AbilityLearnResult_t

  • ABILITY_CAN_BE_UPGRADED = 0

  • ABILITY_CANNOT_BE_UPGRADED_NOT_UPGRADABLE = 1

  • ABILITY_CANNOT_BE_UPGRADED_AT_MAX = 2

  • ABILITY_CANNOT_BE_UPGRADED_REQUIRES_LEVEL = 3

  • ABILITY_NOT_LEARNABLE = 4

Attributes

  • DOTA_ATTRIBUTE_STRENGTH = 0

  • DOTA_ATTRIBUTE_AGILITY = 1

  • DOTA_ATTRIBUTE_INTELLECT = 2

  • DOTA_ATTRIBUTE_MAX = 3

  • DOTA_ATTRIBUTE_INVALID = -1

DAMAGE_TYPES

  • DAMAGE_TYPE_NONE = 0

  • DAMAGE_TYPE_PHYSICAL = 1

  • DAMAGE_TYPE_MAGICAL = 2

  • DAMAGE_TYPE_PURE = 4

  • DAMAGE_TYPE_HP_REMOVAL = 8

  • DAMAGE_TYPE_ALL = 7

DOTAAbilitySpeakTrigger_t

  • DOTA_ABILITY_SPEAK_START_ACTION_PHASE = 0

  • DOTA_ABILITY_SPEAK_CAST = 1

DOTADamageFlag_t

  • DOTA_DAMAGE_FLAG_NONE = 0

  • DOTA_DAMAGE_FLAG_IGNORES_MAGIC_ARMOR = 1

  • DOTA_DAMAGE_FLAG_IGNORES_PHYSICAL_ARMOR = 2

  • DOTA_DAMAGE_FLAG_BYPASSES_INVULNERABILITY = 4

  • DOTA_DAMAGE_FLAG_BYPASSES_BLOCK = 8

  • DOTA_DAMAGE_FLAG_REFLECTION = 16

  • DOTA_DAMAGE_FLAG_HPLOSS = 32

  • DOTA_DAMAGE_FLAG_NO_DIRECTOR_EVENT = 64

  • DOTA_DAMAGE_FLAG_NON_LETHAL = 128

  • DOTA_DAMAGE_FLAG_USE_COMBAT_PROFICIENCY = 256

  • DOTA_DAMAGE_FLAG_NO_DAMAGE_MULTIPLIERS = 512

  • DOTA_DAMAGE_FLAG_NO_SPELL_AMPLIFICATION = 1024

  • DOTA_DAMAGE_FLAG_DONT_DISPLAY_DAMAGE_IF_SOURCE_HIDDEN = 2048

  • DOTA_DAMAGE_FLAG_NO_SPELL_LIFESTEAL = 4096

DOTAHUDVisibility_t

  • DOTA_HUD_VISIBILITY_TOP_TIMEOFDAY = 0

  • DOTA_HUD_VISIBILITY_TOP_HEROES = 1

  • DOTA_HUD_VISIBILITY_TOP_SCOREBOARD = 2

  • DOTA_HUD_VISIBILITY_ACTION_PANEL = 3

  • DOTA_HUD_VISIBILITY_ACTION_MINIMAP = 4

  • DOTA_HUD_VISIBILITY_INVENTORY_PANEL = 5

  • DOTA_HUD_VISIBILITY_INVENTORY_SHOP = 6

  • DOTA_HUD_VISIBILITY_INVENTORY_ITEMS = 7

  • DOTA_HUD_VISIBILITY_INVENTORY_QUICKBUY = 8

  • DOTA_HUD_VISIBILITY_INVENTORY_COURIER = 9

  • DOTA_HUD_VISIBILITY_INVENTORY_PROTECT = 10

  • DOTA_HUD_VISIBILITY_INVENTORY_GOLD = 11

  • DOTA_HUD_VISIBILITY_SHOP_SUGGESTEDITEMS = 12

  • DOTA_HUD_VISIBILITY_COUNT = 13

DOTAInventoryFlags_t

  • DOTA_INVENTORY_ALLOW_NONE = 0

  • DOTA_INVENTORY_ALLOW_MAIN = 1

  • DOTA_INVENTORY_ALLOW_STASH = 2

  • DOTA_INVENTORY_ALLOW_DROP_ON_GROUND = 4

  • DOTA_INVENTORY_ALLOW_DROP_AT_FOUNTAIN = 8

  • DOTA_INVENTORY_LIMIT_DROP_ON_GROUND = 16

  • DOTA_INVENTORY_ALL_ACCESS = 3

DOTALimits_t

  • DOTA_MAX_PLAYERS = 64

    • Max number of players connected to the server including spectators.
  • DOTA_MAX_TEAM = 24

    • Max number of players per team.
  • DOTA_MAX_PLAYER_TEAMS = 10

    • Max number of player teams supported.
  • DOTA_MAX_TEAM_PLAYERS = 24

    • Max number of non-spectator players supported.
  • DOTA_MAX_SPECTATOR_TEAM_SIZE = 40

    • How many spectators can watch.
  • DOTA_MAX_SPECTATOR_LOBBY_SIZE = 15

    • Max number of viewers in a spectator lobby.
  • DOTA_DEFAULT_MAX_TEAM = 5

    • Default number of players per team.
  • DOTA_DEFAULT_MAX_TEAM_PLAYERS = 10

    • Default number of non-spectator players supported.

