-
ACT_MP_MELEE_GRENADE1_IDLE = 708
-
ACT_MP_MELEE_GRENADE1_ATTACK = 709
-
ACT_MP_MELEE_GRENADE2_DRAW = 710
-
ACT_MP_MELEE_GRENADE2_IDLE = 711
-
ACT_MP_MELEE_GRENADE2_ATTACK = 712
-
ACT_MP_ITEM1_GRENADE1_DRAW = 713
-
ACT_MP_ITEM1_GRENADE1_IDLE = 714
-
ACT_MP_ITEM1_GRENADE1_ATTACK = 715
-
ACT_MP_ITEM1_GRENADE2_DRAW = 716
-
ACT_MP_ITEM1_GRENADE2_IDLE = 717
-
ACT_MP_ITEM1_GRENADE2_ATTACK = 718
-
ACT_MP_ITEM2_GRENADE1_DRAW = 719
-
ACT_MP_ITEM2_GRENADE1_IDLE = 720
-
ACT_MP_ITEM2_GRENADE1_ATTACK = 721
-
ACT_MP_ITEM2_GRENADE2_DRAW = 722
-
ACT_MP_ITEM2_GRENADE2_IDLE = 723
-
ACT_MP_ITEM2_GRENADE2_ATTACK = 724
-
ACT_MP_STAND_BUILDING = 725
-
ACT_MP_CROUCH_BUILDING = 726
-
ACT_MP_RUN_BUILDING = 727
-
ACT_MP_WALK_BUILDING = 728
-
ACT_MP_AIRWALK_BUILDING = 729
-
ACT_MP_CROUCHWALK_BUILDING = 730
-
ACT_MP_JUMP_BUILDING = 731
-
ACT_MP_JUMP_START_BUILDING = 732
-
ACT_MP_JUMP_FLOAT_BUILDING = 733
-
ACT_MP_JUMP_LAND_BUILDING = 734
-
ACT_MP_SWIM_BUILDING = 735
-
ACT_MP_ATTACK_STAND_BUILDING = 736
-
ACT_MP_ATTACK_CROUCH_BUILDING = 737
-
ACT_MP_ATTACK_SWIM_BUILDING = 738
-
ACT_MP_ATTACK_AIRWALK_BUILDING = 739
-
ACT_MP_ATTACK_STAND_GRENADE_BUILDING = 740
-
ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING = 741
-
ACT_MP_ATTACK_SWIM_GRENADE_BUILDING = 742
-
ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING = 743
-
ACT_MP_STAND_PDA = 744
-
ACT_MP_CROUCH_PDA = 745
-
ACT_MP_RUN_PDA = 746
-
ACT_MP_WALK_PDA = 747
-
ACT_MP_AIRWALK_PDA = 748
-
ACT_MP_CROUCHWALK_PDA = 749
-
ACT_MP_JUMP_PDA = 750
-
ACT_MP_JUMP_START_PDA = 751
-
ACT_MP_JUMP_FLOAT_PDA = 752
-
ACT_MP_JUMP_LAND_PDA = 753
-
ACT_MP_SWIM_PDA = 754
-
ACT_MP_ATTACK_STAND_PDA = 755
-
ACT_MP_ATTACK_SWIM_PDA = 756
-
ACT_MP_GESTURE_VC_HANDMOUTH = 757
-
ACT_MP_GESTURE_VC_FINGERPOINT = 758
-
ACT_MP_GESTURE_VC_FISTPUMP = 759
-
ACT_MP_GESTURE_VC_THUMBSUP = 760
-
ACT_MP_GESTURE_VC_NODYES = 761
-
ACT_MP_GESTURE_VC_NODNO = 762
-
ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY = 763
-
ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY = 764
-
ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY = 765
-
ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY = 766
-
ACT_MP_GESTURE_VC_NODYES_PRIMARY = 767
-
ACT_MP_GESTURE_VC_NODNO_PRIMARY = 768
-
ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY = 769
-
ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY = 770
-
ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY = 771
-
ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY = 772
-
ACT_MP_GESTURE_VC_NODYES_SECONDARY = 773
-
ACT_MP_GESTURE_VC_NODNO_SECONDARY = 774
-
ACT_MP_GESTURE_VC_HANDMOUTH_MELEE = 775
-
ACT_MP_GESTURE_VC_FINGERPOINT_MELEE = 776
-
ACT_MP_GESTURE_VC_FISTPUMP_MELEE = 777
-
ACT_MP_GESTURE_VC_THUMBSUP_MELEE = 778
-
ACT_MP_GESTURE_VC_NODYES_MELEE = 779
-
ACT_MP_GESTURE_VC_NODNO_MELEE = 780
-
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 = 781
-
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 = 782
-
ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 = 783
-
ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 = 784
-
ACT_MP_GESTURE_VC_NODYES_ITEM1 = 785
-
ACT_MP_GESTURE_VC_NODNO_ITEM1 = 786
-
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 = 787
-
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 = 788
-
ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 = 789
-
ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 = 790
-
ACT_MP_GESTURE_VC_NODYES_ITEM2 = 791
-
ACT_MP_GESTURE_VC_NODNO_ITEM2 = 792
-
ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING = 793
-
ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING = 794
-
ACT_MP_GESTURE_VC_FISTPUMP_BUILDING = 795
-
ACT_MP_GESTURE_VC_THUMBSUP_BUILDING = 796
-
ACT_MP_GESTURE_VC_NODYES_BUILDING = 797
-
ACT_MP_GESTURE_VC_NODNO_BUILDING = 798
-
ACT_MP_GESTURE_VC_HANDMOUTH_PDA = 799
-
ACT_MP_GESTURE_VC_FINGERPOINT_PDA = 800
-
ACT_MP_GESTURE_VC_FISTPUMP_PDA = 801
-
ACT_MP_GESTURE_VC_THUMBSUP_PDA = 802
-
ACT_MP_GESTURE_VC_NODYES_PDA = 803
-
ACT_MP_GESTURE_VC_NODNO_PDA = 804
-
ACT_VM_UNUSABLE = 805
-
ACT_VM_UNUSABLE_TO_USABLE = 806
-
ACT_VM_USABLE_TO_UNUSABLE = 807
-
ACT_PRIMARY_VM_DRAW = 808
-
ACT_PRIMARY_VM_HOLSTER = 809
-
ACT_PRIMARY_VM_IDLE = 810
-
ACT_PRIMARY_VM_PULLBACK = 811
-
ACT_PRIMARY_VM_PRIMARYATTACK = 812
-
ACT_PRIMARY_VM_SECONDARYATTACK = 813
-
ACT_PRIMARY_VM_RELOAD = 814
-
ACT_PRIMARY_VM_DRYFIRE = 815
-
ACT_PRIMARY_VM_IDLE_TO_LOWERED = 816
-
ACT_PRIMARY_VM_IDLE_LOWERED = 817
-
ACT_PRIMARY_VM_LOWERED_TO_IDLE = 818
-
ACT_SECONDARY_VM_DRAW = 819
-
ACT_SECONDARY_VM_HOLSTER = 820
-
ACT_SECONDARY_VM_IDLE = 821
-
ACT_SECONDARY_VM_PULLBACK = 822
-
ACT_SECONDARY_VM_PRIMARYATTACK = 823
-
ACT_SECONDARY_VM_SECONDARYATTACK = 824
-
ACT_SECONDARY_VM_RELOAD = 825
-
ACT_SECONDARY_VM_DRYFIRE = 826
-
ACT_SECONDARY_VM_IDLE_TO_LOWERED = 827
-
ACT_SECONDARY_VM_IDLE_LOWERED = 828
-
ACT_SECONDARY_VM_LOWERED_TO_IDLE = 829
-
ACT_MELEE_VM_DRAW = 830
-
ACT_MELEE_VM_HOLSTER = 831
-
ACT_MELEE_VM_IDLE = 832
-
ACT_MELEE_VM_PULLBACK = 833
-
ACT_MELEE_VM_PRIMARYATTACK = 834
-
ACT_MELEE_VM_SECONDARYATTACK = 835
-
ACT_MELEE_VM_RELOAD = 836
-
ACT_MELEE_VM_DRYFIRE = 837
-
ACT_MELEE_VM_IDLE_TO_LOWERED = 838
-
ACT_MELEE_VM_IDLE_LOWERED = 839
-
ACT_MELEE_VM_LOWERED_TO_IDLE = 840
-
ACT_PDA_VM_DRAW = 841
-
ACT_PDA_VM_HOLSTER = 842
-
ACT_PDA_VM_IDLE = 843
-
ACT_PDA_VM_PULLBACK = 844
-
ACT_PDA_VM_PRIMARYATTACK = 845
-
ACT_PDA_VM_SECONDARYATTACK = 846
-
ACT_PDA_VM_RELOAD = 847
-
ACT_PDA_VM_DRYFIRE = 848
-
ACT_PDA_VM_IDLE_TO_LOWERED = 849
-
ACT_PDA_VM_IDLE_LOWERED = 850
-
ACT_PDA_VM_LOWERED_TO_IDLE = 851
-
