Lua (Bots)
CDOTABaseAbility_BotScript
####
- CanAbilityBeUpgraded(
) : bool
- Can this Ability be upgraded?
- CanBeDisassembled(
) : bool
- Can this item be disassembled?
- GetAOERadius(
) : int
- Gets the AoE radius of this Ability.
- GetAbilityDamage(
) : int
- Get the basic damage value of this Ability.
- GetAutoCastState(
) : bool
- Get the autocast state of this Ability.
- GetBehavior(
) : int
- Get the behavior type of this Ability.
- GetCastPoint(
) : float
- Gets the cast point of this Ability.
- GetCastRange(
) : int
- Gets the cast range of this Ability.
- GetCaster(
) : handle
- Get the unit who owns this Ability.
- GetChannelTime(
) : float
- How long does this Ability channel?
- GetChannelledManaCostPerSecond(
) : int
- Get the mana cost per second of this Ability while channeling it.
- GetCooldown(
) : float
- Get the cooldown of this Abilty.
- GetCooldownTimeRemaining(
) : float
- Get the cooldown time remaning for this Ability.
- GetCurrentCharges(
) : int
- Get the current charges of this item.
- GetDamageType(
) : int
- Get the damage type of this Ability.
- GetDuration(
) : float
- How long does this Ability persist once cast?
- GetEstimatedDamageToTarget(
handle hTarget, float fDuration, int nDamageTypes ) : int
- How much damage would this ability do to the specified target over the specified duration?
- GetHeroLevelRequiredToUpgrade(
) : int
- Get the Hero level required to upgrade this Ability.
- GetInitialCharges(
) : int
- Get the initial charges of this item.
- GetLevel(
) : int
- Get the current level of the Ability.
- GetManaCost(
) : int
- Get the mana cost of this Ability.
- GetMaxLevel(
) : int
- Get the max level of this Ability.
- GetName(
) : cstring
- Get the name of this Ability.
- GetPowerTreadsStat(
) : int
- Get the stat these power treads are set to.
- GetSecondaryCharges(
) : int
- Get the secondary charges of this item.
- GetSpecialValueFloat(
cstring pszKey ) : float
- Get an int internal data parameter of this Abilty.
- GetSpecialValueInt(
cstring pszKey ) : int
- Get an int internal data parameter of this Abilty.
- GetTargetFlags(
) : int
- Get the flags for this Ability.
- GetTargetTeam(
) : int
- Get the target team of this Ability.
- GetTargetType(
) : int
- Get the target type of this Ability.
- GetToggleState(
) : bool
- Get the toggle state of this Ability.
- IsActivated(
) : bool
- Is this Ability currently activated?
- IsChanneling(
) : bool
- Is this Ability being channelled?
- IsCombineLocked(
) : bool
- Is this item combine locked?
- IsCooldownReady(
) : bool
- Is this Ability off cooldown?
- IsFullyCastable(
) : bool
- Does the caster have the mana to use this Ability, and is it off cooldown?
- IsHidden(
) : bool
- Is this Ability currently hidden?
- IsInAbilityPhase(
) : bool
- Is this Ability being cast?
- IsItem(
) : bool
- Is this an Item?
- IsOwnersManaEnough(
) : bool
- Does the caster have the mana to use this Ability?
- IsPassive(
) : bool
- Is this a passive Ability?
- IsStealable(
) : bool
- Can this Ability be stolen?
- IsStolen(
) : bool
- Is this the stolen version of an Ability?
- IsTalent(
) : bool
- Is this a talent ability?
- IsToggle(
) : bool
- Is this a toggled Ability?
- IsTrained(
) : bool
- Is this Ability Trained at all?
- IsUltimate(
) : bool
- Is this an ultimate ability?
- ProcsMagicStick(
) : bool
- Does this Ability proc Magic Stick?
- ToggleAutoCast(
) : void
- Toggle the autocast state of this Ability.
CDOTA_Bot_Script
A unit referenced from Dota bot script
- ActionImmediate_Buyback(
) : void
- Tell a bot to buy back into the game.
- ActionImmediate_Chat(
cstring pszMessage, bool bAllChat ) : void
- Tell a bot to say something.
- ActionImmediate_Courier(
handle hCourier, int eAction ) : bool
- Tell a bot to use the courier.
- ActionImmediate_DisassembleItem(
handle hItem ) : void
- Tell a bot to disassemble an item.
- ActionImmediate_Glyph(
) : void
- Tell a bot to use glyph.
- ActionImmediate_LevelAbility(
cstring pszAbilityName ) : void
- Tell a bot to level up a specific ability.