DOTAMinimapEvent_t

  • DOTA_MINIMAP_EVENT_ANCIENT_UNDER_ATTACK = 2

  • DOTA_MINIMAP_EVENT_BASE_UNDER_ATTACK = 4

  • DOTA_MINIMAP_EVENT_BASE_GLYPHED = 8

  • DOTA_MINIMAP_EVENT_TEAMMATE_UNDER_ATTACK = 16

  • DOTA_MINIMAP_EVENT_TEAMMATE_TELEPORTING = 32

  • DOTA_MINIMAP_EVENT_TEAMMATE_DIED = 64

  • DOTA_MINIMAP_EVENT_TUTORIAL_TASK_ACTIVE = 128

  • DOTA_MINIMAP_EVENT_TUTORIAL_TASK_FINISHED = 256

  • DOTA_MINIMAP_EVENT_HINT_LOCATION = 512

  • DOTA_MINIMAP_EVENT_ENEMY_TELEPORTING = 1024

  • DOTA_MINIMAP_EVENT_CANCEL_TELEPORTING = 2048

  • DOTA_MINIMAP_EVENT_RADAR = 4096

  • DOTA_MINIMAP_EVENT_RADAR_TARGET = 8192

DOTAModifierAttribute_t

  • MODIFIER_ATTRIBUTE_NONE = 0

  • MODIFIER_ATTRIBUTE_PERMANENT = 1

  • MODIFIER_ATTRIBUTE_MULTIPLE = 2

  • MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE = 4

  • MODIFIER_ATTRIBUTE_AURA_PRIORITY = 8

DOTAMusicStatus_t

  • DOTA_MUSIC_STATUS_NONE = 0

  • DOTA_MUSIC_STATUS_EXPLORATION = 1

  • DOTA_MUSIC_STATUS_BATTLE = 2

  • DOTA_MUSIC_STATUS_PRE_GAME_EXPLORATION = 3

  • DOTA_MUSIC_STATUS_DEAD = 4

  • DOTA_MUSIC_STATUS_LAST = 5

DOTAProjectileAttachment_t

  • DOTA_PROJECTILE_ATTACHMENT_NONE = 0

  • DOTA_PROJECTILE_ATTACHMENT_ATTACK_1 = 1

  • DOTA_PROJECTILE_ATTACHMENT_ATTACK_2 = 2

  • DOTA_PROJECTILE_ATTACHMENT_HITLOCATION = 3

  • DOTA_PROJECTILE_ATTACHMENT_ATTACK_3 = 4

  • DOTA_PROJECTILE_ATTACHMENT_ATTACK_4 = 5

  • DOTA_PROJECTILE_ATTACHMENT_LAST = 6

DOTAScriptInventorySlot_t

  • DOTA_ITEM_SLOT_1 = 0

  • DOTA_ITEM_SLOT_2 = 1

  • DOTA_ITEM_SLOT_3 = 2

  • DOTA_ITEM_SLOT_4 = 3

  • DOTA_ITEM_SLOT_5 = 4

  • DOTA_ITEM_SLOT_6 = 5

  • DOTA_ITEM_SLOT_7 = 6

  • DOTA_ITEM_SLOT_8 = 7

  • DOTA_ITEM_SLOT_9 = 8

  • DOTA_STASH_SLOT_1 = 9

  • DOTA_STASH_SLOT_2 = 10

  • DOTA_STASH_SLOT_3 = 11

  • DOTA_STASH_SLOT_4 = 12

  • DOTA_STASH_SLOT_5 = 13

  • DOTA_STASH_SLOT_6 = 14

DOTASlotType_t

  • DOTA_LOADOUT_TYPE_INVALID = -1

  • DOTA_LOADOUT_TYPE_WEAPON = 0

  • DOTA_LOADOUT_TYPE_OFFHAND_WEAPON = 1

  • DOTA_LOADOUT_TYPE_WEAPON2 = 2

  • DOTA_LOADOUT_TYPE_OFFHAND_WEAPON2 = 3

  • DOTA_LOADOUT_TYPE_HEAD = 4

  • DOTA_LOADOUT_TYPE_SHOULDER = 5

  • DOTA_LOADOUT_TYPE_ARMS = 6

  • DOTA_LOADOUT_TYPE_ARMOR = 7

  • DOTA_LOADOUT_TYPE_BELT = 8

  • DOTA_LOADOUT_TYPE_NECK = 9

  • DOTA_LOADOUT_TYPE_BACK = 10

  • DOTA_LOADOUT_TYPE_LEGS = 11

  • DOTA_LOADOUT_TYPE_GLOVES = 12

  • DOTA_LOADOUT_TYPE_TAIL = 13

  • DOTA_LOADOUT_TYPE_MISC = 14

  • DOTA_LOADOUT_TYPE_BODY_HEAD = 15

  • DOTA_LOADOUT_TYPE_MOUNT = 16

  • DOTA_LOADOUT_TYPE_SUMMON = 17

  • DOTA_LOADOUT_TYPE_SHAPESHIFT = 18

  • DOTA_LOADOUT_TYPE_TAUNT = 19

  • DOTA_LOADOUT_TYPE_AMBIENT_EFFECTS = 20

  • DOTA_LOADOUT_TYPE_ABILITY_ATTACK = 21

  • DOTA_LOADOUT_TYPE_ABILITY1 = 22

  • DOTA_LOADOUT_TYPE_ABILITY2 = 23

  • DOTA_LOADOUT_TYPE_ABILITY3 = 24

  • DOTA_LOADOUT_TYPE_ABILITY4 = 25

  • DOTA_LOADOUT_TYPE_ABILITY_ULTIMATE = 26

  • DOTA_LOADOUT_TYPE_VOICE = 27

  • DOTA_LOADOUT_TYPE_ACTION_ITEM = 28

  • DOTA_LOADOUT_TYPE_COURIER = 29

  • DOTA_LOADOUT_TYPE_ANNOUNCER = 30

  • DOTA_LOADOUT_TYPE_MEGA_KILLS = 31

  • DOTA_LOADOUT_TYPE_MUSIC = 32

  • DOTA_LOADOUT_TYPE_WARD = 33

  • DOTA_LOADOUT_TYPE_HUD_SKIN = 34

  • DOTA_LOADOUT_TYPE_LOADING_SCREEN = 35

  • DOTA_LOADOUT_TYPE_WEATHER = 36

  • DOTA_LOADOUT_TYPE_HEROIC_STATUE = 37

  • DOTA_LOADOUT_TYPE_MULTIKILL_BANNER = 38

  • DOTA_LOADOUT_TYPE_CURSOR_PACK = 39

  • DOTA_LOADOUT_TYPE_TELEPORT_EFFECT = 40

  • DOTA_LOADOUT_TYPE_BLINK_EFFECT = 41

  • DOTA_LOADOUT_TYPE_TEAM_SHOWCASE = 42

  • DOTA_LOADOUT_TYPE_TERRAIN = 43

  • DOTA_PLAYER_LOADOUT_START = 28

  • DOTA_PLAYER_LOADOUT_END = 43

  • DOTA_LOADOUT_TYPE_NONE = 44

  • DOTA_LOADOUT_TYPE_COUNT = 45

DOTASpeechType_t

  • DOTA_SPEECH_USER_INVALID = 0

  • DOTA_SPEECH_USER_SINGLE = 1

  • DOTA_SPEECH_USER_TEAM = 2

  • DOTA_SPEECH_USER_TEAM_NEARBY = 3

  • DOTA_SPEECH_USER_NEARBY = 4

  • DOTA_SPEECH_USER_ALL = 5

  • DOTA_SPEECH_GOOD_TEAM = 6

  • DOTA_SPEECH_BAD_TEAM = 7

  • DOTA_SPEECH_SPECTATOR = 8

  • DOTA_SPEECH_RECIPIENT_TYPE_MAX = 9

DOTATeam_t

  • DOTA_TEAM_FIRST = 2

  • DOTA_TEAM_GOODGUYS = 2

  • DOTA_TEAM_BADGUYS = 3

  • DOTA_TEAM_NEUTRALS = 4

  • DOTA_TEAM_NOTEAM = 5

  • DOTA_TEAM_CUSTOM_1 = 6

  • DOTA_TEAM_CUSTOM_2 = 7

  • DOTA_TEAM_CUSTOM_3 = 8

  • DOTA_TEAM_CUSTOM_4 = 9

  • DOTA_TEAM_CUSTOM_5 = 10

  • DOTA_TEAM_CUSTOM_6 = 11

  • DOTA_TEAM_CUSTOM_7 = 12

  • DOTA_TEAM_CUSTOM_8 = 13

  • DOTA_TEAM_COUNT = 14

  • DOTA_TEAM_CUSTOM_MIN = 6

  • DOTA_TEAM_CUSTOM_MAX = 13

  • DOTA_TEAM_CUSTOM_COUNT = 8

DOTAUnitAttackCapability_t

  • DOTA_UNIT_CAP_NO_ATTACK = 0

  • DOTA_UNIT_CAP_MELEE_ATTACK = 1

  • DOTA_UNIT_CAP_RANGED_ATTACK = 2

DOTAUnitMoveCapability_t

  • DOTA_UNIT_CAP_MOVE_NONE = 0

  • DOTA_UNIT_CAP_MOVE_GROUND = 1

  • DOTA_UNIT_CAP_MOVE_FLY = 2

DOTA_ABILITY_BEHAVIOR

  • DOTA_ABILITY_BEHAVIOR_NONE = 0

  • DOTA_ABILITY_BEHAVIOR_HIDDEN = 1

  • DOTA_ABILITY_BEHAVIOR_PASSIVE = 2

  • DOTA_ABILITY_BEHAVIOR_NO_TARGET = 4

  • DOTA_ABILITY_BEHAVIOR_UNIT_TARGET = 8

  • DOTA_ABILITY_BEHAVIOR_POINT = 16

  • DOTA_ABILITY_BEHAVIOR_AOE = 32

  • DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE = 64

  • DOTA_ABILITY_BEHAVIOR_CHANNELLED = 128

  • DOTA_ABILITY_BEHAVIOR_ITEM = 256

  • DOTA_ABILITY_BEHAVIOR_TOGGLE = 512

  • DOTA_ABILITY_BEHAVIOR_DIRECTIONAL = 1024

  • DOTA_ABILITY_BEHAVIOR_IMMEDIATE = 2048

  • DOTA_ABILITY_BEHAVIOR_AUTOCAST = 4096

  • DOTA_ABILITY_BEHAVIOR_OPTIONAL_UNIT_TARGET = 8192

  • DOTA_ABILITY_BEHAVIOR_OPTIONAL_POINT = 16384

  • DOTA_ABILITY_BEHAVIOR_OPTIONAL_NO_TARGET = 32768

  • DOTA_ABILITY_BEHAVIOR_AURA = 65536

  • DOTA_ABILITY_BEHAVIOR_ATTACK = 131072

  • DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT = 262144

  • DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES = 524288

  • DOTA_ABILITY_BEHAVIOR_UNRESTRICTED = 1048576

  • DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE = 2097152

  • DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL = 4194304

  • DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_MOVEMENT = 8388608

  • DOTA_ABILITY_BEHAVIOR_DONT_ALERT_TARGET = 16777216

  • DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK = 33554432

  • DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN = 67108864

  • DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING = 134217728

  • DOTA_ABILITY_BEHAVIOR_RUNE_TARGET = 268435456

  • DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_CHANNEL = 536870912

  • DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING = 1073741824

  • DOTA_ABILITY_BEHAVIOR_LAST_RESORT_POINT = -2147483648

  • DOTA_ABILITY_LAST_BEHAVIOR = -2147483648

DOTA_GameState

  • DOTA_GAMERULES_STATE_INIT = 0

  • DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD = 1

  • DOTA_GAMERULES_STATE_HERO_SELECTION = 3

  • DOTA_GAMERULES_STATE_STRATEGY_TIME = 4

  • DOTA_GAMERULES_STATE_PRE_GAME = 7

  • DOTA_GAMERULES_STATE_GAME_IN_PROGRESS = 8

  • DOTA_GAMERULES_STATE_POST_GAME = 9

  • DOTA_GAMERULES_STATE_DISCONNECT = 10

  • DOTA_GAMERULES_STATE_TEAM_SHOWCASE = 5

  • DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP = 2

  • DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD = 6

DOTA_HeroPickState

  • DOTA_HEROPICK_STATE_NONE = 0

  • DOTA_HEROPICK_STATE_AP_SELECT = 1

  • DOTA_HEROPICK_STATE_SD_SELECT = 2

  • DOTA_HEROPICK_STATE_INTRO_SELECT_UNUSED = 3

  • DOTA_HEROPICK_STATE_RD_SELECT_UNUSED = 4

  • DOTA_HEROPICK_STATE_CM_INTRO = 5

  • DOTA_HEROPICK_STATE_CM_CAPTAINPICK = 6

  • DOTA_HEROPICK_STATE_CM_BAN1 = 7

  • DOTA_HEROPICK_STATE_CM_BAN2 = 8

  • DOTA_HEROPICK_STATE_CM_BAN3 = 9

  • DOTA_HEROPICK_STATE_CM_BAN4 = 10

  • DOTA_HEROPICK_STATE_CM_BAN5 = 11

  • DOTA_HEROPICK_STATE_CM_BAN6 = 12

  • DOTA_HEROPICK_STATE_CM_BAN7 = 13

  • DOTA_HEROPICK_STATE_CM_BAN8 = 14

  • DOTA_HEROPICK_STATE_CM_BAN9 = 15

  • DOTA_HEROPICK_STATE_CM_BAN10 = 16

  • DOTA_HEROPICK_STATE_CM_SELECT1 = 17

  • DOTA_HEROPICK_STATE_CM_SELECT2 = 18

  • DOTA_HEROPICK_STATE_CM_SELECT3 = 19

  • DOTA_HEROPICK_STATE_CM_SELECT4 = 20

  • DOTA_HEROPICK_STATE_CM_SELECT5 = 21

  • DOTA_HEROPICK_STATE_CM_SELECT6 = 22

  • DOTA_HEROPICK_STATE_CM_SELECT7 = 23

  • DOTA_HEROPICK_STATE_CM_SELECT8 = 24

  • DOTA_HEROPICK_STATE_CM_SELECT9 = 25

  • DOTA_HEROPICK_STATE_CM_SELECT10 = 26

  • DOTA_HEROPICK_STATE_CM_PICK = 27

  • DOTA_HEROPICK_STATE_AR_SELECT = 28

  • DOTA_HEROPICK_STATE_MO_SELECT = 29

  • DOTA_HEROPICK_STATE_FH_SELECT = 30

  • DOTA_HEROPICK_STATE_CD_INTRO = 31

  • DOTA_HEROPICK_STATE_CD_CAPTAINPICK = 32

  • DOTA_HEROPICK_STATE_CD_BAN1 = 33

  • DOTA_HEROPICK_STATE_CD_BAN2 = 34

  • DOTA_HEROPICK_STATE_CD_BAN3 = 35

  • DOTA_HEROPICK_STATE_CD_BAN4 = 36

  • DOTA_HEROPICK_STATE_CD_BAN5 = 37

  • DOTA_HEROPICK_STATE_CD_BAN6 = 38

  • DOTA_HEROPICK_STATE_CD_SELECT1 = 39

  • DOTA_HEROPICK_STATE_CD_SELECT2 = 40

  • DOTA_HEROPICK_STATE_CD_SELECT3 = 41

  • DOTA_HEROPICK_STATE_CD_SELECT4 = 42

  • DOTA_HEROPICK_STATE_CD_SELECT5 = 43

  • DOTA_HEROPICK_STATE_CD_SELECT6 = 44

  • DOTA_HEROPICK_STATE_CD_SELECT7 = 45

  • DOTA_HEROPICK_STATE_CD_SELECT8 = 46

  • DOTA_HEROPICK_STATE_CD_SELECT9 = 47

  • DOTA_HEROPICK_STATE_CD_SELECT10 = 48

  • DOTA_HEROPICK_STATE_CD_PICK = 49

  • DOTA_HEROPICK_STATE_BD_SELECT = 50

  • DOTA_HERO_PICK_STATE_ABILITY_DRAFT_SELECT = 51

  • DOTA_HERO_PICK_STATE_ARDM_SELECT = 52

  • DOTA_HEROPICK_STATE_ALL_DRAFT_SELECT = 53

  • DOTA_HERO_PICK_STATE_CUSTOMGAME_SELECT = 54

  • DOTA_HEROPICK_STATE_SELECT_PENALTY = 55

  • DOTA_HEROPICK_STATE_COUNT = 56

DOTA_MOTION_CONTROLLER_PRIORITY

  • DOTA_MOTION_CONTROLLER_PRIORITY_LOWEST = 0

  • DOTA_MOTION_CONTROLLER_PRIORITY_LOW = 1

  • DOTA_MOTION_CONTROLLER_PRIORITY_MEDIUM = 2

  • DOTA_MOTION_CONTROLLER_PRIORITY_HIGH = 3

  • DOTA_MOTION_CONTROLLER_PRIORITY_HIGHEST = 4

DOTA_RUNES

  • DOTA_RUNE_INVALID = -1

  • DOTA_RUNE_DOUBLEDAMAGE = 0

  • DOTA_RUNE_HASTE = 1

  • DOTA_RUNE_ILLUSION = 2

  • DOTA_RUNE_INVISIBILITY = 3

  • DOTA_RUNE_REGENERATION = 4

  • DOTA_RUNE_BOUNTY = 5

  • DOTA_RUNE_ARCANE = 6

  • DOTA_RUNE_COUNT = 7

DOTA_UNIT_TARGET_FLAGS

  • DOTA_UNIT_TARGET_FLAG_NONE = 0

  • DOTA_UNIT_TARGET_FLAG_RANGED_ONLY = 2

  • DOTA_UNIT_TARGET_FLAG_MELEE_ONLY = 4

  • DOTA_UNIT_TARGET_FLAG_DEAD = 8

  • DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES = 16

  • DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES = 32

  • DOTA_UNIT_TARGET_FLAG_INVULNERABLE = 64

  • DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE = 128

  • DOTA_UNIT_TARGET_FLAG_NO_INVIS = 256

  • DOTA_UNIT_TARGET_FLAG_NOT_ANCIENTS = 512

  • DOTA_UNIT_TARGET_FLAG_PLAYER_CONTROLLED = 1024

  • DOTA_UNIT_TARGET_FLAG_NOT_DOMINATED = 2048

  • DOTA_UNIT_TARGET_FLAG_NOT_SUMMONED = 4096

  • DOTA_UNIT_TARGET_FLAG_NOT_ILLUSIONS = 8192

  • DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE = 16384

  • DOTA_UNIT_TARGET_FLAG_MANA_ONLY = 32768

  • DOTA_UNIT_TARGET_FLAG_CHECK_DISABLE_HELP = 65536

  • DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO = 131072

  • DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD = 262144

  • DOTA_UNIT_TARGET_FLAG_NOT_NIGHTMARED = 524288

  • DOTA_UNIT_TARGET_FLAG_PREFER_ENEMIES = 1048576

DOTA_UNIT_TARGET_TEAM

  • DOTA_UNIT_TARGET_TEAM_NONE = 0

  • DOTA_UNIT_TARGET_TEAM_FRIENDLY = 1

  • DOTA_UNIT_TARGET_TEAM_ENEMY = 2

  • DOTA_UNIT_TARGET_TEAM_CUSTOM = 4

  • DOTA_UNIT_TARGET_TEAM_BOTH = 3

DOTA_UNIT_TARGET_TYPE

  • DOTA_UNIT_TARGET_NONE = 0

  • DOTA_UNIT_TARGET_HERO = 1

  • DOTA_UNIT_TARGET_CREEP = 2

  • DOTA_UNIT_TARGET_BUILDING = 4

  • DOTA_UNIT_TARGET_COURIER = 16

  • DOTA_UNIT_TARGET_OTHER = 32

  • DOTA_UNIT_TARGET_TREE = 64

  • DOTA_UNIT_TARGET_CUSTOM = 128

  • DOTA_UNIT_TARGET_BASIC = 18

  • DOTA_UNIT_TARGET_ALL = 55

DamageCategory_t

  • DOTA_DAMAGE_CATEGORY_SPELL = 0

  • DOTA_DAMAGE_CATEGORY_ATTACK = 1

EDOTA_ModifyGold_Reason

  • DOTA_ModifyGold_Unspecified = 0

  • DOTA_ModifyGold_Death = 1

  • DOTA_ModifyGold_Buyback = 2

  • DOTA_ModifyGold_PurchaseConsumable = 3

  • DOTA_ModifyGold_PurchaseItem = 4

  • DOTA_ModifyGold_AbandonedRedistribute = 5

  • DOTA_ModifyGold_SellItem = 6

  • DOTA_ModifyGold_AbilityCost = 7

  • DOTA_ModifyGold_CheatCommand = 8

  • DOTA_ModifyGold_SelectionPenalty = 9

  • DOTA_ModifyGold_GameTick = 10

  • DOTA_ModifyGold_Building = 11

  • DOTA_ModifyGold_HeroKill = 12

  • DOTA_ModifyGold_CreepKill = 13

  • DOTA_ModifyGold_RoshanKill = 14

  • DOTA_ModifyGold_CourierKill = 15

  • DOTA_ModifyGold_SharedGold = 16

EDOTA_ModifyXP_Reason

  • DOTA_ModifyXP_Unspecified = 0

  • DOTA_ModifyXP_HeroKill = 1

  • DOTA_ModifyXP_CreepKill = 2

  • DOTA_ModifyXP_RoshanKill = 3

EShareAbility

  • ITEM_FULLY_SHAREABLE = 0

  • ITEM_PARTIALLY_SHAREABLE = 1

  • ITEM_NOT_SHAREABLE = 2

GameActivity_t

  • ACT_DOTA_IDLE = 1500

  • ACT_DOTA_IDLE_RARE = 1501

  • ACT_DOTA_RUN = 1502

  • ACT_DOTA_ATTACK = 1503

  • ACT_DOTA_ATTACK2 = 1504

  • ACT_DOTA_ATTACK_EVENT = 1505

  • ACT_DOTA_DIE = 1506

  • ACT_DOTA_FLINCH = 1507

  • ACT_DOTA_FLAIL = 1508

  • ACT_DOTA_DISABLED = 1509