ACT_ITEM1_VM_DRAW = 852
-
ACT_ITEM1_VM_HOLSTER = 853
-
ACT_ITEM1_VM_IDLE = 854
-
ACT_ITEM1_VM_PULLBACK = 855
-
ACT_ITEM1_VM_PRIMARYATTACK = 856
-
ACT_ITEM1_VM_SECONDARYATTACK = 857
-
ACT_ITEM1_VM_RELOAD = 858
-
ACT_ITEM1_VM_DRYFIRE = 859
-
ACT_ITEM1_VM_IDLE_TO_LOWERED = 860
-
ACT_ITEM1_VM_IDLE_LOWERED = 861
-
ACT_ITEM1_VM_LOWERED_TO_IDLE = 862
-
ACT_ITEM2_VM_DRAW = 863
-
ACT_ITEM2_VM_HOLSTER = 864
-
ACT_ITEM2_VM_IDLE = 865
-
ACT_ITEM2_VM_PULLBACK = 866
-
ACT_ITEM2_VM_PRIMARYATTACK = 867
-
ACT_ITEM2_VM_SECONDARYATTACK = 868
-
ACT_ITEM2_VM_RELOAD = 869
-
ACT_ITEM2_VM_DRYFIRE = 870
-
ACT_ITEM2_VM_IDLE_TO_LOWERED = 871
-
ACT_ITEM2_VM_IDLE_LOWERED = 872
-
ACT_ITEM2_VM_LOWERED_TO_IDLE = 873
-
ACT_RELOAD_SUCCEED = 874
-
ACT_RELOAD_FAIL = 875
-
ACT_WALK_AIM_AUTOGUN = 876
-
ACT_RUN_AIM_AUTOGUN = 877
-
ACT_IDLE_AUTOGUN = 878
-
ACT_IDLE_AIM_AUTOGUN = 879
-
ACT_RELOAD_AUTOGUN = 880
-
ACT_CROUCH_IDLE_AUTOGUN = 881
-
ACT_RANGE_ATTACK_AUTOGUN = 882
-
ACT_JUMP_AUTOGUN = 883
-
ACT_IDLE_AIM_PISTOL = 884
-
ACT_WALK_AIM_DUAL = 885
-
ACT_RUN_AIM_DUAL = 886
-
ACT_IDLE_DUAL = 887
-
ACT_IDLE_AIM_DUAL = 888
-
ACT_RELOAD_DUAL = 889
-
ACT_CROUCH_IDLE_DUAL = 890
-
ACT_RANGE_ATTACK_DUAL = 891
-
ACT_JUMP_DUAL = 892
-
ACT_IDLE_AIM_SHOTGUN = 893
-
ACT_CROUCH_IDLE_SHOTGUN = 894
-
ACT_IDLE_AIM_RIFLE = 895
-
ACT_CROUCH_IDLE_RIFLE = 896
-
ACT_RANGE_ATTACK_RIFLE = 897
-
ACT_SLEEP = 898
-
ACT_WAKE = 899
-
ACT_FLICK_LEFT = 900
-
ACT_FLICK_LEFT_MIDDLE = 901
-
ACT_FLICK_RIGHT_MIDDLE = 902
-
ACT_FLICK_RIGHT = 903
-
ACT_SPINAROUND = 904
-
ACT_PREP_TO_FIRE = 905
-
ACT_FIRE = 906
-
ACT_FIRE_RECOVER = 907
-
ACT_SPRAY = 908
-
ACT_PREP_EXPLODE = 909
-
ACT_EXPLODE = 910
-
ACT_SCRIPT_CUSTOM_0 = 911
-
ACT_SCRIPT_CUSTOM_1 = 912
-
ACT_SCRIPT_CUSTOM_2 = 913
-
ACT_SCRIPT_CUSTOM_3 = 914
-
ACT_SCRIPT_CUSTOM_4 = 915
-
ACT_SCRIPT_CUSTOM_5 = 916
-
ACT_SCRIPT_CUSTOM_6 = 917
-
ACT_SCRIPT_CUSTOM_7 = 918
-
ACT_SCRIPT_CUSTOM_8 = 919
-
ACT_SCRIPT_CUSTOM_9 = 920
-
ACT_SCRIPT_CUSTOM_10 = 921
-
ACT_SCRIPT_CUSTOM_11 = 922
-
ACT_SCRIPT_CUSTOM_12 = 923
-
ACT_SCRIPT_CUSTOM_13 = 924
-
ACT_SCRIPT_CUSTOM_14 = 925
-
ACT_SCRIPT_CUSTOM_15 = 926
-
ACT_SCRIPT_CUSTOM_16 = 927
-
ACT_SCRIPT_CUSTOM_17 = 928
-
ACT_SCRIPT_CUSTOM_18 = 929
-
ACT_SCRIPT_CUSTOM_19 = 930
-
ACT_SCRIPT_CUSTOM_20 = 931
-
ACT_SCRIPT_CUSTOM_21 = 932
-
ACT_SCRIPT_CUSTOM_22 = 933
-
ACT_SCRIPT_CUSTOM_23 = 934
-
ACT_SCRIPT_CUSTOM_24 = 935
-
ACT_SCRIPT_CUSTOM_25 = 936
-
ACT_SCRIPT_CUSTOM_26 = 937
-
ACT_SCRIPT_CUSTOM_27 = 938
-
ACT_SCRIPT_CUSTOM_28 = 939
-
ACT_SCRIPT_CUSTOM_29 = 940
-
ACT_SCRIPT_CUSTOM_30 = 941
-
ACT_SCRIPT_CUSTOM_31 = 942
-
ACT_VR_PISTOL_LAST_SHOT = 943
-
ACT_VR_PISTOL_SLIDE_RELEASE = 944
-
ACT_VR_PISTOL_CLIP_OUT_CHAMBERED = 945
-
ACT_VR_PISTOL_CLIP_OUT_SLIDE_BACK = 946
-
ACT_VR_PISTOL_CLIP_IN_CHAMBERED = 947
-
ACT_VR_PISTOL_CLIP_IN_SLIDE_BACK = 948
-
ACT_VR_PISTOL_IDLE_SLIDE_BACK = 949
-
ACT_VR_PISTOL_IDLE_SLIDE_BACK_CLIP_READY = 950
-
ACT_RAGDOLL_RECOVERY_FRONT = 951
-
ACT_RAGDOLL_RECOVERY_BACK = 952
-
ACT_RAGDOLL_RECOVERY_LEFT = 953
-
ACT_RAGDOLL_RECOVERY_RIGHT = 954
-
ACT_GRABBITYGLOVES_GRAB = 955
-
ACT_GRABBITYGLOVES_RELEASE = 956
-
ACT_GRABBITYGLOVES_GRAB_IDLE = 957
-
ACT_GRABBITYGLOVES_ACTIVE = 958
-
ACT_GRABBITYGLOVES_ACTIVE_IDLE = 959
-
ACT_GRABBITYGLOVES_DEACTIVATE = 960
-
ACT_GRABBITYGLOVES_PULL = 961
-
ACT_HEADCRAB_SMOKE_BOMB = 962
-
ACT_HEADCRAB_SPIT = 963
-
ACT_ZOMBIE_TRIP = 964
-
ACT_ZOMBIE_LUNGE = 965
-
ACT_NEUTRAL_REF_POSE = 966
-
ACT_ANTLION_SCUTTLE_FORWARD = 967
-
ACT_ANTLION_SCUTTLE_BACK = 968
-
ACT_ANTLION_SCUTTLE_LEFT = 969
-
ACT_ANTLION_SCUTTLE_RIGHT = 970
-
ACT_DOTA_IDLE = 1500
-
ACT_DOTA_IDLE_RARE = 1501
-
ACT_DOTA_RUN = 1502
-
ACT_DOTA_ATTACK = 1503
-
ACT_DOTA_ATTACK2 = 1504
-
ACT_DOTA_ATTACK_EVENT = 1505
-
ACT_DOTA_DIE = 1506
-
ACT_DOTA_FLINCH = 1507
-
ACT_DOTA_FLAIL = 1508
-
ACT_DOTA_DISABLED = 1509
-
ACT_DOTA_CAST_ABILITY_1 = 1510
-
ACT_DOTA_CAST_ABILITY_2 = 1511
-
ACT_DOTA_CAST_ABILITY_3 = 1512
-
ACT_DOTA_CAST_ABILITY_4 = 1513
-
ACT_DOTA_CAST_ABILITY_5 = 1514
-
ACT_DOTA_CAST_ABILITY_6 = 1515
-
ACT_DOTA_OVERRIDE_ABILITY_1 = 1516
-
ACT_DOTA_OVERRIDE_ABILITY_2 = 1517
-
ACT_DOTA_OVERRIDE_ABILITY_3 = 1518
-
ACT_DOTA_OVERRIDE_ABILITY_4 = 1519
-
ACT_DOTA_CHANNEL_ABILITY_1 = 1520
-
ACT_DOTA_CHANNEL_ABILITY_2 = 1521
-
ACT_DOTA_CHANNEL_ABILITY_3 = 1522
-
ACT_DOTA_CHANNEL_ABILITY_4 = 1523
-
ACT_DOTA_CHANNEL_ABILITY_5 = 1524
-
ACT_DOTA_CHANNEL_ABILITY_6 = 1525
-
ACT_DOTA_CHANNEL_END_ABILITY_1 = 1526
-
ACT_DOTA_CHANNEL_END_ABILITY_2 = 1527
-
ACT_DOTA_CHANNEL_END_ABILITY_3 = 1528
-
ACT_DOTA_CHANNEL_END_ABILITY_4 = 1529
-
ACT_DOTA_CHANNEL_END_ABILITY_5 = 1530
-
ACT_DOTA_CHANNEL_END_ABILITY_6 = 1531
-
ACT_DOTA_CONSTANT_LAYER = 1532
-
ACT_DOTA_CAPTURE = 1533
-
ACT_DOTA_SPAWN = 1534
-
ACT_DOTA_KILLTAUNT = 1535
-
ACT_DOTA_TAUNT = 1536
-
ACT_DOTA_THIRST = 1537
-
ACT_DOTA_CAST_DRAGONBREATH = 1538
-
ACT_DOTA_ECHO_SLAM = 1539
-
ACT_DOTA_CAST_ABILITY_1_END = 1540
-
ACT_DOTA_CAST_ABILITY_2_END = 1541
-
ACT_DOTA_CAST_ABILITY_3_END = 1542
-
ACT_DOTA_CAST_ABILITY_4_END = 1543
-
ACT_MIRANA_LEAP_END = 1544
-
ACT_WAVEFORM_START = 1545
-
ACT_WAVEFORM_END = 1546
-
ACT_DOTA_CAST_ABILITY_ROT = 1547
-
ACT_DOTA_DIE_SPECIAL = 1548
-
ACT_DOTA_RATTLETRAP_BATTERYASSAULT = 1549
-
ACT_DOTA_RATTLETRAP_POWERCOGS = 1550
-
ACT_DOTA_RATTLETRAP_HOOKSHOT_START = 1551
-
ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP = 1552
-
ACT_DOTA_RATTLETRAP_HOOKSHOT_END = 1553
-
ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE = 1554
-
ACT_DOTA_TINKER_REARM1 = 1555
-
ACT_DOTA_TINKER_REARM2 = 1556
-
ACT_DOTA_TINKER_REARM3 = 1557
-
ACT_TINY_AVALANCHE = 1558