- ActionImmediate_Ping(
float x, float y, bool bNormalPing ) : void
- Tell a bot to ping a location.
- ActionImmediate_PurchaseItem(
cstring pszItemName ) :
- Tell a bot to purchase an item by name.
- ActionImmediate_SellItem(
handle hItem ) : void
- Tell a bot to sell an item.
- ActionImmediate_SetItemCombineLock(
handle hItem, bool bLocked ) : void
- Set the combine state on an item.
- ActionImmediate_SwapItems(
int nSlot1, int nSlot2 ) : void
- Tell a bot to swap the contents of two item slots.
- ActionPush_AttackMove(
vector location ) : void
- Tell a bot to attack-move a location.
- ActionPush_AttackUnit(
handle hTarget, bool bOnce ) : void
- Tell a bot to attack a target unit. If bOnce is specified, it will auto-pop the action after one attack.
- ActionPush_Delay(
float fDelay ) : void
- Tell a bot to delay for the specified number of seconds.
- ActionPush_DropItem(
handle hItem, vector location ) : void
- Tell a bot to drop an item.
- ActionPush_MoveDirectly(
vector location ) : void
- Tell a bot to move to a location.
- ActionPush_MovePath(
handle hPathTable ) : void
- Tell a bot to move along a specified path.
- ActionPush_MoveToLocation(
vector location ) : void
- Tell a bot to bot-pathfind to a location.
- ActionPush_MoveToUnit(
handle hTarget ) : void
- Tell a bot to move to a unit and start following them.
- ActionPush_PickUpItem(
handle hItem ) : void
- Tell a bot to pick up a dropped item.
- ActionPush_PickUpRune(
int nRune ) : void
- Tell a bot to pick up a rune.
- ActionPush_UseAbility(
handle hAbility ) : void
- Tell a bot to use a non-targeted ability.
- ActionPush_UseAbilityOnEntity(
handle hAbility, handle hTarget ) : void
- Tell a bot to use a unit-targeted ability.
- ActionPush_UseAbilityOnLocation(
handle hAbility, vector location ) : void
- Tell a bot to use a location-targeted ability.
- ActionPush_UseAbilityOnTree(
handle hAbility, int iTree ) : void
- Tell a bot to use a tree-targeted ability.
- ActionPush_UseShrine(
handle hShrine ) : void
- Tell a bot to use the specified shrine.
- ActionQueue_AttackMove(
vector location ) : void
- Tell a bot to attack-move a location.
- ActionQueue_AttackUnit(
handle hTarget, bool bOnce ) : void
- Tell a bot to attack a target unit. If bOnce is specified, it will auto-pop the action after one attack.
- ActionQueue_Delay(
float fDelay ) : void
- Tell a bot to delay for the specified number of seconds.
- ActionQueue_DropItem(
handle hItem, vector location ) : void
- Tell a bot to drop an item.
- ActionQueue_MoveDirectly(
vector location ) : void
- Tell a bot to move to a location.
- ActionQueue_MovePath(
handle hPathTable ) : void
- Tell a bot to move along a specified path.
- ActionQueue_MoveToLocation(
vector location ) : void
- Tell a bot to bot-pathfind to a location.
- ActionQueue_MoveToUnit(
handle hTarget ) : void
- Tell a bot to move to a unit and start following them.
- ActionQueue_PickUpItem(
handle hItem ) : void
- Tell a bot to pick up a dropped item.
- ActionQueue_PickUpRune(
int nRune ) : void
- Tell a bot to pick up a rune.
- ActionQueue_UseAbility(
handle hAbility ) : void
- Tell a bot to use a non-targeted ability.
- ActionQueue_UseAbilityOnEntity(
handle hAbility, handle hTarget ) : void
- Tell a bot to use a unit-targeted ability.
- ActionQueue_UseAbilityOnLocation(
handle hAbility, vector location ) : void
- Tell a bot to use a location-targeted ability.
- ActionQueue_UseAbilityOnTree(
handle hAbility, int iTree ) : void
- Tell a bot to use a tree-targeted ability.
- ActionQueue_UseShrine(
handle hShrine ) : void
- Tell a bot to use the specified shrine.
- Action_AttackMove(
vector location ) : void
- Tell a bot to attack-move a location.
- Action_AttackUnit(
handle hTarget, bool bOnce ) : void
- Tell a bot to attack a target unit. If bOnce is specified, it will auto-pop the action after one attack.
- Action_ClearActions(
bool bStop ) : void
- Clear current action stack and return to idle. Optionally stop in place.