  • ACT_DOTA_CAST_ABILITY_1 = 1510

  • ACT_DOTA_CAST_ABILITY_2 = 1511

  • ACT_DOTA_CAST_ABILITY_3 = 1512

  • ACT_DOTA_CAST_ABILITY_4 = 1513

  • ACT_DOTA_CAST_ABILITY_5 = 1514

  • ACT_DOTA_CAST_ABILITY_6 = 1515

  • ACT_DOTA_OVERRIDE_ABILITY_1 = 1516

  • ACT_DOTA_OVERRIDE_ABILITY_2 = 1517

  • ACT_DOTA_OVERRIDE_ABILITY_3 = 1518

  • ACT_DOTA_OVERRIDE_ABILITY_4 = 1519

  • ACT_DOTA_CHANNEL_ABILITY_1 = 1520

  • ACT_DOTA_CHANNEL_ABILITY_2 = 1521

  • ACT_DOTA_CHANNEL_ABILITY_3 = 1522

  • ACT_DOTA_CHANNEL_ABILITY_4 = 1523

  • ACT_DOTA_CHANNEL_ABILITY_5 = 1524

  • ACT_DOTA_CHANNEL_ABILITY_6 = 1525

  • ACT_DOTA_CHANNEL_END_ABILITY_1 = 1526

  • ACT_DOTA_CHANNEL_END_ABILITY_2 = 1527

  • ACT_DOTA_CHANNEL_END_ABILITY_3 = 1528

  • ACT_DOTA_CHANNEL_END_ABILITY_4 = 1529

  • ACT_DOTA_CHANNEL_END_ABILITY_5 = 1530

  • ACT_DOTA_CHANNEL_END_ABILITY_6 = 1531

  • ACT_DOTA_CONSTANT_LAYER = 1532

  • ACT_DOTA_CAPTURE = 1533

  • ACT_DOTA_SPAWN = 1534

  • ACT_DOTA_KILLTAUNT = 1535

  • ACT_DOTA_TAUNT = 1536

  • ACT_DOTA_THIRST = 1537

  • ACT_DOTA_CAST_DRAGONBREATH = 1538

  • ACT_DOTA_ECHO_SLAM = 1539

  • ACT_DOTA_CAST_ABILITY_1_END = 1540

  • ACT_DOTA_CAST_ABILITY_2_END = 1541

  • ACT_DOTA_CAST_ABILITY_3_END = 1542

  • ACT_DOTA_CAST_ABILITY_4_END = 1543

  • ACT_MIRANA_LEAP_END = 1544

  • ACT_WAVEFORM_START = 1545

  • ACT_WAVEFORM_END = 1546

  • ACT_DOTA_CAST_ABILITY_ROT = 1547

  • ACT_DOTA_DIE_SPECIAL = 1548

  • ACT_DOTA_RATTLETRAP_BATTERYASSAULT = 1549

  • ACT_DOTA_RATTLETRAP_POWERCOGS = 1550

  • ACT_DOTA_RATTLETRAP_HOOKSHOT_START = 1551

  • ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP = 1552

  • ACT_DOTA_RATTLETRAP_HOOKSHOT_END = 1553

  • ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE = 1554

  • ACT_DOTA_TINKER_REARM1 = 1555

  • ACT_DOTA_TINKER_REARM2 = 1556

  • ACT_DOTA_TINKER_REARM3 = 1557

  • ACT_TINY_AVALANCHE = 1558

  • ACT_TINY_TOSS = 1559

  • ACT_TINY_GROWL = 1560

  • ACT_DOTA_WEAVERBUG_ATTACH = 1561

  • ACT_DOTA_CAST_WILD_AXES_END = 1562

  • ACT_DOTA_CAST_LIFE_BREAK_START = 1563

  • ACT_DOTA_CAST_LIFE_BREAK_END = 1564

  • ACT_DOTA_NIGHTSTALKER_TRANSITION = 1565

  • ACT_DOTA_LIFESTEALER_RAGE = 1566

  • ACT_DOTA_LIFESTEALER_OPEN_WOUNDS = 1567

  • ACT_DOTA_SAND_KING_BURROW_IN = 1568

  • ACT_DOTA_SAND_KING_BURROW_OUT = 1569

  • ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK = 1570

  • ACT_DOTA_WHEEL_LAYER = 1571

  • ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START = 1572

  • ACT_DOTA_ALCHEMIST_CONCOCTION = 1573

  • ACT_DOTA_JAKIRO_LIQUIDFIRE_START = 1574

  • ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP = 1575

  • ACT_DOTA_LIFESTEALER_INFEST = 1576

  • ACT_DOTA_LIFESTEALER_INFEST_END = 1577

  • ACT_DOTA_LASSO_LOOP = 1578

  • ACT_DOTA_ALCHEMIST_CONCOCTION_THROW = 1579

  • ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END = 1580

  • ACT_DOTA_CAST_COLD_SNAP = 1581

  • ACT_DOTA_CAST_GHOST_WALK = 1582

  • ACT_DOTA_CAST_TORNADO = 1583

  • ACT_DOTA_CAST_EMP = 1584

  • ACT_DOTA_CAST_ALACRITY = 1585

  • ACT_DOTA_CAST_CHAOS_METEOR = 1586

  • ACT_DOTA_CAST_SUN_STRIKE = 1587

  • ACT_DOTA_CAST_FORGE_SPIRIT = 1588

  • ACT_DOTA_CAST_ICE_WALL = 1589

  • ACT_DOTA_CAST_DEAFENING_BLAST = 1590

  • ACT_DOTA_VICTORY = 1591

  • ACT_DOTA_DEFEAT = 1592

  • ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE = 1593

  • ACT_DOTA_SPIRIT_BREAKER_CHARGE_END = 1594

  • ACT_DOTA_TELEPORT = 1595

  • ACT_DOTA_TELEPORT_END = 1596

  • ACT_DOTA_CAST_REFRACTION = 1597

  • ACT_DOTA_CAST_ABILITY_7 = 1598

  • ACT_DOTA_CANCEL_SIREN_SONG = 1599

  • ACT_DOTA_CHANNEL_ABILITY_7 = 1600

  • ACT_DOTA_LOADOUT = 1601

  • ACT_DOTA_FORCESTAFF_END = 1602

  • ACT_DOTA_POOF_END = 1603

  • ACT_DOTA_SLARK_POUNCE = 1604

  • ACT_DOTA_MAGNUS_SKEWER_START = 1605

  • ACT_DOTA_MAGNUS_SKEWER_END = 1606

  • ACT_DOTA_MEDUSA_STONE_GAZE = 1607

  • ACT_DOTA_RELAX_START = 1608

  • ACT_DOTA_RELAX_LOOP = 1609

  • ACT_DOTA_RELAX_END = 1610

  • ACT_DOTA_CENTAUR_STAMPEDE = 1611

  • ACT_DOTA_BELLYACHE_START = 1612

  • ACT_DOTA_BELLYACHE_LOOP = 1613

  • ACT_DOTA_BELLYACHE_END = 1614

  • ACT_DOTA_ROQUELAIRE_LAND = 1615

  • ACT_DOTA_ROQUELAIRE_LAND_IDLE = 1616

  • ACT_DOTA_GREEVIL_CAST = 1617

  • ACT_DOTA_GREEVIL_OVERRIDE_ABILITY = 1618

  • ACT_DOTA_GREEVIL_HOOK_START = 1619

  • ACT_DOTA_GREEVIL_HOOK_END = 1620

  • ACT_DOTA_GREEVIL_BLINK_BONE = 1621

  • ACT_DOTA_IDLE_SLEEPING = 1622

  • ACT_DOTA_INTRO = 1623

  • ACT_DOTA_GESTURE_POINT = 1624

  • ACT_DOTA_GESTURE_ACCENT = 1625

  • ACT_DOTA_SLEEPING_END = 1626

  • ACT_DOTA_AMBUSH = 1627

  • ACT_DOTA_ITEM_LOOK = 1628

  • ACT_DOTA_STARTLE = 1629

  • ACT_DOTA_FRUSTRATION = 1630

  • ACT_DOTA_TELEPORT_REACT = 1631

  • ACT_DOTA_TELEPORT_END_REACT = 1632

  • ACT_DOTA_SHRUG = 1633

  • ACT_DOTA_RELAX_LOOP_END = 1634

  • ACT_DOTA_PRESENT_ITEM = 1635

  • ACT_DOTA_IDLE_IMPATIENT = 1636

  • ACT_DOTA_SHARPEN_WEAPON = 1637

  • ACT_DOTA_SHARPEN_WEAPON_OUT = 1638

  • ACT_DOTA_IDLE_SLEEPING_END = 1639

  • ACT_DOTA_BRIDGE_DESTROY = 1640

  • ACT_DOTA_TAUNT_SNIPER = 1641

  • ACT_DOTA_DEATH_BY_SNIPER = 1642

  • ACT_DOTA_LOOK_AROUND = 1643

  • ACT_DOTA_CAGED_CREEP_RAGE = 1644

  • ACT_DOTA_CAGED_CREEP_RAGE_OUT = 1645

  • ACT_DOTA_CAGED_CREEP_SMASH = 1646

  • ACT_DOTA_CAGED_CREEP_SMASH_OUT = 1647

  • ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP = 1648

  • ACT_DOTA_INTRO_LOOP = 1649

  • ACT_DOTA_BRIDGE_THREAT = 1650

  • ACT_DOTA_DAGON = 1651

  • ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START = 1652

  • ACT_DOTA_CAST_ABILITY_2_ES_ROLL = 1653

  • ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END = 1654

  • ACT_DOTA_NIAN_PIN_START = 1655

  • ACT_DOTA_NIAN_PIN_LOOP = 1656

  • ACT_DOTA_NIAN_PIN_END = 1657

  • ACT_DOTA_LEAP_STUN = 1658

  • ACT_DOTA_LEAP_SWIPE = 1659

  • ACT_DOTA_NIAN_INTRO_LEAP = 1660

  • ACT_DOTA_AREA_DENY = 1661

  • ACT_DOTA_NIAN_PIN_TO_STUN = 1662

  • ACT_DOTA_RAZE_1 = 1663

  • ACT_DOTA_RAZE_2 = 1664

  • ACT_DOTA_RAZE_3 = 1665

  • ACT_DOTA_UNDYING_DECAY = 1666

  • ACT_DOTA_UNDYING_SOUL_RIP = 1667

  • ACT_DOTA_UNDYING_TOMBSTONE = 1668

  • ACT_DOTA_WHIRLING_AXES_RANGED = 1669

  • ACT_DOTA_SHALLOW_GRAVE = 1670

  • ACT_DOTA_COLD_FEET = 1671

  • ACT_DOTA_ICE_VORTEX = 1672

  • ACT_DOTA_CHILLING_TOUCH = 1673

  • ACT_DOTA_ENFEEBLE = 1674

  • ACT_DOTA_FATAL_BONDS = 1675

  • ACT_DOTA_MIDNIGHT_PULSE = 1676

  • ACT_DOTA_ANCESTRAL_SPIRIT = 1677

  • ACT_DOTA_THUNDER_STRIKE = 1678

  • ACT_DOTA_KINETIC_FIELD = 1679

  • ACT_DOTA_STATIC_STORM = 1680

  • ACT_DOTA_MINI_TAUNT = 1681

  • ACT_DOTA_ARCTIC_BURN_END = 1682

  • ACT_DOTA_LOADOUT_RARE = 1683

  • ACT_DOTA_SWIM = 1684

  • ACT_DOTA_FLEE = 1685

  • ACT_DOTA_TROT = 1686

  • ACT_DOTA_SHAKE = 1687

  • ACT_DOTA_SWIM_IDLE = 1688

  • ACT_DOTA_WAIT_IDLE = 1689

  • ACT_DOTA_GREET = 1690

  • ACT_DOTA_TELEPORT_COOP_START = 1691

  • ACT_DOTA_TELEPORT_COOP_WAIT = 1692

  • ACT_DOTA_TELEPORT_COOP_END = 1693

  • ACT_DOTA_TELEPORT_COOP_EXIT = 1694

  • ACT_DOTA_SHOPKEEPER_PET_INTERACT = 1695

  • ACT_DOTA_ITEM_PICKUP = 1696

  • ACT_DOTA_ITEM_DROP = 1697

  • ACT_DOTA_CAPTURE_PET = 1698

  • ACT_DOTA_PET_WARD_OBSERVER = 1699

  • ACT_DOTA_PET_WARD_SENTRY = 1700

  • ACT_DOTA_PET_LEVEL = 1701

  • ACT_DOTA_CAST_BURROW_END = 1702

  • ACT_DOTA_LIFESTEALER_ASSIMILATE = 1703

  • ACT_DOTA_LIFESTEALER_EJECT = 1704

  • ACT_DOTA_ATTACK_EVENT_BASH = 1705

  • ACT_DOTA_CAPTURE_RARE = 1706

  • ACT_DOTA_AW_MAGNETIC_FIELD = 1707

  • ACT_DOTA_CAST_GHOST_SHIP = 1708

  • ACT_DOTA_FXANIM = 1709

  • ACT_DOTA_VICTORY_START = 1710

  • ACT_DOTA_DEFEAT_START = 1711

  • ACT_DOTA_DP_SPIRIT_SIPHON = 1712

  • ACT_DOTA_TRICKS_END = 1713

  • ACT_DOTA_ES_STONE_CALLER = 1714

  • ACT_DOTA_MK_STRIKE = 1715

  • ACT_DOTA_VERSUS = 1716

  • ACT_DOTA_CAPTURE_CARD = 1717

  • ACT_DOTA_MK_SPRING_SOAR = 1718

  • ACT_DOTA_MK_SPRING_END = 1719

  • ACT_DOTA_MK_TREE_SOAR = 1720

  • ACT_DOTA_MK_TREE_END = 1721

  • ACT_DOTA_MK_FUR_ARMY = 1722

  • ACT_DOTA_MK_SPRING_CAST = 1723

  • ACT_DOTA_NECRO_GHOST_SHROUD = 1724

  • ACT_DOTA_OVERRIDE_ARCANA = 1725

LuaModifierType

  • LUA_MODIFIER_MOTION_NONE = 0

  • LUA_MODIFIER_MOTION_HORIZONTAL = 1

  • LUA_MODIFIER_MOTION_VERTICAL = 2

  • LUA_MODIFIER_MOTION_BOTH = 3

  • LUA_MODIFIER_INVALID = 4

ParticleAttachment_t

  • PATTACH_INVALID = -1

  • PATTACH_ABSORIGIN = 0

  • PATTACH_ABSORIGIN_FOLLOW = 1

  • PATTACH_CUSTOMORIGIN = 2

  • PATTACH_CUSTOMORIGIN_FOLLOW = 3

  • PATTACH_POINT = 4

  • PATTACH_POINT_FOLLOW = 5

  • PATTACH_EYES_FOLLOW = 6

  • PATTACH_OVERHEAD_FOLLOW = 7

  • PATTACH_WORLDORIGIN = 8

  • PATTACH_ROOTBONE_FOLLOW = 9

  • PATTACH_RENDERORIGIN_FOLLOW = 10

  • PATTACH_MAIN_VIEW = 11

  • PATTACH_WATERWAKE = 12

  • PATTACH_CENTER_FOLLOW = 13

  • MAX_PATTACH_TYPES = 14

UnitFilterResult

  • UF_SUCCESS = 0

  • UF_FAIL_FRIENDLY = 1

  • UF_FAIL_ENEMY = 2

  • UF_FAIL_HERO = 3

  • UF_FAIL_CONSIDERED_HERO = 4

  • UF_FAIL_CREEP = 5

  • UF_FAIL_BUILDING = 6

  • UF_FAIL_COURIER = 7

  • UF_FAIL_OTHER = 8

  • UF_FAIL_ANCIENT = 9

  • UF_FAIL_ILLUSION = 10

  • UF_FAIL_SUMMONED = 11

  • UF_FAIL_DOMINATED = 12

  • UF_FAIL_MELEE = 13

  • UF_FAIL_RANGED = 14

  • UF_FAIL_DEAD = 15

  • UF_FAIL_MAGIC_IMMUNE_ALLY = 16

  • UF_FAIL_MAGIC_IMMUNE_ENEMY = 17

  • UF_FAIL_INVULNERABLE = 18

  • UF_FAIL_IN_FOW = 19

  • UF_FAIL_INVISIBLE = 20

  • UF_FAIL_NOT_PLAYER_CONTROLLED = 21

  • UF_FAIL_ATTACK_IMMUNE = 22

  • UF_FAIL_CUSTOM = 23

  • UF_FAIL_INVALID_LOCATION = 24

  • UF_FAIL_DISABLE_HELP = 25

  • UF_FAIL_OUT_OF_WORLD = 26

  • UF_FAIL_NIGHTMARED = 27

_Unscoped

  • ACT_RESET = 0

  • ACT_IDLE = 1

  • ACT_TRANSITION = 2

  • ACT_COVER = 3

  • ACT_COVER_MED = 4

  • ACT_COVER_LOW = 5

  • ACT_WALK = 6

  • ACT_WALK_AIM = 7

  • ACT_WALK_CROUCH = 8

  • ACT_WALK_CROUCH_AIM = 9

  • ACT_RUN = 10

  • ACT_RUN_AIM = 11

  • ACT_RUN_CROUCH = 12

  • ACT_RUN_CROUCH_AIM = 13

  • ACT_RUN_PROTECTED = 14

  • ACT_SCRIPT_CUSTOM_MOVE = 15

  • ACT_RANGE_ATTACK1 = 16

  • ACT_RANGE_ATTACK2 = 17

  • ACT_RANGE_ATTACK1_LOW = 18

  • ACT_RANGE_ATTACK2_LOW = 19

  • ACT_DIESIMPLE = 20

  • ACT_DIEBACKWARD = 21

  • ACT_DIEFORWARD = 22

  • ACT_DIEVIOLENT = 23

  • ACT_DIERAGDOLL = 24

  • ACT_FLY = 25

  • ACT_HOVER = 26

  • ACT_GLIDE = 27

  • ACT_SWIM = 28

  • ACT_JUMP = 29

  • ACT_HOP = 30

  • ACT_LEAP = 31

  • ACT_LAND = 32

  • ACT_CLIMB_UP = 33

  • ACT_CLIMB_DOWN = 34

  • ACT_CLIMB_DISMOUNT = 35

  • ACT_SHIPLADDER_UP = 36

  • ACT_SHIPLADDER_DOWN = 37

  • ACT_STRAFE_LEFT = 38

  • ACT_STRAFE_RIGHT = 39

  • ACT_ROLL_LEFT = 40

  • ACT_ROLL_RIGHT = 41

  • ACT_TURN_LEFT = 42

  • ACT_TURN_RIGHT = 43

  • ACT_CROUCH = 44

  • ACT_CROUCHIDLE = 45

  • ACT_STAND = 46

  • ACT_USE = 47

  • ACT_ALIEN_BURROW_IDLE = 48

  • ACT_ALIEN_BURROW_OUT = 49

  • ACT_SIGNAL1 = 50

  • ACT_SIGNAL2 = 51

  • ACT_SIGNAL3 = 52

  • ACT_SIGNAL_ADVANCE = 53

  • ACT_SIGNAL_FORWARD = 54

  • ACT_SIGNAL_GROUP = 55

  • ACT_SIGNAL_HALT = 56

  • ACT_SIGNAL_LEFT = 57

  • ACT_SIGNAL_RIGHT = 58

  • ACT_SIGNAL_TAKECOVER = 59

  • ACT_LOOKBACK_RIGHT = 60

  • ACT_LOOKBACK_LEFT = 61

  • ACT_COWER = 62

  • ACT_SMALL_FLINCH = 63

  • ACT_BIG_FLINCH = 64

  • ACT_MELEE_ATTACK1 = 65

  • ACT_MELEE_ATTACK2 = 66

  • ACT_RELOAD = 67

  • ACT_RELOAD_START = 68

  • ACT_RELOAD_FINISH = 69

  • ACT_RELOAD_LOW = 70

  • ACT_ARM = 71

  • ACT_DISARM = 72

  • ACT_DROP_WEAPON = 73

  • ACT_DROP_WEAPON_SHOTGUN = 74

  • ACT_PICKUP_GROUND = 75

  • ACT_PICKUP_RACK = 76

  • ACT_IDLE_ANGRY = 77

  • ACT_IDLE_RELAXED = 78

  • ACT_IDLE_STIMULATED = 79

  • ACT_IDLE_AGITATED = 80

  • ACT_IDLE_STEALTH = 81

  • ACT_IDLE_HURT = 82

  • ACT_WALK_RELAXED = 83

  • ACT_WALK_STIMULATED = 84

  • ACT_WALK_AGITATED = 85

  • ACT_WALK_STEALTH = 86

  • ACT_RUN_RELAXED = 87

  • ACT_RUN_STIMULATED = 88

  • ACT_RUN_AGITATED = 89

  • ACT_RUN_STEALTH = 90

  • ACT_IDLE_AIM_RELAXED = 91

  • ACT_IDLE_AIM_STIMULATED = 92

  • ACT_IDLE_AIM_AGITATED = 93

  • ACT_IDLE_AIM_STEALTH = 94

  • ACT_WALK_AIM_RELAXED = 95

  • ACT_WALK_AIM_STIMULATED = 96

  • ACT_WALK_AIM_AGITATED = 97

  • ACT_WALK_AIM_STEALTH = 98

  • ACT_RUN_AIM_RELAXED = 99

  • ACT_RUN_AIM_STIMULATED = 100

  • ACT_RUN_AIM_AGITATED = 101

  • ACT_RUN_AIM_STEALTH = 102

  • ACT_CROUCHIDLE_STIMULATED = 103

  • ACT_CROUCHIDLE_AIM_STIMULATED = 104

  • ACT_CROUCHIDLE_AGITATED = 105

  • ACT_WALK_HURT = 106

  • ACT_RUN_HURT = 107

  • ACT_SPECIAL_ATTACK1 = 108

  • ACT_SPECIAL_ATTACK2 = 109

  • ACT_COMBAT_IDLE = 110

  • ACT_WALK_SCARED = 111

  • ACT_RUN_SCARED = 112

  • ACT_VICTORY_DANCE = 113

  • ACT_DIE_HEADSHOT = 114

  • ACT_DIE_CHESTSHOT = 115

  • ACT_DIE_GUTSHOT = 116

  • ACT_DIE_BACKSHOT = 117

  • ACT_FLINCH_HEAD = 118

  • ACT_FLINCH_CHEST = 119

  • ACT_FLINCH_STOMACH = 120

  • ACT_FLINCH_LEFTARM = 121

  • ACT_FLINCH_RIGHTARM = 122

  • ACT_FLINCH_LEFTLEG = 123

  • ACT_FLINCH_RIGHTLEG = 124

  • ACT_FLINCH_PHYSICS = 125

  • ACT_FLINCH_HEAD_BACK = 126

  • ACT_FLINCH_CHEST_BACK = 127

  • ACT_FLINCH_STOMACH_BACK = 128

  • ACT_FLINCH_CROUCH_FRONT = 129