-
ACT_TINY_TOSS = 1559
-
ACT_TINY_GROWL = 1560
-
ACT_DOTA_WEAVERBUG_ATTACH = 1561
-
ACT_DOTA_CAST_WILD_AXES_END = 1562
-
ACT_DOTA_CAST_LIFE_BREAK_START = 1563
-
ACT_DOTA_CAST_LIFE_BREAK_END = 1564
-
ACT_DOTA_NIGHTSTALKER_TRANSITION = 1565
-
ACT_DOTA_LIFESTEALER_RAGE = 1566
-
ACT_DOTA_LIFESTEALER_OPEN_WOUNDS = 1567
-
ACT_DOTA_SAND_KING_BURROW_IN = 1568
-
ACT_DOTA_SAND_KING_BURROW_OUT = 1569
-
ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK = 1570
-
ACT_DOTA_WHEEL_LAYER = 1571
-
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START = 1572
-
ACT_DOTA_ALCHEMIST_CONCOCTION = 1573
-
ACT_DOTA_JAKIRO_LIQUIDFIRE_START = 1574
-
ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP = 1575
-
ACT_DOTA_LIFESTEALER_INFEST = 1576
-
ACT_DOTA_LIFESTEALER_INFEST_END = 1577
-
ACT_DOTA_LASSO_LOOP = 1578
-
ACT_DOTA_ALCHEMIST_CONCOCTION_THROW = 1579
-
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END = 1580
-
ACT_DOTA_CAST_COLD_SNAP = 1581
-
ACT_DOTA_CAST_GHOST_WALK = 1582
-
ACT_DOTA_CAST_TORNADO = 1583
-
ACT_DOTA_CAST_EMP = 1584
-
ACT_DOTA_CAST_ALACRITY = 1585
-
ACT_DOTA_CAST_CHAOS_METEOR = 1586
-
ACT_DOTA_CAST_SUN_STRIKE = 1587
-
ACT_DOTA_CAST_FORGE_SPIRIT = 1588
-
ACT_DOTA_CAST_ICE_WALL = 1589
-
ACT_DOTA_CAST_DEAFENING_BLAST = 1590
-
ACT_DOTA_VICTORY = 1591
-
ACT_DOTA_DEFEAT = 1592
-
ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE = 1593
-
ACT_DOTA_SPIRIT_BREAKER_CHARGE_END = 1594
-
ACT_DOTA_TELEPORT = 1595
-
ACT_DOTA_TELEPORT_END = 1596
-
ACT_DOTA_CAST_REFRACTION = 1597
-
ACT_DOTA_CAST_ABILITY_7 = 1598
-
ACT_DOTA_CANCEL_SIREN_SONG = 1599
-
ACT_DOTA_CHANNEL_ABILITY_7 = 1600
-
ACT_DOTA_LOADOUT = 1601
-
ACT_DOTA_FORCESTAFF_END = 1602
-
ACT_DOTA_POOF_END = 1603
-
ACT_DOTA_SLARK_POUNCE = 1604
-
ACT_DOTA_MAGNUS_SKEWER_START = 1605
-
ACT_DOTA_MAGNUS_SKEWER_END = 1606
-
ACT_DOTA_MEDUSA_STONE_GAZE = 1607
-
ACT_DOTA_RELAX_START = 1608
-
ACT_DOTA_RELAX_LOOP = 1609
-
ACT_DOTA_RELAX_END = 1610
-
ACT_DOTA_CENTAUR_STAMPEDE = 1611
-
ACT_DOTA_BELLYACHE_START = 1612
-
ACT_DOTA_BELLYACHE_LOOP = 1613
-
ACT_DOTA_BELLYACHE_END = 1614
-
ACT_DOTA_ROQUELAIRE_LAND = 1615
-
ACT_DOTA_ROQUELAIRE_LAND_IDLE = 1616
-
ACT_DOTA_GREEVIL_CAST = 1617
-
ACT_DOTA_GREEVIL_OVERRIDE_ABILITY = 1618
-
ACT_DOTA_GREEVIL_HOOK_START = 1619
-
ACT_DOTA_GREEVIL_HOOK_END = 1620
-
ACT_DOTA_GREEVIL_BLINK_BONE = 1621
-
ACT_DOTA_IDLE_SLEEPING = 1622
-
ACT_DOTA_INTRO = 1623
-
ACT_DOTA_GESTURE_POINT = 1624
-
ACT_DOTA_GESTURE_ACCENT = 1625
-
ACT_DOTA_SLEEPING_END = 1626
-
ACT_DOTA_AMBUSH = 1627
-
ACT_DOTA_ITEM_LOOK = 1628
-
ACT_DOTA_STARTLE = 1629
-
ACT_DOTA_FRUSTRATION = 1630
-
ACT_DOTA_TELEPORT_REACT = 1631
-
ACT_DOTA_TELEPORT_END_REACT = 1632
-
ACT_DOTA_SHRUG = 1633
-
ACT_DOTA_RELAX_LOOP_END = 1634
-
ACT_DOTA_PRESENT_ITEM = 1635
-
ACT_DOTA_IDLE_IMPATIENT = 1636
-
ACT_DOTA_SHARPEN_WEAPON = 1637
-
ACT_DOTA_SHARPEN_WEAPON_OUT = 1638
-
ACT_DOTA_IDLE_SLEEPING_END = 1639
-
ACT_DOTA_BRIDGE_DESTROY = 1640
-
ACT_DOTA_TAUNT_SNIPER = 1641
-
ACT_DOTA_DEATH_BY_SNIPER = 1642
-
ACT_DOTA_LOOK_AROUND = 1643
-
ACT_DOTA_CAGED_CREEP_RAGE = 1644
-
ACT_DOTA_CAGED_CREEP_RAGE_OUT = 1645
-
ACT_DOTA_CAGED_CREEP_SMASH = 1646
-
ACT_DOTA_CAGED_CREEP_SMASH_OUT = 1647
-
ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP = 1648
-
ACT_DOTA_INTRO_LOOP = 1649
-
ACT_DOTA_BRIDGE_THREAT = 1650
-
ACT_DOTA_DAGON = 1651
-
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START = 1652
-
ACT_DOTA_CAST_ABILITY_2_ES_ROLL = 1653
-
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END = 1654
-
ACT_DOTA_NIAN_PIN_START = 1655
-
ACT_DOTA_NIAN_PIN_LOOP = 1656
-
ACT_DOTA_NIAN_PIN_END = 1657
-
ACT_DOTA_LEAP_STUN = 1658
-
ACT_DOTA_LEAP_SWIPE = 1659
-
ACT_DOTA_NIAN_INTRO_LEAP = 1660
-
ACT_DOTA_AREA_DENY = 1661
-
ACT_DOTA_NIAN_PIN_TO_STUN = 1662
-
ACT_DOTA_RAZE_1 = 1663
-
ACT_DOTA_RAZE_2 = 1664
-
ACT_DOTA_RAZE_3 = 1665
-
ACT_DOTA_UNDYING_DECAY = 1666
-
ACT_DOTA_UNDYING_SOUL_RIP = 1667
-
ACT_DOTA_UNDYING_TOMBSTONE = 1668
-
ACT_DOTA_WHIRLING_AXES_RANGED = 1669
-
ACT_DOTA_SHALLOW_GRAVE = 1670
-
ACT_DOTA_COLD_FEET = 1671
-
ACT_DOTA_ICE_VORTEX = 1672
-
ACT_DOTA_CHILLING_TOUCH = 1673
-
ACT_DOTA_ENFEEBLE = 1674
-
ACT_DOTA_FATAL_BONDS = 1675
-
ACT_DOTA_MIDNIGHT_PULSE = 1676
-
ACT_DOTA_ANCESTRAL_SPIRIT = 1677
-
ACT_DOTA_THUNDER_STRIKE = 1678
-
ACT_DOTA_KINETIC_FIELD = 1679
-
ACT_DOTA_STATIC_STORM = 1680
-
ACT_DOTA_MINI_TAUNT = 1681
-
ACT_DOTA_ARCTIC_BURN_END = 1682
-
ACT_DOTA_LOADOUT_RARE = 1683
-
ACT_DOTA_SWIM = 1684
-
ACT_DOTA_FLEE = 1685
-
ACT_DOTA_TROT = 1686
-
ACT_DOTA_SHAKE = 1687
-
ACT_DOTA_SWIM_IDLE = 1688
-
ACT_DOTA_WAIT_IDLE = 1689
-
ACT_DOTA_GREET = 1690
-
ACT_DOTA_TELEPORT_COOP_START = 1691
-
ACT_DOTA_TELEPORT_COOP_WAIT = 1692
-
ACT_DOTA_TELEPORT_COOP_END = 1693
-
ACT_DOTA_TELEPORT_COOP_EXIT = 1694
-
ACT_DOTA_SHOPKEEPER_PET_INTERACT = 1695
-
ACT_DOTA_ITEM_PICKUP = 1696
-
ACT_DOTA_ITEM_DROP = 1697
-
ACT_DOTA_CAPTURE_PET = 1698
-
ACT_DOTA_PET_WARD_OBSERVER = 1699
-
ACT_DOTA_PET_WARD_SENTRY = 1700
-
ACT_DOTA_PET_LEVEL = 1701
-
ACT_DOTA_CAST_BURROW_END = 1702
-
ACT_DOTA_LIFESTEALER_ASSIMILATE = 1703
-
ACT_DOTA_LIFESTEALER_EJECT = 1704
-
ACT_DOTA_ATTACK_EVENT_BASH = 1705
-
ACT_DOTA_CAPTURE_RARE = 1706
-
ACT_DOTA_AW_MAGNETIC_FIELD = 1707
-
ACT_DOTA_CAST_GHOST_SHIP = 1708
-
ACT_DOTA_FXANIM = 1709
-
ACT_DOTA_VICTORY_START = 1710
-
ACT_DOTA_DEFEAT_START = 1711
-
ACT_DOTA_DP_SPIRIT_SIPHON = 1712
-
ACT_DOTA_TRICKS_END = 1713
-
ACT_DOTA_ES_STONE_CALLER = 1714
-
ACT_DOTA_MK_STRIKE = 1715
-
ACT_DOTA_VERSUS = 1716
-
ACT_DOTA_CAPTURE_CARD = 1717
-
ACT_DOTA_MK_SPRING_SOAR = 1718
-
ACT_DOTA_MK_SPRING_END = 1719
-
ACT_DOTA_MK_TREE_SOAR = 1720