- Action_Delay(
float fDelay ) : void
- Tell a bot to delay for the specified number of seconds.
- Action_DropItem(
handle hItem, vector location ) : void
- Tell a bot to drop an item.
- Action_MoveDirectly(
vector location ) : void
- Tell a bot to move to a location.
- Action_MovePath(
handle hPathTable ) : void
- Tell a bot to move along a specified path.
- Action_MoveToLocation(
vector location ) : void
- Tell a bot to bot-pathfind to a location.
- Action_MoveToUnit(
handle hTarget ) : void
- Tell a bot to move to a unit and start following them.
- Action_PickUpItem(
handle hItem ) : void
- Tell a bot to pick up a dropped item.
- Action_PickUpRune(
int nRune ) : void
- Tell a bot to pick up a rune.
- Action_UseAbility(
handle hAbility ) : void
- Tell a bot to use a non-targeted ability.
- Action_UseAbilityOnEntity(
handle hAbility, handle hTarget ) : void
- Tell a bot to use a unit-targeted ability.
- Action_UseAbilityOnLocation(
handle hAbility, vector location ) : void
- Tell a bot to use a location-targeted ability.
- Action_UseAbilityOnTree(
handle hAbility, int iTree ) : void
- Tell a bot to use a tree-targeted ability.
- Action_UseShrine(
handle hShrine ) : void
- Tell a bot to use the specified shrine.
- CanBeSeen(
) : bool
- Can we currently see this bot? Always true for bots on our team. Many functions will not return valid data without this being true.
- DistanceFromFountain(
) : int
- Gets the unit’s straight-line distance from the team’s fountain (0 is in the fountain).
- DistanceFromSecretShop(
) : int
- Gets the unit’s straight-line distance from the closest secret shop (0 is in a secret shop).
- DistanceFromSideShop(
) : int
- Gets the unit’s straight-line distance from the closest side shop (0 is in a side shop).
- FindAoELocation(
bool bEnemies, bool bHeroes, vector vBaseLocation, int nMaxDistanceFromBase, int nRadius, float fTimeInFuture, int nMaxHealth ) : variant
- Finds optimal AoE location that overlaps heroes/creeps.
- FindItemSlot(
cstring pszItemName ) : int
- Get the slot a named item is in
- GetAbilityByName(
cstring pszAbilityName ) : handle
- Get a bot’s ability by name
- GetAbilityInSlot(
int iAbility ) : handle
- Get a bot’s ability by slot
- GetAbilityPoints(
) : int
- Get the number of ability points the bot can spend.
- GetAbilityTarget(
) : handle
- Get the unit being targeted by an ability.
- GetAcquisitionRange(
) : int
- Get the range at which this unit will start to attack a target.
- GetActiveMode(
) : int
- Get the active mode ID
- GetActiveModeDesire(
) : float
- Get the desire value of the active mode
- GetActualIncomingDamage(
int nDamage, int eDamageType ) : int
- Gets the incoming damage value after reductions.
- GetAnimActivity(
) : int
- Get the action the unit is currently performing.
- GetAnimCycle(
) : float
- Get the amount the unit is through its current animation.
- GetArmor(
) : float
- Gets the armor of the unit.
- GetAssignedLane(
) : int
- Get the lane that a unit is assigned to.
- GetAttackCombatProficiency(
handle hTarget ) : float
- Gets the damage multiplier for attacks on the specified unit.
- GetAttackDamage(
) : float
- Gets the total attack damage.
- GetAttackPoint(
) : float
- Gets the attack point of the unit.
- GetAttackProjectileSpeed(
) : int
- Get the speed of the attack projectile for ranged units.
- GetAttackRange(
) : int
- Gets the attack range of the unit.
- GetAttackSpeed(
) : float
- Gets the attack speed of the unit.
- GetAttackTarget(
) : handle
- Get the unit being attacked.
- GetAttributeValue(
int nAttribute ) : int
- Gets the evasion resist of the unit.
- GetBaseDamage(
) : float
- Gets the base attack damage of the unit.
- GetBaseDamageVariance(
) : float
- Gets the variance of the base attack damage.
- GetBaseHealthRegen(
) : float
- Get a bot’s base health regen rate.
- GetBaseManaRegen(
) : float
- Get a bot’s base mana regen rate.
- GetBaseMovementSpeed(
) : int
- Get a bot’s base movement speed.
- GetBoundingRadius(
) : float
- Get the size of the unit’s bounding radius.