  • ACT_FLINCH_CROUCH_BACK = 130

  • ACT_FLINCH_CROUCH_LEFT = 131

  • ACT_FLINCH_CROUCH_RIGHT = 132

  • ACT_IDLE_ON_FIRE = 133

  • ACT_WALK_ON_FIRE = 134

  • ACT_RUN_ON_FIRE = 135

  • ACT_RAPPEL_LOOP = 136

  • ACT_180_LEFT = 137

  • ACT_180_RIGHT = 138

  • ACT_90_LEFT = 139

  • ACT_90_RIGHT = 140

  • ACT_STEP_LEFT = 141

  • ACT_STEP_RIGHT = 142

  • ACT_STEP_BACK = 143

  • ACT_STEP_FORE = 144

  • ACT_GESTURE_RANGE_ATTACK1 = 145

  • ACT_GESTURE_RANGE_ATTACK2 = 146

  • ACT_GESTURE_MELEE_ATTACK1 = 147

  • ACT_GESTURE_MELEE_ATTACK2 = 148

  • ACT_GESTURE_RANGE_ATTACK1_LOW = 149

  • ACT_GESTURE_RANGE_ATTACK2_LOW = 150

  • ACT_MELEE_ATTACK_SWING_GESTURE = 151

  • ACT_GESTURE_SMALL_FLINCH = 152

  • ACT_GESTURE_BIG_FLINCH = 153

  • ACT_GESTURE_FLINCH_BLAST = 154

  • ACT_GESTURE_FLINCH_BLAST_SHOTGUN = 155

  • ACT_GESTURE_FLINCH_BLAST_DAMAGED = 156

  • ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN = 157

  • ACT_GESTURE_FLINCH_HEAD = 158

  • ACT_GESTURE_FLINCH_CHEST = 159

  • ACT_GESTURE_FLINCH_STOMACH = 160

  • ACT_GESTURE_FLINCH_LEFTARM = 161

  • ACT_GESTURE_FLINCH_RIGHTARM = 162

  • ACT_GESTURE_FLINCH_LEFTLEG = 163

  • ACT_GESTURE_FLINCH_RIGHTLEG = 164

  • ACT_GESTURE_TURN_LEFT = 165

  • ACT_GESTURE_TURN_RIGHT = 166

  • ACT_GESTURE_TURN_LEFT45 = 167

  • ACT_GESTURE_TURN_RIGHT45 = 168

  • ACT_GESTURE_TURN_LEFT90 = 169

  • ACT_GESTURE_TURN_RIGHT90 = 170

  • ACT_GESTURE_TURN_LEFT45_FLAT = 171

  • ACT_GESTURE_TURN_RIGHT45_FLAT = 172

  • ACT_GESTURE_TURN_LEFT90_FLAT = 173

  • ACT_GESTURE_TURN_RIGHT90_FLAT = 174

  • ACT_BARNACLE_HIT = 175

  • ACT_BARNACLE_PULL = 176

  • ACT_BARNACLE_CHOMP = 177

  • ACT_BARNACLE_CHEW = 178

  • ACT_DO_NOT_DISTURB = 179

  • ACT_SPECIFIC_SEQUENCE = 180

  • ACT_VM_DEPLOY = 181

  • ACT_VM_RELOAD_EMPTY = 182

  • ACT_VM_DRAW = 183

  • ACT_VM_HOLSTER = 184

  • ACT_VM_IDLE = 185

  • ACT_VM_FIDGET = 186

  • ACT_VM_PULLBACK = 187

  • ACT_VM_PULLBACK_HIGH = 188

  • ACT_VM_PULLBACK_LOW = 189

  • ACT_VM_THROW = 190

  • ACT_VM_DROP = 191

  • ACT_VM_PULLPIN = 192

  • ACT_VM_PRIMARYATTACK = 193

  • ACT_VM_SECONDARYATTACK = 194

  • ACT_VM_RELOAD = 195

  • ACT_VM_DRYFIRE = 196

  • ACT_VM_HITLEFT = 197

  • ACT_VM_HITLEFT2 = 198

  • ACT_VM_HITRIGHT = 199

  • ACT_VM_HITRIGHT2 = 200

  • ACT_VM_HITCENTER = 201

  • ACT_VM_HITCENTER2 = 202

  • ACT_VM_MISSLEFT = 203

  • ACT_VM_MISSLEFT2 = 204

  • ACT_VM_MISSRIGHT = 205

  • ACT_VM_MISSRIGHT2 = 206

  • ACT_VM_MISSCENTER = 207

  • ACT_VM_MISSCENTER2 = 208

  • ACT_VM_HAULBACK = 209

  • ACT_VM_SWINGHARD = 210

  • ACT_VM_SWINGMISS = 211

  • ACT_VM_SWINGHIT = 212

  • ACT_VM_IDLE_TO_LOWERED = 213

  • ACT_VM_IDLE_LOWERED = 214

  • ACT_VM_LOWERED_TO_IDLE = 215

  • ACT_VM_RECOIL1 = 216

  • ACT_VM_RECOIL2 = 217

  • ACT_VM_RECOIL3 = 218

  • ACT_VM_PICKUP = 219

  • ACT_VM_RELEASE = 220

  • ACT_VM_MAUL_LOOP = 221

  • ACT_VM_ATTACH_SILENCER = 222

  • ACT_VM_DETACH_SILENCER = 223

  • ACT_SLAM_STICKWALL_IDLE = 224

  • ACT_SLAM_STICKWALL_ND_IDLE = 225

  • ACT_SLAM_STICKWALL_ATTACH = 226

  • ACT_SLAM_STICKWALL_ATTACH2 = 227

  • ACT_SLAM_STICKWALL_ND_ATTACH = 228

  • ACT_SLAM_STICKWALL_ND_ATTACH2 = 229

  • ACT_SLAM_STICKWALL_DETONATE = 230

  • ACT_SLAM_STICKWALL_DETONATOR_HOLSTER = 231

  • ACT_SLAM_STICKWALL_DRAW = 232

  • ACT_SLAM_STICKWALL_ND_DRAW = 233

  • ACT_SLAM_STICKWALL_TO_THROW = 234

  • ACT_SLAM_STICKWALL_TO_THROW_ND = 235

  • ACT_SLAM_STICKWALL_TO_TRIPMINE_ND = 236

  • ACT_SLAM_THROW_IDLE = 237

  • ACT_SLAM_THROW_ND_IDLE = 238

  • ACT_SLAM_THROW_THROW = 239

  • ACT_SLAM_THROW_THROW2 = 240

  • ACT_SLAM_THROW_THROW_ND = 241

  • ACT_SLAM_THROW_THROW_ND2 = 242

  • ACT_SLAM_THROW_DRAW = 243

  • ACT_SLAM_THROW_ND_DRAW = 244

  • ACT_SLAM_THROW_TO_STICKWALL = 245

  • ACT_SLAM_THROW_TO_STICKWALL_ND = 246

  • ACT_SLAM_THROW_DETONATE = 247

  • ACT_SLAM_THROW_DETONATOR_HOLSTER = 248

  • ACT_SLAM_THROW_TO_TRIPMINE_ND = 249

  • ACT_SLAM_TRIPMINE_IDLE = 250

  • ACT_SLAM_TRIPMINE_DRAW = 251

  • ACT_SLAM_TRIPMINE_ATTACH = 252

  • ACT_SLAM_TRIPMINE_ATTACH2 = 253

  • ACT_SLAM_TRIPMINE_TO_STICKWALL_ND = 254

  • ACT_SLAM_TRIPMINE_TO_THROW_ND = 255

  • ACT_SLAM_DETONATOR_IDLE = 256

  • ACT_SLAM_DETONATOR_DRAW = 257

  • ACT_SLAM_DETONATOR_DETONATE = 258

  • ACT_SLAM_DETONATOR_HOLSTER = 259

  • ACT_SLAM_DETONATOR_STICKWALL_DRAW = 260

  • ACT_SLAM_DETONATOR_THROW_DRAW = 261

  • ACT_SHOTGUN_RELOAD_START = 262

  • ACT_SHOTGUN_RELOAD_FINISH = 263

  • ACT_SHOTGUN_PUMP = 264

  • ACT_SMG2_IDLE2 = 265

  • ACT_SMG2_FIRE2 = 266

  • ACT_SMG2_DRAW2 = 267

  • ACT_SMG2_RELOAD2 = 268

  • ACT_SMG2_DRYFIRE2 = 269

  • ACT_SMG2_TOAUTO = 270

  • ACT_SMG2_TOBURST = 271

  • ACT_PHYSCANNON_UPGRADE = 272

  • ACT_RANGE_ATTACK_AR1 = 273

  • ACT_RANGE_ATTACK_AR2 = 274

  • ACT_RANGE_ATTACK_AR2_LOW = 275

  • ACT_RANGE_ATTACK_AR2_GRENADE = 276

  • ACT_RANGE_ATTACK_HMG1 = 277

  • ACT_RANGE_ATTACK_ML = 278

  • ACT_RANGE_ATTACK_SMG1 = 279

  • ACT_RANGE_ATTACK_SMG1_LOW = 280

  • ACT_RANGE_ATTACK_SMG2 = 281

  • ACT_RANGE_ATTACK_SHOTGUN = 282

  • ACT_RANGE_ATTACK_SHOTGUN_LOW = 283

  • ACT_RANGE_ATTACK_PISTOL = 284

  • ACT_RANGE_ATTACK_PISTOL_LOW = 285

  • ACT_RANGE_ATTACK_SLAM = 286

  • ACT_RANGE_ATTACK_TRIPWIRE = 287

  • ACT_RANGE_ATTACK_THROW = 288

  • ACT_RANGE_ATTACK_SNIPER_RIFLE = 289

  • ACT_RANGE_ATTACK_RPG = 290

  • ACT_MELEE_ATTACK_SWING = 291

  • ACT_RANGE_AIM_LOW = 292

  • ACT_RANGE_AIM_SMG1_LOW = 293

  • ACT_RANGE_AIM_PISTOL_LOW = 294

  • ACT_RANGE_AIM_AR2_LOW = 295

  • ACT_COVER_PISTOL_LOW = 296

  • ACT_COVER_SMG1_LOW = 297

  • ACT_GESTURE_RANGE_ATTACK_AR1 = 298

  • ACT_GESTURE_RANGE_ATTACK_AR2 = 299

  • ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE = 300

  • ACT_GESTURE_RANGE_ATTACK_HMG1 = 301

  • ACT_GESTURE_RANGE_ATTACK_ML = 302

  • ACT_GESTURE_RANGE_ATTACK_SMG1 = 303

  • ACT_GESTURE_RANGE_ATTACK_SMG1_LOW = 304

  • ACT_GESTURE_RANGE_ATTACK_SMG2 = 305

  • ACT_GESTURE_RANGE_ATTACK_SHOTGUN = 306

  • ACT_GESTURE_RANGE_ATTACK_PISTOL = 307

  • ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW = 308

  • ACT_GESTURE_RANGE_ATTACK_SLAM = 309

  • ACT_GESTURE_RANGE_ATTACK_TRIPWIRE = 310

  • ACT_GESTURE_RANGE_ATTACK_THROW = 311

  • ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE = 312

  • ACT_GESTURE_MELEE_ATTACK_SWING = 313

  • ACT_IDLE_RIFLE = 314

  • ACT_IDLE_SMG1 = 315

  • ACT_IDLE_ANGRY_SMG1 = 316

  • ACT_IDLE_PISTOL = 317

  • ACT_IDLE_ANGRY_PISTOL = 318

  • ACT_IDLE_ANGRY_SHOTGUN = 319

  • ACT_IDLE_STEALTH_PISTOL = 320

  • ACT_IDLE_PACKAGE = 321

  • ACT_WALK_PACKAGE = 322

  • ACT_IDLE_SUITCASE = 323

  • ACT_WALK_SUITCASE = 324

  • ACT_IDLE_SMG1_RELAXED = 325

  • ACT_IDLE_SMG1_STIMULATED = 326

  • ACT_WALK_RIFLE_RELAXED = 327

  • ACT_RUN_RIFLE_RELAXED = 328

  • ACT_WALK_RIFLE_STIMULATED = 329

  • ACT_RUN_RIFLE_STIMULATED = 330

  • ACT_IDLE_AIM_RIFLE_STIMULATED = 331

  • ACT_WALK_AIM_RIFLE_STIMULATED = 332

  • ACT_RUN_AIM_RIFLE_STIMULATED = 333

  • ACT_IDLE_SHOTGUN_RELAXED = 334

  • ACT_IDLE_SHOTGUN_STIMULATED = 335

  • ACT_IDLE_SHOTGUN_AGITATED = 336

  • ACT_WALK_ANGRY = 337

  • ACT_POLICE_HARASS1 = 338

  • ACT_POLICE_HARASS2 = 339

  • ACT_IDLE_MANNEDGUN = 340

  • ACT_IDLE_MELEE = 341

  • ACT_IDLE_ANGRY_MELEE = 342

  • ACT_IDLE_RPG_RELAXED = 343

  • ACT_IDLE_RPG = 344

  • ACT_IDLE_ANGRY_RPG = 345

  • ACT_COVER_LOW_RPG = 346

  • ACT_WALK_RPG = 347

  • ACT_RUN_RPG = 348

  • ACT_WALK_CROUCH_RPG = 349

  • ACT_RUN_CROUCH_RPG = 350

  • ACT_WALK_RPG_RELAXED = 351

  • ACT_RUN_RPG_RELAXED = 352

  • ACT_WALK_RIFLE = 353

  • ACT_WALK_AIM_RIFLE = 354

  • ACT_WALK_CROUCH_RIFLE = 355

  • ACT_WALK_CROUCH_AIM_RIFLE = 356

  • ACT_RUN_RIFLE = 357

  • ACT_RUN_AIM_RIFLE = 358

  • ACT_RUN_CROUCH_RIFLE = 359

  • ACT_RUN_CROUCH_AIM_RIFLE = 360

  • ACT_RUN_STEALTH_PISTOL = 361

  • ACT_WALK_AIM_SHOTGUN = 362

  • ACT_RUN_AIM_SHOTGUN = 363

  • ACT_WALK_PISTOL = 364

  • ACT_RUN_PISTOL = 365

  • ACT_WALK_AIM_PISTOL = 366

  • ACT_RUN_AIM_PISTOL = 367

  • ACT_WALK_STEALTH_PISTOL = 368

  • ACT_WALK_AIM_STEALTH_PISTOL = 369

  • ACT_RUN_AIM_STEALTH_PISTOL = 370

  • ACT_RELOAD_PISTOL = 371

  • ACT_RELOAD_PISTOL_LOW = 372

  • ACT_RELOAD_SMG1 = 373

  • ACT_RELOAD_SMG1_LOW = 374

  • ACT_RELOAD_SHOTGUN = 375

  • ACT_RELOAD_SHOTGUN_LOW = 376

  • ACT_GESTURE_RELOAD = 377

  • ACT_GESTURE_RELOAD_PISTOL = 378

  • ACT_GESTURE_RELOAD_SMG1 = 379

  • ACT_GESTURE_RELOAD_SHOTGUN = 380

  • ACT_BUSY_LEAN_LEFT = 381

  • ACT_BUSY_LEAN_LEFT_ENTRY = 382

  • ACT_BUSY_LEAN_LEFT_EXIT = 383

  • ACT_BUSY_LEAN_BACK = 384

  • ACT_BUSY_LEAN_BACK_ENTRY = 385

  • ACT_BUSY_LEAN_BACK_EXIT = 386

  • ACT_BUSY_SIT_GROUND = 387

  • ACT_BUSY_SIT_GROUND_ENTRY = 388

  • ACT_BUSY_SIT_GROUND_EXIT = 389

  • ACT_BUSY_SIT_CHAIR = 390

  • ACT_BUSY_SIT_CHAIR_ENTRY = 391

  • ACT_BUSY_SIT_CHAIR_EXIT = 392

  • ACT_BUSY_STAND = 393

  • ACT_BUSY_QUEUE = 394

  • ACT_DUCK_DODGE = 395

  • ACT_DIE_BARNACLE_SWALLOW = 396

  • ACT_GESTURE_BARNACLE_STRANGLE = 397

  • ACT_PHYSCANNON_DETACH = 398

  • ACT_PHYSCANNON_ANIMATE = 399

  • ACT_PHYSCANNON_ANIMATE_PRE = 400

  • ACT_PHYSCANNON_ANIMATE_POST = 401

  • ACT_DIE_FRONTSIDE = 402

  • ACT_DIE_RIGHTSIDE = 403

  • ACT_DIE_BACKSIDE = 404

  • ACT_DIE_LEFTSIDE = 405

  • ACT_DIE_CROUCH_FRONTSIDE = 406

  • ACT_DIE_CROUCH_RIGHTSIDE = 407

  • ACT_DIE_CROUCH_BACKSIDE = 408

  • ACT_DIE_CROUCH_LEFTSIDE = 409

  • ACT_DIE_INCAP = 410

  • ACT_DIE_STANDING = 411

  • ACT_OPEN_DOOR = 412

  • ACT_DI_ALYX_ZOMBIE_MELEE = 413

  • ACT_DI_ALYX_ZOMBIE_TORSO_MELEE = 414

  • ACT_DI_ALYX_HEADCRAB_MELEE = 415

  • ACT_DI_ALYX_ANTLION = 416

  • ACT_DI_ALYX_ZOMBIE_SHOTGUN64 = 417

  • ACT_DI_ALYX_ZOMBIE_SHOTGUN26 = 418

  • ACT_READINESS_RELAXED_TO_STIMULATED = 419

  • ACT_READINESS_RELAXED_TO_STIMULATED_WALK = 420

  • ACT_READINESS_AGITATED_TO_STIMULATED = 421

  • ACT_READINESS_STIMULATED_TO_RELAXED = 422

  • ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED = 423

  • ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK = 424

  • ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED = 425

  • ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED = 426

  • ACT_IDLE_CARRY = 427

  • ACT_WALK_CARRY = 428

  • ACT_STARTDYING = 429

  • ACT_DYINGLOOP = 430

  • ACT_DYINGTODEAD = 431

  • ACT_RIDE_MANNED_GUN = 432

  • ACT_VM_SPRINT_ENTER = 433

  • ACT_VM_SPRINT_IDLE = 434

  • ACT_VM_SPRINT_LEAVE = 435

  • ACT_FIRE_START = 436

  • ACT_FIRE_LOOP = 437

  • ACT_FIRE_END = 438

  • ACT_CROUCHING_GRENADEIDLE = 439

  • ACT_CROUCHING_GRENADEREADY = 440

  • ACT_CROUCHING_PRIMARYATTACK = 441

  • ACT_OVERLAY_GRENADEIDLE = 442

  • ACT_OVERLAY_GRENADEREADY = 443

  • ACT_OVERLAY_PRIMARYATTACK = 444

  • ACT_OVERLAY_SHIELD_UP = 445

  • ACT_OVERLAY_SHIELD_DOWN = 446

  • ACT_OVERLAY_SHIELD_UP_IDLE = 447

  • ACT_OVERLAY_SHIELD_ATTACK = 448

  • ACT_OVERLAY_SHIELD_KNOCKBACK = 449

  • ACT_SHIELD_UP = 450

  • ACT_SHIELD_DOWN = 451

  • ACT_SHIELD_UP_IDLE = 452

  • ACT_SHIELD_ATTACK = 453

  • ACT_SHIELD_KNOCKBACK = 454

  • ACT_CROUCHING_SHIELD_UP = 455

  • ACT_CROUCHING_SHIELD_DOWN = 456

  • ACT_CROUCHING_SHIELD_UP_IDLE = 457

  • ACT_CROUCHING_SHIELD_ATTACK = 458

  • ACT_CROUCHING_SHIELD_KNOCKBACK = 459

  • ACT_TURNRIGHT45 = 460

  • ACT_TURNLEFT45 = 461

  • ACT_TURN = 462

  • ACT_OBJ_ASSEMBLING = 463

  • ACT_OBJ_DISMANTLING = 464

  • ACT_OBJ_STARTUP = 465

  • ACT_OBJ_RUNNING = 466

  • ACT_OBJ_IDLE = 467

  • ACT_OBJ_PLACING = 468

  • ACT_OBJ_DETERIORATING = 469

  • ACT_OBJ_UPGRADING = 470

  • ACT_DEPLOY = 471

  • ACT_DEPLOY_IDLE = 472

  • ACT_UNDEPLOY = 473

  • ACT_CROSSBOW_DRAW_UNLOADED = 474

  • ACT_GAUSS_SPINUP = 475

  • ACT_GAUSS_SPINCYCLE = 476

  • ACT_VM_PRIMARYATTACK_SILENCED = 477

  • ACT_VM_RELOAD_SILENCED = 478

  • ACT_VM_DRYFIRE_SILENCED = 479

  • ACT_VM_IDLE_SILENCED = 480

  • ACT_VM_DRAW_SILENCED = 481

  • ACT_VM_IDLE_EMPTY_LEFT = 482

  • ACT_VM_DRYFIRE_LEFT = 483

  • ACT_VM_IS_DRAW = 484

  • ACT_VM_IS_HOLSTER = 485

  • ACT_VM_IS_IDLE = 486

  • ACT_VM_IS_PRIMARYATTACK = 487

  • ACT_PLAYER_IDLE_FIRE = 488

  • ACT_PLAYER_CROUCH_FIRE = 489

  • ACT_PLAYER_CROUCH_WALK_FIRE = 490

  • ACT_PLAYER_WALK_FIRE = 491

  • ACT_PLAYER_RUN_FIRE = 492

  • ACT_IDLETORUN = 493

  • ACT_RUNTOIDLE = 494

  • ACT_VM_DRAW_DEPLOYED = 495

  • ACT_HL2MP_IDLE_MELEE = 496

  • ACT_HL2MP_RUN_MELEE = 497

  • ACT_HL2MP_IDLE_CROUCH_MELEE = 498

  • ACT_HL2MP_WALK_CROUCH_MELEE = 499

  • ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE = 500

  • ACT_HL2MP_GESTURE_RELOAD_MELEE = 501

  • ACT_HL2MP_JUMP_MELEE = 502

  • ACT_MP_STAND_IDLE = 503

  • ACT_MP_CROUCH_IDLE = 504

  • ACT_MP_CROUCH_DEPLOYED_IDLE = 505

  • ACT_MP_CROUCH_DEPLOYED = 506

  • ACT_MP_DEPLOYED_IDLE = 507

  • ACT_MP_RUN = 508

  • ACT_MP_WALK = 509

  • ACT_MP_AIRWALK = 510

  • ACT_MP_CROUCHWALK = 511

  • ACT_MP_SPRINT = 512

  • ACT_MP_JUMP = 513

  • ACT_MP_JUMP_START = 514

  • ACT_MP_JUMP_FLOAT = 515

  • ACT_MP_JUMP_LAND = 516

  • ACT_MP_DOUBLEJUMP = 517

  • ACT_MP_SWIM = 518