-
ACT_DOTA_MK_TREE_END = 1721
-
ACT_DOTA_MK_FUR_ARMY = 1722
-
ACT_DOTA_MK_SPRING_CAST = 1723
-
ACT_DOTA_NECRO_GHOST_SHROUD = 1724
-
ACT_DOTA_OVERRIDE_ARCANA = 1725
-
ACT_DOTA_SLIDE = 1726
-
ACT_DOTA_SLIDE_LOOP = 1727
-
AE_EMPTY = 0
-
AE_NPC_LEFTFOOT = 1
-
AE_NPC_RIGHTFOOT = 2
-
AE_NPC_BODYDROP_LIGHT = 3
-
AE_NPC_BODYDROP_HEAVY = 4
-
AE_NPC_SWISHSOUND = 5
-
AE_NPC_180TURN = 6
-
AE_NPC_ITEM_PICKUP = 7
-
AE_NPC_WEAPON_DROP = 8
-
AE_NPC_WEAPON_SET_SEQUENCE_NAME = 9
-
AE_NPC_WEAPON_SET_SEQUENCE_NUMBER = 10
-
AE_NPC_WEAPON_SET_ACTIVITY = 11
-
AE_NPC_HOLSTER = 12
-
AE_NPC_DRAW = 13
-
AE_NPC_WEAPON_FIRE = 14
-
AE_CL_PLAYSOUND = 15
-
AE_CL_PLAYSOUND_ATTACHMENT = 16
-
AE_SV_PLAYSOUND = 17
-
AE_CL_STOPSOUND = 18
-
AE_START_SCRIPTED_EFFECT = 19
-
AE_STOP_SCRIPTED_EFFECT = 20
-
AE_CLIENT_EFFECT_ATTACH = 21
-
AE_MUZZLEFLASH = 22
-
AE_NPC_MUZZLEFLASH = 23
-
AE_THUMPER_THUMP = 24
-
AE_AMMOCRATE_PICKUP_AMMO = 25
-
AE_NPC_RAGDOLL = 26
-
AE_NPC_ADDGESTURE = 27
-
AE_NPC_RESTARTGESTURE = 28
-
AE_NPC_ATTACK_BROADCAST = 29
-
AE_NPC_HURT_INTERACTION_PARTNER = 30
-
AE_NPC_SET_INTERACTION_CANTDIE = 31
-
AE_SV_DUSTTRAIL = 32
-
AE_CL_CREATE_PARTICLE_EFFECT = 33
-
AE_CL_STOP_PARTICLE_EFFECT = 34
-
AE_CL_ADD_PARTICLE_EFFECT_CP = 35
-
AE_CL_CREATE_PARTICLE_BRASS = 36
-
AE_RAGDOLL = 37
-
AE_CL_ENABLE_BODYGROUP = 38
-
AE_CL_DISABLE_BODYGROUP = 39
-
AE_CL_BODYGROUP_SET_VALUE = 40
-
AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 41
-
AE_WPN_PRIMARYATTACK = 42
-
AE_WPN_INCREMENTAMMO = 43
-
AE_WPN_HIDE = 44
-
AE_WPN_UNHIDE = 45
-
AE_WPN_PLAYWPNSOUND = 46
-
AE_MARINE_FOOTSTEP = 48
-
AE_MARINE_RELOAD_SOUND_A = 49
-
AE_MARINE_RELOAD_SOUND_B = 50
-
AE_MARINE_RELOAD_SOUND_C = 51
-
AE_REMOVE_CLIENT_AIM = 52
-
AE_FOOTSTEP_LEFT = 53
-
AE_FOOTSTEP_RIGHT = 54
-
AE_ATTACK_START = 55
-
AE_ATTACK_HIT = 56
-
AE_ATTACK_END = 57
-
AE_OPTIONAL_END = 58
-
AE_HIDE_WEAPON = 59
-
AE_SHOW_WEAPON = 60
-
AE_PICKUP_CLIPIN = 61
-
AE_PICKUP_CHARGING = 62
-
AE_PICKUP_FASSIST = 63
-
AE_RELOAD_CLIPOUT = 64
-
AE_RELOAD_CLIPIN = 65
-
AE_RELOAD_EMPTY_CLIPOUT = 66
-
AE_RELOAD_EMPTY_CLIPIN = 67
-
AE_RELOAD_EMPTY_CLIPIN2 = 68
-
AE_RELOAD_SHELL_INSERT = 69
-
AE_RELOAD_PUMPEND = 70
-
AE_LOCK_STATE_CHANGED = 71
-
AE_TUG_INCAP = 72
-
AE_CHARGER_POUND_IMPACT = 73
-
AE_CHARGER_POUND_VOCALIZE = 74
-
AE_CHARGER_POUND_SOUND = 75
-
AE_DEFIBRILLATOR_SHOCK = 76
-
AE_HIT_HEAD_FRONT = 77
-
AE_HIT_HEAD_BACK = 78
-
AE_HIT_STOMACH = 79
-
AE_HIT_CHEST = 80
-
AE_HIT_BACK_UPPER = 81
-
AE_HIT_BACK_LOWER = 82
-
AE_HIT_SHOULDER_RIGHT_FRONT = 83
-
AE_HIT_SHOULDER_RIGHT_BACK = 84
-
AE_HIT_SHOULDER_LEFT_FRONT = 85
-
AE_HIT_SHOULDER_LEFT_BACK = 86
-
AE_HIT_LEG_RIGHT_FRONT = 87
-
AE_HIT_LEG_RIGHT_BACK = 88
-
AE_HIT_LEG_LEFT_FRONT = 89
-
AE_HIT_LEG_LEFT_BACK = 90
-
AE_HIT_ARM_RIGHT_SEVERED = 91
-
AE_HIT_ARM_LEFT_SEVERED = 92
-
AE_HIT_LEG_RIGHT_SEVERED = 93
-
AE_HIT_LEG_LEFT_SEVERED = 94
-
AE_HIT_FRONT = 95
-
AE_HIT_BACK = 96
-
AE_HIT_LEFT = 97
-
AE_HIT_RIGHT = 98
-
AE_FIRE_INPUT = 99
-
AE_SV_FOOTSTEP_LEFT = 100
-
AE_SV_FOOTSTEP_RIGHT = 101
-
AE_CL_FOOTSTEP_LEFT = 102
-
AE_CL_FOOTSTEP_RIGHT = 103
-
AE_CL_MFOOTSTEP_LEFT = 104
-
AE_CL_MFOOTSTEP_RIGHT = 105
-
AE_CL_MFOOTSTEP_LEFT_LOUD = 106
-
AE_CL_MFOOTSTEP_RIGHT_LOUD = 107
-
AE_WEAPON_MELEE_HIT = 108
-
AE_WEAPON_SMG1 = 109
-
AE_WEAPON_MELEE_SWISH = 110
-
AE_WEAPON_SHOTGUN_FIRE = 111
-
AE_WEAPON_THROW = 112
-
AE_WEAPON_AR1 = 113
-
AE_WEAPON_AR2 = 114
-
AE_WEAPON_HMG1 = 115
-
AE_WEAPON_SMG2 = 116
-
AE_WEAPON_MISSILE_FIRE = 117
-
AE_WEAPON_SNIPER_RIFLE_FIRE = 118
-
AE_WEAPON_AR2_GRENADE = 119
-
AE_WEAPON_THROW2 = 120
-
AE_WEAPON_PISTOL_FIRE = 121
-
AE_WEAPON_RELOAD = 122
-
AE_WEAPON_THROW3 = 123
-
AE_WEAPON_RELOAD_SOUND = 124
-
AE_WEAPON_RELOAD_FILL_CLIP = 125
-
AE_WEAPON_SMG1_BURST1 = 126
-
AE_WEAPON_SMG1_BURSTN = 127
-
AE_WEAPON_AR2_ALTFIRE = 128
-
AE_WEAPON_SEQUENCE_FINISHED = 129
-
AE_CL_SPEECH = 130
-
AE_MELEE_START_COLLISION_DAMAGE = 131
-
AE_MELEE_STOP_COLLISION_DAMAGE = 132
-
AE_MELEE_FORCE_START_WEAPON_TRAIL = 133
-
AE_MELEE_FORCE_STOP_WEAPON_TRAIL = 134
-
AE_ACTION_ENTERING_IDLE = 135
-
AE_ACTION_OVERLAP_MOVE = 136
-
AE_ACTION_ALLOW_MOVE_INTERRUPT = 137
-
AE_ACTION_AVOID_DAMAGE = 138
-
AE_ACTION_STOP_AVOIDING_DAMAGE = 139
-
AE_ACTION_SET_TURN_RATE_SCALE = 140
-
AE_ACTION_ALLOW_COMBO = 141
-
AE_ACTION_PREVENT_COMBO = 142
-
AE_ACTION_ALLOW_DODGE = 143
-
AE_ACTION_PREVENT_DODGE = 144
-
AE_ABILITY_START_EVENT = 145
-
AE_ABILITY_END_EVENT = 146
-
AE_ABILITY_TICK = 147
-
AE_ACTION_START_TURN = 148
-
AE_ACTION_END_TURN = 149
-
AE_ACTION_USE = 150
-
AE_SHEATHE_WEAPONS = 151
-
AE_DRAW_WEAPONS = 152
-
AE_PICK_UP_ITEM = 153
-
AE_DROP_ITEM = 154
-
AE_TOSS_ITEM = 155
-
AE_EF_NODRAW = 156
-
AE_EF_DRAW = 157
-
AE_WEAPON_SLAM_GROUND = 158
-
AE_MANTLE_LEAP = 159
-
AE_MANTLE_GRAB = 160
-
AE_DROP_PRIMARY_WEAPON = 161
-
AE_CL_PLAYSOUND_POSITION = 162
-
AE_KEYFIELD_SOUND = 163
-
AE_ACTION_DROP_ITEM = 164
-
AE_SCRIPT_EVENT_NOINTERRUPT = 165
-
AE_SCRIPT_EVENT_CANINTERRUPT = 166
-
AE_SCRIPT_EVENT_FIREEVENT = 167
-
AE_SCRIPT_EVENT_DEAD = 168
-
AE_SCRIPT_EVENT_NOT_DEAD = 169
-
AE_SCRIPT_EVENT_FIRE_INPUT = 170
-
AE_NPC_BECOME_TEMPORARY_RAGDOLL = 171
-
AE_CL_PLAYSOUND_LOOPING = 172
-
AE_IK_SET_LOCK_ROTATION_ALPHA = 173
-
AE_IK_ALLOW_PLANE_TILT_NORMAL_UPDATES = 174
-
DMG_GENERIC = 0
-
DMG_CRUSH = 1
-
DMG_BULLET = 2
-
DMG_SLASH = 4
-
DMG_BURN = 8
-
DMG_VEHICLE = 16
-
DMG_FALL = 32
-
DMG_BLAST = 64
-
DMG_CLUB = 128
-
DMG_SHOCK = 256
-
DMG_SONIC = 512
-
DMG_ENERGYBEAM = 1024
-
DMG_PREVENT_PHYSICS_FORCE = 2048
-
DMG_NEVERGIB = 4096
-
DMG_ALWAYSGIB = 8192
-
DMG_DROWN = 16384
-