- GetBountyGoldMax(
) : int
- Gets the maximum amount of gold rewarded by killing this unit.
- GetBountyGoldMin(
) : int
- Gets the minimum amount of gold rewarded by killing this unit.
- GetBountyXP(
) : int
- Gets the amount of XP rewarded by killing this unit.
- GetBuybackCooldown(
) : float
- Get the current cooldown on buying back.
- GetBuybackCost(
) : int
- Get the current cost of buying back.
- GetCourierValue(
) : int
- Get the value of items on the courier owned by this bot.
- GetCurrentActionType(
) : int
- Get the type of the current action.
- GetCurrentActiveAbility(
) : handle
- Get the ability this bot is currently casting.
- GetCurrentMovementSpeed(
) : int
- Get a bot’s current movement speed.
- GetCurrentVisionRange(
) : int
- Get the unit’s current vision range.
- GetDayTimeVisionRange(
) : int
- Get the unit’s vision range during the day.
- GetDefendCombatProficiency(
handle hAttacker ) : float
- Gets the damage multiplier for attacks from the specified unit.
- GetDenies(
) : int
- Get the deny count of this bot.
- GetDifficulty(
) : int
- Get the bot’s difficulty settings.
- GetEstimatedDamageToTarget(
bool bCurrentlyAvailable, handle hTarget, float fDuration, int nDamageTypes ) : int
- Get an estimate of how much damage a bot can do in the specified timeframe. Takes into account item and ability usage based on current mana/cooldowns for allies, for enemies it assumes all items/abilities are available. Uses no positional/situation info. Basically asks ‘How scary is X to Y?’.
- GetEvasion(
) : float
- Gets the evasion resist of the unit.
- GetExtrapolatedLocation(
float fDelay ) : vector
- Extrapolates their location in the future, based on past movement.
- GetFacing(
) : int
- Get a bot’s facing (0-359).
- GetGold(
) : int
- Get the bot’s current gold.
- GetGroundHeight(
) : int
- Get a bot’s height value.
- GetHealth(
) : int
- Get a bot’s current health.
- GetHealthRegen(
) : float
- Get a bot’s health regen rate.
- GetHealthRegenPerStr(
) : float
- Get amount of health regen given per unit of strength.
- GetIncomingTrackingProjectiles(
) : variant
- Gets the location and ability of projectiles incoming at this unit.
- GetItemInSlot(
int nSlot ) : handle
- Get a bot’s item by slot
- GetItemSlotType(
int nSlot ) : int
- Get the type of the specified item slot
- GetLastAttackTime(
) : float
- Gets the last attack time of the unit.
- GetLastHits(
) : int
- Get the last hit count of this bot.
- GetLevel(
) : int
- Get the bot’s current level.
- GetLocation(
) : vector
- Geta bot’s 2D location.
- GetMagicResist(
) : float
- Gets the magic resist of the unit.
- GetMana(
) : int
- Get a bot’s current mana.
- GetManaRegen(
) : float
- Get a bot’s mana regen rate.
- GetManaRegenPerInt(
) : float
- Get amount of mana regen given per unit of intellect.
- GetMaxHealth(
) : int
- Get a bot’s maximum health.
- GetMaxMana(
) : int
- Get a bot’s maximum mana.
- GetModifierAuxiliaryUnits(
int nModifier ) : variant
- Get a table of a modifier’s auxiliary units.
- GetModifierByName(
cstring pszModifierName ) : int
- Get the modifier index of a specified modifier.
- GetModifierList(
) : variant
- Gets a table of all the modifiers on this unit.
- GetModifierName(
int nModifier ) : cstring
- Get a specific modifier name.
- GetModifierRemainingDuration(
int nModifier ) : float
- Get a modifier’s remaining duration.
- GetModifierStackCount(
int nModifier ) : int
- Get a modifier’s stack count.
- GetMostRecentPing(
) : variant
- Get the most recent ping by this player.
- GetMovementDirectionStability(
) : float
- Indicates how consistent the unit’s movement has been over the last few seconds. 1 is a straight line, 0 is serpentine.
- GetNearbyBarracks(
int nRadius, bool bEnemies ) : variant
- Get all nearby barracks.
- GetNearbyCreeps(
int nRadius, bool bEnemies ) : variant
- Get nearby creeps (lane or neutral) that we can see.
- GetNearbyFillers(
int nRadius, bool bEnemies ) : variant
- Get all nearby filler buildings.
- GetNearbyHeroes(
int nRadius, bool bEnemies, int eBotMode ) : variant
- Get nearby heroes that we can see in a mode. Can specify a bot mode when querying allies. BOT_MODE_NONE does no mode filtering.