  • ACT_MP_DEPLOYED = 519

  • ACT_MP_SWIM_DEPLOYED = 520

  • ACT_MP_VCD = 521

  • ACT_MP_ATTACK_STAND_PRIMARYFIRE = 522

  • ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED = 523

  • ACT_MP_ATTACK_STAND_SECONDARYFIRE = 524

  • ACT_MP_ATTACK_STAND_GRENADE = 525

  • ACT_MP_ATTACK_CROUCH_PRIMARYFIRE = 526

  • ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED = 527

  • ACT_MP_ATTACK_CROUCH_SECONDARYFIRE = 528

  • ACT_MP_ATTACK_CROUCH_GRENADE = 529

  • ACT_MP_ATTACK_SWIM_PRIMARYFIRE = 530

  • ACT_MP_ATTACK_SWIM_SECONDARYFIRE = 531

  • ACT_MP_ATTACK_SWIM_GRENADE = 532

  • ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE = 533

  • ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE = 534

  • ACT_MP_ATTACK_AIRWALK_GRENADE = 535

  • ACT_MP_RELOAD_STAND = 536

  • ACT_MP_RELOAD_STAND_LOOP = 537

  • ACT_MP_RELOAD_STAND_END = 538

  • ACT_MP_RELOAD_CROUCH = 539

  • ACT_MP_RELOAD_CROUCH_LOOP = 540

  • ACT_MP_RELOAD_CROUCH_END = 541

  • ACT_MP_RELOAD_SWIM = 542

  • ACT_MP_RELOAD_SWIM_LOOP = 543

  • ACT_MP_RELOAD_SWIM_END = 544

  • ACT_MP_RELOAD_AIRWALK = 545

  • ACT_MP_RELOAD_AIRWALK_LOOP = 546

  • ACT_MP_RELOAD_AIRWALK_END = 547

  • ACT_MP_ATTACK_STAND_PREFIRE = 548

  • ACT_MP_ATTACK_STAND_POSTFIRE = 549

  • ACT_MP_ATTACK_STAND_STARTFIRE = 550

  • ACT_MP_ATTACK_CROUCH_PREFIRE = 551

  • ACT_MP_ATTACK_CROUCH_POSTFIRE = 552

  • ACT_MP_ATTACK_SWIM_PREFIRE = 553

  • ACT_MP_ATTACK_SWIM_POSTFIRE = 554

  • ACT_MP_STAND_PRIMARY = 555

  • ACT_MP_CROUCH_PRIMARY = 556

  • ACT_MP_RUN_PRIMARY = 557

  • ACT_MP_WALK_PRIMARY = 558

  • ACT_MP_AIRWALK_PRIMARY = 559

  • ACT_MP_CROUCHWALK_PRIMARY = 560

  • ACT_MP_JUMP_PRIMARY = 561

  • ACT_MP_JUMP_START_PRIMARY = 562

  • ACT_MP_JUMP_FLOAT_PRIMARY = 563

  • ACT_MP_JUMP_LAND_PRIMARY = 564

  • ACT_MP_SWIM_PRIMARY = 565

  • ACT_MP_DEPLOYED_PRIMARY = 566

  • ACT_MP_SWIM_DEPLOYED_PRIMARY = 567

  • ACT_MP_ATTACK_STAND_PRIMARY = 568

  • ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED = 569

  • ACT_MP_ATTACK_CROUCH_PRIMARY = 570

  • ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED = 571

  • ACT_MP_ATTACK_SWIM_PRIMARY = 572

  • ACT_MP_ATTACK_AIRWALK_PRIMARY = 573

  • ACT_MP_RELOAD_STAND_PRIMARY = 574

  • ACT_MP_RELOAD_STAND_PRIMARY_LOOP = 575

  • ACT_MP_RELOAD_STAND_PRIMARY_END = 576

  • ACT_MP_RELOAD_CROUCH_PRIMARY = 577

  • ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP = 578

  • ACT_MP_RELOAD_CROUCH_PRIMARY_END = 579

  • ACT_MP_RELOAD_SWIM_PRIMARY = 580

  • ACT_MP_RELOAD_SWIM_PRIMARY_LOOP = 581

  • ACT_MP_RELOAD_SWIM_PRIMARY_END = 582

  • ACT_MP_RELOAD_AIRWALK_PRIMARY = 583

  • ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP = 584

  • ACT_MP_RELOAD_AIRWALK_PRIMARY_END = 585

  • ACT_MP_ATTACK_STAND_GRENADE_PRIMARY = 586

  • ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY = 587

  • ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY = 588

  • ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY = 589

  • ACT_MP_STAND_SECONDARY = 590

  • ACT_MP_CROUCH_SECONDARY = 591

  • ACT_MP_RUN_SECONDARY = 592

  • ACT_MP_WALK_SECONDARY = 593

  • ACT_MP_AIRWALK_SECONDARY = 594

  • ACT_MP_CROUCHWALK_SECONDARY = 595

  • ACT_MP_JUMP_SECONDARY = 596

  • ACT_MP_JUMP_START_SECONDARY = 597

  • ACT_MP_JUMP_FLOAT_SECONDARY = 598

  • ACT_MP_JUMP_LAND_SECONDARY = 599

  • ACT_MP_SWIM_SECONDARY = 600

  • ACT_MP_ATTACK_STAND_SECONDARY = 601

  • ACT_MP_ATTACK_CROUCH_SECONDARY = 602

  • ACT_MP_ATTACK_SWIM_SECONDARY = 603

  • ACT_MP_ATTACK_AIRWALK_SECONDARY = 604

  • ACT_MP_RELOAD_STAND_SECONDARY = 605

  • ACT_MP_RELOAD_STAND_SECONDARY_LOOP = 606

  • ACT_MP_RELOAD_STAND_SECONDARY_END = 607

  • ACT_MP_RELOAD_CROUCH_SECONDARY = 608

  • ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP = 609

  • ACT_MP_RELOAD_CROUCH_SECONDARY_END = 610

  • ACT_MP_RELOAD_SWIM_SECONDARY = 611

  • ACT_MP_RELOAD_SWIM_SECONDARY_LOOP = 612

  • ACT_MP_RELOAD_SWIM_SECONDARY_END = 613

  • ACT_MP_RELOAD_AIRWALK_SECONDARY = 614

  • ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP = 615

  • ACT_MP_RELOAD_AIRWALK_SECONDARY_END = 616

  • ACT_MP_ATTACK_STAND_GRENADE_SECONDARY = 617

  • ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY = 618

  • ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY = 619

  • ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY = 620

  • ACT_MP_STAND_MELEE = 621

  • ACT_MP_CROUCH_MELEE = 622

  • ACT_MP_RUN_MELEE = 623

  • ACT_MP_WALK_MELEE = 624

  • ACT_MP_AIRWALK_MELEE = 625

  • ACT_MP_CROUCHWALK_MELEE = 626

  • ACT_MP_JUMP_MELEE = 627

  • ACT_MP_JUMP_START_MELEE = 628

  • ACT_MP_JUMP_FLOAT_MELEE = 629

  • ACT_MP_JUMP_LAND_MELEE = 630

  • ACT_MP_SWIM_MELEE = 631

  • ACT_MP_ATTACK_STAND_MELEE = 632

  • ACT_MP_ATTACK_STAND_MELEE_SECONDARY = 633

  • ACT_MP_ATTACK_CROUCH_MELEE = 634

  • ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY = 635

  • ACT_MP_ATTACK_SWIM_MELEE = 636

  • ACT_MP_ATTACK_AIRWALK_MELEE = 637

  • ACT_MP_ATTACK_STAND_GRENADE_MELEE = 638

  • ACT_MP_ATTACK_CROUCH_GRENADE_MELEE = 639

  • ACT_MP_ATTACK_SWIM_GRENADE_MELEE = 640

  • ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE = 641

  • ACT_MP_STAND_ITEM1 = 642

  • ACT_MP_CROUCH_ITEM1 = 643

  • ACT_MP_RUN_ITEM1 = 644

  • ACT_MP_WALK_ITEM1 = 645

  • ACT_MP_AIRWALK_ITEM1 = 646

  • ACT_MP_CROUCHWALK_ITEM1 = 647

  • ACT_MP_JUMP_ITEM1 = 648

  • ACT_MP_JUMP_START_ITEM1 = 649

  • ACT_MP_JUMP_FLOAT_ITEM1 = 650

  • ACT_MP_JUMP_LAND_ITEM1 = 651

  • ACT_MP_SWIM_ITEM1 = 652

  • ACT_MP_ATTACK_STAND_ITEM1 = 653

  • ACT_MP_ATTACK_STAND_ITEM1_SECONDARY = 654

  • ACT_MP_ATTACK_CROUCH_ITEM1 = 655

  • ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY = 656

  • ACT_MP_ATTACK_SWIM_ITEM1 = 657

  • ACT_MP_ATTACK_AIRWALK_ITEM1 = 658

  • ACT_MP_STAND_ITEM2 = 659

  • ACT_MP_CROUCH_ITEM2 = 660

  • ACT_MP_RUN_ITEM2 = 661

  • ACT_MP_WALK_ITEM2 = 662

  • ACT_MP_AIRWALK_ITEM2 = 663

  • ACT_MP_CROUCHWALK_ITEM2 = 664

  • ACT_MP_JUMP_ITEM2 = 665

  • ACT_MP_JUMP_START_ITEM2 = 666

  • ACT_MP_JUMP_FLOAT_ITEM2 = 667

  • ACT_MP_JUMP_LAND_ITEM2 = 668

  • ACT_MP_SWIM_ITEM2 = 669

  • ACT_MP_ATTACK_STAND_ITEM2 = 670

  • ACT_MP_ATTACK_STAND_ITEM2_SECONDARY = 671

  • ACT_MP_ATTACK_CROUCH_ITEM2 = 672

  • ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY = 673

  • ACT_MP_ATTACK_SWIM_ITEM2 = 674

  • ACT_MP_ATTACK_AIRWALK_ITEM2 = 675

  • ACT_MP_GESTURE_FLINCH = 676

  • ACT_MP_GESTURE_FLINCH_PRIMARY = 677

  • ACT_MP_GESTURE_FLINCH_SECONDARY = 678

  • ACT_MP_GESTURE_FLINCH_MELEE = 679

  • ACT_MP_GESTURE_FLINCH_ITEM1 = 680

  • ACT_MP_GESTURE_FLINCH_ITEM2 = 681

  • ACT_MP_GESTURE_FLINCH_HEAD = 682

  • ACT_MP_GESTURE_FLINCH_CHEST = 683

  • ACT_MP_GESTURE_FLINCH_STOMACH = 684

  • ACT_MP_GESTURE_FLINCH_LEFTARM = 685

  • ACT_MP_GESTURE_FLINCH_RIGHTARM = 686

  • ACT_MP_GESTURE_FLINCH_LEFTLEG = 687

  • ACT_MP_GESTURE_FLINCH_RIGHTLEG = 688

  • ACT_MP_GRENADE1_DRAW = 689

  • ACT_MP_GRENADE1_IDLE = 690

  • ACT_MP_GRENADE1_ATTACK = 691

  • ACT_MP_GRENADE2_DRAW = 692

  • ACT_MP_GRENADE2_IDLE = 693

  • ACT_MP_GRENADE2_ATTACK = 694

  • ACT_MP_PRIMARY_GRENADE1_DRAW = 695

  • ACT_MP_PRIMARY_GRENADE1_IDLE = 696

  • ACT_MP_PRIMARY_GRENADE1_ATTACK = 697

  • ACT_MP_PRIMARY_GRENADE2_DRAW = 698

  • ACT_MP_PRIMARY_GRENADE2_IDLE = 699

  • ACT_MP_PRIMARY_GRENADE2_ATTACK = 700

  • ACT_MP_SECONDARY_GRENADE1_DRAW = 701

  • ACT_MP_SECONDARY_GRENADE1_IDLE = 702

  • ACT_MP_SECONDARY_GRENADE1_ATTACK = 703

  • ACT_MP_SECONDARY_GRENADE2_DRAW = 704

  • ACT_MP_SECONDARY_GRENADE2_IDLE = 705

  • ACT_MP_SECONDARY_GRENADE2_ATTACK = 706

  • ACT_MP_MELEE_GRENADE1_DRAW = 707

  • ACT_MP_MELEE_GRENADE1_IDLE = 708

  • ACT_MP_MELEE_GRENADE1_ATTACK = 709

  • ACT_MP_MELEE_GRENADE2_DRAW = 710

  • ACT_MP_MELEE_GRENADE2_IDLE = 711

  • ACT_MP_MELEE_GRENADE2_ATTACK = 712

  • ACT_MP_ITEM1_GRENADE1_DRAW = 713

  • ACT_MP_ITEM1_GRENADE1_IDLE = 714

  • ACT_MP_ITEM1_GRENADE1_ATTACK = 715

  • ACT_MP_ITEM1_GRENADE2_DRAW = 716

  • ACT_MP_ITEM1_GRENADE2_IDLE = 717

  • ACT_MP_ITEM1_GRENADE2_ATTACK = 718

  • ACT_MP_ITEM2_GRENADE1_DRAW = 719

  • ACT_MP_ITEM2_GRENADE1_IDLE = 720

  • ACT_MP_ITEM2_GRENADE1_ATTACK = 721

  • ACT_MP_ITEM2_GRENADE2_DRAW = 722

  • ACT_MP_ITEM2_GRENADE2_IDLE = 723

  • ACT_MP_ITEM2_GRENADE2_ATTACK = 724

  • ACT_MP_STAND_BUILDING = 725

  • ACT_MP_CROUCH_BUILDING = 726

  • ACT_MP_RUN_BUILDING = 727

  • ACT_MP_WALK_BUILDING = 728

  • ACT_MP_AIRWALK_BUILDING = 729

  • ACT_MP_CROUCHWALK_BUILDING = 730

  • ACT_MP_JUMP_BUILDING = 731

  • ACT_MP_JUMP_START_BUILDING = 732

  • ACT_MP_JUMP_FLOAT_BUILDING = 733

  • ACT_MP_JUMP_LAND_BUILDING = 734

  • ACT_MP_SWIM_BUILDING = 735

  • ACT_MP_ATTACK_STAND_BUILDING = 736

  • ACT_MP_ATTACK_CROUCH_BUILDING = 737

  • ACT_MP_ATTACK_SWIM_BUILDING = 738

  • ACT_MP_ATTACK_AIRWALK_BUILDING = 739

  • ACT_MP_ATTACK_STAND_GRENADE_BUILDING = 740

  • ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING = 741

  • ACT_MP_ATTACK_SWIM_GRENADE_BUILDING = 742

  • ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING = 743

  • ACT_MP_STAND_PDA = 744

  • ACT_MP_CROUCH_PDA = 745

  • ACT_MP_RUN_PDA = 746

  • ACT_MP_WALK_PDA = 747

  • ACT_MP_AIRWALK_PDA = 748

  • ACT_MP_CROUCHWALK_PDA = 749

  • ACT_MP_JUMP_PDA = 750

  • ACT_MP_JUMP_START_PDA = 751

  • ACT_MP_JUMP_FLOAT_PDA = 752

  • ACT_MP_JUMP_LAND_PDA = 753

  • ACT_MP_SWIM_PDA = 754

  • ACT_MP_ATTACK_STAND_PDA = 755

  • ACT_MP_ATTACK_SWIM_PDA = 756

  • ACT_MP_GESTURE_VC_HANDMOUTH = 757

  • ACT_MP_GESTURE_VC_FINGERPOINT = 758

  • ACT_MP_GESTURE_VC_FISTPUMP = 759

  • ACT_MP_GESTURE_VC_THUMBSUP = 760

  • ACT_MP_GESTURE_VC_NODYES = 761

  • ACT_MP_GESTURE_VC_NODNO = 762

  • ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY = 763

  • ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY = 764

  • ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY = 765

  • ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY = 766

  • ACT_MP_GESTURE_VC_NODYES_PRIMARY = 767

  • ACT_MP_GESTURE_VC_NODNO_PRIMARY = 768

  • ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY = 769

  • ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY = 770

  • ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY = 771

  • ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY = 772

  • ACT_MP_GESTURE_VC_NODYES_SECONDARY = 773

  • ACT_MP_GESTURE_VC_NODNO_SECONDARY = 774

  • ACT_MP_GESTURE_VC_HANDMOUTH_MELEE = 775

  • ACT_MP_GESTURE_VC_FINGERPOINT_MELEE = 776

  • ACT_MP_GESTURE_VC_FISTPUMP_MELEE = 777

  • ACT_MP_GESTURE_VC_THUMBSUP_MELEE = 778

  • ACT_MP_GESTURE_VC_NODYES_MELEE = 779

  • ACT_MP_GESTURE_VC_NODNO_MELEE = 780

  • ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 = 781

  • ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 = 782

  • ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 = 783

  • ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 = 784

  • ACT_MP_GESTURE_VC_NODYES_ITEM1 = 785

  • ACT_MP_GESTURE_VC_NODNO_ITEM1 = 786

  • ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 = 787

  • ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 = 788

  • ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 = 789

  • ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 = 790

  • ACT_MP_GESTURE_VC_NODYES_ITEM2 = 791

  • ACT_MP_GESTURE_VC_NODNO_ITEM2 = 792

  • ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING = 793

  • ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING = 794

  • ACT_MP_GESTURE_VC_FISTPUMP_BUILDING = 795

  • ACT_MP_GESTURE_VC_THUMBSUP_BUILDING = 796

  • ACT_MP_GESTURE_VC_NODYES_BUILDING = 797

  • ACT_MP_GESTURE_VC_NODNO_BUILDING = 798

  • ACT_MP_GESTURE_VC_HANDMOUTH_PDA = 799

  • ACT_MP_GESTURE_VC_FINGERPOINT_PDA = 800

  • ACT_MP_GESTURE_VC_FISTPUMP_PDA = 801

  • ACT_MP_GESTURE_VC_THUMBSUP_PDA = 802

  • ACT_MP_GESTURE_VC_NODYES_PDA = 803

  • ACT_MP_GESTURE_VC_NODNO_PDA = 804

  • ACT_VM_UNUSABLE = 805

  • ACT_VM_UNUSABLE_TO_USABLE = 806

  • ACT_VM_USABLE_TO_UNUSABLE = 807

  • ACT_PRIMARY_VM_DRAW = 808

  • ACT_PRIMARY_VM_HOLSTER = 809

  • ACT_PRIMARY_VM_IDLE = 810

  • ACT_PRIMARY_VM_PULLBACK = 811

  • ACT_PRIMARY_VM_PRIMARYATTACK = 812

  • ACT_PRIMARY_VM_SECONDARYATTACK = 813

  • ACT_PRIMARY_VM_RELOAD = 814

  • ACT_PRIMARY_VM_DRYFIRE = 815

  • ACT_PRIMARY_VM_IDLE_TO_LOWERED = 816

  • ACT_PRIMARY_VM_IDLE_LOWERED = 817

  • ACT_PRIMARY_VM_LOWERED_TO_IDLE = 818

  • ACT_SECONDARY_VM_DRAW = 819

  • ACT_SECONDARY_VM_HOLSTER = 820

  • ACT_SECONDARY_VM_IDLE = 821

  • ACT_SECONDARY_VM_PULLBACK = 822

  • ACT_SECONDARY_VM_PRIMARYATTACK = 823

  • ACT_SECONDARY_VM_SECONDARYATTACK = 824

  • ACT_SECONDARY_VM_RELOAD = 825

  • ACT_SECONDARY_VM_DRYFIRE = 826

  • ACT_SECONDARY_VM_IDLE_TO_LOWERED = 827

  • ACT_SECONDARY_VM_IDLE_LOWERED = 828

  • ACT_SECONDARY_VM_LOWERED_TO_IDLE = 829

  • ACT_MELEE_VM_DRAW = 830

  • ACT_MELEE_VM_HOLSTER = 831

  • ACT_MELEE_VM_IDLE = 832

  • ACT_MELEE_VM_PULLBACK = 833

  • ACT_MELEE_VM_PRIMARYATTACK = 834

  • ACT_MELEE_VM_SECONDARYATTACK = 835

  • ACT_MELEE_VM_RELOAD = 836