DMG_PARALYZE = 32768
-
DMG_NERVEGAS = 65536
-
DMG_POISON = 131072
-
DMG_RADIATION = 262144
-
DMG_DROWNRECOVER = 524288
-
DMG_ACID = 1048576
-
DMG_SLOWBURN = 2097152
-
DMG_REMOVENORAGDOLL = 4194304
-
DMG_PHYSGUN = 8388608
-
DMG_PLASMA = 16777216
-
DMG_AIRBOAT = 33554432
-
DMG_DISSOLVE = 67108864
-
DMG_BLAST_SURFACE = 134217728
-
DMG_DIRECT = 268435456
-
DMG_BUCKSHOT = 536870912
-
EMPTY = 0
-
SINGLE_SHOT = 1
-
SINGLE_SHOT_NPC = 2
-
DOUBLE_SHOT = 3
-
DOUBLE_SHOT_NPC = 4
-
BURST = 5
-
RELOAD = 6
-
RELOAD_NPC = 7
-
MELEE_MISS = 8
-
MELEE_HIT = 9
-
MELEE_HIT_WORLD = 10
-
SPECIAL1 = 11
-
SPECIAL2 = 12
-
SPECIAL3 = 13
-
TAUNT = 14
-
FASTRELOAD = 15
-
Entities = <handle>
-
Convars = <handle>
-
GlobalSys = <handle>
-
FCVAR_UNREGISTERED = 1
-
FCVAR_DEVELOPMENTONLY = 2
-
FCVAR_HIDDEN = 16
-
FCVAR_PROTECTED = 32
-
FCVAR_SPONLY = 64
-
FCVAR_ARCHIVE = 128
-
FCVAR_NOTIFY = 256
-
FCVAR_USERINFO = 512
-
FCVAR_PRINTABLEONLY = 1024
-
FCVAR_UNLOGGED = 2048
-
FCVAR_NEVER_AS_STRING = 4096
-
FCVAR_REPLICATED = 8192
-
FCVAR_CHEAT = 16384
-
FCVAR_SS = 32768
-
FCVAR_DEMO = 65536
-
FCVAR_DONTRECORD = 131072
-
FCVAR_NOT_CONNECTED = 4194304
-
FCVAR_VCONSOLE_SET_FOCUS = 1073741824
-
ACTIVATE_TYPE_INITIAL_CREATION = 0
-
ACTIVATE_TYPE_DATAUPDATE_CREATION = 1
-
ACTIVATE_TYPE_ONRESTORE = 2
-
PATTACH_ABSORIGIN = 0
-
PATTACH_ABSORIGIN_FOLLOW = 1
-
PATTACH_CUSTOMORIGIN = 2
-
PATTACH_CUSTOMORIGIN_FOLLOW = 3
-
PATTACH_POINT = 4
-
PATTACH_POINT_FOLLOW = 5
-
PATTACH_EYES_FOLLOW = 6
-
PATTACH_OVERHEAD_FOLLOW = 7
-
PATTACH_WORLDORIGIN = 8
-
PATTACH_ROOTBONE_FOLLOW = 9
-
PATTACH_RENDERORIGIN_FOLLOW = 10
-
MAX_PATTACH_TYPES = 14
-
SERVER_DLL = 1
-
vec3_origin = [0.0, 0.0, 0.0]
-
vec3_invalid = ["3.4028234663852886e38", "3.4028234663852886e38", "3.4028234663852886e38"]
-
DOTA_ITEM_MAX = 17
-
DOTA_ITEM_INVENTORY_SIZE = 9
-
DOTA_ITEM_STASH_SIZE = 6
-
DOTA_ITEM_STASH_MIN = 9
-
DOTA_ITEM_STASH_MAX = 15
-
DOTA_ITEM_TRANSIENT_ITEM = 15
-
DOTA_ITEM_TRANSIENT_RECIPE = 16
-
DOTA_ITEM_TRANSIENT_CAST_ITEM = 18
-
DOTA_GC_TEAM_GOOD_GUYS = 0
-
DOTA_GC_TEAM_BAD_GUYS = 1
-
DOTA_GC_TEAM_BROADCASTER = 2
-
DOTA_GC_TEAM_SPECTATOR = 3
-
DOTA_GC_TEAM_PLAYER_POOL = 4
-
DOTA_GC_TEAM_NOTEAM = 5
-
DOTA_CONNECTION_STATE_UNKNOWN = 0
-
DOTA_CONNECTION_STATE_NOT_YET_CONNECTED = 1
-
DOTA_CONNECTION_STATE_CONNECTED = 2
-
DOTA_CONNECTION_STATE_DISCONNECTED = 3
-
DOTA_CONNECTION_STATE_ABANDONED = 4
-
DOTA_CONNECTION_STATE_LOADING = 5
-
DOTA_CONNECTION_STATE_FAILED = 6
-
DOTA_UNIT_ORDER_NONE = 0
-
DOTA_UNIT_ORDER_MOVE_TO_POSITION = 1
-
DOTA_UNIT_ORDER_MOVE_TO_TARGET = 2
-
DOTA_UNIT_ORDER_ATTACK_MOVE = 3
-
DOTA_UNIT_ORDER_ATTACK_TARGET = 4
-
DOTA_UNIT_ORDER_CAST_POSITION = 5
-
DOTA_UNIT_ORDER_CAST_TARGET = 6
-
DOTA_UNIT_ORDER_CAST_TARGET_TREE = 7
-
DOTA_UNIT_ORDER_CAST_NO_TARGET = 8
-
DOTA_UNIT_ORDER_CAST_TOGGLE = 9
-
DOTA_UNIT_ORDER_HOLD_POSITION = 10
-
DOTA_UNIT_ORDER_TRAIN_ABILITY = 11
-
DOTA_UNIT_ORDER_DROP_ITEM = 12
-
DOTA_UNIT_ORDER_GIVE_ITEM = 13
-
DOTA_UNIT_ORDER_PICKUP_ITEM = 14
-
DOTA_UNIT_ORDER_PICKUP_RUNE = 15
-
DOTA_UNIT_ORDER_PURCHASE_ITEM = 16
-
DOTA_UNIT_ORDER_SELL_ITEM = 17
-
DOTA_UNIT_ORDER_DISASSEMBLE_ITEM = 18
-
DOTA_UNIT_ORDER_MOVE_ITEM = 19
-
DOTA_UNIT_ORDER_CAST_TOGGLE_AUTO = 20
-
DOTA_UNIT_ORDER_STOP = 21
-
DOTA_UNIT_ORDER_TAUNT = 22
-
DOTA_UNIT_ORDER_BUYBACK = 23
-
DOTA_UNIT_ORDER_GLYPH = 24
-
DOTA_UNIT_ORDER_EJECT_ITEM_FROM_STASH = 25
-
DOTA_UNIT_ORDER_CAST_RUNE = 26
-
DOTA_UNIT_ORDER_PING_ABILITY = 27
-
DOTA_UNIT_ORDER_MOVE_TO_DIRECTION = 28
-
DOTA_UNIT_ORDER_PATROL = 29
-
DOTA_UNIT_ORDER_VECTOR_TARGET_POSITION = 30
-
DOTA_UNIT_ORDER_RADAR = 31
-
DOTA_UNIT_ORDER_SET_ITEM_COMBINE_LOCK = 32
-
DOTA_UNIT_ORDER_CONTINUE = 33
-
DOTA_UNIT_ORDER_VECTOR_TARGET_CANCELED = 34
-
DOTA_UNIT_ORDER_CAST_RIVER_PAINT = 35
-
DOTA_SHOWGENERICPOPUP_TINT_SCREEN = 1
-
DOTA_SHOWGENERICPOPUP_SHOW_NO_OTHER_DIALOGS = 2
-
OVERHEAD_ALERT_GOLD = 0
-
OVERHEAD_ALERT_DENY = 1
-
OVERHEAD_ALERT_CRITICAL = 2
-
OVERHEAD_ALERT_XP = 3
-
OVERHEAD_ALERT_BONUS_SPELL_DAMAGE = 4
-
OVERHEAD_ALERT_MISS = 5
-
OVERHEAD_ALERT_DAMAGE = 6
-
OVERHEAD_ALERT_EVADE = 7
-
OVERHEAD_ALERT_BLOCK = 8
-
OVERHEAD_ALERT_BONUS_POISON_DAMAGE = 9
-
OVERHEAD_ALERT_HEAL = 10
-
OVERHEAD_ALERT_MANA_ADD = 11
-
OVERHEAD_ALERT_MANA_LOSS = 12
-
OVERHEAD_ALERT_LAST_HIT_EARLY = 13
-
OVERHEAD_ALERT_LAST_HIT_CLOSE = 14
-
OVERHEAD_ALERT_LAST_HIT_MISS = 15
-
OVERHEAD_ALERT_MAGICAL_BLOCK = 16
-
OVERHEAD_ALERT_INCOMING_DAMAGE = 17
-
OVERHEAD_ALERT_OUTGOING_DAMAGE = 18
-
OVERHEAD_ALERT_DISABLE_RESIST = 19
-
OVERHEAD_ALERT_DEATH = 20
-
EF_NODRAW = 32
-
HeroList = <handle>
-
GridNav = <handle>
-
ProjectileManager = <handle>
-
DOTAGameManager = <handle>
-
ParticleManager = <handle>
-
FIND_UNITS_EVERYWHERE = -1
-
FIND_CLOSEST = 1
-
FIND_FARTHEST = 2
-
FIND_ANY_ORDER = 0
-
DOTA_PROJECTILE_ATTACHMENT_NONE = 0
-
DOTA_PROJECTILE_ATTACHMENT_ATTACK_1 = 1
-
DOTA_PROJECTILE_ATTACHMENT_ATTACK_2 = 2
-
DOTA_PROJECTILE_ATTACHMENT_HITLOCATION = 3
-
DOTA_PROJECTILE_ATTACHMENT_ATTACK_3 = 4
-
DOTA_PROJECTILE_ATTACHMENT_ATTACK_4 = 5
-
DOTA_PROJECTILE_ATTACHMENT_LAST = 6
-
NativeFunctions = <handle>
-
GameRules = <handle>
-
Tutorial = <handle>
-
CustomGameEventManager = <handle>
-
VoteSystem = <handle>
-
CustomNetTables = <handle>
-
CustomUI = <handle>
attackfail
-
DOTA_ATTACK_RECORD_FAIL_NO = 0
-
DOTA_ATTACK_RECORD_FAIL_TERRAIN_MISS = 1
-
DOTA_ATTACK_RECORD_FAIL_SOURCE_MISS = 2
-
DOTA_ATTACK_RECORD_FAIL_TARGET_EVADED = 3
-
DOTA_ATTACK_RECORD_FAIL_TARGET_INVULNERABLE = 4
-
DOTA_ATTACK_RECORD_FAIL_TARGET_OUT_OF_RANGE = 5
-
DOTA_ATTACK_RECORD_CANNOT_FAIL = 6
modifierfunction
-