- GetNearbyLaneCreeps(
int nRadius, bool bEnemies ) : variant
- Get nearby lane creeps that we can see.
- GetNearbyNeutralCreeps(
int nRadius ) : variant
- Get nearby neutral creeps that we can see.
- GetNearbyShrines(
int nRadius, bool bEnemies ) : variant
- Get all nearby shrines.
- GetNearbyTowers(
int nRadius, bool bEnemies ) : variant
- Get all nearby towers.
- GetNearbyTrees(
int nRadius ) : variant
- Get nearby trees.
- GetNetWorth(
) : int
- Get the bot’s current net worth.
- GetNextItemPurchaseValue(
) : int
- Gets the purchase value of the next item the unit wants to purchase.
- GetNightTimeVisionRange(
) : int
- Get the unit’s vision range during the night.
- GetOffensivePower(
) : float
- Get the unit’s current offensive power.
- GetPlayerID(
) : int
- Get the unit’s controlling player id.
- GetPrimaryAttribute(
) : int
- Gets the evasion resist of the unit.
- GetQueuedActionType(
int nQueuedAction ) : int
- Get the specified action in the queue.
- GetRawOffensivePower(
) : float
- Get the unit’s raw offensive power.
- GetRemainingLifespan(
) : float
- Get remaining lifespan of a unit.
- GetRespawnTime(
) : float
- Get the time in seconds until a bot respawns.
- GetSecondsPerAttack(
) : float
- Gets the number of seconds per attack that a unit can do.
- GetSlowDuration(
bool bCurrentlyAvailable ) : float
- Get the duration of available slows.
- GetSpellAmp(
) : float
- Gets the spell damage amplification of the unit.
- GetStashValue(
) : int
- Get the value of the items in the bot’s stash.
- GetStunDuration(
bool bCurrentlyAvailable ) : float
- Get the duration of available stuns.
- GetTalent(
int nLevel, int nSide ) : handle
- Get one of the talents at the specified level
- GetTarget(
) : handle
- Get the current target of this bot.
- GetTeam(
) : int
- Get the unit’s team.
- GetUnitName(
) : cstring
- Get the unit’s name.
- GetVelocity(
) : vector
- Get the velocity the unit has moved over the last two seconds.
- GetXPNeededToLevel(
) : int
- Get the amount of XP needed to level up.
- HasBlink(
bool bCurrentlyAvailable ) : bool
- Does the bot have a blink available?
- HasBuyback(
) : bool
- Can the bot buy back?
- HasInvisibility(
bool bCurrentlyAvailable ) : bool
- Does the bot have invisibility available?
- HasMinistunOnAttack(
) : bool
- Does the bot have ministuns on attack?
- HasModifier(
cstring pszModifierName ) : bool
- Does the bot have the specified modifier?
- HasScepter(
) : bool
- Does the unit have Aghanim’s Scepter?
- HasSilence(
bool bCurrentlyAvailable ) : bool
- Does the bot have a silence available?
- IsAlive(
) : bool
- Is a bot alive?
- IsAncientCreep(
) : bool
- Is this unit an ancient creep?
- IsAttackImmune(
) : bool
- Is the unit attack immune?
- IsBlind(
) : bool
- Is the unit blind?
- IsBlockDisabled(
) : bool
- Is the unit block disabled?
- IsBot(
) : bool
- Is this unit owned by a bot?
- IsBuilding(
) : bool
- Is this unit a building?
- IsCastingAbility(
) : bool
- Is this bot currently casting an ability?
- IsChanneling(
) : bool
- Is this bot currently channeling an ability?
- IsCourier(
) : bool
- Is this a courier?
- IsCreep(
) : bool
- Is this unit a creep?
- IsDisarmed(
) : bool
- Is the unit disarmed?
- IsDominated(
) : bool
- Is the unit dominated?
- IsEvadeDisabled(
) : bool
- Is the unit evade disabled?
- IsFacingLocation(
vector vLocation, int nDegrees ) : bool
- Is the unit facing this location, within the specified degree tolerance?
- IsFort(
) : bool
- Is this unit a fort (the main ancient building)?
- IsHero(
) : bool
- Is this unit a hero?
- IsHexed(
) : bool
- Is the unit hexed?
- IsIllusion(
) : bool
- Is this unit an illusion?
- IsInvisible(
) : bool
- Is the unit invisible?
- IsInvulnerable(
) : bool
- Is the unit invulnerable?