  • ACT_MELEE_VM_DRYFIRE = 837

  • ACT_MELEE_VM_IDLE_TO_LOWERED = 838

  • ACT_MELEE_VM_IDLE_LOWERED = 839

  • ACT_MELEE_VM_LOWERED_TO_IDLE = 840

  • ACT_PDA_VM_DRAW = 841

  • ACT_PDA_VM_HOLSTER = 842

  • ACT_PDA_VM_IDLE = 843

  • ACT_PDA_VM_PULLBACK = 844

  • ACT_PDA_VM_PRIMARYATTACK = 845

  • ACT_PDA_VM_SECONDARYATTACK = 846

  • ACT_PDA_VM_RELOAD = 847

  • ACT_PDA_VM_DRYFIRE = 848

  • ACT_PDA_VM_IDLE_TO_LOWERED = 849

  • ACT_PDA_VM_IDLE_LOWERED = 850

  • ACT_PDA_VM_LOWERED_TO_IDLE = 851

  • ACT_ITEM1_VM_DRAW = 852

  • ACT_ITEM1_VM_HOLSTER = 853

  • ACT_ITEM1_VM_IDLE = 854

  • ACT_ITEM1_VM_PULLBACK = 855

  • ACT_ITEM1_VM_PRIMARYATTACK = 856

  • ACT_ITEM1_VM_SECONDARYATTACK = 857

  • ACT_ITEM1_VM_RELOAD = 858

  • ACT_ITEM1_VM_DRYFIRE = 859

  • ACT_ITEM1_VM_IDLE_TO_LOWERED = 860

  • ACT_ITEM1_VM_IDLE_LOWERED = 861

  • ACT_ITEM1_VM_LOWERED_TO_IDLE = 862

  • ACT_ITEM2_VM_DRAW = 863

  • ACT_ITEM2_VM_HOLSTER = 864

  • ACT_ITEM2_VM_IDLE = 865

  • ACT_ITEM2_VM_PULLBACK = 866

  • ACT_ITEM2_VM_PRIMARYATTACK = 867

  • ACT_ITEM2_VM_SECONDARYATTACK = 868

  • ACT_ITEM2_VM_RELOAD = 869

  • ACT_ITEM2_VM_DRYFIRE = 870

  • ACT_ITEM2_VM_IDLE_TO_LOWERED = 871

  • ACT_ITEM2_VM_IDLE_LOWERED = 872

  • ACT_ITEM2_VM_LOWERED_TO_IDLE = 873

  • ACT_RELOAD_SUCCEED = 874

  • ACT_RELOAD_FAIL = 875

  • ACT_WALK_AIM_AUTOGUN = 876

  • ACT_RUN_AIM_AUTOGUN = 877

  • ACT_IDLE_AUTOGUN = 878

  • ACT_IDLE_AIM_AUTOGUN = 879

  • ACT_RELOAD_AUTOGUN = 880

  • ACT_CROUCH_IDLE_AUTOGUN = 881

  • ACT_RANGE_ATTACK_AUTOGUN = 882

  • ACT_JUMP_AUTOGUN = 883

  • ACT_IDLE_AIM_PISTOL = 884

  • ACT_WALK_AIM_DUAL = 885

  • ACT_RUN_AIM_DUAL = 886

  • ACT_IDLE_DUAL = 887

  • ACT_IDLE_AIM_DUAL = 888

  • ACT_RELOAD_DUAL = 889

  • ACT_CROUCH_IDLE_DUAL = 890

  • ACT_RANGE_ATTACK_DUAL = 891

  • ACT_JUMP_DUAL = 892

  • ACT_IDLE_AIM_SHOTGUN = 893

  • ACT_CROUCH_IDLE_SHOTGUN = 894

  • ACT_IDLE_AIM_RIFLE = 895

  • ACT_CROUCH_IDLE_RIFLE = 896

  • ACT_RANGE_ATTACK_RIFLE = 897

  • ACT_SLEEP = 898

  • ACT_WAKE = 899

  • ACT_FLICK_LEFT = 900

  • ACT_FLICK_LEFT_MIDDLE = 901

  • ACT_FLICK_RIGHT_MIDDLE = 902

  • ACT_FLICK_RIGHT = 903

  • ACT_SPINAROUND = 904

  • ACT_PREP_TO_FIRE = 905

  • ACT_FIRE = 906

  • ACT_FIRE_RECOVER = 907

  • ACT_SPRAY = 908

  • ACT_PREP_EXPLODE = 909

  • ACT_EXPLODE = 910

  • ACT_SCRIPT_CUSTOM_0 = 911

  • ACT_SCRIPT_CUSTOM_1 = 912

  • ACT_SCRIPT_CUSTOM_2 = 913

  • ACT_SCRIPT_CUSTOM_3 = 914

  • ACT_SCRIPT_CUSTOM_4 = 915

  • ACT_SCRIPT_CUSTOM_5 = 916

  • ACT_SCRIPT_CUSTOM_6 = 917

  • ACT_SCRIPT_CUSTOM_7 = 918

  • ACT_SCRIPT_CUSTOM_8 = 919

  • ACT_SCRIPT_CUSTOM_9 = 920

  • ACT_SCRIPT_CUSTOM_10 = 921

  • ACT_SCRIPT_CUSTOM_11 = 922

  • ACT_SCRIPT_CUSTOM_12 = 923

  • ACT_SCRIPT_CUSTOM_13 = 924

  • ACT_SCRIPT_CUSTOM_14 = 925

  • ACT_SCRIPT_CUSTOM_15 = 926

  • ACT_SCRIPT_CUSTOM_16 = 927

  • ACT_SCRIPT_CUSTOM_17 = 928

  • ACT_SCRIPT_CUSTOM_18 = 929

  • ACT_SCRIPT_CUSTOM_19 = 930

  • ACT_SCRIPT_CUSTOM_20 = 931

  • ACT_SCRIPT_CUSTOM_21 = 932

  • ACT_SCRIPT_CUSTOM_22 = 933

  • ACT_SCRIPT_CUSTOM_23 = 934

  • ACT_SCRIPT_CUSTOM_24 = 935

  • ACT_SCRIPT_CUSTOM_25 = 936

  • ACT_SCRIPT_CUSTOM_26 = 937

  • ACT_SCRIPT_CUSTOM_27 = 938

  • ACT_SCRIPT_CUSTOM_28 = 939

  • ACT_SCRIPT_CUSTOM_29 = 940

  • ACT_SCRIPT_CUSTOM_30 = 941

  • ACT_SCRIPT_CUSTOM_31 = 942

  • ACT_VR_PISTOL_LAST_SHOT = 943

  • ACT_VR_PISTOL_SLIDE_RELEASE = 944

  • ACT_VR_PISTOL_CLIP_OUT_CHAMBERED = 945

  • ACT_VR_PISTOL_CLIP_OUT_SLIDE_BACK = 946

  • ACT_VR_PISTOL_CLIP_IN_CHAMBERED = 947

  • ACT_VR_PISTOL_CLIP_IN_SLIDE_BACK = 948

  • ACT_VR_PISTOL_IDLE_SLIDE_BACK = 949

  • ACT_VR_PISTOL_IDLE_SLIDE_BACK_CLIP_READY = 950

  • ACT_RAGDOLL_RECOVERY_FRONT = 951

  • ACT_RAGDOLL_RECOVERY_BACK = 952

  • ACT_RAGDOLL_RECOVERY_LEFT = 953

  • ACT_RAGDOLL_RECOVERY_RIGHT = 954

  • ACT_GRABBITYGLOVES_GRAB = 955

  • ACT_GRABBITYGLOVES_RELEASE = 956

  • ACT_GRABBITYGLOVES_GRAB_IDLE = 957

  • ACT_GRABBITYGLOVES_ACTIVE = 958

  • ACT_GRABBITYGLOVES_ACTIVE_IDLE = 959

  • ACT_GRABBITYGLOVES_DEACTIVATE = 960

  • ACT_GRABBITYGLOVES_PULL = 961

  • ACT_HEADCRAB_SMOKE_BOMB = 962

  • ACT_HEADCRAB_SPIT = 963

  • ACT_ZOMBIE_TRIP = 964

  • ACT_ZOMBIE_LUNGE = 965

  • ACT_NEUTRAL_BIND_POSE = 966

  • ACT_DOTA_IDLE = 1500

  • ACT_DOTA_IDLE_RARE = 1501

  • ACT_DOTA_RUN = 1502

  • ACT_DOTA_ATTACK = 1503

  • ACT_DOTA_ATTACK2 = 1504

  • ACT_DOTA_ATTACK_EVENT = 1505

  • ACT_DOTA_DIE = 1506

  • ACT_DOTA_FLINCH = 1507

  • ACT_DOTA_FLAIL = 1508

  • ACT_DOTA_DISABLED = 1509

  • ACT_DOTA_CAST_ABILITY_1 = 1510

  • ACT_DOTA_CAST_ABILITY_2 = 1511

  • ACT_DOTA_CAST_ABILITY_3 = 1512

  • ACT_DOTA_CAST_ABILITY_4 = 1513

  • ACT_DOTA_CAST_ABILITY_5 = 1514

  • ACT_DOTA_CAST_ABILITY_6 = 1515

  • ACT_DOTA_OVERRIDE_ABILITY_1 = 1516

  • ACT_DOTA_OVERRIDE_ABILITY_2 = 1517

  • ACT_DOTA_OVERRIDE_ABILITY_3 = 1518

  • ACT_DOTA_OVERRIDE_ABILITY_4 = 1519

  • ACT_DOTA_CHANNEL_ABILITY_1 = 1520

  • ACT_DOTA_CHANNEL_ABILITY_2 = 1521

  • ACT_DOTA_CHANNEL_ABILITY_3 = 1522

  • ACT_DOTA_CHANNEL_ABILITY_4 = 1523

  • ACT_DOTA_CHANNEL_ABILITY_5 = 1524

  • ACT_DOTA_CHANNEL_ABILITY_6 = 1525

  • ACT_DOTA_CHANNEL_END_ABILITY_1 = 1526

  • ACT_DOTA_CHANNEL_END_ABILITY_2 = 1527

  • ACT_DOTA_CHANNEL_END_ABILITY_3 = 1528

  • ACT_DOTA_CHANNEL_END_ABILITY_4 = 1529

  • ACT_DOTA_CHANNEL_END_ABILITY_5 = 1530

  • ACT_DOTA_CHANNEL_END_ABILITY_6 = 1531

  • ACT_DOTA_CONSTANT_LAYER = 1532

  • ACT_DOTA_CAPTURE = 1533

  • ACT_DOTA_SPAWN = 1534

  • ACT_DOTA_KILLTAUNT = 1535

  • ACT_DOTA_TAUNT = 1536

  • ACT_DOTA_THIRST = 1537

  • ACT_DOTA_CAST_DRAGONBREATH = 1538

  • ACT_DOTA_ECHO_SLAM = 1539

  • ACT_DOTA_CAST_ABILITY_1_END = 1540

  • ACT_DOTA_CAST_ABILITY_2_END = 1541

  • ACT_DOTA_CAST_ABILITY_3_END = 1542

  • ACT_DOTA_CAST_ABILITY_4_END = 1543

  • ACT_MIRANA_LEAP_END = 1544

  • ACT_WAVEFORM_START = 1545

  • ACT_WAVEFORM_END = 1546

  • ACT_DOTA_CAST_ABILITY_ROT = 1547

  • ACT_DOTA_DIE_SPECIAL = 1548

  • ACT_DOTA_RATTLETRAP_BATTERYASSAULT = 1549

  • ACT_DOTA_RATTLETRAP_POWERCOGS = 1550

  • ACT_DOTA_RATTLETRAP_HOOKSHOT_START = 1551

  • ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP = 1552

  • ACT_DOTA_RATTLETRAP_HOOKSHOT_END = 1553

  • ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE = 1554

  • ACT_DOTA_TINKER_REARM1 = 1555

  • ACT_DOTA_TINKER_REARM2 = 1556

  • ACT_DOTA_TINKER_REARM3 = 1557

  • ACT_TINY_AVALANCHE = 1558

  • ACT_TINY_TOSS = 1559

  • ACT_TINY_GROWL = 1560

  • ACT_DOTA_WEAVERBUG_ATTACH = 1561

  • ACT_DOTA_CAST_WILD_AXES_END = 1562

  • ACT_DOTA_CAST_LIFE_BREAK_START = 1563

  • ACT_DOTA_CAST_LIFE_BREAK_END = 1564

  • ACT_DOTA_NIGHTSTALKER_TRANSITION = 1565

  • ACT_DOTA_LIFESTEALER_RAGE = 1566

  • ACT_DOTA_LIFESTEALER_OPEN_WOUNDS = 1567

  • ACT_DOTA_SAND_KING_BURROW_IN = 1568

  • ACT_DOTA_SAND_KING_BURROW_OUT = 1569

  • ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK = 1570

  • ACT_DOTA_WHEEL_LAYER = 1571

  • ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START = 1572

  • ACT_DOTA_ALCHEMIST_CONCOCTION = 1573

  • ACT_DOTA_JAKIRO_LIQUIDFIRE_START = 1574

  • ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP = 1575

  • ACT_DOTA_LIFESTEALER_INFEST = 1576

  • ACT_DOTA_LIFESTEALER_INFEST_END = 1577

  • ACT_DOTA_LASSO_LOOP = 1578

  • ACT_DOTA_ALCHEMIST_CONCOCTION_THROW = 1579

  • ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END = 1580

  • ACT_DOTA_CAST_COLD_SNAP = 1581

  • ACT_DOTA_CAST_GHOST_WALK = 1582

  • ACT_DOTA_CAST_TORNADO = 1583

  • ACT_DOTA_CAST_EMP = 1584

  • ACT_DOTA_CAST_ALACRITY = 1585

  • ACT_DOTA_CAST_CHAOS_METEOR = 1586

  • ACT_DOTA_CAST_SUN_STRIKE = 1587

  • ACT_DOTA_CAST_FORGE_SPIRIT = 1588

  • ACT_DOTA_CAST_ICE_WALL = 1589

  • ACT_DOTA_CAST_DEAFENING_BLAST = 1590

  • ACT_DOTA_VICTORY = 1591

  • ACT_DOTA_DEFEAT = 1592

  • ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE = 1593

  • ACT_DOTA_SPIRIT_BREAKER_CHARGE_END = 1594

  • ACT_DOTA_TELEPORT = 1595

  • ACT_DOTA_TELEPORT_END = 1596

  • ACT_DOTA_CAST_REFRACTION = 1597

  • ACT_DOTA_CAST_ABILITY_7 = 1598

  • ACT_DOTA_CANCEL_SIREN_SONG = 1599

  • ACT_DOTA_CHANNEL_ABILITY_7 = 1600

  • ACT_DOTA_LOADOUT = 1601

  • ACT_DOTA_FORCESTAFF_END = 1602

  • ACT_DOTA_POOF_END = 1603

  • ACT_DOTA_SLARK_POUNCE = 1604

  • ACT_DOTA_MAGNUS_SKEWER_START = 1605

  • ACT_DOTA_MAGNUS_SKEWER_END = 1606

  • ACT_DOTA_MEDUSA_STONE_GAZE = 1607

  • ACT_DOTA_RELAX_START = 1608

  • ACT_DOTA_RELAX_LOOP = 1609

  • ACT_DOTA_RELAX_END = 1610

  • ACT_DOTA_CENTAUR_STAMPEDE = 1611

  • ACT_DOTA_BELLYACHE_START = 1612

  • ACT_DOTA_BELLYACHE_LOOP = 1613

  • ACT_DOTA_BELLYACHE_END = 1614

  • ACT_DOTA_ROQUELAIRE_LAND = 1615

  • ACT_DOTA_ROQUELAIRE_LAND_IDLE = 1616

  • ACT_DOTA_GREEVIL_CAST = 1617

  • ACT_DOTA_GREEVIL_OVERRIDE_ABILITY = 1618

  • ACT_DOTA_GREEVIL_HOOK_START = 1619

  • ACT_DOTA_GREEVIL_HOOK_END = 1620

  • ACT_DOTA_GREEVIL_BLINK_BONE = 1621

  • ACT_DOTA_IDLE_SLEEPING = 1622

  • ACT_DOTA_INTRO = 1623

  • ACT_DOTA_GESTURE_POINT = 1624

  • ACT_DOTA_GESTURE_ACCENT = 1625

  • ACT_DOTA_SLEEPING_END = 1626

  • ACT_DOTA_AMBUSH = 1627

  • ACT_DOTA_ITEM_LOOK = 1628

  • ACT_DOTA_STARTLE = 1629

  • ACT_DOTA_FRUSTRATION = 1630

  • ACT_DOTA_TELEPORT_REACT = 1631

  • ACT_DOTA_TELEPORT_END_REACT = 1632

  • ACT_DOTA_SHRUG = 1633

  • ACT_DOTA_RELAX_LOOP_END = 1634

  • ACT_DOTA_PRESENT_ITEM = 1635

  • ACT_DOTA_IDLE_IMPATIENT = 1636

  • ACT_DOTA_SHARPEN_WEAPON = 1637

  • ACT_DOTA_SHARPEN_WEAPON_OUT = 1638

  • ACT_DOTA_IDLE_SLEEPING_END = 1639

  • ACT_DOTA_BRIDGE_DESTROY = 1640

  • ACT_DOTA_TAUNT_SNIPER = 1641

  • ACT_DOTA_DEATH_BY_SNIPER = 1642

  • ACT_DOTA_LOOK_AROUND = 1643

  • ACT_DOTA_CAGED_CREEP_RAGE = 1644

  • ACT_DOTA_CAGED_CREEP_RAGE_OUT = 1645

  • ACT_DOTA_CAGED_CREEP_SMASH = 1646

  • ACT_DOTA_CAGED_CREEP_SMASH_OUT = 1647

  • ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP = 1648

  • ACT_DOTA_INTRO_LOOP = 1649

  • ACT_DOTA_BRIDGE_THREAT = 1650

  • ACT_DOTA_DAGON = 1651

  • ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START = 1652

  • ACT_DOTA_CAST_ABILITY_2_ES_ROLL = 1653

  • ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END = 1654

  • ACT_DOTA_NIAN_PIN_START = 1655

  • ACT_DOTA_NIAN_PIN_LOOP = 1656

  • ACT_DOTA_NIAN_PIN_END = 1657

  • ACT_DOTA_LEAP_STUN = 1658

  • ACT_DOTA_LEAP_SWIPE = 1659

  • ACT_DOTA_NIAN_INTRO_LEAP = 1660

  • ACT_DOTA_AREA_DENY = 1661

  • ACT_DOTA_NIAN_PIN_TO_STUN = 1662

  • ACT_DOTA_RAZE_1 = 1663

  • ACT_DOTA_RAZE_2 = 1664

  • ACT_DOTA_RAZE_3 = 1665

  • ACT_DOTA_UNDYING_DECAY = 1666

  • ACT_DOTA_UNDYING_SOUL_RIP = 1667

  • ACT_DOTA_UNDYING_TOMBSTONE = 1668

  • ACT_DOTA_WHIRLING_AXES_RANGED = 1669

  • ACT_DOTA_SHALLOW_GRAVE = 1670

  • ACT_DOTA_COLD_FEET = 1671

  • ACT_DOTA_ICE_VORTEX = 1672

  • ACT_DOTA_CHILLING_TOUCH = 1673

  • ACT_DOTA_ENFEEBLE = 1674

  • ACT_DOTA_FATAL_BONDS = 1675

  • ACT_DOTA_MIDNIGHT_PULSE = 1676

  • ACT_DOTA_ANCESTRAL_SPIRIT = 1677

  • ACT_DOTA_THUNDER_STRIKE = 1678

  • ACT_DOTA_KINETIC_FIELD = 1679

  • ACT_DOTA_STATIC_STORM = 1680

  • ACT_DOTA_MINI_TAUNT = 1681

  • ACT_DOTA_ARCTIC_BURN_END = 1682

  • ACT_DOTA_LOADOUT_RARE = 1683

  • ACT_DOTA_SWIM = 1684

  • ACT_DOTA_FLEE = 1685

  • ACT_DOTA_TROT = 1686

  • ACT_DOTA_SHAKE = 1687

  • ACT_DOTA_SWIM_IDLE = 1688

  • ACT_DOTA_WAIT_IDLE = 1689

  • ACT_DOTA_GREET = 1690

  • ACT_DOTA_TELEPORT_COOP_START = 1691

  • ACT_DOTA_TELEPORT_COOP_WAIT = 1692

  • ACT_DOTA_TELEPORT_COOP_END = 1693

  • ACT_DOTA_TELEPORT_COOP_EXIT = 1694

  • ACT_DOTA_SHOPKEEPER_PET_INTERACT = 1695

  • ACT_DOTA_ITEM_PICKUP = 1696

  • ACT_DOTA_ITEM_DROP = 1697

  • ACT_DOTA_CAPTURE_PET = 1698

  • ACT_DOTA_PET_WARD_OBSERVER = 1699

  • ACT_DOTA_PET_WARD_SENTRY = 1700

  • ACT_DOTA_PET_LEVEL = 1701

  • ACT_DOTA_CAST_BURROW_END = 1702

  • ACT_DOTA_LIFESTEALER_ASSIMILATE = 1703

  • ACT_DOTA_LIFESTEALER_EJECT = 1704

  • ACT_DOTA_ATTACK_EVENT_BASH = 1705

  • ACT_DOTA_CAPTURE_RARE = 1706

  • ACT_DOTA_AW_MAGNETIC_FIELD = 1707

  • ACT_DOTA_CAST_GHOST_SHIP = 1708

  • ACT_DOTA_FXANIM = 1709

  • ACT_DOTA_VICTORY_START = 1710

  • ACT_DOTA_DEFEAT_START = 1711

  • ACT_DOTA_DP_SPIRIT_SIPHON = 1712

  • ACT_DOTA_TRICKS_END = 1713

  • ACT_DOTA_ES_STONE_CALLER = 1714

  • ACT_DOTA_MK_STRIKE = 1715

  • ACT_DOTA_VERSUS = 1716

  • ACT_DOTA_CAPTURE_CARD = 1717

  • ACT_DOTA_MK_SPRING_SOAR = 1718

  • ACT_DOTA_MK_SPRING_END = 1719

  • ACT_DOTA_MK_TREE_SOAR = 1720

  • ACT_DOTA_MK_TREE_END = 1721

  • ACT_DOTA_MK_FUR_ARMY = 1722

  • ACT_DOTA_MK_SPRING_CAST = 1723

  • ACT_DOTA_NECRO_GHOST_SHROUD = 1724

  • AE_EMPTY = 0

  • AE_NPC_LEFTFOOT = 1

  • AE_NPC_RIGHTFOOT = 2

  • AE_NPC_BODYDROP_LIGHT = 3

  • AE_NPC_BODYDROP_HEAVY = 4

  • AE_NPC_SWISHSOUND = 5

  • AE_NPC_180TURN = 6

  • AE_NPC_ITEM_PICKUP = 7

  • AE_NPC_WEAPON_DROP = 8

  • AE_NPC_WEAPON_SET_SEQUENCE_NAME = 9

  • AE_NPC_WEAPON_SET_SEQUENCE_NUMBER = 10

  • AE_NPC_WEAPON_SET_ACTIVITY = 11

  • AE_NPC_HOLSTER = 12

  • AE_NPC_DRAW = 13

  • AE_NPC_WEAPON_FIRE = 14

  • AE_CL_PLAYSOUND = 15