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE = 0
- GetModifierPreAttack_BonusDamage
-
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_PROC = 1
- GetModifierPreAttack_BonusDamage_Proc
-
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT = 2
- GetModifierPreAttack_BonusDamagePostCrit
-
MODIFIER_PROPERTY_BASEATTACK_BONUSDAMAGE = 3
- GetModifierBaseAttack_BonusDamage
-
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL = 4
- GetModifierProcAttack_BonusDamage_Physical
-
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL = 5
- GetModifierProcAttack_BonusDamage_Magical
-
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE = 6
- GetModifierProcAttack_BonusDamage_Pure
-
MODIFIER_PROPERTY_PROCATTACK_FEEDBACK = 7
- GetModifierProcAttack_Feedback
-
MODIFIER_PROPERTY_OVERRIDE_ATTACK_DAMAGE = 8
- GetModifierOverrideAttackDamage
-
MODIFIER_PROPERTY_PRE_ATTACK = 9
- GetModifierPreAttack
-
MODIFIER_PROPERTY_INVISIBILITY_LEVEL = 10
- GetModifierInvisibilityLevel
-
MODIFIER_PROPERTY_PERSISTENT_INVISIBILITY = 11
- GetModifierPersistentInvisibility
-
MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT = 12
- GetModifierMoveSpeedBonus_Constant
-
MODIFIER_PROPERTY_MOVESPEED_BASE_OVERRIDE = 13
- GetModifierMoveSpeedOverride
-
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE = 14
- GetModifierMoveSpeedBonus_Percentage
-
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE = 15
- GetModifierMoveSpeedBonus_Percentage_Unique
-
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE_2 = 16
- GetModifierMoveSpeedBonus_Percentage_Unique_2
-
MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE = 17
- GetModifierMoveSpeedBonus_Special_Boots
-
MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE_2 = 18
- GetModifierMoveSpeedBonus_Special_Boots_2
-
MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE = 19
- GetModifierMoveSpeed_Absolute
-
MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MIN = 20
- GetModifierMoveSpeed_AbsoluteMin
-
MODIFIER_PROPERTY_MOVESPEED_LIMIT = 21
- GetModifierMoveSpeed_Limit
-
MODIFIER_PROPERTY_MOVESPEED_MAX = 22
- GetModifierMoveSpeed_Max
-
MODIFIER_PROPERTY_ATTACKSPEED_BASE_OVERRIDE = 23
- GetModifierAttackSpeedBaseOverride
-
MODIFIER_PROPERTY_FIXED_ATTACK_RATE = 24
- GetModifierFixedAttackRate
-
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT = 25
- GetModifierAttackSpeedBonus_Constant
-
MODIFIER_PROPERTY_COOLDOWN_REDUCTION_CONSTANT = 26
- GetModifierCooldownReduction_Constant
-
MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT = 27
- GetModifierBaseAttackTimeConstant
-
MODIFIER_PROPERTY_ATTACK_POINT_CONSTANT = 28
- GetModifierAttackPointConstant
-
MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE = 29
- GetModifierDamageOutgoing_Percentage
-
MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION = 30
- GetModifierDamageOutgoing_Percentage_Illusion
-
MODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE = 31
- GetModifierTotalDamageOutgoing_Percentage
-
MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE = 32
- GetModifierSpellAmplify_Percentage
-
MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE_UNIQUE = 33
- GetModifierSpellAmplify_PercentageUnique
-
MODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE = 34
- GetModifierHealAmplify_Percentage
-
MODIFIER_PROPERTY_MAGICDAMAGEOUTGOING_PERCENTAGE = 35
- GetModifierMagicDamageOutgoing_Percentage
-
MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE = 36
- GetModifierBaseDamageOutgoing_Percentage
-
MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE_UNIQUE = 37
- GetModifierBaseDamageOutgoing_PercentageUnique
-
MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE = 38
- GetModifierIncomingDamage_Percentage
-
MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE = 39
- GetModifierIncomingPhysicalDamage_Percentage
-
MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_CONSTANT = 40
- GetModifierIncomingPhysicalDamageConstant
-
MODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT = 41
- GetModifierIncomingSpellDamageConstant
-
MODIFIER_PROPERTY_EVASION_CONSTANT = 42
- GetModifierEvasion_Constant
-
MODIFIER_PROPERTY_NEGATIVE_EVASION_CONSTANT = 43
- GetModifierNegativeEvasion_Constant
-
MODIFIER_PROPERTY_STATUS_RESISTANCE = 44
- GetModifierStatusResistance
-
MODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING = 45
- GetModifierStatusResistanceStacking
-
MODIFIER_PROPERTY_AVOID_DAMAGE = 46
- GetModifierAvoidDamage
-
MODIFIER_PROPERTY_AVOID_SPELL = 47
- GetModifierAvoidSpell
-
MODIFIER_PROPERTY_MISS_PERCENTAGE = 48
- GetModifierMiss_Percentage
-
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS = 49
- GetModifierPhysicalArmorBonus
-
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE = 50
- GetModifierPhysicalArmorBonusUnique
-
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE = 51
- GetModifierPhysicalArmorBonusUniqueActive
-
MODIFIER_PROPERTY_IGNORE_PHYSICAL_ARMOR = 52
- GetModifierIgnorePhysicalArmor
-
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DIRECT_MODIFICATION = 53
- GetModifierMagicalResistanceDirectModification
-
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS = 54
- GetModifierMagicalResistanceBonus
-
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE = 55
- GetModifierMagicalResistanceDecrepifyUnique
-
MODIFIER_PROPERTY_BASE_MANA_REGEN = 56
- GetModifierBaseRegen
-
MODIFIER_PROPERTY_MANA_REGEN_CONSTANT = 57
- GetModifierConstantManaRegen
-
MODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE = 58
- GetModifierConstantManaRegenUnique