- IsMagicImmune(
) : bool
- Is the unit magic immune?
- IsMinion(
) : bool
- Is this a bot’s minion?
- IsMuted(
) : bool
- Is the unit muted?
- IsNightmared(
) : bool
- Is the unit nightmared?
- IsRooted(
) : bool
- Is the unit rooted?
- IsSilenced(
) : bool
- Is the unit silenced?
- IsSpeciallyDeniable(
) : bool
- Is the unit specially deniable?
- IsStunned(
) : bool
- Is the unit stunned?
- IsTower(
) : bool
- Is this unit a tower?
- IsUnableToMiss(
) : bool
- Is the unit unable to miss?
- IsUsingAbility(
) : bool
- Is this bot currently using an ability?
- NumModifiers(
) : int
- Get the number of modifiers on this bot.
- NumQueuedActions(
) : int
- Get the number actions currently queued.
- SetNextItemPurchaseValue(
int nGold ) : void
- Sets the value of the next item the unit wants to purchase.
- SetTarget(
handle ) : void
- Set the current target of this bot. Causes no actions, but is used for coordinating between modes and ability/item usage.
- TimeSinceDamagedByAnyHero(
) : float
- How long as it been since the unit was damaged by any enemy?
- TimeSinceDamagedByCreep(
) : float
- How long as it been since the unit was damaged by a creep?
- TimeSinceDamagedByHero(
handle hHero ) : float
- How long as it been since the unit was damaged by an specific enemy?
- TimeSinceDamagedByPlayer(
int nPlayerID ) : float
- How long as it been since the unit was damaged by an specific player?
- TimeSinceDamagedByTower(
) : float
- How long as it been since the unit was damaged by a tower?
- UsingItemBreaksInvisibility(
) : bool
- Will using an item break invisibiilty?
- WasRecentlyDamagedByAnyHero(
float fTime ) : bool
- Was the unit recently damaged by any enemy?
- WasRecentlyDamagedByCreep(
float fTime ) : bool
- Was the unit recently damaged by a creep?
- WasRecentlyDamagedByHero(
handle hHero, float fTime ) : bool
- Was the unit recently damaged by an specific enemy?
- WasRecentlyDamagedByPlayer(
int nPlayerID, float fTime ) : bool
- Was the unit recently damaged by an specific player?
- WasRecentlyDamagedByTower(
float fTime ) : bool
- Was the unit recently damaged by a tower?
CDOTA_TeamCommander
A Dota Bot Team Commander
Global
####
- AddAvoidanceZone(
vector, float ) : int
- Adds a global avoidance zone for use with GeneratePath.
- AddConditionalAvoidanceZone(
vector, handle ) : int
- Adds a global avoidance zone for use with GeneratePath, with a conditional function for whether it’s active or not.
- CMBanHero(
cstring ) : void
- Ban a hero in Captain’s mode by name.
- CMPickHero(
cstring ) : void
- Pick a hero in Captain’s mode by name.
- Clamp(
float, float, float ) : float
- Clamps the value between the two supplied values.
- CreateHTTPRequest(
cstring ) : handle
- Create a localhost HTTP request.
- CreateRemoteHTTPRequest(
cstring ) : handle
- Create a remote HTTP request.
- DebugDrawCircle(
vector, float, int, int, int ) : void
- Draws a circle for one frame
- DebugDrawLine(
vector, vector, int, int, int ) : void
- Draws a line for one frame
- DebugDrawText(
float, float, cstring, int, int, int ) : void
- Draws text for one frame
- DebugPause(
) : void
- Pauses the game
- DotaTime(
) : float
- Gets the game time – matches the in-game clock. Pauses with game pause.
- GameTime(
) : float
- Gets the time since the hero picking phase started. Pauses with game pause.
- GeneratePath(
vector, vector, handle, handle ) : int
- Generates a path, avoiding the specified zones.
- GetAllTrees(
) : variant
- Returns a table with all tree locations
- GetAmountAlongLane(
int, vector ) : variant
- Calculates the amount along the lane (and distance from the lane) for the specified location.
- GetAncient(
int ) : handle
- Gets the ancient on the specified team.
- GetAvoidanceZones(
) : variant
- Gets an array of all visible avoidance zones in a {ability, location, radius} table.
- GetBarracks(
int, int ) : handle
- Gets the specified barracks on the specified team.
- GetBot(
) : handle
- Get the bot on which script is currently being run.
- GetBotAbilityByHandle(
uint ) : handle
- Get the bot ability specified by the supplied handle.