  • AE_CL_PLAYSOUND_ATTACHMENT = 16

  • AE_SV_PLAYSOUND = 17

  • AE_CL_STOPSOUND = 18

  • AE_START_SCRIPTED_EFFECT = 19

  • AE_STOP_SCRIPTED_EFFECT = 20

  • AE_CLIENT_EFFECT_ATTACH = 21

  • AE_MUZZLEFLASH = 22

  • AE_NPC_MUZZLEFLASH = 23

  • AE_THUMPER_THUMP = 24

  • AE_AMMOCRATE_PICKUP_AMMO = 25

  • AE_NPC_RAGDOLL = 26

  • AE_NPC_ADDGESTURE = 27

  • AE_NPC_RESTARTGESTURE = 28

  • AE_NPC_ATTACK_BROADCAST = 29

  • AE_NPC_HURT_INTERACTION_PARTNER = 30

  • AE_NPC_SET_INTERACTION_CANTDIE = 31

  • AE_SV_DUSTTRAIL = 32

  • AE_CL_CREATE_PARTICLE_EFFECT = 33

  • AE_CL_STOP_PARTICLE_EFFECT = 34

  • AE_CL_ADD_PARTICLE_EFFECT_CP = 35

  • AE_CL_CREATE_PARTICLE_BRASS = 36

  • AE_RAGDOLL = 37

  • AE_CL_ENABLE_BODYGROUP = 38

  • AE_CL_DISABLE_BODYGROUP = 39

  • AE_CL_BODYGROUP_SET_VALUE = 40

  • AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 41

  • AE_WPN_PRIMARYATTACK = 42

  • AE_WPN_INCREMENTAMMO = 43

  • AE_WPN_HIDE = 44

  • AE_WPN_UNHIDE = 45

  • AE_WPN_PLAYWPNSOUND = 46

  • AE_MARINE_FOOTSTEP = 48

  • AE_MARINE_RELOAD_SOUND_A = 49

  • AE_MARINE_RELOAD_SOUND_B = 50

  • AE_MARINE_RELOAD_SOUND_C = 51

  • AE_REMOVE_CLIENT_AIM = 52

  • AE_FOOTSTEP_LEFT = 53

  • AE_FOOTSTEP_RIGHT = 54

  • AE_ATTACK_START = 55

  • AE_ATTACK_HIT = 56

  • AE_ATTACK_END = 57

  • AE_OPTIONAL_END = 58

  • AE_HIDE_WEAPON = 59

  • AE_SHOW_WEAPON = 60

  • AE_PICKUP_CLIPIN = 61

  • AE_PICKUP_CHARGING = 62

  • AE_PICKUP_FASSIST = 63

  • AE_RELOAD_CLIPOUT = 64

  • AE_RELOAD_CLIPIN = 65

  • AE_RELOAD_EMPTY_CLIPOUT = 66

  • AE_RELOAD_EMPTY_CLIPIN = 67

  • AE_RELOAD_EMPTY_CLIPIN2 = 68

  • AE_RELOAD_SHELL_INSERT = 69

  • AE_RELOAD_PUMPEND = 70

  • AE_LOCK_STATE_CHANGED = 71

  • AE_TUG_INCAP = 72

  • AE_CHARGER_POUND_IMPACT = 73

  • AE_CHARGER_POUND_VOCALIZE = 74

  • AE_CHARGER_POUND_SOUND = 75

  • AE_DEFIBRILLATOR_SHOCK = 76

  • AE_HIT_HEAD_FRONT = 77

  • AE_HIT_HEAD_BACK = 78

  • AE_HIT_STOMACH = 79

  • AE_HIT_CHEST = 80

  • AE_HIT_BACK_UPPER = 81

  • AE_HIT_BACK_LOWER = 82

  • AE_HIT_SHOULDER_RIGHT_FRONT = 83

  • AE_HIT_SHOULDER_RIGHT_BACK = 84

  • AE_HIT_SHOULDER_LEFT_FRONT = 85

  • AE_HIT_SHOULDER_LEFT_BACK = 86

  • AE_HIT_LEG_RIGHT_FRONT = 87

  • AE_HIT_LEG_RIGHT_BACK = 88

  • AE_HIT_LEG_LEFT_FRONT = 89

  • AE_HIT_LEG_LEFT_BACK = 90

  • AE_HIT_ARM_RIGHT_SEVERED = 91

  • AE_HIT_ARM_LEFT_SEVERED = 92

  • AE_HIT_LEG_RIGHT_SEVERED = 93

  • AE_HIT_LEG_LEFT_SEVERED = 94

  • AE_HIT_FRONT = 95

  • AE_HIT_BACK = 96

  • AE_HIT_LEFT = 97

  • AE_HIT_RIGHT = 98

  • AE_FIRE_INPUT = 99

  • AE_SV_FOOTSTEP_LEFT = 100

  • AE_SV_FOOTSTEP_RIGHT = 101

  • AE_CL_FOOTSTEP_LEFT = 102

  • AE_CL_FOOTSTEP_RIGHT = 103

  • AE_CL_MFOOTSTEP_LEFT = 104

  • AE_CL_MFOOTSTEP_RIGHT = 105

  • AE_CL_MFOOTSTEP_LEFT_LOUD = 106

  • AE_CL_MFOOTSTEP_RIGHT_LOUD = 107

  • AE_WEAPON_MELEE_HIT = 108

  • AE_WEAPON_SMG1 = 109

  • AE_WEAPON_MELEE_SWISH = 110

  • AE_WEAPON_SHOTGUN_FIRE = 111

  • AE_WEAPON_THROW = 112

  • AE_WEAPON_AR1 = 113

  • AE_WEAPON_AR2 = 114

  • AE_WEAPON_HMG1 = 115

  • AE_WEAPON_SMG2 = 116

  • AE_WEAPON_MISSILE_FIRE = 117

  • AE_WEAPON_SNIPER_RIFLE_FIRE = 118

  • AE_WEAPON_AR2_GRENADE = 119

  • AE_WEAPON_THROW2 = 120

  • AE_WEAPON_PISTOL_FIRE = 121

  • AE_WEAPON_RELOAD = 122

  • AE_WEAPON_THROW3 = 123

  • AE_WEAPON_RELOAD_SOUND = 124

  • AE_WEAPON_RELOAD_FILL_CLIP = 125

  • AE_WEAPON_SMG1_BURST1 = 126

  • AE_WEAPON_SMG1_BURSTN = 127

  • AE_WEAPON_AR2_ALTFIRE = 128

  • AE_WEAPON_SEQUENCE_FINISHED = 129

  • AE_CL_SPEECH = 130

  • AE_MELEE_START_COLLISION_DAMAGE = 131

  • AE_MELEE_STOP_COLLISION_DAMAGE = 132

  • AE_MELEE_FORCE_START_WEAPON_TRAIL = 133

  • AE_MELEE_FORCE_STOP_WEAPON_TRAIL = 134

  • AE_ACTION_ENTERING_IDLE = 135

  • AE_ACTION_OVERLAP_MOVE = 136

  • AE_ACTION_ALLOW_MOVE_INTERRUPT = 137

  • AE_ACTION_AVOID_DAMAGE = 138

  • AE_ACTION_STOP_AVOIDING_DAMAGE = 139

  • AE_ACTION_SET_TURN_RATE_SCALE = 140

  • AE_ACTION_ALLOW_COMBO = 141

  • AE_ACTION_PREVENT_COMBO = 142

  • AE_ACTION_ALLOW_DODGE = 143

  • AE_ACTION_PREVENT_DODGE = 144

  • AE_ABILITY_START_EVENT = 145

  • AE_ABILITY_END_EVENT = 146

  • AE_ABILITY_TICK = 147

  • AE_ACTION_START_TURN = 148

  • AE_ACTION_END_TURN = 149

  • AE_ACTION_USE = 150

  • AE_SHEATHE_WEAPONS = 151

  • AE_DRAW_WEAPONS = 152

  • AE_PICK_UP_ITEM = 153

  • AE_DROP_ITEM = 154

  • AE_TOSS_ITEM = 155

  • AE_EF_NODRAW = 156

  • AE_EF_DRAW = 157

  • AE_WEAPON_SLAM_GROUND = 158

  • AE_MANTLE_LEAP = 159

  • AE_MANTLE_GRAB = 160

  • AE_DROP_PRIMARY_WEAPON = 161

  • AE_CL_PLAYSOUND_POSITION = 162

  • AE_KEYFIELD_SOUND = 163

  • AE_ACTION_DROP_ITEM = 164

  • AE_SCRIPT_EVENT_NOINTERRUPT = 165

  • AE_SCRIPT_EVENT_CANINTERRUPT = 166

  • AE_SCRIPT_EVENT_FIREEVENT = 167

  • AE_SCRIPT_EVENT_DEAD = 168

  • AE_SCRIPT_EVENT_NOT_DEAD = 169

  • AE_SCRIPT_EVENT_FIRE_INPUT = 170

  • AE_NPC_BECOME_TEMPORARY_RAGDOLL = 171

  • DMG_GENERIC = 0

  • DMG_CRUSH = 1

  • DMG_BULLET = 2

  • DMG_SLASH = 4

  • DMG_BURN = 8

  • DMG_VEHICLE = 16

  • DMG_FALL = 32

  • DMG_BLAST = 64

  • DMG_CLUB = 128

  • DMG_SHOCK = 256

  • DMG_SONIC = 512

  • DMG_ENERGYBEAM = 1024

  • DMG_PREVENT_PHYSICS_FORCE = 2048

  • DMG_NEVERGIB = 4096

  • DMG_ALWAYSGIB = 8192

  • DMG_DROWN = 16384

  • DMG_PARALYZE = 32768

  • DMG_NERVEGAS = 65536

  • DMG_POISON = 131072

  • DMG_RADIATION = 262144

  • DMG_DROWNRECOVER = 524288

  • DMG_ACID = 1048576

  • DMG_SLOWBURN = 2097152

  • DMG_REMOVENORAGDOLL = 4194304

  • DMG_PHYSGUN = 8388608

  • DMG_PLASMA = 16777216

  • DMG_AIRBOAT = 33554432

  • DMG_DISSOLVE = 67108864

  • DMG_BLAST_SURFACE = 134217728

  • DMG_DIRECT = 268435456

  • DMG_BUCKSHOT = 536870912

  • EMPTY = 0

  • SINGLE_SHOT = 1

  • SINGLE_SHOT_NPC = 2

  • DOUBLE_SHOT = 3

  • DOUBLE_SHOT_NPC = 4

  • BURST = 5

  • RELOAD = 6

  • RELOAD_NPC = 7

  • MELEE_MISS = 8

  • MELEE_HIT = 9

  • MELEE_HIT_WORLD = 10

  • SPECIAL1 = 11

  • SPECIAL2 = 12

  • SPECIAL3 = 13

  • TAUNT = 14

  • FASTRELOAD = 15

  • Entities = <handle>

  • Convars = <handle>

  • GlobalSys = <handle>

  • FCVAR_UNREGISTERED = 1

  • FCVAR_DEVELOPMENTONLY = 2

  • FCVAR_HIDDEN = 16

  • FCVAR_PROTECTED = 32

  • FCVAR_SPONLY = 64

  • FCVAR_ARCHIVE = 128

  • FCVAR_NOTIFY = 256

  • FCVAR_USERINFO = 512

  • FCVAR_PRINTABLEONLY = 1024

  • FCVAR_UNLOGGED = 2048

  • FCVAR_NEVER_AS_STRING = 4096

  • FCVAR_REPLICATED = 8192

  • FCVAR_CHEAT = 16384

  • FCVAR_SS = 32768

  • FCVAR_DEMO = 65536

  • FCVAR_DONTRECORD = 131072

  • FCVAR_NOT_CONNECTED = 4194304

  • FCVAR_VCONSOLE_SET_FOCUS = 1073741824

  • SERVER_DLL = 1

  • vec3_origin = 0.00.00.0

  • vec3_invalid = 3.4028234663852886e383.4028234663852886e383.4028234663852886e38

  • DOTA_ITEM_MAX = 17

  • DOTA_ITEM_INVENTORY_SIZE = 9

  • DOTA_ITEM_STASH_SIZE = 6

  • DOTA_ITEM_STASH_MIN = 9

  • DOTA_ITEM_STASH_MAX = 15

  • DOTA_ITEM_TRANSIENT_ITEM = 15

  • DOTA_ITEM_TRANSIENT_RECIPE = 16

  • DOTA_ITEM_TRANSIENT_CAST_ITEM = 18

  • DOTA_GC_TEAM_GOOD_GUYS = 0

  • DOTA_GC_TEAM_BAD_GUYS = 1

  • DOTA_GC_TEAM_BROADCASTER = 2

  • DOTA_GC_TEAM_SPECTATOR = 3

  • DOTA_GC_TEAM_PLAYER_POOL = 4

  • DOTA_GC_TEAM_NOTEAM = 5

  • DOTA_CONNECTION_STATE_UNKNOWN = 0

  • DOTA_CONNECTION_STATE_NOT_YET_CONNECTED = 1

  • DOTA_CONNECTION_STATE_CONNECTED = 2

  • DOTA_CONNECTION_STATE_DISCONNECTED = 3

  • DOTA_CONNECTION_STATE_ABANDONED = 4

  • DOTA_CONNECTION_STATE_LOADING = 5

  • DOTA_CONNECTION_STATE_FAILED = 6

  • DOTA_UNIT_ORDER_NONE = 0

  • DOTA_UNIT_ORDER_MOVE_TO_POSITION = 1

  • DOTA_UNIT_ORDER_MOVE_TO_TARGET = 2

  • DOTA_UNIT_ORDER_ATTACK_MOVE = 3

  • DOTA_UNIT_ORDER_ATTACK_TARGET = 4

  • DOTA_UNIT_ORDER_CAST_POSITION = 5

  • DOTA_UNIT_ORDER_CAST_TARGET = 6

  • DOTA_UNIT_ORDER_CAST_TARGET_TREE = 7

  • DOTA_UNIT_ORDER_CAST_NO_TARGET = 8

  • DOTA_UNIT_ORDER_CAST_TOGGLE = 9

  • DOTA_UNIT_ORDER_HOLD_POSITION = 10

  • DOTA_UNIT_ORDER_TRAIN_ABILITY = 11

  • DOTA_UNIT_ORDER_DROP_ITEM = 12

  • DOTA_UNIT_ORDER_GIVE_ITEM = 13

  • DOTA_UNIT_ORDER_PICKUP_ITEM = 14

  • DOTA_UNIT_ORDER_PICKUP_RUNE = 15

  • DOTA_UNIT_ORDER_PURCHASE_ITEM = 16

  • DOTA_UNIT_ORDER_SELL_ITEM = 17

  • DOTA_UNIT_ORDER_DISASSEMBLE_ITEM = 18

  • DOTA_UNIT_ORDER_MOVE_ITEM = 19

  • DOTA_UNIT_ORDER_CAST_TOGGLE_AUTO = 20

  • DOTA_UNIT_ORDER_STOP = 21

  • DOTA_UNIT_ORDER_TAUNT = 22

  • DOTA_UNIT_ORDER_BUYBACK = 23

  • DOTA_UNIT_ORDER_GLYPH = 24

  • DOTA_UNIT_ORDER_EJECT_ITEM_FROM_STASH = 25

  • DOTA_UNIT_ORDER_CAST_RUNE = 26

  • DOTA_UNIT_ORDER_PING_ABILITY = 27

  • DOTA_UNIT_ORDER_MOVE_TO_DIRECTION = 28

  • DOTA_UNIT_ORDER_PATROL = 29

  • DOTA_UNIT_ORDER_VECTOR_TARGET_POSITION = 30

  • DOTA_UNIT_ORDER_RADAR = 31

  • DOTA_UNIT_ORDER_SET_ITEM_COMBINE_LOCK = 32

  • DOTA_UNIT_ORDER_CONTINUE = 33

  • DOTA_SHOWGENERICPOPUP_TINT_SCREEN = 1

  • DOTA_SHOWGENERICPOPUP_SHOW_NO_OTHER_DIALOGS = 2

  • OVERHEAD_ALERT_GOLD = 0

  • OVERHEAD_ALERT_DENY = 1

  • OVERHEAD_ALERT_CRITICAL = 2

  • OVERHEAD_ALERT_XP = 3

  • OVERHEAD_ALERT_BONUS_SPELL_DAMAGE = 4

  • OVERHEAD_ALERT_MISS = 5

  • OVERHEAD_ALERT_DAMAGE = 6

  • OVERHEAD_ALERT_EVADE = 7

  • OVERHEAD_ALERT_BLOCK = 8

  • OVERHEAD_ALERT_BONUS_POISON_DAMAGE = 9

  • OVERHEAD_ALERT_HEAL = 10

  • OVERHEAD_ALERT_MANA_ADD = 11

  • OVERHEAD_ALERT_MANA_LOSS = 12

  • OVERHEAD_ALERT_LAST_HIT_EARLY = 13

  • OVERHEAD_ALERT_LAST_HIT_CLOSE = 14

  • OVERHEAD_ALERT_LAST_HIT_MISS = 15

  • OVERHEAD_ALERT_MAGICAL_BLOCK = 16

  • OVERHEAD_ALERT_INCOMING_DAMAGE = 17

  • OVERHEAD_ALERT_OUTGOING_DAMAGE = 18

  • EF_NODRAW = 32

  • HeroList = <handle>

  • GridNav = <handle>

  • ProjectileManager = <handle>

  • DOTAGameManager = <handle>

  • ParticleManager = <handle>

  • FIND_UNITS_EVERYWHERE = -1

  • FIND_CLOSEST = 1

  • FIND_FARTHEST = 2

  • FIND_ANY_ORDER = 0

  • DOTA_PROJECTILE_ATTACHMENT_NONE = 0

  • DOTA_PROJECTILE_ATTACHMENT_ATTACK_1 = 1

  • DOTA_PROJECTILE_ATTACHMENT_ATTACK_2 = 2

  • DOTA_PROJECTILE_ATTACHMENT_HITLOCATION = 3

  • DOTA_PROJECTILE_ATTACHMENT_ATTACK_3 = 4

  • DOTA_PROJECTILE_ATTACHMENT_ATTACK_4 = 5

  • DOTA_PROJECTILE_ATTACHMENT_LAST = 6

  • NativeFunctions = <handle>

  • GameRules = <handle>

  • Tutorial = <handle>

  • VoteSystem = <handle>

  • CustomNetTables = <handle>

  • CustomGameEventManager = <handle>

  • CustomUI = <handle>

  • PlayerResource = <handle>

  • debugoverlay = <handle>

attackfail

  • DOTA_ATTACK_RECORD_FAIL_NO = 0

  • DOTA_ATTACK_RECORD_FAIL_TERRAIN_MISS = 1

  • DOTA_ATTACK_RECORD_FAIL_SOURCE_MISS = 2

  • DOTA_ATTACK_RECORD_FAIL_TARGET_EVADED = 3

  • DOTA_ATTACK_RECORD_FAIL_TARGET_INVULNERABLE = 4

  • DOTA_ATTACK_RECORD_FAIL_TARGET_OUT_OF_RANGE = 5

  • DOTA_ATTACK_RECORD_CANNOT_FAIL = 6

modifierfunction

  • MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE = 0

    • GetModifierPreAttack_BonusDamage
  • MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_PROC = 1

    • GetModifierPreAttack_BonusDamage_Proc
  • MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT = 2

    • GetModifierPreAttack_BonusDamagePostCrit
  • MODIFIER_PROPERTY_BASEATTACK_BONUSDAMAGE = 3

    • GetModifierBaseAttack_BonusDamage
  • MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL = 4

    • GetModifierProcAttack_BonusDamage_Physical
  • MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL = 5

    • GetModifierProcAttack_BonusDamage_Magical
  • MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE = 6

    • GetModifierProcAttack_BonusDamage_Pure
  • MODIFIER_PROPERTY_PROCATTACK_FEEDBACK = 7

    • GetModifierProcAttack_Feedback
  • MODIFIER_PROPERTY_PRE_ATTACK = 8

    • GetModifierPreAttack
  • MODIFIER_PROPERTY_INVISIBILITY_LEVEL = 9

    • GetModifierInvisibilityLevel
  • MODIFIER_PROPERTY_PERSISTENT_INVISIBILITY = 10

    • GetModifierPersistentInvisibility
  • MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT = 11

    • GetModifierMoveSpeedBonus_Constant
  • MODIFIER_PROPERTY_MOVESPEED_BASE_OVERRIDE = 12

    • GetModifierMoveSpeedOverride
  • MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE = 13

    • GetModifierMoveSpeedBonus_Percentage
  • MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE = 14

    • GetModifierMoveSpeedBonus_Percentage_Unique
  • MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE_2 = 15

    • GetModifierMoveSpeedBonus_Percentage_Unique_2
  • MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE = 16

    • GetModifierMoveSpeedBonus_Special_Boots
  • MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE_2 = 17

    • GetModifierMoveSpeedBonus_Special_Boots_2
  • MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE = 18

    • GetModifierMoveSpeed_Absolute
  • MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MIN = 19

    • GetModifierMoveSpeed_AbsoluteMin
  • MODIFIER_PROPERTY_MOVESPEED_LIMIT = 20

    • GetModifierMoveSpeed_Limit
  • MODIFIER_PROPERTY_MOVESPEED_MAX = 21

    • GetModifierMoveSpeed_Max
  • MODIFIER_PROPERTY_ATTACKSPEED_BASE_OVERRIDE = 22

    • GetModifierAttackSpeedBaseOverride
  • MODIFIER_PROPERTY_FIXED_ATTACK_RATE = 23