-
MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE = 59
- GetModifierTotalPercentageManaRegen
-
MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT = 60
- GetModifierConstantHealthRegen
-
MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE = 61
- GetModifierHealthRegenPercentage
-
MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE_UNIQUE = 62
- GetModifierHealthRegenPercentageUnique
-
MODIFIER_PROPERTY_HEALTH_BONUS = 63
- GetModifierHealthBonus
-
MODIFIER_PROPERTY_MANA_BONUS = 64
- GetModifierManaBonus
-
MODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS = 65
- GetModifierExtraStrengthBonus
-
MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS = 66
- GetModifierExtraHealthBonus
-
MODIFIER_PROPERTY_EXTRA_MANA_BONUS = 67
- GetModifierExtraManaBonus
-
MODIFIER_PROPERTY_EXTRA_HEALTH_PERCENTAGE = 68
- GetModifierExtraHealthPercentage
-
MODIFIER_PROPERTY_STATS_STRENGTH_BONUS = 69
- GetModifierBonusStats_Strength
-
MODIFIER_PROPERTY_STATS_AGILITY_BONUS = 70
- GetModifierBonusStats_Agility
-
MODIFIER_PROPERTY_STATS_INTELLECT_BONUS = 71
- GetModifierBonusStats_Intellect
-
MODIFIER_PROPERTY_CAST_RANGE_BONUS = 72
- GetModifierCastRangeBonus
-
MODIFIER_PROPERTY_CAST_RANGE_BONUS_TARGET = 73
- GetModifierCastRangeBonusTarget
-
MODIFIER_PROPERTY_CAST_RANGE_BONUS_STACKING = 74
- GetModifierCastRangeBonusStacking
-
MODIFIER_PROPERTY_ATTACK_RANGE_BASE_OVERRIDE = 75
- GetModifierAttackRangeOverride
-
MODIFIER_PROPERTY_ATTACK_RANGE_BONUS = 76
- GetModifierAttackRangeBonus
-
MODIFIER_PROPERTY_ATTACK_RANGE_BONUS_UNIQUE = 77
- GetModifierAttackRangeBonusUnique
-
MODIFIER_PROPERTY_MAX_ATTACK_RANGE = 78
- GetModifierMaxAttackRange
-
MODIFIER_PROPERTY_PROJECTILE_SPEED_BONUS = 79
- GetModifierProjectileSpeedBonus
-
MODIFIER_PROPERTY_PROJECTILE_NAME = 80
- GetModifierProjectileName
-
MODIFIER_PROPERTY_REINCARNATION = 81
- ReincarnateTime
-
MODIFIER_PROPERTY_RESPAWNTIME = 82
- GetModifierConstantRespawnTime
-
MODIFIER_PROPERTY_RESPAWNTIME_PERCENTAGE = 83
- GetModifierPercentageRespawnTime
-
MODIFIER_PROPERTY_RESPAWNTIME_STACKING = 84
- GetModifierStackingRespawnTime
-
MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE = 85
- GetModifierPercentageCooldown
-
MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE_STACKING = 86
- GetModifierPercentageCooldownStacking
-
MODIFIER_PROPERTY_CASTTIME_PERCENTAGE = 87
- GetModifierPercentageCasttime
-
MODIFIER_PROPERTY_MANACOST_PERCENTAGE = 88
- GetModifierPercentageManacost
-
MODIFIER_PROPERTY_MANACOST_PERCENTAGE_STACKING = 89
- GetModifierPercentageManacostStacking
-
MODIFIER_PROPERTY_DEATHGOLDCOST = 90
- GetModifierConstantDeathGoldCost
-
MODIFIER_PROPERTY_EXP_RATE_BOOST = 91
- GetModifierPercentageExpRateBoost
-
MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE = 92
- GetModifierPreAttack_CriticalStrike
-
MODIFIER_PROPERTY_PREATTACK_TARGET_CRITICALSTRIKE = 93
- GetModifierPreAttack_Target_CriticalStrike
-
MODIFIER_PROPERTY_MAGICAL_CONSTANT_BLOCK = 94
- GetModifierMagical_ConstantBlock
-
MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK = 95
- GetModifierPhysical_ConstantBlock
-
MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK_SPECIAL = 96
- GetModifierPhysical_ConstantBlockSpecial
-
MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK_UNAVOIDABLE_PRE_ARMOR = 97
- GetModifierPhysical_ConstantBlockUnavoidablePreArmor
-
MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK = 98
- GetModifierTotal_ConstantBlock
-
MODIFIER_PROPERTY_OVERRIDE_ANIMATION = 99
- GetOverrideAnimation
-
MODIFIER_PROPERTY_OVERRIDE_ANIMATION_WEIGHT = 100
- GetOverrideAnimationWeight
-
MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE = 101
- GetOverrideAnimationRate
-
MODIFIER_PROPERTY_ABSORB_SPELL = 102
- GetAbsorbSpell
-
MODIFIER_PROPERTY_REFLECT_SPELL = 103
- GetReflectSpell
-
MODIFIER_PROPERTY_DISABLE_AUTOATTACK = 104
- GetDisableAutoAttack
-
MODIFIER_PROPERTY_BONUS_DAY_VISION = 105
- GetBonusDayVision
-
MODIFIER_PROPERTY_BONUS_NIGHT_VISION = 106
- GetBonusNightVision
-
MODIFIER_PROPERTY_BONUS_NIGHT_VISION_UNIQUE = 107
- GetBonusNightVisionUnique
-
MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE = 108
- GetBonusVisionPercentage
-
MODIFIER_PROPERTY_FIXED_DAY_VISION = 109
- GetFixedDayVision
-
MODIFIER_PROPERTY_FIXED_NIGHT_VISION = 110
- GetFixedNightVision
-
MODIFIER_PROPERTY_MIN_HEALTH = 111
- GetMinHealth
-
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL = 112
- GetAbsoluteNoDamagePhysical
-
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL = 113
- GetAbsoluteNoDamageMagical
-
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE = 114
- GetAbsoluteNoDamagePure
-
MODIFIER_PROPERTY_IS_ILLUSION = 115
- GetIsIllusion
-
MODIFIER_PROPERTY_ILLUSION_LABEL = 116
- GetModifierIllusionLabel
-
MODIFIER_PROPERTY_SUPER_ILLUSION = 117
- GetModifierSuperIllusion
-
MODIFIER_PROPERTY_SUPER_ILLUSION_WITH_ULTIMATE = 118
- GetModifierSuperIllusionWithUltimate
-
MODIFIER_PROPERTY_TURN_RATE_PERCENTAGE = 119
- GetModifierTurnRate_Percentage
-
MODIFIER_PROPERTY_DISABLE_HEALING = 120
- GetDisableHealing
-
MODIFIER_PROPERTY_ALWAYS_ALLOW_ATTACK = 121
- GetAlwaysAllowAttack
-
MODIFIER_PROPERTY_OVERRIDE_ATTACK_MAGICAL = 122
- GetOverrideAttackMagical
-
MODIFIER_PROPERTY_UNIT_STATS_NEEDS_REFRESH = 123
- GetModifierUnitStatsNeedsRefresh
-
MODIFIER_PROPERTY_BOUNTY_CREEP_MULTIPLIER = 124
- GetModifierBountyCreepMultiplier
-
MODIFIER_PROPERTY_BOUNTY_OTHER_MULTIPLIER = 125
- GetModifierBountyOtherMultiplier
-
MODIFIER_PROPERTY_UNIT_DISALLOW_UPGRADING = 126
- GetModifierUnitDisllowUpgrading