- GetBotByHandle(
uint ) : handle
- Get the bot specified by the supplied handle.
- GetCMCaptain(
) : int
- Gets player ID of the Captain’s Mode captain.
- GetCMPhaseTimeRemaining(
) : float
- Get the amount of time remaining in the current Captain’s Mode phase.
- GetCourier(
int ) : handle
- Gets a specific courier.
- GetCourierState(
handle ) : int
- Gets a specific courier’s current state.
- GetDefendLaneDesire(
int ) : float
- Gets the team-wide desire to defend a lane.
- GetDroppedItemList(
) : variant
- Returns the array of items that we can see that have been dropped on the ground.
- GetFarmLaneDesire(
int ) : float
- Gets the team-wide desire to farm a lane.
- GetGameMode(
) : int
- Gets the game mode type.
- GetGameState(
) : int
- Gets the current state of the game.
- GetGameStateTimeRemaining(
) : float
- Gets how much time is remaining in the current game state.
- GetGlyphCooldown(
) : float
- Returns the cooldown on glyph (0 if available).
- GetHeightLevel(
vector ) : int
- Get the height level (1 through 5) of the specified location.
- GetHeroAssists(
int ) : int
- Gets the assists of the hero controlled by the specified PlayerID.
- GetHeroDeaths(
int ) : int
- Gets the deaths of the hero controlled by the specified PlayerID.
- GetHeroKills(
int ) : int
- Gets the kills of the hero controlled by the specified PlayerID.
- GetHeroLastSeenInfo(
int ) : variant
- Gets the {location, time} of the last seen PlayerID unit.
- GetHeroLevel(
int ) : int
- Gets the level of the hero controlled by the specified PlayerID.
- GetHeroPickState(
) : int
- Gets the current phase of hero picking.
- GetIncomingTeleports(
) : variant
- Gets a table of all the teleports that are visibly happening.
- GetItemComponents(
cstring ) : variant
- Returns a table of items required to make the specified item.
- GetItemCost(
cstring ) : int
- Get the cost of an item by name.
- GetItemStockCount(
cstring ) : int
- Get the current stock count for the named item.
- GetLaneFrontAmount(
int, int, bool ) : float
- Gets the lane front amount (0.0 - 1.0) of the specified team’s creeps along the specified lane. Optionally can ignore towers for front calculation.
- GetLaneFrontLocation(
int, int, float ) : vector
- Gets the location of the lane front for the specified team and lane. Always ignores towers. Has a third parameter for a distance delta from the front.
- GetLinearProjectileByHandle(
int ) : variant
- Gets a specific linear projectile’s info using its handle.
- GetLinearProjectiles(
) : variant
- Gets an array of all visible linear projectiles in a {ability, location, velocity, radius} table.
- GetLocationAlongLane(
int, float ) : vector
- Calculates the location of the specified amount (0.0 - 1.0) along the specified lane.
- GetNeutralSpawners(
) : variant
- Get the location of all neutral spawners, and what side of the river they’re on.
- GetNumCouriers(
) : int
- Gets the number of couriers on the team.
- GetOpposingTeam(
) : int
- Gets the team that you’re fighting against.
- GetPushLaneDesire(
int ) : float
- Gets the team-wide desire to push a lane.
- GetRoamDesire(
) : float
- Gets the team-wide desire to roam to a target.
- GetRoamTarget(
) : handle
- Gets the target of the team-wide roam desire.
- GetRoshanDesire(
) : float
- Gets the team-wide desire to kill Roshan.
- GetRoshanKillTime(
) : float
- Returns the last time that Roshan was killed.
- GetRuneSpawnLocation(
int ) : vector
- Gets the spawn location of the specified rune.
- GetRuneStatus(
int ) :
- Gets the status of the specified rune.
- GetRuneTimeSinceSeen(
int ) : float
- Gets the time since we’ve seen the specified rune.
- GetRuneType(
int ) : int
- Gets the type of the specified rune, if known.
- GetScriptDirectory(
) : cstring
- Get the directory from which bot scripts are being run.
- GetSelectedHeroName(
int ) : cstring
- Gets the name of the hero selected by a player.
- GetShopLocation(
int, int ) : vector
- Get location for the specified shop.
- GetShrine(
int, int ) : handle
- Gets the specified shrine on the specified team.
- GetShrineCooldown(
handle ) : float
- Gets the healing cooldown of the specified shrine.
- GetTeam(
) : int
- Get the team on which script is currently being run.
- GetTeamForPlayer(
int ) : int
- Gets the team of the specified player.