    • GetModifierAttackSpeedBaseOverride
  • MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT = 24

    • GetModifierAttackSpeedBonus_Constant
  • MODIFIER_PROPERTY_COOLDOWN_REDUCTION_CONSTANT = 25

    • GetModifierCooldownReduction_Constant
  • MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT = 26

    • GetModifierBaseAttackTimeConstant
  • MODIFIER_PROPERTY_ATTACK_POINT_CONSTANT = 27

    • GetModifierAttackPointConstant
  • MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE = 28

    • GetModifierDamageOutgoing_Percentage
  • MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION = 29

    • GetModifierDamageOutgoing_Percentage_Illusion
  • MODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE = 30

    • GetModifierTotalDamageOutgoing_Percentage
  • MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE = 31

    • GetModifierSpellAmplify_Percentage
  • MODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE = 32

    • GetModifierHealAmplify_Percentage
  • MODIFIER_PROPERTY_MAGICDAMAGEOUTGOING_PERCENTAGE = 33

    • GetModifierMagicDamageOutgoing_Percentage
  • MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE = 34

    • GetModifierBaseDamageOutgoing_Percentage
  • MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE_UNIQUE = 35

    • GetModifierBaseDamageOutgoing_PercentageUnique
  • MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE = 36

    • GetModifierIncomingDamage_Percentage
  • MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE = 37

    • GetModifierIncomingPhysicalDamage_Percentage
  • MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_CONSTANT = 38

    • GetModifierIncomingPhysicalDamageConstant
  • MODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT = 39

    • GetModifierIncomingSpellDamageConstant
  • MODIFIER_PROPERTY_EVASION_CONSTANT = 40

    • GetModifierEvasion_Constant
  • MODIFIER_PROPERTY_NEGATIVE_EVASION_CONSTANT = 41

    • GetModifierNegativeEvasion_Constant
  • MODIFIER_PROPERTY_AVOID_DAMAGE = 42

    • GetModifierAvoidDamage
  • MODIFIER_PROPERTY_AVOID_SPELL = 43

    • GetModifierAvoidSpell
  • MODIFIER_PROPERTY_MISS_PERCENTAGE = 44

    • GetModifierMiss_Percentage
  • MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS = 45

    • GetModifierPhysicalArmorBonus
  • MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE = 46

    • GetModifierPhysicalArmorBonusUnique
  • MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE = 47

    • GetModifierPhysicalArmorBonusUniqueActive
  • MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DIRECT_MODIFICATION = 48

    • GetModifierMagicalResistanceDirectModification
  • MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS = 49

    • GetModifierMagicalResistanceBonus
  • MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE = 50

    • GetModifierMagicalResistanceDecrepifyUnique
  • MODIFIER_PROPERTY_BASE_MANA_REGEN = 51

    • GetModifierBaseRegen
  • MODIFIER_PROPERTY_MANA_REGEN_CONSTANT = 52

    • GetModifierConstantManaRegen
  • MODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE = 53

    • GetModifierConstantManaRegenUnique
  • MODIFIER_PROPERTY_MANA_REGEN_PERCENTAGE = 54

    • GetModifierPercentageManaRegen
  • MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE = 55

    • GetModifierTotalPercentageManaRegen
  • MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT = 56

    • GetModifierConstantHealthRegen
  • MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE = 57

    • GetModifierHealthRegenPercentage
  • MODIFIER_PROPERTY_HEALTH_BONUS = 58

    • GetModifierHealthBonus
  • MODIFIER_PROPERTY_MANA_BONUS = 59

    • GetModifierManaBonus
  • MODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS = 60

    • GetModifierExtraStrengthBonus
  • MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS = 61

    • GetModifierExtraHealthBonus
  • MODIFIER_PROPERTY_EXTRA_MANA_BONUS = 62

    • GetModifierExtraManaBonus
  • MODIFIER_PROPERTY_EXTRA_HEALTH_PERCENTAGE = 63

    • GetModifierExtraHealthPercentage
  • MODIFIER_PROPERTY_STATS_STRENGTH_BONUS = 64

    • GetModifierBonusStats_Strength
  • MODIFIER_PROPERTY_STATS_AGILITY_BONUS = 65

    • GetModifierBonusStats_Agility
  • MODIFIER_PROPERTY_STATS_INTELLECT_BONUS = 66

    • GetModifierBonusStats_Intellect
  • MODIFIER_PROPERTY_CAST_RANGE_BONUS = 67

    • GetModifierCastRangeBonus
  • MODIFIER_PROPERTY_CAST_RANGE_BONUS_STACKING = 68

    • GetModifierCastRangeBonusStacking
  • MODIFIER_PROPERTY_ATTACK_RANGE_BONUS = 69

    • GetModifierAttackRangeBonus
  • MODIFIER_PROPERTY_ATTACK_RANGE_BONUS_UNIQUE = 70

    • GetModifierAttackRangeBonusUnique
  • MODIFIER_PROPERTY_MAX_ATTACK_RANGE = 71

    • GetModifierMaxAttackRange
  • MODIFIER_PROPERTY_PROJECTILE_SPEED_BONUS = 72

    • GetModifierProjectileSpeedBonus
  • MODIFIER_PROPERTY_REINCARNATION = 73

    • ReincarnateTime
  • MODIFIER_PROPERTY_RESPAWNTIME = 74

    • GetModifierConstantRespawnTime
  • MODIFIER_PROPERTY_RESPAWNTIME_PERCENTAGE = 75

    • GetModifierPercentageRespawnTime
  • MODIFIER_PROPERTY_RESPAWNTIME_STACKING = 76

    • GetModifierStackingRespawnTime
  • MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE = 77

    • GetModifierPercentageCooldown
  • MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE_STACKING = 78

    • GetModifierPercentageCooldownStacking
  • MODIFIER_PROPERTY_CASTTIME_PERCENTAGE = 79

    • GetModifierPercentageCasttime
  • MODIFIER_PROPERTY_MANACOST_PERCENTAGE = 80

    • GetModifierPercentageManacost
  • MODIFIER_PROPERTY_DEATHGOLDCOST = 81

    • GetModifierConstantDeathGoldCost
  • MODIFIER_PROPERTY_EXP_RATE_BOOST = 82

    • GetModifierPercentageExpRateBoost
  • MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE = 83

    • GetModifierPreAttack_CriticalStrike
  • MODIFIER_PROPERTY_PREATTACK_TARGET_CRITICALSTRIKE = 84

    • GetModifierPreAttack_Target_CriticalStrike
  • MODIFIER_PROPERTY_MAGICAL_CONSTANT_BLOCK = 85

    • GetModifierMagical_ConstantBlock
  • MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK = 86

    • GetModifierPhysical_ConstantBlock
  • MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK_SPECIAL = 87

    • GetModifierPhysical_ConstantBlockSpecial
  • MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK_UNAVOIDABLE_PRE_ARMOR = 88

    • GetModifierPhysical_ConstantBlockUnavoidablePreArmor
  • MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK = 89

    • GetModifierTotal_ConstantBlock
  • MODIFIER_PROPERTY_OVERRIDE_ANIMATION = 90

    • GetOverrideAnimation
  • MODIFIER_PROPERTY_OVERRIDE_ANIMATION_WEIGHT = 91

    • GetOverrideAnimationWeight
  • MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE = 92

    • GetOverrideAnimationRate
  • MODIFIER_PROPERTY_ABSORB_SPELL = 93

    • GetAbsorbSpell
  • MODIFIER_PROPERTY_REFLECT_SPELL = 94

    • GetReflectSpell
  • MODIFIER_PROPERTY_DISABLE_AUTOATTACK = 95

    • GetDisableAutoAttack
  • MODIFIER_PROPERTY_BONUS_DAY_VISION = 96

    • GetBonusDayVision
  • MODIFIER_PROPERTY_BONUS_NIGHT_VISION = 97

    • GetBonusNightVision
  • MODIFIER_PROPERTY_BONUS_NIGHT_VISION_UNIQUE = 98

    • GetBonusNightVisionUnique
  • MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE = 99

    • GetBonusVisionPercentage
  • MODIFIER_PROPERTY_FIXED_DAY_VISION = 100

    • GetFixedDayVision
  • MODIFIER_PROPERTY_FIXED_NIGHT_VISION = 101

    • GetFixedNightVision
  • MODIFIER_PROPERTY_MIN_HEALTH = 102

    • GetMinHealth
  • MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL = 103

    • GetAbsoluteNoDamagePhysical
  • MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL = 104

    • GetAbsoluteNoDamageMagical
  • MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE = 105

    • GetAbsoluteNoDamagePure
  • MODIFIER_PROPERTY_IS_ILLUSION = 106

    • GetIsIllusion
  • MODIFIER_PROPERTY_ILLUSION_LABEL = 107

    • GetModifierIllusionLabel
  • MODIFIER_PROPERTY_SUPER_ILLUSION = 108

    • GetModifierSuperIllusion
  • MODIFIER_PROPERTY_SUPER_ILLUSION_WITH_ULTIMATE = 109

    • GetModifierSuperIllusionWithUltimate
  • MODIFIER_PROPERTY_TURN_RATE_PERCENTAGE = 110

    • GetModifierTurnRate_Percentage
  • MODIFIER_PROPERTY_DISABLE_HEALING = 111

    • GetDisableHealing
  • MODIFIER_PROPERTY_ALWAYS_ALLOW_ATTACK = 112

    • GetAlwaysAllowAttack
  • MODIFIER_PROPERTY_OVERRIDE_ATTACK_MAGICAL = 113

    • GetOverrideAttackMagical
  • MODIFIER_PROPERTY_UNIT_STATS_NEEDS_REFRESH = 114

    • GetModifierUnitStatsNeedsRefresh
  • MODIFIER_PROPERTY_BOUNTY_CREEP_MULTIPLIER = 115

    • GetModifierBountyCreepMultiplier
  • MODIFIER_PROPERTY_BOUNTY_OTHER_MULTIPLIER = 116

    • GetModifierBountyOtherMultiplier
  • MODIFIER_EVENT_ON_SPELL_TARGET_READY = 117

    • OnSpellTargetReady
  • MODIFIER_EVENT_ON_ATTACK_RECORD = 118

    • OnAttackRecord
  • MODIFIER_EVENT_ON_ATTACK_START = 119

    • OnAttackStart
  • MODIFIER_EVENT_ON_ATTACK = 120

    • OnAttack
  • MODIFIER_EVENT_ON_ATTACK_LANDED = 121

    • OnAttackLanded
  • MODIFIER_EVENT_ON_ATTACK_FAIL = 122

    • OnAttackFail
  • MODIFIER_EVENT_ON_ATTACK_ALLIED = 123

    • OnAttackAllied
  • MODIFIER_EVENT_ON_PROJECTILE_DODGE = 124

    • OnProjectileDodge
  • MODIFIER_EVENT_ON_ORDER = 125

    • OnOrder
  • MODIFIER_EVENT_ON_UNIT_MOVED = 126

    • OnUnitMoved
  • MODIFIER_EVENT_ON_ABILITY_START = 127

    • OnAbilityStart
  • MODIFIER_EVENT_ON_ABILITY_EXECUTED = 128

    • OnAbilityExecuted
  • MODIFIER_EVENT_ON_ABILITY_FULLY_CAST = 129

    • OnAbilityFullyCast
  • MODIFIER_EVENT_ON_BREAK_INVISIBILITY = 130

    • OnBreakInvisibility
  • MODIFIER_EVENT_ON_ABILITY_END_CHANNEL = 131

    • OnAbilityEndChannel
  • MODIFIER_EVENT_ON_PROCESS_UPGRADE = 132

  • MODIFIER_EVENT_ON_REFRESH = 133

  • MODIFIER_EVENT_ON_TAKEDAMAGE = 134

    • OnTakeDamage
  • MODIFIER_EVENT_ON_STATE_CHANGED = 135

    • OnStateChanged
  • MODIFIER_EVENT_ON_ORB_EFFECT = 136

  • MODIFIER_EVENT_ON_ATTACKED = 137

    • OnAttacked
  • MODIFIER_EVENT_ON_DEATH = 138

    • OnDeath
  • MODIFIER_EVENT_ON_RESPAWN = 139

    • OnRespawn
  • MODIFIER_EVENT_ON_SPENT_MANA = 140

    • OnSpentMana
  • MODIFIER_EVENT_ON_TELEPORTING = 141

    • OnTeleporting
  • MODIFIER_EVENT_ON_TELEPORTED = 142

    • OnTeleported
  • MODIFIER_EVENT_ON_SET_LOCATION = 143

    • OnSetLocation
  • MODIFIER_EVENT_ON_HEALTH_GAINED = 144

    • OnHealthGained
  • MODIFIER_EVENT_ON_MANA_GAINED = 145

    • OnManaGained
  • MODIFIER_EVENT_ON_TAKEDAMAGE_KILLCREDIT = 146

    • OnTakeDamageKillCredit
  • MODIFIER_EVENT_ON_HERO_KILLED = 147

    • OnHeroKilled
  • MODIFIER_EVENT_ON_HEAL_RECEIVED = 148

    • OnHealReceived
  • MODIFIER_EVENT_ON_BUILDING_KILLED = 149

    • OnBuildingKilled
  • MODIFIER_EVENT_ON_MODEL_CHANGED = 150

    • OnModelChanged
  • MODIFIER_EVENT_ON_MODIFIER_ADDED = 151

    • OnModifierAdded
  • MODIFIER_PROPERTY_TOOLTIP = 152

    • OnTooltip
  • MODIFIER_PROPERTY_MODEL_CHANGE = 153

    • GetModifierModelChange
  • MODIFIER_PROPERTY_MODEL_SCALE = 154

    • GetModifierModelScale
  • MODIFIER_PROPERTY_IS_SCEPTER = 155

    • GetModifierScepter
  • MODIFIER_PROPERTY_TRANSLATE_ACTIVITY_MODIFIERS = 156

    • GetActivityTranslationModifiers
  • MODIFIER_PROPERTY_TRANSLATE_ATTACK_SOUND = 157

    • GetAttackSound
  • MODIFIER_PROPERTY_LIFETIME_FRACTION = 158

    • GetUnitLifetimeFraction
  • MODIFIER_PROPERTY_PROVIDES_FOW_POSITION = 159

    • GetModifierProvidesFOWVision
  • MODIFIER_PROPERTY_SPELLS_REQUIRE_HP = 160

    • GetModifierSpellsRequireHP
  • MODIFIER_PROPERTY_FORCE_DRAW_MINIMAP = 161

    • GetForceDrawOnMinimap
  • MODIFIER_PROPERTY_DISABLE_TURNING = 162

    • GetModifierDisableTurning
  • MODIFIER_PROPERTY_IGNORE_CAST_ANGLE = 163

    • GetModifierIgnoreCastAngle
  • MODIFIER_PROPERTY_CHANGE_ABILITY_VALUE = 164

    • GetModifierChangeAbilityValue
  • MODIFIER_PROPERTY_ABILITY_LAYOUT = 165

    • GetModifierAbilityLayout
  • MODIFIER_EVENT_ON_DOMINATED = 166

    • OnDominated
  • MODIFIER_PROPERTY_TEMPEST_DOUBLE = 167

    • GetModifierTempestDouble
  • MODIFIER_PROPERTY_PRESERVE_PARTICLES_ON_MODEL_CHANGE = 168

    • PreserveParticlesOnModelChanged
  • MODIFIER_EVENT_ON_ATTACK_FINISHED = 169

    • OnAttackFinished
  • MODIFIER_PROPERTY_IGNORE_COOLDOWN = 170

    • GetModifierIgnoreCooldown
  • MODIFIER_PROPERTY_CAN_ATTACK_TREES = 171

    • GetModifierCanAttackTrees
  • MODIFIER_PROPERTY_VISUAL_Z_DELTA = 172

    • GetVisualZDelta
  • MODIFIER_PROPERTY_INCOMING_DAMAGE_ILLUSION = 173

  • MODIFIER_FUNCTION_LAST = 174

  • MODIFIER_FUNCTION_INVALID = 255

modifierpriority

  • MODIFIER_PRIORITY_LOW = 0

  • MODIFIER_PRIORITY_NORMAL = 1

  • MODIFIER_PRIORITY_HIGH = 2

  • MODIFIER_PRIORITY_ULTRA = 3

  • MODIFIER_PRIORITY_SUPER_ULTRA = 4

modifierremove

  • DOTA_BUFF_REMOVE_ALL = 0

  • DOTA_BUFF_REMOVE_ENEMY = 1

  • DOTA_BUFF_REMOVE_ALLY = 2

modifierstate

  • MODIFIER_STATE_ROOTED = 0

  • MODIFIER_STATE_DISARMED = 1

  • MODIFIER_STATE_ATTACK_IMMUNE = 2

  • MODIFIER_STATE_SILENCED = 3

  • MODIFIER_STATE_MUTED = 4

  • MODIFIER_STATE_STUNNED = 5

  • MODIFIER_STATE_HEXED = 6

  • MODIFIER_STATE_INVISIBLE = 7

  • MODIFIER_STATE_INVULNERABLE = 8

  • MODIFIER_STATE_MAGIC_IMMUNE = 9

  • MODIFIER_STATE_PROVIDES_VISION = 10

  • MODIFIER_STATE_NIGHTMARED = 11

  • MODIFIER_STATE_BLOCK_DISABLED = 12

  • MODIFIER_STATE_EVADE_DISABLED = 13

  • MODIFIER_STATE_UNSELECTABLE = 14

  • MODIFIER_STATE_CANNOT_TARGET_ENEMIES = 15

  • MODIFIER_STATE_CANNOT_MISS = 16

  • MODIFIER_STATE_SPECIALLY_DENIABLE = 17

  • MODIFIER_STATE_FROZEN = 18

  • MODIFIER_STATE_COMMAND_RESTRICTED = 19

  • MODIFIER_STATE_NOT_ON_MINIMAP = 20

  • MODIFIER_STATE_NOT_ON_MINIMAP_FOR_ENEMIES = 21

  • MODIFIER_STATE_LOW_ATTACK_PRIORITY = 22

  • MODIFIER_STATE_NO_HEALTH_BAR = 23

  • MODIFIER_STATE_FLYING = 24

  • MODIFIER_STATE_NO_UNIT_COLLISION = 25

  • MODIFIER_STATE_NO_TEAM_MOVE_TO = 26

  • MODIFIER_STATE_NO_TEAM_SELECT = 27

  • MODIFIER_STATE_PASSIVES_DISABLED = 28

  • MODIFIER_STATE_DOMINATED = 29

  • MODIFIER_STATE_BLIND = 30

  • MODIFIER_STATE_OUT_OF_GAME = 31

  • MODIFIER_STATE_FAKE_ALLY = 32

  • MODIFIER_STATE_FLYING_FOR_PATHING_PURPOSES_ONLY = 33

  • MODIFIER_STATE_TRUESIGHT_IMMUNE = 34

  • MODIFIER_STATE_LAST = 35

quest_text_replace_values_t

  • QUEST_TEXT_REPLACE_VALUE_CURRENT_VALUE = 0

  • QUEST_TEXT_REPLACE_VALUE_TARGET_VALUE = 1

  • QUEST_TEXT_REPLACE_VALUE_ROUND = 2

  • QUEST_TEXT_REPLACE_VALUE_REWARD = 3

  • QUEST_NUM_TEXT_REPLACE_VALUES = 4

subquest_text_replace_values_t

  • SUBQUEST_TEXT_REPLACE_VALUE_CURRENT_VALUE = 0

  • SUBQUEST_TEXT_REPLACE_VALUE_TARGET_VALUE = 1

  • SUBQUEST_NUM_TEXT_REPLACE_VALUES = 2