-
MODIFIER_PROPERTY_DODGE_PROJECTILE = 127
- GetModifierDodgeProjectile
-
MODIFIER_EVENT_ON_SPELL_TARGET_READY = 128
- OnSpellTargetReady
-
MODIFIER_EVENT_ON_ATTACK_RECORD = 129
- OnAttackRecord
-
MODIFIER_EVENT_ON_ATTACK_START = 130
- OnAttackStart
-
MODIFIER_EVENT_ON_ATTACK = 131
- OnAttack
-
MODIFIER_EVENT_ON_ATTACK_LANDED = 132
- OnAttackLanded
-
MODIFIER_EVENT_ON_ATTACK_FAIL = 133
- OnAttackFail
-
MODIFIER_EVENT_ON_ATTACK_ALLIED = 134
- OnAttackAllied
-
MODIFIER_EVENT_ON_PROJECTILE_DODGE = 135
- OnProjectileDodge
-
MODIFIER_EVENT_ON_ORDER = 136
- OnOrder
-
MODIFIER_EVENT_ON_UNIT_MOVED = 137
- OnUnitMoved
-
MODIFIER_EVENT_ON_ABILITY_START = 138
- OnAbilityStart
-
MODIFIER_EVENT_ON_ABILITY_EXECUTED = 139
- OnAbilityExecuted
-
MODIFIER_EVENT_ON_ABILITY_FULLY_CAST = 140
- OnAbilityFullyCast
-
MODIFIER_EVENT_ON_BREAK_INVISIBILITY = 141
- OnBreakInvisibility
-
MODIFIER_EVENT_ON_ABILITY_END_CHANNEL = 142
- OnAbilityEndChannel
-
MODIFIER_EVENT_ON_PROCESS_UPGRADE = 143
-
MODIFIER_EVENT_ON_REFRESH = 144
-
MODIFIER_EVENT_ON_TAKEDAMAGE = 145
- OnTakeDamage
-
MODIFIER_EVENT_ON_STATE_CHANGED = 146
- OnStateChanged
-
MODIFIER_EVENT_ON_ORB_EFFECT = 147
-
MODIFIER_EVENT_ON_ATTACKED = 148
- OnAttacked
-
MODIFIER_EVENT_ON_DEATH = 149
- OnDeath
-
MODIFIER_EVENT_ON_RESPAWN = 150
- OnRespawn
-
MODIFIER_EVENT_ON_SPENT_MANA = 151
- OnSpentMana
-
MODIFIER_EVENT_ON_TELEPORTING = 152
- OnTeleporting
-
MODIFIER_EVENT_ON_TELEPORTED = 153
- OnTeleported
-
MODIFIER_EVENT_ON_SET_LOCATION = 154
- OnSetLocation
-
MODIFIER_EVENT_ON_HEALTH_GAINED = 155
- OnHealthGained
-
MODIFIER_EVENT_ON_MANA_GAINED = 156
- OnManaGained
-
MODIFIER_EVENT_ON_TAKEDAMAGE_KILLCREDIT = 157
- OnTakeDamageKillCredit
-
MODIFIER_EVENT_ON_HERO_KILLED = 158
- OnHeroKilled
-
MODIFIER_EVENT_ON_HEAL_RECEIVED = 159
- OnHealReceived
-
MODIFIER_EVENT_ON_BUILDING_KILLED = 160
- OnBuildingKilled
-
MODIFIER_EVENT_ON_MODEL_CHANGED = 161
- OnModelChanged
-
MODIFIER_EVENT_ON_MODIFIER_ADDED = 162
- OnModifierAdded
-
MODIFIER_PROPERTY_TOOLTIP = 163
- OnTooltip
-
MODIFIER_PROPERTY_MODEL_CHANGE = 164
- GetModifierModelChange
-
MODIFIER_PROPERTY_MODEL_SCALE = 165
- GetModifierModelScale
-
MODIFIER_PROPERTY_IS_SCEPTER = 166
- GetModifierScepter
-
MODIFIER_PROPERTY_TRANSLATE_ACTIVITY_MODIFIERS = 167
- GetActivityTranslationModifiers
-
MODIFIER_PROPERTY_TRANSLATE_ATTACK_SOUND = 168
- GetAttackSound
-
MODIFIER_PROPERTY_LIFETIME_FRACTION = 169
- GetUnitLifetimeFraction
-
MODIFIER_PROPERTY_PROVIDES_FOW_POSITION = 170
- GetModifierProvidesFOWVision
-
MODIFIER_PROPERTY_SPELLS_REQUIRE_HP = 171
- GetModifierSpellsRequireHP
-
MODIFIER_PROPERTY_FORCE_DRAW_MINIMAP = 172
- GetForceDrawOnMinimap
-
MODIFIER_PROPERTY_DISABLE_TURNING = 173
- GetModifierDisableTurning
-
MODIFIER_PROPERTY_IGNORE_CAST_ANGLE = 174
- GetModifierIgnoreCastAngle
-
MODIFIER_PROPERTY_CHANGE_ABILITY_VALUE = 175
- GetModifierChangeAbilityValue
-
MODIFIER_PROPERTY_ABILITY_LAYOUT = 176
- GetModifierAbilityLayout
-
MODIFIER_EVENT_ON_DOMINATED = 177
- OnDominated
-
MODIFIER_PROPERTY_TEMPEST_DOUBLE = 178
- GetModifierTempestDouble
-
MODIFIER_PROPERTY_PRESERVE_PARTICLES_ON_MODEL_CHANGE = 179
- PreserveParticlesOnModelChanged
-
MODIFIER_EVENT_ON_ATTACK_FINISHED = 180
- OnAttackFinished
-
MODIFIER_PROPERTY_IGNORE_COOLDOWN = 181
- GetModifierIgnoreCooldown
-
MODIFIER_PROPERTY_CAN_ATTACK_TREES = 182
- GetModifierCanAttackTrees
-
MODIFIER_PROPERTY_VISUAL_Z_DELTA = 183
- GetVisualZDelta
-
MODIFIER_PROPERTY_INCOMING_DAMAGE_ILLUSION = 184
-
MODIFIER_FUNCTION_LAST = 185
-
MODIFIER_FUNCTION_INVALID = 255
modifierpriority
-
MODIFIER_PRIORITY_LOW = 0
-
MODIFIER_PRIORITY_NORMAL = 1
-
MODIFIER_PRIORITY_HIGH = 2
-
MODIFIER_PRIORITY_ULTRA = 3
-
MODIFIER_PRIORITY_SUPER_ULTRA = 4
modifierremove
-
DOTA_BUFF_REMOVE_ALL = 0
-
DOTA_BUFF_REMOVE_ENEMY = 1
-
DOTA_BUFF_REMOVE_ALLY = 2
modifierstate
-
MODIFIER_STATE_ROOTED = 0
-
MODIFIER_STATE_DISARMED = 1
-
MODIFIER_STATE_ATTACK_IMMUNE = 2
-
MODIFIER_STATE_SILENCED = 3
-
MODIFIER_STATE_MUTED = 4
-
MODIFIER_STATE_STUNNED = 5
-
MODIFIER_STATE_HEXED = 6
-
MODIFIER_STATE_INVISIBLE = 7
-
MODIFIER_STATE_INVULNERABLE = 8
-
MODIFIER_STATE_MAGIC_IMMUNE = 9
-
MODIFIER_STATE_PROVIDES_VISION = 10
-
MODIFIER_STATE_NIGHTMARED = 11
-
MODIFIER_STATE_BLOCK_DISABLED = 12
-
MODIFIER_STATE_EVADE_DISABLED = 13
-
MODIFIER_STATE_UNSELECTABLE = 14
-
MODIFIER_STATE_CANNOT_TARGET_ENEMIES = 15
-
MODIFIER_STATE_CANNOT_MISS = 16
-
MODIFIER_STATE_SPECIALLY_DENIABLE = 17
-
MODIFIER_STATE_FROZEN = 18
-
MODIFIER_STATE_COMMAND_RESTRICTED = 19
-
MODIFIER_STATE_NOT_ON_MINIMAP = 20
-
MODIFIER_STATE_NOT_ON_MINIMAP_FOR_ENEMIES = 21
-
MODIFIER_STATE_LOW_ATTACK_PRIORITY = 22
-
MODIFIER_STATE_NO_HEALTH_BAR = 23
-
MODIFIER_STATE_FLYING = 24
-
MODIFIER_STATE_NO_UNIT_COLLISION = 25
-
MODIFIER_STATE_NO_TEAM_MOVE_TO = 26
-
MODIFIER_STATE_NO_TEAM_SELECT = 27
-
MODIFIER_STATE_PASSIVES_DISABLED = 28
-
MODIFIER_STATE_DOMINATED = 29
-
MODIFIER_STATE_BLIND = 30
-
MODIFIER_STATE_OUT_OF_GAME = 31
-
MODIFIER_STATE_FAKE_ALLY = 32
-
MODIFIER_STATE_FLYING_FOR_PATHING_PURPOSES_ONLY = 33
-
MODIFIER_STATE_TRUESIGHT_IMMUNE = 34
-
MODIFIER_STATE_UNTARGETABLE = 35
-
MODIFIER_STATE_LAST = 36
quest_text_replace_values_t
-
QUEST_TEXT_REPLACE_VALUE_CURRENT_VALUE = 0
-
QUEST_TEXT_REPLACE_VALUE_TARGET_VALUE = 1
-
QUEST_TEXT_REPLACE_VALUE_ROUND = 2
-
QUEST_TEXT_REPLACE_VALUE_REWARD = 3
-
QUEST_NUM_TEXT_REPLACE_VALUES = 4
subquest_text_replace_values_t
-
SUBQUEST_TEXT_REPLACE_VALUE_CURRENT_VALUE = 0
-
SUBQUEST_TEXT_REPLACE_VALUE_TARGET_VALUE = 1
-
SUBQUEST_NUM_TEXT_REPLACE_VALUES = 2