- GetTeamMember(
int ) : handle
- Get a member of a team.
- GetTeamPlayers(
int ) : variant
- Gets a list of Player IDs for the specified team.
- GetTimeOfDay(
) : float
- Gets the curren time of day (0.0 is midnight, 0.5 is noon).
- GetTower(
int, int ) : handle
- Gets the specified tower on the specified team.
- GetTowerAttackTarget(
int, int ) : handle
- Gets the attack target of the specified tower on the specified team.
- GetTreeLocation(
int ) : vector
- Gets the location of the specified tree.
- GetUnitList(
int ) : variant
- Gets a list of visible units.
- GetUnitPotentialValue(
handle, vector, float ) : int
- Gets the 0-255 potential-value location of a hero at the specified location and radius.
- GetUnitToLocationDistance(
handle, vector ) : float
- Get the distance between a unit and a location.
- GetUnitToLocationDistanceSqr(
handle, vector ) : float
- Get the squared distance between a unit and a location.
- GetUnitToUnitDistance(
handle, handle ) : float
- Get the distance between two units.
- GetUnitToUnitDistanceSqr(
handle, handle ) : float
- Get the squared distance between two units.
- GetWorldBounds(
) : variant
- Gets the minimum and maximum bounds of the world.
- InstallCastCallback(
int, handle ) : void
- Install a callback for whenever the specified player’s units cast an ability or use an item.
- InstallChatCallback(
handle ) : void
- Install a callback for whenever a player chats.
- InstallCourierDeathCallback(
handle ) : void
- Install a callback for whenever a courier is killed.
- InstallDamageCallback(
int, handle ) : void
- Install a callback for whenever the specified player’s units take damage.
- InstallRoshanDeathCallback(
handle ) : void
- Install a callback for whenever Roshan is killed.
- IsCMBannedHero(
cstring ) : bool
- Has the named hero been banned in Captain’s Mode?
- IsCMPickedHero(
int, cstring ) : bool
- Has the named hero been picked in Captain’s Mode?
- IsCourierAvailable(
) : bool
- Asks if a courier is available to use.
- IsFlyingCourier(
handle ) : bool
- Gets whether a courier is a flying courier.
- IsHeroAlive(
int ) : bool
- Asks if the specified PlayerID is alive.
- IsInCMBanPhase(
) : bool
- Is Captain’s Mode in Ban phase?
- IsInCMPickPhase(
) : bool
- Is Captain’s Mode in Pick phase?
- IsItemPurchasedFromSecretShop(
cstring ) : bool
- Can the named item can be purchased from the secret shop?
- IsItemPurchasedFromSideShop(
cstring ) : bool
- Can the named item can be purchased from the side shop?
- IsLocationPassable(
vector ) : bool
- Can the specified location currently be pathed through?
- IsLocationVisible(
vector ) : bool
- Can the specified location currently be seen?
- IsPlayerBot(
int ) : bool
- Asks if a specific Player ID is a bot.
- IsPlayerInHeroSelectionControl(
int ) : bool
- Is this player allowed to currently allowed to select a hero?
- IsRadiusVisible(
vector, float ) : bool
- Can the specified circle currently be seen?
- IsShrineHealing(
handle ) : bool
- Gets whether the Shrine is actively healing or not.
- IsTeamPlayer(
int ) : bool
- Asks if a specific Player ID is a member of Radiant or Dire.
- Max(
float, float ) : float
- Returns the smaller of the two supplied values.
- Min(
float, float ) : float
- Returns the smaller of the two supplied values.
- PointToLineDistance(
vector, vector, vector ) : variant
- Get the squared distance between a unit and a location.
- RandomFloat(
float, float ) : float
- Get a random float within a range
- RandomInt(
int, int ) : int
- Get a random int within a range
- RandomVector(
float ) : vector
- Get a random 2D vector of the specified length.
- RealTime(
) : float
- Gets the real-world time since the app has started. Does not pause with game pause.
- RemapVal(
float, float, float, float, float ) : float
- Linearly remaps X from A,B to C,D
- RemapValClamped(
float, float, float, float, float ) : float
- Linearly remaps X from A,B to C,D, clamping to C,D
- RemoveAvoidanceZone(
int ) : void
- Adds a global avoidance zone for use with GeneratePath.
- RollPercentage(
int ) : bool
- Rolls a number from 1 to 100 and returns true if the roll is less than or equal to the number specified
- SelectHero(
int, cstring ) : void
- Selects a hero for a player.
- SetCMCaptain(
int ) : void
- Sets a player to be Captain’s Mode captain.